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Add setting and enable modded entity integer size by default
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@ -457,6 +457,7 @@ const Settings = {
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DisplayMode.vue.allow_mirroring = value;
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}})
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new Setting('deactivate_size_limit', {category: 'edit', value: false});
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new Setting('modded_entity_integer_size',{category:'edit', value: true});
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new Setting('vertex_merge_distance', {category: 'edit', value: 0.1, step: 0.01, type: 'number', min: 0});
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new Setting('preview_paste_behavior', {category: 'edit', value: 'always_ask', type: 'select', options: {
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'always_ask': tl('settings.preview_paste_behavior.always_ask'),
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@ -996,7 +996,7 @@ var format = new ModelFormat({
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integer_size: true,
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animation_mode: true,
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})
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Object.defineProperty(format, 'integer_size', {get: _ => Templates.get('integer_size')});
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Object.defineProperty(format, 'integer_size', {get: _ => Templates.get('integer_size') || settings.modded_entity_integer_size.value});
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codec.format = format;
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@ -892,6 +892,8 @@
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"settings.highlight_cubes.desc": "Highlight elements when you hover over them or select them",
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"settings.deactivate_size_limit": "Deactivate Size Limit",
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"settings.deactivate_size_limit.desc": "Deactivate the size limit for specific model formats. WARNING: This can cause invalid models.",
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"settings.modded_entity_integer_size": "Modded Entity Integer Size",
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"settings.modded_entity_integer_size.desc": "Limit cube sizes in the Modded Entity format to integers. While floats are technically supported in some versions, integers are much easier to UV-map.",
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"settings.allow_display_slot_mirror": "Allow Display Slot Mirroring",
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"settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.",
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"settings.vertex_merge_distance": "Vertex Merge Distance",
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