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Update pt.json (POEditor.com)
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lang/pt.json
58
lang/pt.json
@ -415,7 +415,7 @@
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"menu.texture.refresh": "Atualizar",
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"menu.texture.change": "Mudar Arquivo",
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"menu.texture.folder": "Abrir na Pasta",
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"menu.texture.edit": "Editar",
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"menu.texture.edit": "Edit Externally",
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"menu.texture.export": "Salvar Como",
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"menu.texture.save": "Salvar",
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"menu.texture.properties": "Propriedades...",
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@ -1594,5 +1594,59 @@
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"preview_scene.minecraft_nether": "Minecraft Nether",
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"preview_scene.minecraft_end": "Minecraft End",
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"dialog.project.modded_entity_flip_y": "Flip Y Axis",
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"preview_scene.studio": "Studio"
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"preview_scene.studio": "Studio",
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"format.image": "Image",
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"modifier_actions.set_copy_source": "Set Copy Source",
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"message.load_images.title": "Load Images",
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"message.load_images.edit_image": "Edit Image",
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"dialog.add_primitive.align_edges": "Align Edges",
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"dialog.flip_animation.show_in_timeline": "Show modified bones in timeline",
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"settings.default_cube_size": "Cube Size",
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"settings.default_cube_size.desc": "Set the default cube size when creating a new cube",
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"settings.uniform_keyframe": "Uniform Scale Keyframes",
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"settings.uniform_keyframe.desc": "Set scale keyframes to uniform scaling by default",
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"settings.nearest_rectangle_select": "Rectangle Seletion: Nearest Edge",
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"settings.nearest_rectangle_select.desc": "Snap rectangle selections to the nearest pixel edge, like in GIMP, instead of entire pixels.",
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"settings.pick_color_opacity": "Pick Color Opacity",
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"settings.pick_color_opacity.desc": "Pick the color opacity with the Color Picker and set it as brush opacity",
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"settings.paint_with_stylus_only": "Paint with Stylus Only",
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"settings.paint_with_stylus_only.desc": "Only use the stylus for painting, reserve mouse or touch input for navigation.",
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"action.copy_brush_mode": "Copy Brush Mode",
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"action.copy_brush_mode.copy": "Copy",
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"action.copy_brush_mode.pattern": "Pattern",
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"action.copy_brush_mode.sample": "Sample",
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"action.brush_shape": "Brush Shape",
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"action.brush_shape.square": "Square",
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"action.brush_shape.circle": "Circle",
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"action.blend_mode": "Blend Mode",
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"action.blend_mode.default": "Default",
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"action.blend_mode.set_opacity": "Set Opacity",
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"action.blend_mode.color": "Color",
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"action.blend_mode.behind": "Behind",
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"action.blend_mode.multiply": "Multiply",
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"action.blend_mode.divide": "Divide",
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"action.blend_mode.add": "Add",
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"action.blend_mode.subtract": "Subtract",
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"action.blend_mode.screen": "Screen",
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"action.blend_mode.overlay": "Overlay",
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"action.blend_mode.hard_light": "Hard Light",
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"action.blend_mode.difference": "Difference",
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"action.copy_brush": "Copy Brush",
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"action.copy_brush.desc": "Brush to clone parts of your texture or draw patterns",
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"action.validator_window": "View Model Issues...",
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"action.validator_window.desc": "Opens the validator, which lists issues with the current model.",
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"action.cancel_gif": "Cancel GIF",
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"menu.text_edit.copy_vector": "Copy Vector",
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"menu.brush_presets.dialog": "Brush Presets...",
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"menu.brush_presets.pixel_brush": "Pixel Brush",
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"menu.brush_presets.smooth_brush": "Smooth Brush",
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"menu.texture.edit_in_blockbench": "Edit in Blockbench",
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"menu.mirror_painting.axis": "Axis",
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"menu.mirror_painting.axis.desc": "Select on which axis paint strokes will get mirrored",
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"menu.mirror_painting.global": "Global Symmetry",
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"menu.mirror_painting.global.desc": "Enabled mirror painting on the model in global space",
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"menu.mirror_painting.local": "Local Symmetry",
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"menu.mirror_painting.local.desc": "Enable mirror painting in local space for each element",
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"menu.mirror_painting.texture_frames": "Animated Texture Frames",
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"menu.mirror_painting.texture_frames.desc": "Mirror paint strokes to every frame of animated textures"
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}
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