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Update zh_tw.json (POEditor.com)
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@ -410,7 +410,6 @@
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"menu.cube.texture.transparent": "透明",
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"menu.cube.texture.blank": "空白",
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"menu.group.sort": "排序",
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"menu.group.resolve": "解析",
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"menu.texture.face": "套用至面",
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"menu.texture.file": "檔案",
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"menu.texture.refresh": "重新載入",
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@ -997,12 +996,10 @@
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"menu.help.developer.reset_storage": "還原至出廠設定",
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"menu.help.developer.reset_storage.confirm": "是否要將Blockbench還原至出廠模式? 所有自訂設定、快捷鍵、安裝的插件都會被刪除。",
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"menu.help.developer.cache_reload": "Cache Reload",
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"menu.texture.resize": "重新調整大小...",
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"menu.preview.orthographic": "正投影",
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"menu.preview.save_angle": "儲存角度...",
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"menu.preview.angle": "角度",
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"menu.preview.angle.initial": "初始角度",
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"menu.preview.angle.load": "載入",
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"menu.preview.maximize": "最大畫最大畫",
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"panel.color.both": "二者都是",
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"uv_editor.copy_selection": "複製選取",
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@ -1180,9 +1177,7 @@
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"dialog.toolbar_edit.hidden_tools": "有些工具可能會因目前的編輯模式、格式或其他情形而自動隱藏。",
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"settings.camera_near_plane": "攝影機接近平面",
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"settings.camera_near_plane.desc": "攝影機距離物件最小的渲染距離,值越大越能減少Z-fighting的問題,預設值為1。",
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"mode.start.keymap_preference": "鍵盤快捷鍵偏好設定",
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"mode.start.keymap_preference.desc": "如果這是你第一次使用Blockbench,或者使用過其他3D軟體,你可以自訂快捷鍵來適應操作,稍後可從設定中變更。",
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"mode.start.select_keymap": "選擇快捷鍵",
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"message.load_keymap": "是否要載入這個快捷鍵設定檔? 這會覆蓋目前你的快捷鍵設定。",
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"message.keymap_loaded": "已載入快捷鍵設定檔",
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"dialog.convert_project.current_format": "目前的格式",
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@ -1247,7 +1242,6 @@
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"action.graph_editor_zero_line": "包含零線",
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"action.graph_editor_zero_line.desc": "是否要在圖像編輯器中顯示零線",
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"menu.texture.render_mode": "渲染模式",
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"menu.texture.render_mode.normal": "普通",
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"menu.texture.render_mode.emissive": "發光",
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"menu.texture.render_mode.layered": "層疊",
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"menu.preview.angle.edit": "編輯角度...",
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@ -1478,5 +1472,69 @@
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"panel.skin_pose.jumping": "跳躍",
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"panel.skin_pose.aiming": "瞄準",
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"edit.loop_cut.direction": "方向",
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"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV."
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"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
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"data.texture_mesh": "Texture Mesh",
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"generic.left": "Left",
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"generic.right": "Right",
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"mode.start.quick_setup": "Quick Setup",
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"mode.start.keymap": "Keymap",
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"mode.start.quick_setup.more_themes": "More...",
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"dialog.resize_texture.animation_frames": "Animation Frames",
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"dialog.export_emission_map.title": "Export Emission Map",
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"dialog.export_emission_map.format": "Format",
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"dialog.export_emission_map.format.luminance": "Luminance",
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"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
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"dialog.export_emission_map.format.colors": "Colors",
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"dialog.export_emission_map.threshold": "Transparency Threshold",
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"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
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"dialog.export_emission_map.flip_y": "Flip Y Axis",
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"dialog.select.type": "Element Type",
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"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
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"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
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"dialog.create_texture.max_island_angle": "Island Angle Threshold",
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"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
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"settings.mobile_panel_side": "Mobile Panel Side",
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"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
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"settings.obj_face_export_mode": "OBJ Face Export Mode",
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"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
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"settings.obj_face_export_mode.both": "Default",
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"settings.obj_face_export_mode.tris": "Convert to Tris",
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"settings.obj_face_export_mode.quads": "Convert to Quads",
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"action.seam_tool": "Seam Tool",
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"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
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"action.resolve_group": "Resolve Group",
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"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
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"action.move_to_group": "Move to Group",
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"action.move_to_group.desc": "Move the selected elements to a different outliner group",
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"action.select_seam": "Select UV Seam",
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"action.select_seam.desc": "Select the UV seam mode for the selected edges",
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"action.select_seam.auto": "Auto",
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"action.select_seam.join": "Join",
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"action.select_seam.divide": "Divide",
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"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
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"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
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"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
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"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
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"action.invert_colors": "Invert Colors",
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"action.invert_colors.desc": "Invert all colors of the selected texture",
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"action.adjust_curves": "Adjust Curves...",
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"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
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"action.flip_texture_x": "Flip Texture Horizontally",
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"action.flip_texture_y": "Flip Texture Vertically",
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"action.resize_texture": "Resize Texture...",
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"action.view_mode.uv": "UV Preview",
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"action.append_to_template": "Append Elements to Template...",
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"action.append_to_template.desc": "Add the currently selected elements to the texture template",
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"action.move_texture_with_uv": "Move Texture with UV",
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"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
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"action.timeline_setups": "Timeline Setups",
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"action.save_timeline_setup": "Save Timeline Setup...",
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"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
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"menu.texture": "Texture",
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"menu.texture.render_mode.default": "Default",
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"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
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"menu.animation.unload": "Unload",
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"panel.timeline": "Timeline",
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"action.pan_tool": "Pan Tool",
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"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor"
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}
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