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Update zh.json (POEditor.com)
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lang/zh.json
111
lang/zh.json
@ -1260,8 +1260,8 @@
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"settings.update_to_prereleases.desc": "自动更新Blockbench到beta版本以测试新功能。预发布版可能不稳定,若你依赖Blockbench来工作或用于重要项目,建议不启用此选项。",
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"data.separator.spacer": "Spacer",
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"data.separator.linebreak": "Line Break",
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"data.setting": "Setting",
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"generic.select_all": "Select All",
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"data.setting": "设置",
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"generic.select_all": "选择全部",
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"generic.select_none": "Select None",
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"projects.new_tab": "新标签页",
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"projects.close_tab": "关闭标签页",
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@ -1273,9 +1273,9 @@
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"message.copy_paste_tool_viewport": "此工具仅能在UV界面中使用",
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"dialog.project.shadow_size": "Shadow Size",
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"dialog.find_replace.target": "Target",
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"dialog.find_replace.target.element_names": "Element Names",
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"dialog.find_replace.target.element_names": "元素名称",
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"dialog.find_replace.target.group_names": "Group Names",
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"dialog.find_replace.target.animation_names": "Animation Names",
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"dialog.find_replace.target.animation_names": "动画名称",
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"dialog.find_replace.target.keyframe_values": "Keyframe Values",
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"dialog.find_replace.find": "查找",
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"dialog.find_replace.replace": "替换",
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@ -1388,7 +1388,7 @@
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"settings.vertex_merge_distance.desc": "Distance within which vertices are merged using merging by distance",
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"settings.show_only_selected_uv": "Show Only Selected UV",
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"settings.show_only_selected_uv.desc": "Only display the selected UV faces in the UV editor by default",
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"action.merge_vertices.merge_all": "Merge All",
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"action.merge_vertices.merge_all": "合并全部",
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"action.merge_vertices.merge_all_in_center": "Merge All in Center",
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"action.merge_vertices.merge_by_distance": "Merge by Distance",
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"action.merge_vertices.merge_by_distance_in_center": "Merge by Distance in Center",
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@ -1402,14 +1402,14 @@
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"menu.uv.display_uv.all_elements": "All Faces on All Elements",
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"menu.paste.face": "UV Face",
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"menu.paste.mesh_selection": "Mesh Selection",
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"menu.paste.outliner": "Elements",
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"menu.paste.outliner": "元素",
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"uv_editor.show_all_faces": "Show All Faces",
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"uv_editor.show_selected_faces": "Show Selected Faces",
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"status_bar.selection.edges": "%0 条边",
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"action.selection_mode.edge": "边",
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"message.cannot_re_import.title": "Model cannot be re-imported",
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"message.cannot_re_import.message": "The exported model format cannot be imported into Blockbench again. Please make sure to save your model as a project file.",
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"generic.default": "Default",
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"generic.default": "默认",
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"units.pixels_per_meter": "%0 Pixels per Meter",
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"mode.pose": "Pose",
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"modifier_actions.resize_both_sides": "Resize in both directions",
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@ -1473,31 +1473,31 @@
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"panel.skin_pose.aiming": "瞄准",
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"edit.loop_cut.direction": "方向",
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"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
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"data.texture_mesh": "Texture Mesh",
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"generic.left": "Left",
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"generic.right": "Right",
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"mode.start.quick_setup": "Quick Setup",
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"mode.start.keymap": "Keymap",
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"mode.start.quick_setup.more_themes": "More...",
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"dialog.resize_texture.animation_frames": "Animation Frames",
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"dialog.export_emission_map.title": "Export Emission Map",
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"dialog.export_emission_map.format": "Format",
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"dialog.export_emission_map.format.luminance": "Luminance",
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"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
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"dialog.export_emission_map.format.colors": "Colors",
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"dialog.export_emission_map.threshold": "Transparency Threshold",
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"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
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"dialog.export_emission_map.flip_y": "Flip Y Axis",
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"data.texture_mesh": "材质网格",
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"generic.left": "左侧",
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"generic.right": "右侧",
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"mode.start.quick_setup": "快速设置",
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"mode.start.keymap": "轮廓",
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"mode.start.quick_setup.more_themes": "更多",
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"dialog.resize_texture.animation_frames": "动画帧",
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"dialog.export_emission_map.title": "导出动画",
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"dialog.export_emission_map.format": "格式",
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"dialog.export_emission_map.format.luminance": "亮度",
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"dialog.export_emission_map.format.luminance_inverted": "亮度反转",
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"dialog.export_emission_map.format.colors": "颜色",
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"dialog.export_emission_map.threshold": "透明度阈值",
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"dialog.export_emission_map.round_up": "向上取舍%0到%1",
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"dialog.export_emission_map.flip_y": "翻转Y轴",
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"dialog.select.type": "Element Type",
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"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
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"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
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"dialog.create_texture.max_edge_angle.desc": "两个面之间仍将被组合的最大角度",
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"dialog.create_texture.max_island_angle": "Island Angle Threshold",
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"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
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"settings.mobile_panel_side": "Mobile Panel Side",
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"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
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"dialog.create_texture.max_island_angle.desc": "同一个UV贴图可以组合的最大角度",
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"settings.mobile_panel_side": "横向面板",
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"settings.mobile_panel_side.desc": "选择在横向使用Blockbench时显示的位置",
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"settings.obj_face_export_mode": "OBJ Face Export Mode",
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"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
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"settings.obj_face_export_mode.both": "Default",
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"settings.obj_face_export_mode.both": "默认",
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"settings.obj_face_export_mode.tris": "Convert to Tris",
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"settings.obj_face_export_mode.quads": "Convert to Quads",
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"action.seam_tool": "Seam Tool",
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@ -1539,5 +1539,60 @@
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"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor",
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"message.set_background_position.title": "Set Background Position",
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"message.set_background_position.position": "Position",
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"message.set_background_position.size": "Size"
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"message.set_background_position.size": "Size",
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"mode.start.recent.favorite": "Mark as Favorite",
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"mode.start.info": "Info",
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"mode.start.target": "Target",
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"mode.start.start": "Start",
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"mode.start.create_new": "Create New Model",
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"mode.start.format.informations": "Good to know:",
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"mode.start.format.resources": "Resources:",
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"format.free.info.meshes": "In this format, you can create low poly models using cubes and custom shaped meshes.",
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"format.free.info.limitation": "Models cannot be loaded into games that need specialized formats, such as Minecraft.",
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"format.skin.info.skin": "This format is designed to create Minecraft skins and entity textures.",
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"format.skin.info.model": "The model cannot be changed. In order to make changes to the model, first convert to a different format via **File** > **Convert Project**.",
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"format.java_block.info.rotation": "Rotations are limited to 22.5 degree steps and one axis per element",
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"format.java_block.info.size": "The model is limited to a size of 3 by 3 by 3 blocks. Display settings can make item models larger though",
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"format.java_block.info.animation": "This format does not support animations in vanilla Minecraft. If you are creating a mod, you can use GeckoLib to animate models. If not, the only way to animate is to switch out the model using commands or animated textures.",
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"format.bedrock.info.textures": "Each model can only have one texture",
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"format.bedrock_block": "Bedrock Block",
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"format.bedrock_block.desc": "Block model for Minecraft Bedrock Edition",
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"format.modded_entity.info.integer_size": "The size of individual cubes is limited to integers.",
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"format.modded_entity.info.format": "Models are written in Java code instead of dedicated data structures like all other Blockbench export formats.",
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"format.optifine_entity.info.optifine_required": "Users without OptiFine installed won't see the model.",
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"format.optifine_entity.info.pivots": "Bone pivots are locked, so it is a good idea to leave them untouched.",
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"format_category.low_poly": "Low-Poly",
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"format_category.minecraft": "Minecraft",
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"format_category.other": "其他",
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"format_category.loaders": "Loaders",
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"message.recover_backup.recover": "Recover",
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"message.invalid_characters.title": "无效路径",
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"message.invalid_characters.message": "The path of the imported file contains invalid characters, uppercase letters, or white spaces. The supported characters are: %0",
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"dialog.share_model.thumbnail": "Thumbnail",
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"dialog.skin.high_res_texture": "Please note that skins with the selected resolution will not work as regular Minecraft skins. Select a lower resolution.",
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"settings.allow_display_slot_mirror": "Allow Display Slot Mirroring",
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"settings.allow_display_slot_mirror.desc": "Allow Display slots for Java item models to be mirrored. WARNING: This only works in Minecraft 1.14 or earlier or in special cases.",
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"action.switch_tabs": "Switch Tabs",
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"action.switch_tabs.desc": "Cycle between opened tabs. Hold shift to cycle in the opposite direction.",
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"action.unselect_all": "Unselect All",
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"action.unselect_all.desc": "Unselect all elements, faces, vertices, or keyframes",
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"action.save_palette": "Save Palette...",
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"action.save_palette.desc": "Save the current color palette inside Blockbench for later use",
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"action.keyframe_column_create": "Create Keyframe Column",
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"action.keyframe_column_create.desc": "Key all channels in the timeline at the current timecode, if they already have keyframes",
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"action.keyframe_column_select": "Select Keyframe Column",
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"action.keyframe_column_select.desc": "Select all keyframes in the timeline along a column below the playhead",
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"menu.uv": "UV",
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"menu.keyframe": "Keyframe",
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"menu.palette.load.update": "Update Palette",
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"menu.palette.load.update.desc": "Updates this palette with the colors of the current Blockbench palette",
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"menu.timeline_marker.set_time": "Set Time...",
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"uv_editor.scale_uv": "Scale UV",
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"action.preview_scene": "Preview Scene",
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"action.preview_scene.desc": "Change the model preview scene",
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"preview_scene.minecraft_overworld": "Minecraft 主世界",
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"preview_scene.minecraft_nether": "Minecraft 下界",
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"preview_scene.minecraft_end": "Minecraft 末地",
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"dialog.project.modded_entity_flip_y": "Flip Y Axis",
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"preview_scene.studio": "Studio"
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}
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