Update zh.json (POEditor.com)

This commit is contained in:
JannisX11 2021-10-23 17:09:08 +03:00
parent 8e86a39212
commit 00609940ed

View File

@ -9,7 +9,7 @@
"dialog.dontshowagain": "不再显示",
"data.cube": "立方体",
"data.group": "组",
"data.texture": "材质",
"data.texture": "纹理",
"data.plugin": "插件",
"data.preview": "预览",
"data.toolbar": "工具栏",
@ -37,8 +37,8 @@
"keys.down": "下方向键",
"keys.pageup": "上翻页键",
"keys.pagedown": "下翻页键",
"keys.plus": "\"+\"键",
"keys.comma": "\",\"键",
"keys.plus": "“+”键",
"keys.comma": "“,”键",
"keys.point": "“.”键",
"keys.minus": "“-”键",
"keys.cross": "“/”键",
@ -47,7 +47,7 @@
"keys.printscreen": "截屏键",
"keys.pause": "暂停键",
"message.rotation_limit.title": "旋转限制",
"message.rotation_limit.message": "受Minecraft的限制仅允许旋转单个轴且旋转角度只能为22.5°的倍数 。在不同的轴上旋转将清除其他轴上的旋转。如果你有其他目的而需要自由旋转,可以转换项目模式为 自由模型。",
"message.rotation_limit.message": "受Minecraft的限制仅允许旋转单个轴且旋转角度只能为22.5°的倍数。在不同的轴上旋转将清除其他轴上的旋转。如果你有其他目的而需要自由旋转,可以转换项目模式为“自由模型”。",
"message.file_not_found.title": "找不到目标",
"message.file_not_found.message": "找不到此文件。请确保此文件为本地文件而非云端文件。",
"message.screenshot.title": "屏幕截图",
@ -776,8 +776,6 @@
"settings.username.desc": "编辑会话的用户名",
"settings.painting_grid": "画板网格",
"settings.painting_grid.desc": "在画板模式下为附着贴图的立方体显示网格",
"action.slider_brush_min_opacity": "最小不透明度",
"action.slider_brush_min_opacity.desc": "噪点笔刷的最小不透明度(百分比)",
"action.convert_project": "转换项目",
"action.convert_project.desc": "将转换当前项目格式以用于其他模型格式",
"action.close_project": "关闭项目",
@ -924,7 +922,7 @@
"message.sketchfab.setup_guide": "想学习如何在 Sketchfab 中设置模型吗?请阅读 %0",
"dialog.skin.title": "创建皮肤",
"dialog.skin.model": "模型",
"dialog.skin.texture": "材质(可选)",
"dialog.skin.texture": "纹理(可选)",
"action.toggle_skin_layer": "切换皮肤叠层",
"action.toggle_skin_layer.desc": "切换皮肤模型的帽子和衣服叠层",
"action.gui_light": "GUI 光照",
@ -1077,7 +1075,7 @@
"message.delete_animation.title": "删除动画",
"message.delete_animation.message": "该动画已从 Blockbench 中移除。是否同时在已保存的文件中删除该动画?",
"message.no_animation_to_import": "没有可导入的动画",
"dialog.material_instances.title": "材质实例",
"dialog.material_instances.title": "纹理实例",
"dialog.animation_import.title": "选择需要导入的动画",
"dialog.create_texture.padding": "填充",
"settings.fov": "视野",
@ -1086,8 +1084,8 @@
"settings.sync_color.desc": "在不同的Blockbench实例之间同步颜色",
"settings.minify_bbmodel": "压缩项目文件",
"settings.minify_bbmodel.desc": "保存时将项目文件编写为单行代码",
"action.edit_material_instances": "编辑材质实例",
"action.edit_material_instances.desc": "编辑基岩方块几何体的材质实例名",
"action.edit_material_instances": "编辑纹理实例",
"action.edit_material_instances.desc": "编辑基岩方块几何体的纹理实例名",
"action.save_all_animations": "保存所有动画",
"action.save_all_animations.desc": "保存所有当前加载的动画",
"action.keyframe_interpolation": "插值",
@ -1138,12 +1136,12 @@
"dialog.project.texture_size": "贴图分辨率",
"dialog.animation_export.title": "选择要导出的动画",
"dialog.create_texture.rearrange_uv": "重新排列 UV",
"layout.color.subtle_text": "Subtle Text",
"layout.color.subtle_text": "次要文字",
"layout.color.subtle_text.desc": "对比度较低的文本颜色",
"settings.interface_scale": "Interface Scale",
"settings.interface_scale.desc": "Scale of the entire Blockbench interface",
"settings.interface_scale": "界面尺寸",
"settings.interface_scale.desc": "Blockbench界面缩放比",
"settings.background_rendering": "背景渲染",
"settings.background_rendering.desc": "Update the preview while the window is not focused",
"settings.background_rendering.desc": "在窗口失去焦点时更新预览",
"settings.ctrl_shift_size": "极精确移动Ctrl + Shift",
"settings.ctrl_shift_size.desc": "同时按住 Ctrl 和 Shift 时立方体移动的距离",
"settings.hardware_acceleration": "硬件加速",
@ -1153,13 +1151,13 @@
"action.export_minecraft_skin": "导出Minecraft皮肤",
"action.export_minecraft_skin.desc": "导出为我的世界皮肤 PNG 贴图",
"action.add_null_object": "新增一个空白项目",
"action.add_null_object.desc": "Adds a new null object",
"action.add_null_object.desc": "添加新的空对象",
"action.animated_texture_frame": "动态贴图帧",
"action.animated_texture_frame.desc": "设置当前帧使用的动态贴图",
"action.export_animation_file": "Export Animations...",
"action.export_animation_file": "导出动画...",
"action.export_animation_file.desc": "Export a selection of animations into a new file",
"action.timeline_graph_editor": "Toggle Graph Editor",
"action.timeline_graph_editor.desc": "Toggle the timeline between graph editor view and keyframe view",
"action.timeline_graph_editor": "切换图像编辑器",
"action.timeline_graph_editor.desc": "切换时间轴的图像编辑器视图和关键帧视图",
"menu.file.recent.clear": "清空最近的文件",
"switches.shade": "阴影(游戏)",
"generic.share": "分享",
@ -1177,7 +1175,7 @@
"message.installed_plugin": "%0 插件安装成功",
"message.installed_plugin_fail": "%0 插件安装失败",
"dialog.share_model.title": "分享模型",
"dialog.share_model.expire_time": "Expire Time",
"dialog.share_model.expire_time": "过期时间",
"dialog.share_model.copied_to_clipboard": "链接已复制到剪贴板",
"dialog.share_model.failed": "上传模型失败",
"action.import_java_block_model": "添加 Java方块/物品 模型",
@ -1187,14 +1185,14 @@
"action.import_project": "导入项目",
"action.import_project.desc": "从其他 .bbmodel 项目文件导入到当前项目",
"dialog.toolbar_edit.hidden_tools": "某些工具会因不可用而自动隐藏,如当前项目、格式、或其他因素.",
"settings.camera_near_plane": "Camera Near Plane",
"settings.camera_near_plane.desc": "The minimum distance from the camera where objects render. Higher values decrease Z-fighting. Default is 1.",
"settings.camera_near_plane": "摄像机靠近平面",
"settings.camera_near_plane.desc": "摄影机距离对象最小的渲染距离值越大越能减少深度冲突Z-fighting的问题。默认值为1。",
"mode.start.keymap_preference": "按键绑定偏好",
"mode.start.keymap_preference.desc": "If you are new to Blockbench and you are coming from another 3D program, you can select a keymap to make your transition easier. You can change the keymap or individual keybindings later in the settings.",
"mode.start.select_keymap": "Select Keymap",
"mode.start.keymap_preference.desc": "如果这是你第一次使用Blockbench又或者说你使用过其他3D软件你可以自定义快捷键来适应操作稍后可在设置中更改。",
"mode.start.select_keymap": "选择键盘映射",
"message.recording_gif": "生成 GIF 中. 点击这里终止生成.",
"message.load_keymap": "Are you sure you want to load this keymap? This will overwrite your current keybindings.",
"message.keymap_loaded": "Keymap loaded",
"message.load_keymap": "你确定要加载此键盘映射吗?这会覆盖你当前的键位绑定。",
"message.keymap_loaded": "已加载键盘映射",
"dialog.convert_project.current_format": "当前格式",
"dialog.create_texture.rearrange_uv.desc": "Create a new UV arrangement to give every face its own spot on the texture",
"dialog.create_texture.compress.desc": "Arrange the UV maps in a dense layout to minimize the texture size",
@ -1215,24 +1213,24 @@
"settings.animation_sample_rate": "Animation Sample Rate",
"settings.animation_sample_rate.desc": "Sample rate in samples per second for curves that the respective format does not support natively",
"keybind.preview_zoom": "Zoom View",
"action.gradient_tool": "Gradient Tool",
"action.gradient_tool": "渐变工具",
"action.gradient_tool.desc": "Create a color gradient on your texture",
"action.import_settings": "导入设置",
"action.import_settings.desc": "导入 .bbsettings 文件",
"action.export_settings": "导出设置",
"action.export_settings.desc": "导出 Blockbench 设置文件 .bbsettings",
"action.load_keymap": "Load Keymap",
"action.load_keymap.default": "Default (Trackpad/Mouse)",
"action.load_keymap.mouse": "Default (Mouse)",
"action.load_keymap.default.desc": "Default Blockbench keybindings, with viewport navigation controls optimized for use on laptop trackpads",
"action.load_keymap.mouse.desc": "Default Blockbench keybindings, with viewport navigation bound to the middle mouse button",
"action.load_keymap.blender.desc": "Keymap for users who are familiar with the controls of Blender",
"action.load_keymap.cinema4d.desc": "Keymap for users who are familiar with the controls of Cinema 4D",
"action.load_keymap.maya.desc": "Keymap for users who are familiar with the controls of Autodesk Maya",
"action.import_keymap": "Import Keymap",
"action.import_keymap.desc": "Import keybindings a .bbkeymap file",
"action.export_keymap": "Export Keymap",
"action.export_keymap.desc": "Export the current keybindings as a .bbkeymap file",
"action.load_keymap": "加载键盘映射",
"action.load_keymap.default": "默认(触控板/鼠标)",
"action.load_keymap.mouse": "默认(鼠标)",
"action.load_keymap.default.desc": "默认的Blockbench键位绑定笔记本触控板用于移动查看视角。",
"action.load_keymap.mouse.desc": "默认的Blockbench键位绑定鼠标中间用于移动查看视角。",
"action.load_keymap.blender.desc": "适用于Blender用户的键位绑定",
"action.load_keymap.cinema4d.desc": "适用于Cinema 4D用户的键位绑定",
"action.load_keymap.maya.desc": "适用于Autodesk Maya用户的键位绑定",
"action.import_keymap": "导入键位绑定设置文件",
"action.import_keymap.desc": "导入.bbkeymap键位绑定设置文件",
"action.export_keymap": "导出键位绑定设置文件",
"action.export_keymap.desc": "导出键位绑定设置文件为.bbkeymap文件",
"action.edit_history": "编辑历史",
"action.edit_history.desc": "查看编辑历史和重做或撤回操作",
"action.group_elements": "Group Elements",
@ -1260,28 +1258,28 @@
"menu.texture.render_mode.normal": "正常",
"menu.texture.render_mode.emissive": "发光",
"menu.texture.render_mode.layered": "图层",
"menu.preview.angle.edit": "Edit Angle...",
"menu.preview.angle.edit": "编辑角度...",
"menu.animation.start_delay": "Start Delay",
"menu.animation.loop_delay": "Loop Delay",
"menu.animation.flip_keyframes": "翻转关键帧",
"menu.mobile_keyboard.disable_all": "Disable All",
"menu.mobile_keyboard.disable_all": "禁用所有",
"panel.keyframe.toggle_uniform_scale": "Toggle Uniform Scale",
"camera_angle.common_isometric_right": "Isometric Right (2:1)",
"camera_angle.common_isometric_left": "Isometric Left (2:1)",
"camera_angle.true_isometric_right": "True Isometric Right (30°)",
"camera_angle.true_isometric_left": "True Isometric Left (30°)",
"menu.help.wiki": "Blockbench 维基百科",
"about.repository": "Repository:",
"settings.update_to_prereleases": "Update to Pre-releases",
"settings.update_to_prereleases.desc": "Automatically update to Blockbench beta versions to test new features. Pre-release versions can be unstable, don't enable this option if you rely on Blockbench for work or other important projects.",
"menu.help.wiki": "Blockbench Wiki",
"about.repository": "储存库:",
"settings.update_to_prereleases": "更新至预发布版",
"settings.update_to_prereleases.desc": "自动更新Blockbench到beta版本以测试新功能。预发布版可能不稳定若你依赖Blockbench来工作或用于重要项目建议不启用此选项。",
"data.separator.spacer": "Spacer",
"data.separator.linebreak": "Line Break",
"data.setting": "Setting",
"generic.select_all": "Select All",
"generic.select_none": "Select None",
"projects.new_tab": "New Tab",
"projects.close_tab": "Close Tab",
"message.invalid_format.title": "Invalid Format",
"projects.new_tab": "新标签页",
"projects.close_tab": "关闭标签页",
"message.invalid_format.title": "无效的格式",
"message.invalid_format.message": "This model was made in the format '%0', which is not available in your Blockbench installation. You most likely need a specific plugin to open it correctly.",
"message.invalid_link": "无效或过期的模型链接",
"message.default_textures.current": "当前路径",
@ -1314,20 +1312,20 @@
"dialog.create_texture.combine_polys.desc": "Combine connected coplanar faces into one UV section",
"dialog.model_stats.meshes": "Meshes",
"dialog.export_private_settings.omit": "Leave Out",
"layout.select": "Select",
"layout.options": "Options",
"layout.select": "选择",
"layout.options": "选项",
"layout.color": "Color Scheme",
"layout.documentation": "Documentation",
"layout.documentation": "文档",
"layout.color.bright_ui_text": "Bright UI",
"layout.color.bright_ui_text.desc": "Text on bright backgrounds",
"layout.name": "Name",
"layout.name": "名称",
"layout.author": "Author",
"settings.color_wheel": "Color Wheel",
"settings.color_wheel.desc": "Use the color wheel as the main color picker",
"settings.dialog.desc": "Show the \"%0\" dialog",
"settings.dialog.desc": "显示“%0”对话框",
"settings.export_empty_groups": "导出空组",
"settings.export_empty_groups.desc": "导出时包含没有内容的空组",
"category.separators": "Separators",
"category.separators": "分隔符",
"keybind.preview_area_select": "Area Select",
"action.color_erase_mode": "Erase Mode",
"action.color_erase_mode.desc": "With erase mode enabled, tools like Fill and Rectangle subtract colors rather than adding them",
@ -1348,11 +1346,10 @@
"action.hide_everything_except_selection": "Hide Everything Except Selection",
"action.hide_everything_except_selection.desc": "Toggle visibility on all elements except the ones that are selected",
"action.transform_space.normal": "Normal",
"action.selection_mode": "Selection Mode",
"action.selection_mode": "选区模式",
"action.selection_mode.desc": "Change how elements can be selected in the viewport",
"action.selection_mode.object": "Object",
"action.selection_mode.face": "Face",
"action.selection_mode.line": "Line",
"action.selection_mode.vertex": "顶点",
"action.create_face": "创建面",
"action.create_face.desc": "在选中的顶点间创建面或线",
@ -1363,7 +1360,7 @@
"action.extrude_mesh_selection": "拉伸选区",
"action.extrude_mesh_selection.desc": "拉伸选中部分的网格",
"action.loop_cut": "Loop Cut",
"action.loop_cut.desc": "Split the mesh in a loop across the selected line",
"action.loop_cut.desc": "Split the mesh in a loop across the selected edge",
"action.merge_meshes": "合并网格",
"action.merge_meshes.desc": "合并多个网格为一个",
"action.keyframe_uniform": "Uniform Scaling",
@ -1376,9 +1373,9 @@
"display.pose_angle": "Pose Angle (For Preview Only)",
"data.mesh": "Mesh",
"message.box_uv_for_meshes": "Meshes cannot be used in box UV templates",
"dialog.create_texture.type": "Type",
"dialog.create_texture.type.blank": "Blank",
"dialog.create_texture.type.template": "Texture Template",
"dialog.create_texture.type": "类型",
"dialog.create_texture.type.blank": "空白",
"dialog.create_texture.type.template": "纹理模板",
"dialog.create_texture.type.color_map": "Solid Color Template",
"dialog.sketchfab_uploader.suggested_tags": "Suggested Tags",
"dialog.sketchfab_uploader.category": "Category",
@ -1400,7 +1397,6 @@
"menu.file.import.import_open_project": "Import Open Project",
"menu.help.unlock_projects": "Unlock All Projects",
"status_bar.selection.faces": "%0 Faces",
"status_bar.selection.lines": "%0 Lines",
"status_bar.selection.vertices": "%0 Vertices",
"message.merged_vertices": "Found and merged %0 vertices in %1 locations",
"settings.vertex_merge_distance": "Vertex Merge Distance",
@ -1423,5 +1419,7 @@
"menu.paste.mesh_selection": "Mesh Selection",
"menu.paste.outliner": "Elements",
"uv_editor.show_all_faces": "Show All Faces",
"uv_editor.show_selected_faces": "Show Selected Faces"
"uv_editor.show_selected_faces": "Show Selected Faces",
"status_bar.selection.edges": "%0 Edges",
"action.selection_mode.edge": "Edge"
}