blockbench/js/preview/canvas.js

695 lines
17 KiB
JavaScript
Raw Normal View History

2019-07-18 00:02:07 +08:00
//Display
function getRescalingFactor(angle) {
switch (Math.abs(angle)) {
case 0:
return 1.4142
break;
case 22.5:
return 1.127
break;
case 67.5:
return 1.127
break;
case 45:
return 1.4142
break;
default:
return 1;
break;
}
}
function getUVArray(side, frame, stretch) {
if (stretch === undefined) {
stretch = -1
} else {
stretch = stretch*(-1)
}
var arr = [
new THREE.Vector2(side.uv[0]/16, (side.uv[1]/16)/stretch+1), //0,1
new THREE.Vector2(side.uv[0]/16, (side.uv[3]/16)/stretch+1), //0,0
new THREE.Vector2(side.uv[2]/16, (side.uv[3]/16)/stretch+1), //1,0
new THREE.Vector2(side.uv[2]/16, (side.uv[1]/16)/stretch+1) //1,1
]
if (frame > 0 && stretch !== -1) {
//Animate
var offset = (1/stretch) * frame
arr[0].y += offset
arr[1].y += offset
arr[2].y += offset
arr[3].y += offset
}
var rot = (side.rotation+0)
while (rot > 0) {
arr.push(arr.shift())
rot = rot-90;
}
return arr;
}
const Canvas = {
materials: {},
meshes: {},
bones: {},
outlineMaterial: new THREE.LineBasicMaterial({
linewidth: 2,
transparent: true
}),
wireframeMaterial: new THREE.MeshBasicMaterial({
color: 0x00FF00,
wireframe: true
}),
transparentMaterial: new THREE.MeshBasicMaterial({visible:false}),
face_order: ['east', 'west', 'up', 'down', 'south', 'north'],
//Misc
raycast(event) {
var preview = Canvas.getCurrentPreview()
if (preview) {
return preview.raycast(event)
} else {
return false
}
},
getCurrentPreview() {
var canvas = $('canvas.preview:hover').get(0)
if (canvas) return canvas.preview
},
//Main updaters
clear() {
var objects = []
scene.traverse(function(s) {
if (s.isElement === true || s.isGroup === true) {
objects.push(s)
}
})
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for (var uuid in Canvas.meshes) {
var mesh = Canvas.meshes[uuid];
objects.safePush(mesh);
}
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objects.forEach(function(s) {
if (s.parent) {
s.parent.remove(s)
}
if (s.geometry) s.geometry.dispose()
if (s.outline && s.outline.geometry) s.outline.geometry.dispose()
delete Canvas.meshes[s.name]
})
},
updateAll() {
updateNslideValues()
Canvas.clear()
Canvas.updateAllBones()
Cube.all.forEach(function(s) {
if (s.visibility == true) {
Canvas.addCube(s)
}
})
updateSelection()
},
updateAllPositions(leave_selection) {
updateNslideValues()
Cube.all.forEach(Canvas.adaptObjectPosition)
if (leave_selection !== true) {
updateSelection()
}
},
updateVisibility() {
Cube.all.forEach(function(s) {
var mesh = s.mesh
if (s.visibility == true) {
if (!mesh) {
Canvas.addCube(s)
} else if (!scene.children.includes(mesh)) {
scene.add(mesh)
Canvas.adaptObjectPosition(s, mesh)
Canvas.adaptObjectFaces(s, mesh)
if (!Prop.wireframe) {
Canvas.updateUV(s)
}
}
} else if (mesh && mesh.parent) {
mesh.parent.remove(mesh)
}
})
updateSelection()
},
updateAllFaces(texture) {
Cube.all.forEach(function(obj) {
if (obj.visibility == true) {
var used = true;
if (texture) {
used = false;
for (var face in obj.faces) {
if (obj.faces[face].texture === texture.uuid) {
used = true;
}
}
}
if (used === true) {
Canvas.adaptObjectFaces(obj)
if (!Prop.wireframe) {
Canvas.updateUV(obj)
}
}
}
})
},
updateAllUVs() {
if (Prop.wireframe === true) return;
Cube.all.forEach(function(obj) {
if (obj.visibility == true) {
Canvas.updateUV(obj)
}
})
},
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getRenderSide() {
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var side = Format.id === 'java_block' ? 0 : 2;
if (display_mode) {
if (['thirdperson_righthand', 'thirdperson_lefthand', 'head'].includes(display_slot)) {
side = 2;
}
}
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return side;
},
updateRenderSides() {
var side = Canvas.getRenderSide();
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textures.forEach(function(t) {
var mat = Canvas.materials[t.uuid]
if (mat) {
mat.side = side
}
})
emptyMaterials.forEach(function(mat) {
mat.side = side
})
},
//Selection updaters
updateSelected(arr) {
if (!arr) {
arr = Cube.selected
}
arr.forEach(function(obj) {
var mesh = obj.mesh
if (mesh && mesh.parent) {
mesh.parent.remove(mesh)
}
if (obj.visibility == true) {
Canvas.addCube(obj)
}
})
updateSelection()
},
updatePositions(leave_selection) {
updateNslideValues()
var arr = Cube.selected.slice()
if (Format.bone_rig && Group.selected) {
Group.selected.forEachChild(obj => {
if (obj.type === 'cube') {
arr.safePush(obj)
}
})
if (arr.length === Cube.selected.length) {
Canvas.updateAllBones()
}
}
arr.forEach(function(obj) {
Canvas.adaptObjectPosition(obj)
})
if (leave_selection !== true) {
updateSelection()
}
},
updateSelectedFaces() {
Cube.selected.forEach(function(obj) {
if (obj.visibility == true) {
Canvas.adaptObjectFaces(obj)
if (!Prop.wireframe) {
Canvas.updateUV(obj)
}
}
})
},
updateUVs() {
if (Prop.wireframe === true) return;
Cube.selected.forEach(function(obj) {
if (obj.visibility == true) {
Canvas.updateUV(obj)
}
})
},
outlineObjects(arr) {
arr.forEach(function(obj) {
if (!obj.visibility) return;
var mesh = obj.mesh
if (mesh === undefined) return;
var line = Canvas.getOutlineMesh(mesh)
mesh.getWorldPosition(line.position)
line.position.sub(scene.position)
line.rotation.setFromQuaternion(mesh.getWorldQuaternion(new THREE.Quaternion()))
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mesh.getWorldScale(line.scale)
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line.name = obj.uuid+'_ghost_outline'
outlines.add(line)
})
},
updateAllBones() {
Group.all.forEach((obj) => {
let mesh = obj.mesh
if (obj.visibility && mesh) {
mesh.rotation.reorder('ZYX')
obj.rotation.forEach(function(n, i) {
mesh.rotation[getAxisLetter(i)] = Math.PI / (180 / n) * (i == 2 ? -1 : 1)
})
mesh.position.fromArray(obj.origin)
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1
if (obj.parent.type === 'group') {
mesh.position.x -= obj.parent.origin[0]
mesh.position.y -= obj.parent.origin[1]
mesh.position.z -= obj.parent.origin[2]
var parent_mesh = obj.parent.mesh
parent_mesh.add(mesh)
} else {
scene.add(mesh)
}
mesh.updateMatrixWorld()
mesh.fix_position = mesh.position.clone()
mesh.fix_rotation = mesh.rotation.clone()
}
})
},
updateOrigin() {
if (rot_origin.parent) {
rot_origin.parent.remove(rot_origin)
}
if (settings.origin_size.value > 0) {
if (Group.selected && Format.bone_rig) {
if (Group.selected.visibility) {
Group.selected.mesh.add(rot_origin)
}
} else if (Cube.selected.length && Format.rotate_cubes) {
if (Cube.selected.length === 1 && Cube.selected.length == 1) {
let mesh = Cube.selected[0].mesh
if (mesh) {
mesh.add(rot_origin)
}
} else {
var origin = null;
var first_visible = null;
var i = 0;
while (i < Cube.selected.length) {
if (Cube.selected[i].visibility) {
if (first_visible === null) {
first_visible = Cube.selected[i]
}
if (origin === null) {
origin = Cube.selected[i].origin
} else if (!origin.equals(Cube.selected[i].origin)) {
origin = false;
i = Infinity;
}
}
i++;
}
if (first_visible && typeof origin === 'object') {
let mesh = first_visible.mesh
if (mesh) {
mesh.add(rot_origin)
}
}
}
}
}
return !!rot_origin.parent;
},
//Object handlers
addCube(obj) {
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//This does NOT remove old cubes
var mesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1))
Canvas.adaptObjectFaces(obj, mesh)
Canvas.adaptObjectPosition(obj, mesh)
mesh.name = obj.uuid;
mesh.type = 'cube';
mesh.isElement = true;
//scene.add(mesh)
Canvas.meshes[obj.uuid] = mesh
if (Prop.wireframe === false) {
Canvas.updateUV(obj)
}
Canvas.buildOutline(obj)
},
adaptObjectPosition(cube, mesh, parent) {
if (!cube.visibility) return;
if (!mesh || mesh > 0) mesh = cube.mesh
var from = cube.from.slice()
from.forEach((v, i) => {
from[i] -= cube.inflate
})
var to = cube.to.slice()
to.forEach((v, i) => {
to[i] += cube.inflate
if (from[i] === to[i]) {
to[i] += 0.001
}
})
mesh.geometry.from(from)
mesh.geometry.to(to)
mesh.scale.set(1, 1, 1)
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mesh.position.set(cube.origin[0], cube.origin[1], cube.origin[2])
mesh.geometry.translate(-cube.origin[0], -cube.origin[1], -cube.origin[2])
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mesh.rotation.set(0, 0, 0)
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mesh.geometry.computeBoundingSphere()
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if (Format.rotate_cubes) {
if (cube.rotation !== undefined) {
mesh.rotation.reorder('ZYX')
mesh.rotation.x = Math.PI / (180 /cube.rotation[0])
mesh.rotation.y = Math.PI / (180 /cube.rotation[1])
mesh.rotation.z = Math.PI / (180 /cube.rotation[2])
if (cube.rescale === true) {
var axis = cube.rotationAxis()||'y'
var rescale = getRescalingFactor(cube.rotation[getAxisNumber(axis)]);
mesh.scale.set(rescale, rescale, rescale)
mesh.scale[axis] = 1
}
}
}
if (Format.bone_rig) {
//mesh.rotation.reorder('YZX')
if (cube.parent.type === 'group') {
cube.parent.mesh.add(mesh)
mesh.position.x -= cube.parent.origin[0]
mesh.position.y -= cube.parent.origin[1]
mesh.position.z -= cube.parent.origin[2]
} else {
scene.add(mesh)
}
} else {
scene.add(mesh)
}
if (Modes.paint) {
Canvas.buildGridBox(cube)
}
Canvas.buildOutline(cube)
mesh.updateMatrixWorld()
},
ascendElementPosition(el, elmesh) {
function iterate(obj, mesh) {
//Iterate inside (cube) > outside
if (!mesh) {
mesh = obj.mesh
}
if (obj.type === 'group') {
mesh.rotation.reorder('ZYX')
obj.rotation.forEach(function(n, i) {
mesh.rotation[getAxisLetter(i)] = Math.PI / (180 / n) * (i == 2 ? -1 : 1)
})
mesh.updateMatrixWorld()
}
mesh.fix_rotation = mesh.rotation.clone()
if (obj.type === 'group') {
mesh.position.fromArray(obj.origin)
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1
}
if (typeof obj.parent === 'object') {
mesh.position.x -= obj.parent.origin[0]
mesh.position.y -= obj.parent.origin[1]
mesh.position.z -= obj.parent.origin[2]
}
mesh.fix_position = mesh.position.clone()
if (typeof obj.parent === 'object') {
var parent_mesh = iterate(obj.parent)
parent_mesh.add(mesh)
} else {
scene.add(mesh)
}
return mesh
}
iterate(el, elmesh)
},
adaptObjectFaces(cube, mesh) {
if (!mesh) mesh = cube.mesh
if (!mesh) return;
if (!Prop.wireframe) {
var materials = []
Canvas.face_order.forEach(function(face) {
if (cube.faces[face].texture === null) {
materials.push(Canvas.transparentMaterial)
} else {
var tex = cube.faces[face].getTexture()
if (tex && tex.uuid) {
materials.push(Canvas.materials[tex.uuid])
} else {
materials.push(emptyMaterials[cube.color])
}
}
})
mesh.material = materials
} else {
mesh.material = Canvas.wireframeMaterial
}
},
updateUV(obj, animation) {
if (Prop.wireframe === true) return;
var mesh = obj.mesh
if (mesh === undefined) return;
mesh.geometry.faceVertexUvs[0] = [];
if (Project.box_uv) {
var size = obj.size(undefined, true)
var face_list = [
{face: 'north', fIndex: 10, from: [size[2], size[2]], size: [size[0], size[1]]},
{face: 'east', fIndex: 0, from: [0, size[2]], size: [size[2], size[1]]},
{face: 'south', fIndex: 8, from: [size[2]*2 + size[0], size[2]], size: [size[0], size[1]]},
{face: 'west', fIndex: 2, from: [size[2] + size[0], size[2]], size: [size[2], size[1]]},
{face: 'up', fIndex: 4, from: [size[2]+size[0], size[2]], size: [-size[0], -size[2]]},
{face: 'down', fIndex: 6, from: [size[2]+size[0]*2, 0], size: [-size[0], size[2]]}
]
var cube_mirror = obj.shade === false
if (cube_mirror) {
face_list.forEach(function(f) {
f.from[0] += f.size[0]
f.size[0] *= -1
})
//East+West
var p = {}
p.from = face_list[1].from.slice()
p.size = face_list[1].size.slice()
face_list[1].from = face_list[3].from.slice()
face_list[1].size = face_list[3].size.slice()
face_list[3].from = p.from.slice()
face_list[3].size = p.size.slice()
}
face_list.forEach(function(f) {
f.from[0] /= Project.texture_width / 16
f.from[1] /= Project.texture_height / 16
f.size[0] /= Project.texture_width / 16
f.size[1] /= Project.texture_height / 16
var uv= [
f.from[0] + obj.uv_offset[0] / Project.texture_width * 16,
f.from[1] + obj.uv_offset[1] / Project.texture_height * 16,
f.from[0] + f.size[0] + obj.uv_offset[0] / Project.texture_width * 16,
f.from[1] + f.size[1] + obj.uv_offset[1] / Project.texture_height * 16
]
uv.forEach(function(s, si) {
uv[si] *= 1
})
obj.faces[f.face].uv[0] = uv[0]
obj.faces[f.face].uv[1] = uv[1]
obj.faces[f.face].uv[2] = uv[2]
obj.faces[f.face].uv[3] = uv[3]
//Fight Bleeding
for (var si = 0; si < 2; si++) {
let margin = 16/(si?Project.texture_height:Project.texture_width)/16;
if (uv[si] > uv[si+2]) {
margin = -margin
}
uv[si] += margin
uv[si+2] -= margin
}
Canvas.updateUVFace(mesh.geometry.faceVertexUvs[0], f.fIndex, {uv: uv}, 0)
})
} else {
var obj = obj.faces
var stretch = 1
var frame = 0
for (var face in obj) {
if (obj.hasOwnProperty(face)) {
stretch = 1
frame = 0
if (obj[face].texture && obj[face].texture !== null) {
var tex = obj[face].getTexture()
if (tex instanceof Texture && tex.frameCount !== 1) {
stretch = tex.frameCount
if (animation === true && tex.currentFrame) {
frame = tex.currentFrame
}
}
}
Canvas.updateUVFace(mesh.geometry.faceVertexUvs[0], Canvas.face_order.indexOf(face)*2, obj[face], frame, stretch)
}
}
}
mesh.geometry.elementsNeedUpdate = true;
return mesh.geometry
},
updateUVFace(vertex_uvs, index, face, frame, stretch) {
if (stretch === undefined) {
stretch = -1
} else {
stretch = stretch*(-1)
}
if (!vertex_uvs[index]) vertex_uvs[index] = [];
if (!vertex_uvs[index+1]) vertex_uvs[index+1] = [];
var arr = [
vertex_uvs[index][0],
vertex_uvs[index][1],
vertex_uvs[index+1][1],
vertex_uvs[index+1][2],
]
for (var i = 0; i < 4; i++) {
if (arr[i] === undefined) {
arr[i] = new THREE.Vector2()
}
}
arr[0].set(face.uv[0]/16, (face.uv[1]/16)/stretch+1), //0,1
arr[1].set(face.uv[0]/16, (face.uv[3]/16)/stretch+1), //0,0
arr[2].set(face.uv[2]/16, (face.uv[3]/16)/stretch+1), //1,0
arr[3].set(face.uv[2]/16, (face.uv[1]/16)/stretch+1) //1,1
if (frame > 0 && stretch !== -1) {
//Animate
var offset = (1/stretch) * frame
arr[0].y += offset
arr[1].y += offset
arr[2].y += offset
arr[3].y += offset
}
var rot = (face.rotation+0)
while (rot > 0) {
arr.push(arr.shift())
rot = rot-90;
}
vertex_uvs[index] = [
arr[0],
arr[1],
arr[3]
];
vertex_uvs[index+1] = [
arr[1],
arr[2],
arr[3]
];
},
//Outline
getOutlineMesh(mesh) {
var vs = mesh.geometry.vertices
var geometry = new THREE.Geometry()
geometry.vertices = [
vs[2], vs[3],
vs[6], vs[7],
vs[2], vs[0],
vs[1], vs[4],
vs[5], vs[0],
vs[5], vs[7],
vs[6], vs[4],
vs[1], vs[3]
]
return new THREE.Line(geometry, Canvas.outlineMaterial)
},
buildOutline(obj) {
if (obj.visibility == false) return;
var mesh = obj.mesh;
if (mesh === undefined) return;
if (mesh.outline) {
mesh.outline.geometry.verticesNeedUpdate = true;
return;
}
mesh.remove(mesh.outline);
var line = Canvas.getOutlineMesh(mesh)
line.name = obj.uuid+'_outline';
line.visible = obj.selected;
line.renderOrder = 2;
line.frustumCulled = false;
mesh.outline = line;
mesh.add(line);
},
buildGridBox(cube) {
var mesh = cube.mesh;
if (mesh === undefined) return;
mesh.remove(mesh.grid_box);
if (cube.visibility == false) return;
if (!Modes.paint || !settings.painting_grid.value) return;
var from = cube.from.slice();
var to = cube.to.slice();
var size = cube.size(undefined, true);
if (cube.inflate) {
from[0] -= cube.inflate; from[1] -= cube.inflate; from[2] -= cube.inflate;
to[0] += cube.inflate; to[1] += cube.inflate; to[2] += cube.inflate;
}
if (true) {
var tex = cube.faces.north.getTexture()
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var width = tex ? tex.width : 16
var height = tex ? tex.height : 16
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size = [
Math.abs(width/16 * cube.faces.north.uv_size[cube.faces.north.rotation%180 ? 1 : 0]),
Math.abs(height/16 * cube.faces.north.uv_size[cube.faces.north.rotation%180 ? 0 : 1]),
Math.abs(width/16 * cube.faces.west.uv_size[cube.faces.west.rotation%180 ? 1 : 0])
]
size.forEach((s, i) => {
if (s < 1) size[i] = 1
})
}
var box = new THREE.GridBox(from, to, size);
if (Format.rotate_cubes) {
box.geometry.translate(-cube.origin[0], -cube.origin[1], -cube.origin[2]);
}
box.name = cube.uuid+'_grid_box';
box.renderOrder = 2;
box.frustumCulled = false;
mesh.grid_box = box;
mesh.add(box);
}
}