blessing-skin-server/app/Http/Controllers/PlayerController.php

145 lines
3.9 KiB
PHP

<?php
namespace App\Http\Controllers;
use View;
use Event;
use Utils;
use Option;
use App\Models\User;
use App\Models\Player;
use App\Models\Texture;
use App\Models\PlayerModel;
use Illuminate\Http\Request;
use App\Events\PlayerWasAdded;
use App\Exceptions\PrettyPageException;
class PlayerController extends Controller
{
/**
* User Instance.
*
* @var \App\Models\User
*/
private $user;
/**
* Player Instance.
*
* @var \App\Models\Player
*/
private $player;
public function __construct(Request $request)
{
$this->user = new User(session('uid'));
if ($request->has('pid'))
$this->player = new Player($request->pid);
}
public function index()
{
return view('user.player')->with('players', $this->user->getPlayers()->toArray())->with('user', $this->user);
}
public function add(Request $request)
{
$this->validate($request, [
'player_name' => 'required|'.(Option::get('allow_chinese_playername') == "1") ? 'pname_chinese' : 'player_name'
]);
$player_name = $request->input('player_name');
if (!PlayerModel::where('player_name', $player_name)->get()->isEmpty())
View::json('该角色名已经被其他人注册掉啦', 6);
if ($this->user->getScore() < Option::get('score_per_player'))
View::json('积分不够添加角色啦', 7);
$player = new PlayerModel();
$player->uid = $this->user->uid;
$player->player_name = $player_name;
$player->preference = "default";
$player->last_modified = Utils::getTimeFormatted();
$player->save();
Event::fire(new PlayerWasAdded($player));
$this->user->setScore(Option::get('score_per_player'), 'minus');
View::json("成功添加了角色 $player_name", 0);
}
public function delete(Request $request)
{
$player_name = $this->player->player_name;
if ($this->player->delete()) {
$this->user->setScore(Option::get('score_per_player'), 'plus');
View::json("角色 $player_name 已被删除", 0);
}
}
public function show()
{
return json_encode($this->player->model->toArray(), JSON_NUMERIC_CHECK);
}
public function rename(Request $request)
{
$this->validate($request, [
'new_player_name' => 'required|'.(Option::get('allow_chinese_playername') == "1") ? 'pname_chinese' : 'player_name'
]);
$new_player_name = $request->input('new_player_name');
if (!PlayerModel::where('player_name', $new_player_name)->get()->isEmpty())
View::json('此角色名已被他人使用,换一个吧~', 6);
$old_player_name = $this->player->player_name;
$this->player->rename($new_player_name);
View::json("角色 $old_player_name 已更名为 $new_player_name", 0);
}
/**
* A wrapper of Player::setTexture()
*/
public function setTexture(Request $request)
{
$this->validate($request, [
'tid' => 'required|integer'
]);
if (!($texture = Texture::find($tid)))
View::json('材质不存在', 6);
$field_name = "tid_".$texture->type;
$this->player->setTexture([$field_name => $tid]);
View::json('材质已成功应用至角色 '.$this->player->player_name, 0);
}
public function clearTexture()
{
$this->player->clearTexture();
View::json('角色 '.$this->player->player_name.' 的材质已被成功重置', 0);
}
public function setPreference(Request $request)
{
$this->validate($request, [
'preference' => 'required|preference'
]);
$this->player->setPreference($request->preference);
View::json('角色 '.$this->player->player_name.' 的优先模型已更改至 '.$request->preference, 0);
}
}