mirror of
https://github.com/bs-community/blessing-skin-server.git
synced 2024-12-21 06:19:38 +08:00
226 lines
5.1 KiB
PHP
226 lines
5.1 KiB
PHP
<?php
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namespace App\Models;
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use Event;
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use App\Events\GetPlayerJson;
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use App\Events\PlayerProfileUpdated;
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use Illuminate\Database\Eloquent\Model;
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class Player extends Model
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{
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public const CREATED_AT = null;
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public const UPDATED_AT = 'last_modified';
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/**
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* Json APIs.
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*/
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const CSL_API = 0;
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const USM_API = 1;
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protected static $types = ['skin', 'cape'];
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/**
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* Properties for Eloquent Model.
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*/
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public $primaryKey = 'pid';
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protected $fillable = ['uid', 'name', 'last_modified'];
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/**
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* The attributes that should be cast to native types.
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*
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* @var array
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*/
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protected $casts = [
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'pid' => 'integer',
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'uid' => 'integer',
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'tid_skin' => 'integer',
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'tid_cape' => 'integer',
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];
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/**
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* Check if the player is banned.
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*
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* @return bool
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*/
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public function isBanned()
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{
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return $this->user->getPermission() == User::BANNED;
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}
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/**
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* Return the owner of the player.
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*
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* @return \App\Models\User
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*/
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public function user()
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{
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return $this->belongsTo('App\Models\User', 'uid');
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}
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/**
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* Get specific texture of player.
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*
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* @param string $type "skin" or "cape".
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* @return string The sha256 hash of texture file.
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*/
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public function getTexture($type)
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{
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if (in_array($type, self::$types)) {
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return Texture::find($this["tid_$type"])['hash'];
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}
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return false;
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}
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/**
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* Set textures for the player.
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*
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* @param array $tids
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* @return $this
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*/
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public function setTexture(array $tids)
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{
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foreach (self::$types as $type) {
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$property = "tid_$type";
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if (isset($tids[$property])) {
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$this->$property = $tids[$property];
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}
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}
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$this->save();
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event(new PlayerProfileUpdated($this));
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return $this;
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}
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/**
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* Check and delete invalid textures from player profile.
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*
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* @return $this
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*/
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public function checkForInvalidTextures()
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{
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foreach (self::$types as $type) {
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$property = "tid_$type";
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if (! Texture::find($this->$property)) {
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// reset texture
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$this->$property = 0;
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}
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}
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$this->save();
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return $this;
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}
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/**
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* Clear the textures of player.
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*
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* @param array|string $types
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* @return $this
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*/
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public function clearTexture($types)
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{
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$types = (array) $types;
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$map = [];
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foreach ($types as $type) {
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$map["tid_$type"] = 0;
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}
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$this->setTexture($map);
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return $this;
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}
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/**
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* Rename the player.
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*
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* @param string $newName
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* @return $this
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*/
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public function rename($newName)
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{
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$this->update([
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'name' => $newName,
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]);
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$this->name = $newName;
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event(new PlayerProfileUpdated($this));
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return $this;
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}
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/**
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* Set a new owner for the player.
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*
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* @param int $uid
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* @return $this
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*/
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public function setOwner($uid)
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{
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$this->update(['uid' => $uid]);
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event(new PlayerProfileUpdated($this));
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return $this;
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}
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/**
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* Get Json profile of player.
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*
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* @param int $api_type Which API to use, 0 for CustomSkinAPI, 1 for UniSkinAPI
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* @return string User profile in json format
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*/
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public function getJsonProfile($api_type)
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{
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// Support both CustomSkinLoader API & UniSkinAPI
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if ($api_type == self::CSL_API || $api_type == self::USM_API) {
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$responses = Event::dispatch(new GetPlayerJson($this, $api_type));
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// If listeners return nothing
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if (isset($responses[0]) && $responses[0] !== null) {
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return $responses[0]; // @codeCoverageIgnore
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} else {
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return $this->generateJsonProfile($api_type);
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}
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} else {
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throw new \InvalidArgumentException('The given api type should be Player::CSL_API or Player::USM_API.');
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}
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}
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/**
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* Generate player profile in json format.
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*
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* @param int $api_type
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* @return string
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*/
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public function generateJsonProfile($api_type)
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{
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$json[($api_type == self::CSL_API) ? 'username' : 'player_name'] = $this->name;
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$texture = Texture::find($this->tid_skin);
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$model = empty($texture) ? 'default' : ($texture->type === 'steve' ? 'default' : 'slim');
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if ($api_type == self::USM_API) {
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$json['last_update'] = strtotime($this->last_modified);
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$json['model_preference'] = [$model];
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}
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$skinHash = $this->getTexture('skin');
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if ($model == 'slim') {
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$json['skins']['slim'] = $skinHash;
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}
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$json['skins']['default'] = $skinHash;
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$json['cape'] = $this->getTexture('cape');
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return json_encode($json, JSON_PRETTY_PRINT | JSON_UNESCAPED_UNICODE);
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}
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}
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