mirror of
https://github.com/bs-community/blessing-skin-server.git
synced 2024-12-27 06:29:19 +08:00
242 lines
5.2 KiB
PHP
242 lines
5.2 KiB
PHP
<?php
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namespace App\Models;
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use DB;
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class Closet
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{
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public $uid;
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/**
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* Instance of Query Builder.
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*
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* @var \Illuminate\Database\Query\Builder
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*/
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private $db;
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/**
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* Textures array generated from json.
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*
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* @var Array
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*/
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private $textures = [];
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/**
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* Array of App\Models\Texture instances.
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*
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* @var array
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*/
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private $textures_skin = [];
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/**
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* Array of App\Models\Texture instances.
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*
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* @var array
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*/
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private $textures_cape = [];
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/**
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* Items that are modified.
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*
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* @var array
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*/
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private $items_modified = [];
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/**
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* Construct Closet object with owner's uid.
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*
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* @param int $uid
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*/
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public function __construct($uid)
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{
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$this->uid = $uid;
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$this->db = DB::table('closets');
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// create a new closet if not exists
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if (!$this->db->where('uid', $uid)->get()) {
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$this->db->insert([
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'uid' => $uid,
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'textures' => ''
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]);
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}
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// load items from json string
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$this->textures = json_decode($this->db->where('uid', $uid)->get()[0]->textures, true);
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$this->textures = is_array($this->textures) ? $this->textures : [];
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$textures_invalid = [];
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// traverse items in the closet
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foreach ($this->textures as $texture) {
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$result = Texture::find($texture['tid']);
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if ($result) {
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// set user custom texture name
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$result->name = $texture['name'];
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// push instances of App\Models\Texture to the bag
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if ($result->type == "cape") {
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$this->textures_cape[] = $result;
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} else {
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$this->textures_skin[] = $result;
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}
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} else {
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$textures_invalid[] = $texture['tid'];
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continue;
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}
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}
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// remove invalid textures from closet
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foreach ($textures_invalid as $tid) {
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$this->remove($tid);
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}
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unset($textures_invalid);
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}
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/**
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* Get array of instances of App\Models\Texture.
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*
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* @param string $category skin|cape|all
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* @return array
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*/
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public function getItems($category = "all")
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{
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if ($category == "all") {
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$items = array_merge($this->textures_skin, $this->textures_cape);
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} else {
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$property = "textures_$category";
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$items = $this->$property;
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}
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// reverse the array to sort desc by add_at
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return array_reverse($items);
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}
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/**
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* Add an item to the closet.
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*
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* @param int $tid
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* @param string $name
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* @return bool
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*/
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public function add($tid, $name)
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{
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foreach ($this->textures as $item) {
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if ($item['tid'] == $tid)
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return false;
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}
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$this->textures[] = array(
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'tid' => $tid,
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'name' => $name,
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'add_at' => time()
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);
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$this->items_modified[] = $tid;
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return true;
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}
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/**
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* Check if texture is in the closet.
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*
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* @param int $tid
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* @return bool
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*/
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public function has($tid)
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{
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foreach ($this->textures as $item) {
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if ($item['tid'] == $tid) return true;
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}
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return false;
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}
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/**
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* Rename closet item.
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*
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* @param integer $tid
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* @param string $new_name
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* @return void
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*/
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public function rename($tid, $new_name)
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{
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$offset = 0;
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foreach ($this->textures as $item) {
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if ($item['tid'] == $tid) {
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$this->textures[$offset]['name'] = $new_name;
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}
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$offset++;
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}
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$this->items_modified[] = $tid;
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return true;
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}
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/**
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* Remove a texture from closet.
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* @param int $tid
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* @return boolean
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*/
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public function remove($tid)
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{
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$offset = 0;
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// traverse items
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foreach ($this->textures as $item) {
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if ($item['tid'] == $tid) {
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$this->items_modified[] = $tid;
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// remove element from array
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return array_splice($this->textures, $offset, 1);
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}
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$offset++;
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}
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return false;
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}
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/**
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* Check if given tid is valid.
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*
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* @param int $tid
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* @return bool
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*/
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private function checkTextureExist($tid)
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{
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return ! Texture::where('tid', $tid)->isEmpty();
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}
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/**
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* Set textures string manually.
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*
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* @param string $textures
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*/
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public function setTextures($textures)
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{
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return $this->db->where('uid', $this->uid)->update(['textures' => $textures]);;
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}
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/**
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* Do really database operations.
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*
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* @return bool
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*/
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public function save()
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{
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if (empty($this->items_modified)) return;
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return $this->setTextures(json_encode($this->textures));
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}
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/**
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* Save when the object will be destructed.
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*/
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public function __destruct()
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{
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$this->save();
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}
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}
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