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1d506c26d9
This commit is the result of the following actions: - Running gdb/copyright.py to update all of the copyright headers to include 2024, - Manually updating a few files the copyright.py script told me to update, these files had copyright headers embedded within the file, - Regenerating gdbsupport/Makefile.in to refresh it's copyright date, - Using grep to find other files that still mentioned 2023. If these files were updated last year from 2022 to 2023 then I've updated them this year to 2024. I'm sure I've probably missed some dates. Feel free to fix them up as you spot them.
266 lines
7.0 KiB
C
266 lines
7.0 KiB
C
/* Main simulator loop for CGEN-based simulators.
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Copyright (C) 1998-2024 Free Software Foundation, Inc.
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Contributed by Cygnus Solutions.
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This file is part of GDB, the GNU debugger.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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/* ??? These are old notes, kept around for now.
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Collecting profile data and tracing slow us down so we don't do them in
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"fast mode".
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There are 6 possibilities on 2 axes:
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- no-scaching, insn-scaching, basic-block-scaching
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- run with full features or run fast
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Supporting all six possibilities in one executable is a bit much but
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supporting full/fast seems reasonable.
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If the scache is configured in it is always used.
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If pbb-scaching is configured in it is always used.
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??? Sometimes supporting more than one set of semantic functions will make
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the simulator too large - this should be configurable. Blah blah blah.
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??? Supporting full/fast can be more modular, blah blah blah.
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When the framework is more modular, this can be.
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*/
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/* This must come before any other includes. */
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#include "defs.h"
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#include "sim-main.h"
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#include "sim-assert.h"
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#include "sim-signal.h"
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#ifndef SIM_ENGINE_PREFIX_HOOK
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#define SIM_ENGINE_PREFIX_HOOK(sd)
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#endif
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#ifndef SIM_ENGINE_POSTFIX_HOOK
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#define SIM_ENGINE_POSTFIX_HOOK(sd)
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#endif
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static sim_event_handler has_stepped;
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static void prime_cpu (SIM_CPU *, int);
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static void engine_run_1 (SIM_DESC, int, int);
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static void engine_run_n (SIM_DESC, int, int, int, int);
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/* If no profiling or tracing has been enabled, run in fast mode. */
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static int
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cgen_get_fast_p (SIM_DESC sd)
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{
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int c;
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for (c = 0; c < MAX_NR_PROCESSORS; ++c)
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{
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SIM_CPU *cpu = STATE_CPU (sd, c);
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if (PROFILE_ANY_P (cpu) || TRACE_ANY_P (cpu))
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return 0;
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}
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return 1;
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}
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/* sim_resume for cgen */
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void
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sim_resume (SIM_DESC sd, int step, int siggnal)
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{
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sim_engine *engine = STATE_ENGINE (sd);
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jmp_buf buf;
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int jmpval;
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static int fast_p = -1;
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ASSERT (STATE_MAGIC (sd) == SIM_MAGIC_NUMBER);
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if (fast_p == -1)
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fast_p = cgen_get_fast_p (sd);
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/* we only want to be single stepping the simulator once */
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if (engine->stepper != NULL)
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{
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sim_events_deschedule (sd, engine->stepper);
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engine->stepper = NULL;
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}
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if (step)
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engine->stepper = sim_events_schedule (sd, 1, has_stepped, sd);
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sim_module_resume (sd);
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#if WITH_SCACHE
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if (USING_SCACHE_P (sd))
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scache_flush (sd);
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#endif
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/* run/resume the simulator */
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sim_engine_set_run_state (sd, sim_running, 0);
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engine->jmpbuf = &buf;
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jmpval = setjmp (buf);
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if (jmpval == sim_engine_start_jmpval
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|| jmpval == sim_engine_restart_jmpval)
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{
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int last_cpu_nr = sim_engine_last_cpu_nr (sd);
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int next_cpu_nr = sim_engine_next_cpu_nr (sd);
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int nr_cpus = sim_engine_nr_cpus (sd);
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/* ??? Setting max_insns to 0 allows pbb/jit code to run wild and is
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useful if all one wants to do is run a benchmark. Need some better
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way to identify this case. */
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int max_insns = (step
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? 1
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: (nr_cpus == 1
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/*&& wip:no-events*/
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/* Don't do this if running under gdb, need to
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poll ui for events. */
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&& STATE_OPEN_KIND (sd) == SIM_OPEN_STANDALONE)
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? 0
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: 8); /*FIXME: magic number*/
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sim_events_preprocess (sd, last_cpu_nr >= nr_cpus, next_cpu_nr >= nr_cpus);
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if (next_cpu_nr >= nr_cpus)
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next_cpu_nr = 0;
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if (nr_cpus == 1)
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engine_run_1 (sd, max_insns, fast_p);
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else
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engine_run_n (sd, next_cpu_nr, nr_cpus, max_insns, fast_p);
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}
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#if 1 /*wip*/
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else
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{
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/* Account for the last insn executed. */
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SIM_CPU *cpu = STATE_CPU (sd, sim_engine_last_cpu_nr (sd));
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++ CPU_INSN_COUNT (cpu);
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CGEN_TRACE_INSN_FINI (cpu, NULL, 1);
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}
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#endif
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engine->jmpbuf = NULL;
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{
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int i;
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int nr_cpus = sim_engine_nr_cpus (sd);
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#if 0 /*wip,ignore*/
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/* If the loop exits, either we single-stepped or @cpu@_engine_stop
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was called. */
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if (step)
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sim_engine_set_run_state (sd, sim_stopped, SIM_SIGTRAP);
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else
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sim_engine_set_run_state (sd, pending_reason, pending_sigrc);
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#endif
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for (i = 0; i < nr_cpus; ++i)
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{
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SIM_CPU *cpu = STATE_CPU (sd, i);
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PROFILE_TOTAL_INSN_COUNT (CPU_PROFILE_DATA (cpu)) += CPU_INSN_COUNT (cpu);
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}
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}
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sim_module_suspend (sd);
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}
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/* Halt the simulator after just one instruction. */
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static void
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has_stepped (SIM_DESC sd, void *data)
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{
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ASSERT (STATE_MAGIC (sd) == SIM_MAGIC_NUMBER);
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sim_engine_halt (sd, NULL, NULL, NULL_CIA, sim_stopped, SIM_SIGTRAP);
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}
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/* Prepare a cpu for running.
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MAX_INSNS is the number of insns to execute per time slice.
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If 0 it means the cpu can run as long as it wants (e.g. until the
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program completes).
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??? Perhaps this should be an argument to the engine_fn. */
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static void
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prime_cpu (SIM_CPU *cpu, int max_insns)
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{
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CPU_MAX_SLICE_INSNS (cpu) = max_insns;
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CPU_INSN_COUNT (cpu) = 0;
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/* Initialize the insn descriptor table.
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This has to be done after all initialization so we just defer it to
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here. */
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if (MACH_PREPARE_RUN (CPU_MACH (cpu)))
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(* MACH_PREPARE_RUN (CPU_MACH (cpu))) (cpu);
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}
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/* Main loop, for 1 cpu. */
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static void
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engine_run_1 (SIM_DESC sd, int max_insns, int fast_p)
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{
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sim_cpu *cpu = STATE_CPU (sd, 0);
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ENGINE_FN *fn = fast_p ? CPU_FAST_ENGINE_FN (cpu) : CPU_FULL_ENGINE_FN (cpu);
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prime_cpu (cpu, max_insns);
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while (1)
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{
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SIM_ENGINE_PREFIX_HOOK (sd);
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(*fn) (cpu);
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SIM_ENGINE_POSTFIX_HOOK (sd);
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/* process any events */
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if (sim_events_tick (sd))
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sim_events_process (sd);
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}
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}
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/* Main loop, for multiple cpus. */
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static void
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engine_run_n (SIM_DESC sd, int next_cpu_nr, int nr_cpus, int max_insns, int fast_p)
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{
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int i;
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/* Ensure that engine_fns is fully initialized, this silences a compiler
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warning when engine_fns is used below. */
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ENGINE_FN *engine_fns[MAX_NR_PROCESSORS] = {};
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SIM_ASSERT (nr_cpus <= MAX_NR_PROCESSORS);
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SIM_ASSERT (next_cpu_nr >= 0 && next_cpu_nr < nr_cpus);
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for (i = 0; i < nr_cpus; ++i)
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{
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SIM_CPU *cpu = STATE_CPU (sd, i);
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engine_fns[i] = fast_p ? CPU_FAST_ENGINE_FN (cpu) : CPU_FULL_ENGINE_FN (cpu);
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prime_cpu (cpu, max_insns);
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}
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while (1)
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{
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SIM_ENGINE_PREFIX_HOOK (sd);
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/* FIXME: proper cycling of all of them, blah blah blah. */
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while (next_cpu_nr < nr_cpus)
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{
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SIM_CPU *cpu = STATE_CPU (sd, next_cpu_nr);
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(* engine_fns[next_cpu_nr]) (cpu);
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++next_cpu_nr;
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}
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SIM_ENGINE_POSTFIX_HOOK (sd);
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/* process any events */
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if (sim_events_tick (sd))
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sim_events_process (sd);
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}
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}
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