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This commit is the result of the following actions: - Running gdb/copyright.py to update all of the copyright headers to include 2024, - Manually updating a few files the copyright.py script told me to update, these files had copyright headers embedded within the file, - Regenerating gdbsupport/Makefile.in to refresh it's copyright date, - Using grep to find other files that still mentioned 2023. If these files were updated last year from 2022 to 2023 then I've updated them this year to 2024. I'm sure I've probably missed some dates. Feel free to fix them up as you spot them.
228 lines
8.5 KiB
C++
228 lines
8.5 KiB
C++
/* Definitions for expressions designed to be executed on the agent
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Copyright (C) 1998-2024 Free Software Foundation, Inc.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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#ifndef AX_H
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#define AX_H
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/* It's sometimes useful to be able to debug programs that you can't
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really stop for more than a fraction of a second. To this end, the
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user can specify a tracepoint (like a breakpoint, but you don't
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stop at it), and specify a bunch of expressions to record the
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values of when that tracepoint is reached. As the program runs,
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GDB collects the values. At any point (possibly while values are
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still being collected), the user can display the collected values.
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This is used with remote debugging; we don't really support it on
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native configurations.
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This means that expressions are being evaluated by the remote agent,
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which doesn't have any access to the symbol table information, and
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needs to be small and simple.
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The agent_expr routines and datatypes are a bytecode language
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designed to be executed by the agent. Agent expressions work in
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terms of fixed-width values, operators, memory references, and
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register references. You can evaluate a agent expression just given
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a bunch of memory and register values to sniff at; you don't need
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any symbolic information like variable names, types, etc.
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GDB translates source expressions, whose meaning depends on
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symbolic information, into agent bytecode expressions, whose meaning
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is independent of symbolic information. This means the agent can
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evaluate them on the fly without reference to data only available
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to the host GDB. */
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/* Different kinds of flaws an agent expression might have, as
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detected by ax_reqs. */
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enum agent_flaws
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{
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agent_flaw_none = 0, /* code is good */
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/* There is an invalid instruction in the stream. */
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agent_flaw_bad_instruction,
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/* There is an incomplete instruction at the end of the expression. */
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agent_flaw_incomplete_instruction,
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/* ax_reqs was unable to prove that every jump target is to a
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valid offset. Valid offsets are within the bounds of the
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expression, and to a valid instruction boundary. */
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agent_flaw_bad_jump,
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/* ax_reqs was unable to prove to its satisfaction that, for each
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jump target location, the stack will have the same height whether
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that location is reached via a jump or by straight execution. */
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agent_flaw_height_mismatch,
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/* ax_reqs was unable to prove that every instruction following
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an unconditional jump was the target of some other jump. */
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agent_flaw_hole
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};
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/* Agent expression data structures. */
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/* A buffer containing a agent expression. */
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struct agent_expr
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{
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/* Construct an empty agent expression. */
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agent_expr (struct gdbarch *gdbarch, CORE_ADDR scope)
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: gdbarch (gdbarch),
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scope (scope)
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{ }
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/* The bytes of the expression. */
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gdb::byte_vector buf;
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/* The target architecture assumed to be in effect. */
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struct gdbarch *gdbarch;
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/* The address to which the expression applies. */
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CORE_ADDR scope;
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/* If the following is not equal to agent_flaw_none, the rest of the
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information in this structure is suspect. */
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enum agent_flaws flaw;
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/* Number of elements left on stack at end; may be negative if expr
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only consumes elements. */
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int final_height;
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/* Maximum and minimum stack height, relative to initial height. */
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int max_height, min_height;
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/* Largest `ref' or `const' opcode used, in bits. Zero means the
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expression has no such instructions. */
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int max_data_size;
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/* Bit vector of registers needed. Register R is needed iff
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reg_mask[R] is non-zero. Note! You may not assume that this
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bitmask is long enough to hold bits for all the registers of
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the machine; the agent expression code has no idea how many
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registers the machine has.
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Also note that this mask may contain registers that are needed
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for the original collection expression to work, but that are
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not referenced by any bytecode. This could, for example, occur
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when collecting a local variable allocated to a register; the
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compiler sets the mask bit and skips generating a bytecode whose
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result is going to be discarded anyway.
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*/
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std::vector<bool> reg_mask;
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/* For the data tracing facility, we need to insert `trace' bytecodes
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before each data fetch; this records all the memory that the
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expression touches in the course of evaluation, so that memory will
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be available when the user later tries to evaluate the expression
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in GDB.
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Setting the flag 'tracing' to true enables the code that
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emits the trace bytecodes at the appropriate points. */
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bool tracing = false;
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/* This indicates that pointers to chars should get an added
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tracenz bytecode to record nonzero bytes, up to a length that
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is the value of trace_string. */
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int trace_string = 0;
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};
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/* An agent_expr owning pointer. */
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typedef std::unique_ptr<agent_expr> agent_expr_up;
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/* The actual values of the various bytecode operations. */
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enum agent_op
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{
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#define DEFOP(NAME, SIZE, DATA_SIZE, CONSUMED, PRODUCED, VALUE) \
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aop_ ## NAME = VALUE,
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#include "gdbsupport/ax.def"
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#undef DEFOP
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};
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/* Functions for building expressions. */
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/* Append a raw byte to EXPR. */
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extern void ax_raw_byte (struct agent_expr *expr, gdb_byte byte);
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/* Append a simple operator OP to EXPR. */
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extern void ax_simple (struct agent_expr *EXPR, enum agent_op OP);
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/* Append a pick operator to EXPR. DEPTH is the stack item to pick,
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with 0 being top of stack. */
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extern void ax_pick (struct agent_expr *EXPR, int DEPTH);
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/* Append the floating-point prefix, for the next bytecode. */
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#define ax_float(EXPR) (ax_simple ((EXPR), aop_float))
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/* Append a sign-extension instruction to EXPR, to extend an N-bit value. */
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extern void ax_ext (struct agent_expr *EXPR, int N);
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/* Append a zero-extension instruction to EXPR, to extend an N-bit value. */
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extern void ax_zero_ext (struct agent_expr *EXPR, int N);
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/* Append a trace_quick instruction to EXPR, to record N bytes. */
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extern void ax_trace_quick (struct agent_expr *EXPR, int N);
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/* Append a goto op to EXPR. OP is the actual op (must be aop_goto or
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aop_if_goto). We assume we don't know the target offset yet,
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because it's probably a forward branch, so we leave space in EXPR
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for the target, and return the offset in EXPR of that space, so we
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can backpatch it once we do know the target offset. Use ax_label
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to do the backpatching. */
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extern int ax_goto (struct agent_expr *EXPR, enum agent_op OP);
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/* Suppose a given call to ax_goto returns some value PATCH. When you
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know the offset TARGET that goto should jump to, call
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ax_label (EXPR, PATCH, TARGET)
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to patch TARGET into the ax_goto instruction. */
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extern void ax_label (struct agent_expr *EXPR, int patch, int target);
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/* Assemble code to push a constant on the stack. */
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extern void ax_const_l (struct agent_expr *EXPR, LONGEST l);
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extern void ax_const_d (struct agent_expr *EXPR, LONGEST d);
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/* Assemble code to push the value of register number REG on the
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stack. */
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extern void ax_reg (struct agent_expr *EXPR, int REG);
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/* Add the given register to the register mask of the expression. */
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extern void ax_reg_mask (struct agent_expr *ax, int reg);
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/* Assemble code to operate on a trace state variable. */
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extern void ax_tsv (struct agent_expr *expr, enum agent_op op, int num);
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/* Append a string to the bytecode stream. */
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extern void ax_string (struct agent_expr *x, const char *str, int slen);
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/* Functions for printing out expressions, and otherwise debugging
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things. */
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/* Disassemble the expression EXPR, writing to F. */
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extern void ax_print (struct ui_file *f, struct agent_expr * EXPR);
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/* Given an agent expression AX, analyze and update its requirements. */
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extern void ax_reqs (struct agent_expr *ax);
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#endif /* AX_H */
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