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description believed complete as of today; still holes---small ones---in "commands" section. BFD section also needs better table of supported archs and formats; see FIXMEs for scattered q's and desiderata.
1482 lines
54 KiB
Plaintext
1482 lines
54 KiB
Plaintext
\input texinfo
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@setfilename gld.info
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@c $Id$
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@syncodeindex ky cp
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@ifinfo
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This file documents the GNU linker GLD.
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Copyright (C) 1991 Free Software Foundation, Inc.
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Permission is granted to make and distribute verbatim copies of
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this manual provided the copyright notice and this permission notice
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are preserved on all copies.
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@ignore
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Permission is granted to process this file through Tex and print the
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results, provided the printed document carries copying permission
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notice identical to this one except for the removal of this paragraph
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(this paragraph not being relevant to the printed manual).
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@end ignore
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Permission is granted to copy and distribute modified versions of this
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manual under the conditions for verbatim copying, provided also that the
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section entitled ``GNU General Public License'' is included exactly as
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in the original, and provided that the entire resulting derived work is
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distributed under the terms of a permission notice identical to this
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one.
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Permission is granted to copy and distribute translations of this manual
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into another language, under the above conditions for modified versions,
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except that the section entitled ``GNU General Public License'' may be
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included in a translation approved by the author instead of in the
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original English.
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@end ifinfo
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@setchapternewpage odd
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@settitle GLD, the GNU linker
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@titlepage
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@title{gld}
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@subtitle{The GNU linker}
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@sp 1
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@subtitle Second Edition---@code{gld} version 2.0
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@subtitle April 1991
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@author {Steve Chamberlain, Roland Pesch}
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@author {Cygnus Support}
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@page
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@tex
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\def\$#1${{#1}} % Kluge: collect RCS revision info without $...$
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\xdef\manvers{\$Revision$} % For use in headers, footers too
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{\parskip=0pt
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\hfill Cygnus Support\par
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\hfill {\it GLD, the GNU linker}, \manvers\par
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\hfill \TeX{}info \texinfoversion\par
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\hfill steve\@cygnus.com, pesch\@cygnus.com\par
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}
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\global\parindent=0pt % Steve likes it this way.
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@end tex
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@vskip 0pt plus 1filll
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Copyright @copyright{} 1991 Free Software Foundation, Inc.
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Permission is granted to make and distribute verbatim copies of
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this manual provided the copyright notice and this permission notice
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are preserved on all copies.
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Permission is granted to copy and distribute modified versions of this
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manual under the conditions for verbatim copying, provided also that
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the entire resulting derived work is distributed under the terms of a
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permission notice identical to this one.
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Permission is granted to copy and distribute translations of this manual
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into another language, under the above conditions for modified versions.
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@end titlepage
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@c FIXME: Talk about importance of *order* of args, cmds to linker!
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@node Top,,,
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@ifinfo
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This file documents the GNU linker gld.
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@end ifinfo
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@node Overview,,,
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@chapter Overview
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@code{gld} combines a number of object and archive files, relocates
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their data and ties up symbol references. Often the last step in
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building a new compiled program to run is a call to @code{gld}.
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@code{gld} accepts Linker Command Language files written in
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a superset of AT@&T's Link Editor Command Language syntax,
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to provide explicit and total control over the linking process.
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This version of @code{gld} uses the general purpose @code{bfd} libraries
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to operate on object files. This allows @code{gld} to read, combine, and
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write object files in many different formats---for example, COFF or
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@code{a.out}. Different formats may be linked together to produce any
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available kind of object file. @xref{BFD} for a list of formats
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supported on various architectures.
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When linking formats with equivalent representations of debugging
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information (typically variations on one format), @code{gld} maintains
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all debugging information.
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@node Invocation,,,
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@chapter Command line options
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@c FIXME: -D, -N, -z, -f from older GNU linker, but not currently in new;
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@c FIXME...steve is currently thinking about whether to add them. Maybe
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@c FIXME...remove from document.
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@example
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gld [-o @var{output} ] @var{objfiles}@dots{}
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[ -A@var{architecture} ] [ -b @var{output-format} ] [ -Bstatic ]
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[ -c @var{commandfile} ] [ -D @var{datasize} ]
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[ -d | -dc | -dp ] [ -defsym @var{symbol} = @var{expression} ]
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[ -e @var{entry} ] [ -f @var{fill} ] [ -F ] [ -F @var{format} ]
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[ -format @var{output-format} ] [ -g ] [ -i ]
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[ -l@var{ar} ] [ -L@var{searchdir} ] [ -M | -m ]
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[ -N | -n | -z ] [ -noinhibit-exec ] [ -R @var{filename} ]
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[ -r | -Ur ] [ -S ] [ -s ]
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[ SCRIPT @dots{} ENDSCRIPT ] [ SCRIPT @dots{} @@ ]
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[ -T @var{commandfile} ]
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[ -Ttext @var{textorg} ] [ -Tdata @var{dataorg} ] [ -Tbss @var{bssorg} ]
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[ -t ] [ -u @var{sym}] [-v] [ -X ] [ -x ]
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@end example
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This plethora of command-line options may seem intimidating, but in
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actual practice few of them are used in any particular context.
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For instance, a frequent use of @code{gld} is to link standard Unix
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object files on a standard, supported Unix system. On such a system, to
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link a file @code{hello.o}:
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@example
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$ gld -o output /lib/crt0.o hello.o -lc
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@end example
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This tells @code{gld} to produce a file called @code{output} as the
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result of linking the file @code{/lib/crt0.o} with @code{hello.o} and
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the library @code{libc.a} which will come from the standard search
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directories.
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The command-line options to @code{gld} may be specified in any order, and
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may be repeated at will. For the most part, repeating an option with a
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different argument will either have no further effect, or override prior
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occurrences (those further to the left on the command line) of an
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option.
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The exceptions---which may meaningfully be used more than once---
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are @code{-L}, @code{-l}, and @code{-u}.
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@c FIXME: probably some new opts can be repeated meaningfully too.
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The list of object files to be linked together, shown as @var{objfiles},
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may follow, precede, or be mixed in with command-line options; save that
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an @var{objfiles} argument may not be placed between an option flag and
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its argument.
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Option arguments must follow the option letter without intervening
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whitespace, or be given as separate arguments immediately following the
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option that requires them.
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@table @code
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@item @var{objfiles}@dots{}
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The object files @var{objfiles} to be linked; at least one must be specified.
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@item -A@var{architecture}
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In the current release of @code{gld}, this option is useful only for the
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Intel 960 family of architectures. In that context, the
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@var{architecture} argument is one of the two-letter names identifying
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members of the 960 family; the option specifies the desired output
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target, and warns of any incompatible instructions in the input files.
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It also selects archive libraries supporting the particular
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architecture; its effect in this regard is similar to that of @code{-l}, save
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that @code{-A}@var{architecture} triggers a two-level search; first for a
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library with exactly the name you specify as @var{architecture}, and if
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that fails, for a library named with the @code{-l} convention---i.e.,
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@samp{lib@var{architecture}.a}.
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Future releases of @code{gld} may support similar functionality for
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other architecture families.
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@item -b @var{output-format}
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Specify the desired output-file binary format. You don't usually need
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to specify this. @code{gld} can determine
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the format of @emph{input} files by inspection, and---in the most frequent
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case, when all input files have the same format, @code{gld} selects the
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same format for output files by default.
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You can use this option if you need to link a variety of object formats
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together, or if you wish to force a different output format even though
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you have homogeneous input files.
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@var{output-format} is a text string, the name of a particular format
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supported by the BFD libraries. @xref{BFD}.
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@code{-format @var{output-format}} has the same effect.
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@item -Bstatic
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This flag is accepted for command-line compatibility with the SunOS linker,
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but has no effect on @code{gld}.
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@item -c @var{commandfile}
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Directs @code{gld} to read link commands from the file
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@var{commandfile}. These commands will override @code{gld}'s
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default link format in its entirety; @var{commandfile} must specify
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everything necessary to specify the target format. @xref{Commands}.
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You may also include a script of link commands directly in the command
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line by using the @code{SCRIPT} @dots{} @code{ENDSCRIPT} keywords.
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@c FIXME: -D in older GNU linker, not necessarily in new
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@item -D @var{datasize}
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Use this option to specify a target size for the @code{data} segment of
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your linked program. The option is only obeyed if @var{datasize} is
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larger than the natural size of the program's @code{data} segment.
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@var{datasize} must be an integer specified in hexadecimal.
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@code{ld} will simply increase the size of the @code{data} segment,
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padding the created gap with zeros (or a fill pattern specified with
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@samp{-f}, or using the command language), and reduce the size of the
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@code{bss} segment by the same amount.
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@c FIXME: double-check this w/Steve. Open questions: order? Does it
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@c FIXME...matter whether -f before or after -D? What about -c relative
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@c FIXME...position? fill cmd in default script? Apparently
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@c FIXME...can have multiple fill patterns; which used here?
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@item -d
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@itemx -dc
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@itemx -dp
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These three options are equivalent; multiple forms are supported for
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compatibility with other linkers. Any of them options will force
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@code{ld} to assign space to common symbols even if a relocatable output
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file is specified (@code{-r}).
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@item -defsym @var{symbol} = @var{expression}
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Create a global symbol, in the output file, set to the absolute address
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given by @var{expression}. A limited form of arithmetic is supported
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for the @var{expression} in this context: you may give a hexadecimal
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constant, or use @code{+} and @code{-} to add or subtract hexacedimal
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constants. If you need more elaborate expressions, consider using the
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linker command language from a script.
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@item -e @var{entry}
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Use @var{entry} as the explicit symbol for beginning execution of your
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program, rather than the default entry point. @xref{Entry Point}, for a
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discussion of defaults and other ways of specifying the
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entry point.
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@c FIXME: -f in older GNU linker, not necessarily in new
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@item -f @var{fill}
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Sets the default fill pattern for ``holes'' in the output file to
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the lowest two bytes of the expression specified.
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@item -F
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@itemx -F{format}
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Some older linkers required the specification of object-file format,
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even when all input files were homogeneous, and used this option for
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that purpose. @code{gld} doesn't usually require this information---it
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automatically recognizes input-file object format---but it accepts the
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option flag for compatibility with old scripts.
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@item -format @var{output-format}
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Synonym for @code{-b} @var{output-format}.
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@item -g
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Accepted, but ignored; provided for compatibility with other tools.
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@item -i
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Produce an incremental link (same as option @code{-r}).
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@item -l@var{ar}
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Add an archive file @var{ar} to the list of files to link. This
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option may be used any number of times. @code{ld} will search its
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path-list for occurrences of @code{lib@var{ar}.a} for every @var{ar}
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specified.
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@c FIXME: -l also has a side effect of using the "c++ demangler" if we happen
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@c FIXME...to specify -llibg++. Document? pesch@@cygnus.com, 24jan91
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@item -L@var{searchdir}
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This command adds path @var{searchdir} to the list of paths that
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@code{gld} will search for archive libraries. You may use this option
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any number of times.
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@c Should we make any attempt to list the standard paths searched
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@c without listing? When hacking on a new system I often want to know
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@c this, but this may not be the place... it's not constant across
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@c systems, of course, which is what makes it interesting.
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@c pesch@@cygnus.com, 24jan91.
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@item -M
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@itemx -m
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Print (to the standard output file) a link map---diagnostic information
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about where symbols are mapped by @code{ld}, and information on global
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common storage allocation.
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@c FIXME: -N in older GNU linker, not necessarily in new
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@item -N
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specifies readable and writable @code{text} and @code{data} sections. If
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the output format supports Unix style magic numbers, the output is
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marked as @code{OMAGIC}.
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@item -n
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sets the text segment to be read only, and @code{NMAGIC} is written
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if possible.
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@item -noinhibit-exec
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Normally, the linker will not produce an output file if it encounters
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errors during the link process. With this flag, you can specify that
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you wish the output file retained for even after non-fatal errors.
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@item -o @var{output}
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@var{output} is a name for the program produced by @code{ld}; if this
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option is not specified, the name @samp{a.out} is used by default.
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@item -R @var{filename}
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Read symbol names and their addresses from @var{filename}, but do not
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relocate it or include it in the output. This allows your output file
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to refer symbolically to absolute locations of memory defined in other
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programs.
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@c FIXME: -R accurate? Motivation? Kernel memory, shared mem?
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@item -r
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@cindex partial link
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Generates relocatable output---i.e., generate an output file that can in
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turn serve as input to @code{gld}. This is often called @dfn{partial
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linking}. As a side effect, this option also sets the output file's
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magic number to @code{OMAGIC}; see @samp{-N}. If this option is not
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specified, an absolute file is produced. When linking C++ programs,
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this option @emph{will not} resolve references to constructors;
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@samp{-Ur} is an alternative.
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@item -S
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Omits debugger symbol information (but not all symbols) from the output file.
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@item -s
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Omits all symbol information from the output file.
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@item SCRIPT @dots @@
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@itemx SCRIPT @dots ENDSCRIPT
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You can, if you wish, include a script of linker commands directly in
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the command line instead of referring to it via an input file. When the
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keyword @code{SCRIPT} occurs on the command line, the linker switches to
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interpreting the command language until the end of the list of commands
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is reached---flagged with either an at sign @samp{@@} or with the
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keyword @code{ENDSCRIPT}. Other command-line options will not be
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recognized while parsing the script. @xref{Commands} for a description
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of the command language.
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@item -Tbss @var{bssorg}
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@itemx -Tdata @var{dataorg}
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@itemx -Ttext @var{textorg}
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Use @var{textorg} as the starting address for---respectively---the
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@code{bss}, @code{data}, or the @code{text} segment of the output file.
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@var{textorg} must be a hexadecimal integer.
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@item -T @var{commandfile}
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@itemx -T@var{commandfile}
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Equivalent to @code{-c @var{commandfile}}; supported for compatibility with
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other tools.
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@item -t
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Prints names of input files as @code{ld} processes them.
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@item -u @var{sym}
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Forces @var{sym} to be entered in the output file as an undefined symbol.
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This may, for example, trigger linking of additional modules from
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standard libraries. @code{-u} may be repeated with different option
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arguments to enter additional undefined symbols. This option is equivalent
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to the @code{EXTERN} linker command.
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@item -Ur
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@cindex constructors
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For anything other than C++ programs, this option is equivalent to
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@samp{-r}: it generates relocatable output---i.e., an output file that can in
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turn serve as input to @code{gld}. When linking C++ programs, @samp{-Ur}
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@emph{will} resolve references to constructors, unlike @samp{-r}.
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@item -v
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@cindex version
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@cindex verbose
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``Verbose'' switch: display informative messages, including the version
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numbers for @code{gld} and BFD, information on files opened, and BFD
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subroutine calls.
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@item -X
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If @code{-s} or @code{-S} is also specified, delete only local symbols
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beginning with @samp{L}.
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@item -x
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If @code{-s} or @code{-S} is also specified, delete all local symbols,
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not just those beginning with @samp{L}.
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@c FIXME: -z in older GNU linker, not necessarily in new
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@item -z
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Specifies a read-only, demand pageable, and shared @code{text} segment.
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If the output format supports Unix-style magic numbers, @code{-z} also
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marks the output as @code{ZMAGIC}, the default.
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@c FIXME: why is following here?. Is it useful to say '-z -r' for
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@c FIXME...instance, or is this just a ref to other ways of setting
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@c FIXME...magic no?
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Specifying a relocatable output file (@code{-r}) will also set the magic
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number to @code{OMAGIC}.
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See description of @samp{-N}.
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@end table
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@node Commands,,,
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@chapter Command Language
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@c FIXME: is this a good place to talk about LDEMULATION env var?
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@c FIXME...Apparently some commands "subtly different" depending on
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@c FIXME...whether this set to eg "link960", "gld960", "gld". What is
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@c FIXME...full set of possibilities, what is default? Config-dep?
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The command language allows explicit control over the link process,
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allowing complete specification of the mapping between the linker's
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input files and its output. This includes:
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@itemize @bullet
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@item input files
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@item file formats
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@item output file format
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@item addresses of sections
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@item placement of common blocks
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@end itemize
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A command file may be supplied to the linker, either explicitly through
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the @code{-c} option, or implicitly as an ordinary file. If the linker
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opens a file which it cannot recognize as a supported object or archive
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format, it tries to interpret the file as a command file.
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@node Scripts,,,
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@section Linker Scripts
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The @code{gld} command language is a collection of statements; some are
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simple keywords setting a particular flag, some are used to select and
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group input files or name output files; and two particular statement
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types have a fundamental and pervasive impact on the linking process.
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The most fundamental command of the @code{gld} command language is the
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@code{SECTIONS} command (@pxref{SECTIONS}). Every meaningful command
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script must have a @code{SECTIONS} command: it specifies a
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``picture'' of the output file's layout, in varying degrees of detail.
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No other command is required in all cases.
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The @code{MEMORY} command complements @code{SECTIONS} by describing the
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available memory in the target architecture; if it is not present,
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sufficient memory is assumed to be available in a contiguous block for
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all output. @xref{MEMORY}.
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@node Expressions,,,
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@section Expressions
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|
Many useful commands involve arithmetic expressions. The syntax for
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expressions in the command language is identical to that of C
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|
expressions, with the following features:
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@itemize @bullet
|
|
@item All expressions evaluated as integers and
|
|
are of ``long'' or ``unsigned long'' type.
|
|
@item All constants are integers.
|
|
@item All of the C arithmetic operators are provided.
|
|
@item Global variables may be referenced, defined and created.
|
|
@item Built in functions may be called.
|
|
@end itemize
|
|
|
|
@node Integers,,,
|
|
@subsection Integers
|
|
An octal integer is @samp{0} followed by zero or more of the octal
|
|
digits (@samp{01234567}).
|
|
@example
|
|
@end example
|
|
|
|
A decimal integer starts with a non-zero digit followed by zero or
|
|
more digits (@samp{0123456789}).
|
|
@example
|
|
_as_octal = 0157255;
|
|
@end example
|
|
|
|
A hexadecimal integer is @samp{0x} or @samp{0X} followed by one or
|
|
more hexadecimal digits chosen from @samp{0123456789abcdefABCDEF}.
|
|
@example
|
|
_as_hex = 0xdead;
|
|
@end example
|
|
|
|
Decimal integers have the usual values. To denote a negative integer, use
|
|
the prefix operator @samp{-}; @pxref{Operators}.
|
|
@example
|
|
_as_decimal = 57005;
|
|
_as_neg = -57005;
|
|
@end example
|
|
|
|
Additionally the suffixes @code{K} and @code{M} may be used to scale a
|
|
constant by
|
|
@tex
|
|
${\rm 1024}$ or ${\rm 1024}^2$
|
|
@end tex
|
|
@ifinfo
|
|
1024 or 1024*1024
|
|
@end ifinfo
|
|
respectively. For example, the following all refer to the same quantity:@refill
|
|
|
|
@example
|
|
_4k_1 = 4K;
|
|
_4k_2 = 4096;
|
|
_4k_3 = 0x1000;
|
|
@end example
|
|
|
|
@node Symbols,,,
|
|
@subsection Symbol Names
|
|
Unless quoted, symbol names start with a letter, underscore, point or
|
|
minus sign and may include any letters, underscores, digits, points,
|
|
and minus signs. Unquoted symbol names must not conflict with any
|
|
keywords. You can specify a symbol which contains odd characters or has
|
|
the same name as a keyword, by surrounding the symbol name in double quotes:
|
|
@example
|
|
"SECTION" = 9;
|
|
"with a space" = "also with a space" + 10;
|
|
@end example
|
|
|
|
@subsection The Location Counter
|
|
The special linker variable @dfn{dot} @samp{.} always contains the
|
|
current output location counter. Since the @code{.} always refers to
|
|
a location in an output section, it must always appear in an
|
|
expression within a @code{SECTIONS} command. The @code{.} symbol
|
|
may appear anywhere that an ordinary symbol is allowed in an
|
|
expression, but its assignments have a side effect. Assigning a value
|
|
to the @code{.} symbol will cause the location counter to be moved.
|
|
This may be used to create holes in the output section. The location
|
|
counter may never be moved backwards.
|
|
@example
|
|
SECTIONS
|
|
@{
|
|
output :
|
|
@{
|
|
file1(.text)
|
|
. = . + 1000;
|
|
file2(.text)
|
|
. += 1000;
|
|
file3(.text)
|
|
. -= 32;
|
|
file4(.text)
|
|
@} = 0x1234;
|
|
@}
|
|
@end example
|
|
In the previous example, @code{file1} is located at the beginning of
|
|
the output section, then there is a 1000 byte gap, filled with 0x1234.
|
|
Then @code{file2} appears, also with a 1000 byte gap following before
|
|
@code{file3} is loaded. Then the first 32 bytes of @code{file4} are
|
|
placed over the last 32 bytes of @code{file3}.
|
|
|
|
@node Operators,,,
|
|
@subsection Operators
|
|
The linker recognizes the standard C set of arithmetic operators, with
|
|
the standard bindings and precedence levels:
|
|
@c FIXME: distinguish somehow between prefix, infix in operator table!
|
|
@c FIXME: is it fair to include assignments below? Don't they
|
|
@c FIXME...require trailing ; when no other exprs do?
|
|
@ifinfo
|
|
@example
|
|
precedence associativity Operators
|
|
(highest)
|
|
1 left ! - ~
|
|
2 left * / %
|
|
3 left + -
|
|
4 left >> <<
|
|
5 left == != > < <= >=
|
|
6 left &
|
|
7 left |
|
|
8 left &&
|
|
9 left ||
|
|
10 right ? :
|
|
11 right &= += -= *= /=
|
|
(lowest)
|
|
@end example
|
|
@end ifinfo
|
|
@c FIXME: simplify, debug TeX form of this table!
|
|
@tex
|
|
|
|
\vbox{\offinterlineskip
|
|
\hrule
|
|
\halign
|
|
{\vrule#&\hfil#\hfil&\vrule#&\hfil#\hfil&\vrule#&\hfil#\hfil&\vrule#\cr
|
|
height2pt&&&&&\cr
|
|
&Level&& associativity &&Operators&\cr
|
|
height2pt&&&&&\cr
|
|
\noalign{\hrule}
|
|
height2pt&&&&&\cr
|
|
&highest&&&&&\cr
|
|
&1&&left&&$ ! - ~$&\cr
|
|
height2pt&&&&&\cr
|
|
&2&&left&&* / \%&\cr
|
|
height2pt&&&&&\cr
|
|
&3&&left&&+ -&\cr
|
|
height2pt&&&&&\cr
|
|
&4&&left&&$>> <<$&\cr
|
|
height2pt&&&&&\cr
|
|
&5&&left&&$== != > < <= >=$&\cr
|
|
height2pt&&&&&\cr
|
|
&6&&left&&\&&\cr
|
|
height2pt&&&&&\cr
|
|
&7&&left&&|&\cr
|
|
height2pt&&&&&\cr
|
|
&8&&left&&{\&\&}&\cr
|
|
height2pt&&&&&\cr
|
|
&9&&left&&||&\cr
|
|
height2pt&&&&&\cr
|
|
&10&&right&&? :&\cr
|
|
height2pt&&&&&\cr
|
|
&11&&right&&$${\&= += -= *= /=}&\cr
|
|
&lowest&&&&&\cr
|
|
height2pt&&&&&\cr}
|
|
\hrule}
|
|
@end tex
|
|
|
|
@node Evaluation,,,
|
|
@subsection Evaluation
|
|
|
|
The linker uses ``lazy evaluation'' for expressions; it only calculates
|
|
an expression when absolutely necessary. The linker needs the value of
|
|
the start address, and the lengths of memory regions, in order to do any
|
|
linking at all; these values are computed as soon as possible when the
|
|
linker reads in the command file. However, other values (such as symbol
|
|
values) are not known or needed until after storage allocation. Such
|
|
values are evaluated later, when other information (such as the sizes of
|
|
output sections) is available for use in the symbol assignment
|
|
expression.
|
|
|
|
@node Assignment,,,
|
|
@subsection Assignment: Defining Symbols
|
|
|
|
You may create global symbols, and assign values (addresses) to global
|
|
symbols, using any of the C assignment operators:
|
|
|
|
@table @code
|
|
@item @var{symbol} = @var{expression} ;
|
|
@itemx @var{symbol} += @var{expression} ;
|
|
@itemx @var{symbol} -= @var{expression} ;
|
|
@itemx @var{symbol} *= @var{expression} ;
|
|
@itemx @var{symbol} /= @var{expression} ;
|
|
@end table
|
|
|
|
Two things distinguish assignment from other operators in @code{gld}
|
|
expressions.
|
|
@itemize @bullet
|
|
@item Assignment may only be used at the root of an expression;
|
|
@samp{a=b+3;} is allowed, but @samp{a+b=3;} is an error.
|
|
@item A trailing semicolon is required at the end of an assignment
|
|
statement.
|
|
@end itemize
|
|
|
|
Assignment statements may appear:
|
|
@itemize @bullet
|
|
@item as commands in their own right in a @code{gld} script; or
|
|
@item as independent statements within a @code{SECTIONS} command; or
|
|
@item as part of the contents of a section definition in a
|
|
@code{SECTIONS} command.
|
|
@end itemize
|
|
|
|
The first two cases are equivalent in effect---both define a symbol with
|
|
an absolute address; the last case defines a symbol whose address is
|
|
relative to a particular section (@pxref{SECTIONS}).
|
|
|
|
When a linker expression is evaluated and assigned to a variable it is given
|
|
either an absolute or a relocatable type. An absolute expression type
|
|
is one in which the symbol contains the value that it will have in the
|
|
output file, a relocateable expression type is one in which the value
|
|
is expressed as a fixed offset from the base of a section.
|
|
|
|
The type of the expression is controlled by its position in the script
|
|
file. A symbol assigned within a @code{SECTION} specification is
|
|
created relative to the base of the section, a symbol assigned in any
|
|
other place is created as an absolute symbol. Since a symbol created
|
|
within a @code{SECTION} specification is relative to the base of the
|
|
section it will remain relocatable if relocatable output is requested.
|
|
A symbol may be created with an absolute value even when assigned to
|
|
within a @code{SECTION} specification by using the absolute assignment
|
|
function @code{ABSOLUTE} For example, to create an absolute symbol
|
|
whose address is the last byte of the output section @code{.data}:
|
|
@example
|
|
.data :
|
|
@{
|
|
*(.data)
|
|
_edata = ABSOLUTE(.) ;
|
|
@}
|
|
@end example
|
|
|
|
The linker tries to put off the evaluation of an assignment until
|
|
all the terms in the source expression are known (@pxref{Evaluation}).
|
|
For instance the sizes of sections cannot be known until after
|
|
allocation, so assignments dependent upon these are not performed until
|
|
after allocation. Some expressions, such as those depending upon the
|
|
location counter @dfn{dot}, @samp{.} must be evaluated during
|
|
allocation. If the result of an expression is required, but the value is
|
|
not available, then an error results. For example, attempting to use a
|
|
script like the following
|
|
@example
|
|
SECTIONS @{
|
|
text 9+this_isnt_constant:
|
|
@{ @dots{}
|
|
@}
|
|
@}
|
|
@end example
|
|
will get the error message ``@code{Non constant expression for initial
|
|
address}''.
|
|
|
|
@node Builtins,,,
|
|
@subsection Built in Functions
|
|
The command language provides built in functions for use in
|
|
expressions in link scripts.
|
|
@itemize @bullet
|
|
@item @code{ALIGN(@var{exp})}
|
|
returns the result of the current location counter (@code{.}) aligned to
|
|
the next @var{exp} boundary. @var{exp} must be an expression whose
|
|
value is a power of two. This is equivalent to @samp{(. + @var{exp} -1)
|
|
& ~(@var{exp}-1)}. As an example, to align the output @code{.data}
|
|
section to the next 0x2000 byte boundary after the preceding section and
|
|
to set a variable within the section to the next 0x8000 boundary after
|
|
the input sections:
|
|
@example
|
|
.data ALIGN(0x2000) :@{
|
|
*(.data)
|
|
variable = ALIGN(0x8000);
|
|
@}
|
|
@end example
|
|
|
|
@item @code{ADDR(@var{section name})}
|
|
returns the absolute address of the named section. Your script must
|
|
previously have defined the location of that section. In the following
|
|
example the @code{symbol_1} and @code{symbol_2} are assigned identical
|
|
values:
|
|
@example
|
|
.output1:
|
|
@{
|
|
start_of_output_1 $= .;
|
|
...
|
|
@}
|
|
.output:
|
|
@{
|
|
symbol_1 = ADDR(.output1);
|
|
symbol_2 = start_of_output_1;
|
|
@}
|
|
@end example
|
|
|
|
@item @code{SIZEOF(@var{section name})}
|
|
returns the size in bytes of the named section, if the section has
|
|
been allocated. In the following example the @code{symbol_1} and
|
|
@code{symbol_2} are assigned identical values:
|
|
@example
|
|
.output @{
|
|
.start = . ;
|
|
...
|
|
.end = .;
|
|
@}
|
|
symbol_1 = .end - .start;
|
|
symbol_2 = SIZEOF(.output);
|
|
@end example
|
|
|
|
@item @code{DEFINED(@var{symbol name})}
|
|
Returns 1 if the symbol is in the linker global symbol table and is
|
|
defined, otherwise it returns 0. For example, this command-file fragment
|
|
shows how to set a global symbol @code{begin} to the first location in
|
|
the @code{.text} section---but only if no symbol called @code{begin}
|
|
existed:
|
|
@example
|
|
.text: @{
|
|
begin = DEFINED(begin) ? begin : . ;
|
|
...
|
|
@}
|
|
@end example
|
|
@end itemize
|
|
|
|
@node MEMORY,,,
|
|
@section MEMORY Command
|
|
The linker's default configuration permits allocation of all memory.
|
|
You can override this by using the @code{MEMORY} command. The
|
|
@code{MEMORY} command describes the location and size of blocks of
|
|
memory in the target. By using it carefully, you can describe which
|
|
memory regions may be used by the linker, and which memory regions it
|
|
must avoid. The linker does not shuffle sections to fit into the
|
|
available regions, but does move the requested sections into the correct
|
|
regions and issue errors when the regions become too full.
|
|
|
|
Command files may contain at most one use of the @code{MEMORY}
|
|
command; however, you can define as many blocks of memory within it as
|
|
you wish. The syntax is:
|
|
|
|
@example
|
|
MEMORY
|
|
@{
|
|
@var{name} (@var{attr}): ORIGIN = @var{origin}, LENGTH = @var{len}
|
|
.
|
|
.
|
|
.
|
|
@}
|
|
@end example
|
|
@table @code
|
|
@item @var{name}
|
|
is a name used internally by the linker to refer to the region. Any
|
|
symbol name may be used. The region names are stored in a separate
|
|
name space, and will not conflict with symbols, filenames or section
|
|
names. Use distinct names to specify multiple regions.
|
|
@item (@var{attr})
|
|
is an optional list of attributes, parsed for compatibility with the
|
|
AT@&T linker but ignored by the both the AT@&T and the GNU linker.
|
|
Valid attribute lists must be made up of the characters ``@code{RWXL}''.
|
|
If you omit the attribute list, you may omit the parentheses around it
|
|
as well.
|
|
@item @var{origin}
|
|
is the start address of the region in physical memory. It is expressed as
|
|
an expression, which must evaluate to a constant before
|
|
memory allocation is performed. The keyword @code{ORIGIN} may be
|
|
abbreviated to @code{org} or @code{o}.
|
|
@item @var{len}
|
|
is the size in bytes of the region (an expression).
|
|
The keyword @code{LENGTH} may be abbreviated to @code{len} or @code{l}
|
|
@end table
|
|
|
|
For example, to specify that memory has two regions available for
|
|
allocation; one starting at 0 for 256k, and the other starting at
|
|
0x40000000 for four megabytes:
|
|
|
|
@example
|
|
MEMORY
|
|
@{
|
|
rom : ORIGIN= 0, LENGTH = 256K
|
|
ram : org= 0x40000000, l = 4M
|
|
@}
|
|
@end example
|
|
|
|
Once you have defined a region of memory named @var{mem}, you can direct
|
|
specific output sections there by using a command ending in @samp{>@var{mem}}
|
|
within the @code{SECTIONS} command. If the combined output
|
|
sections directed to a region are too big for the region, the linker will
|
|
issue an error message.
|
|
|
|
@node SECTIONS,,,
|
|
@section SECTIONS Command
|
|
The @code{SECTIONS} command controls exactly where input sections are
|
|
placed into output sections, their order and to which output sections
|
|
they are allocated.
|
|
|
|
You may use at most one @code{SECTIONS} command in a commands file,
|
|
but you can have as many statements within it as you wish. Statements
|
|
within the @code{SECTIONS} command can do one of three things:
|
|
@itemize @bullet
|
|
@item
|
|
define the entry point;
|
|
@item
|
|
assign a value to a symbol;
|
|
@item
|
|
describe the placement of a named output section, and what input
|
|
sections make it up.
|
|
@end itemize
|
|
|
|
The first two possibilities---defining the entry point, and defining
|
|
symbols---can also be done outside the @samp{SECTIONS} command:
|
|
@pxref{Entry Point}, @pxref{Assignment}. They are permitted here as
|
|
well for your convenience in reading the script, so that symbols or the
|
|
entry point can be defined at meaningful points in your output-file
|
|
layout.
|
|
|
|
When no @code{SECTIONS} command is specified, the default action
|
|
of the linker is to place each input section into an identically named
|
|
output section in the order that the sections are first encountered in
|
|
the input files; if all input sections are present in the first file,
|
|
for example, the order of sections in the output file will match the
|
|
order in the first input file.
|
|
|
|
@node Section Definition,,,
|
|
@subsection Section Definitions
|
|
The most frequently used statement in the @code{SECTIONS} command is
|
|
the @dfn{section definition}, which you can use to specify the
|
|
properties of an output section: its location, alignment, contents,
|
|
fill pattern, and target memory region can all be specified. Most of
|
|
these specifications are optional; the simplest form of a section
|
|
definition is
|
|
@example
|
|
SECTIONS
|
|
@{
|
|
.
|
|
.
|
|
.
|
|
@var{secname} : @{
|
|
@var{contents}
|
|
@}
|
|
.
|
|
.
|
|
.
|
|
@}
|
|
@end example
|
|
@noindent
|
|
@var{secname} is the name of the output section, and @var{contents} a
|
|
specification of what goes there---for example a list of input files or
|
|
sections of input files. As you might assume, the whitespace shown is
|
|
optional; you do need the colon @samp{:} and the braces @samp{@{@}},
|
|
however.
|
|
|
|
@var{secname} must meet the constraints of your output format. In
|
|
formats which only support a limited number of sections, such as
|
|
@code{a.out}, the name must be one of the names supported by the format
|
|
(in the case of @code{a.out}, @code{.text}, @code{.data} or @code{.bss}). If
|
|
the output format supports any number of sections, but with numbers and
|
|
not names (in the case of IEEE), the name should be supplied as a quoted
|
|
numeric string. A section name may consist of any sequence characters,
|
|
but any name which does not conform to the standard @code{gld} symbol
|
|
name syntax must be quoted.
|
|
|
|
@node Section Contents,,,
|
|
@subsection Section Contents
|
|
In a section definition, you can specify the contents of an output section by
|
|
listing particular object files; by listing particular input-file
|
|
sections; or a combination of the two. You can also place arbitrary
|
|
data in the section, and define symbols relative to the beginning of the
|
|
section.
|
|
|
|
The @var{contents} of a section definition may include any of the
|
|
following kinds of statement. You can include as many of these as you
|
|
like in a single section definition, separated from one another by
|
|
whitespace.
|
|
|
|
@table @code
|
|
@item @var{filename}( @var{section} )
|
|
@itemx @var{filename}( @var{section}, @var{section}, @dots{} )
|
|
@itemx @var{filename}( @var{section} @var{section} @dots{} )
|
|
You can name one or more sections from your input files, for
|
|
insertion in the current output section. If you wish to specify a list
|
|
of input-file sections inside the parentheses, you may separate the
|
|
section names by either commas or whitespace.
|
|
|
|
@item @var{filename}
|
|
You may simply name a particular input file to be placed in the current
|
|
output section; @emph{all} sections from that file are placed in
|
|
the current section definition. Since multiple statements may be
|
|
present in the contents of a section definition, you can specify a list
|
|
of particular files by name:
|
|
@example
|
|
.data: @{ afile.o bfile.o cfile.o @}
|
|
@end example
|
|
|
|
If the file name has already been mentioned in another section
|
|
definition, with an explicit section name list, then only those sections
|
|
which have not yet been allocated are used.
|
|
|
|
@item * (@var{section})
|
|
@itemx * (@var{section}, @var{section}, @dots{})
|
|
@itemx * (@var{section} @var{section} @dots{})
|
|
Instead of explicitly naming particular input files in a link control
|
|
script, you can refer to @emph{all} files from the @code{gld} command
|
|
line: use @samp{*} instead of a particular filename before the
|
|
parenthesized input-file section list.
|
|
|
|
For example, to copy sections @code{1} through @code{4} from a Oasys file
|
|
into the @code{.text} section of an @code{a.out} file, and sections @code{13}
|
|
and @code{14} into the @code{.data} section:
|
|
@example
|
|
SECTION @{
|
|
.text :@{
|
|
*("1" "2" "3" "4")
|
|
@}
|
|
|
|
.data :@{
|
|
*("13" "14")
|
|
@}
|
|
@}
|
|
@end example
|
|
|
|
If you have already explicitly included some files by name, @samp{*}
|
|
refers to all @emph{remaining} files---those whose places in the output
|
|
file have not yet been defined.
|
|
|
|
@item [ @var{section} ]
|
|
@itemx [ @var{section}, @var{section}, @dots{} ]
|
|
@itemx [ @var{section} @var{section} @dots{} ]
|
|
This is an alternate notation to specify named sections from all
|
|
unallocated input files; its effect is exactly the same as that of
|
|
@samp{* (@var{section}@dots{})}
|
|
|
|
@item @var{filename}@code{( COMMON )}
|
|
@itemx [ COMMON ]
|
|
Specify where in your output file to place uninitialized data
|
|
with this notation. @code{[COMMON]} by itself refers to all
|
|
uninitialized data from all input files (so far as it is not yet
|
|
allocated); @var{filename}@code{(COMMON)} refers to uninitialized data
|
|
from a particular file. Both are special cases of the general
|
|
mechanisms for specifying where to place input-file sections:
|
|
@code{gld} permits you to refer to uninitialized data as if it
|
|
were in an input-file section named @code{COMMON}, regardless of the
|
|
input file's format.
|
|
@end table
|
|
|
|
For example, the following command script arranges its output file into
|
|
three consecutive sections, named @code{.text}, @code{.data}, and
|
|
@code{.bss}, taking the input for each from the correspondingly named
|
|
sections of all the input files:
|
|
@example
|
|
SECTIONS
|
|
{
|
|
.text: { *(.text) }
|
|
.data: { *(.data) }
|
|
.bss: { *(.bss) [COMMON] }
|
|
}
|
|
@end example
|
|
|
|
The following example reads all of the sections from file @code{all.o}
|
|
and places them at the start of output section @code{outputa} which
|
|
starts at location @code{0x10000}. All of section @code{.input1} from
|
|
file @code{foo.o} follows immediately, in the same output section. All
|
|
of section @code{.input2} from @code{foo.o} goes into output section
|
|
@code{outputb}, followed by section @code{.input1} from @code{foo1.o}.
|
|
All of the remaining @code{.input1} and @code{.input2} sections from any
|
|
files are written to output section @code{outputc}.
|
|
|
|
@example
|
|
SECTIONS
|
|
@{
|
|
outputa 0x10000 :
|
|
@{
|
|
all.o
|
|
foo.o (.input1)
|
|
@}
|
|
outputb :
|
|
@{
|
|
foo.o (.input2)
|
|
foo1.o (.input1)
|
|
@}
|
|
outputc :
|
|
@{
|
|
*(.input1)
|
|
*(.input2)
|
|
@}
|
|
@}
|
|
@end example
|
|
|
|
There are still more kinds of statements permitted in the contents of
|
|
output section definitions! The foregoing statements permitted you to
|
|
arrange, in your output file, data originating from your input files.
|
|
You can also place data directly in an output section from the link
|
|
command script. Most of these additional statements involve
|
|
expressions; @pxref{Expressions}. Although these statements are shown
|
|
separately here for ease of presentation, no such segregation is needed
|
|
within a section definition in the @code{SECTIONS} command; you can
|
|
intermix them freely with any of the statements we've just described.
|
|
|
|
@table @code
|
|
@item CREATE_OBJECT_SYMBOLS
|
|
instructs the linker to create a symbol for each input file and place it
|
|
into the current section, set with the address of the first byte of
|
|
data written from the input file. For instance, with @code{a.out}
|
|
files it is conventional to have a symbol for each input file. You can
|
|
accomplish this by defining the output @code{.text} section as follows:
|
|
@example
|
|
SECTIONS @{
|
|
.text 0x2020 :
|
|
@{
|
|
CREATE_OBJECT_SYMBOLS
|
|
*(.text)
|
|
_etext = ALIGN(0x2000);
|
|
@}
|
|
.
|
|
.
|
|
.
|
|
@}
|
|
@end example
|
|
|
|
If @code{objsym} is a file containing this script, and @code{a.o},
|
|
@code{b.o}, @code{c.o}, and @code{d.o} are four input files with
|
|
contents like the following---
|
|
@example
|
|
/* a.c */
|
|
|
|
afunction() { }
|
|
int adata=1;
|
|
int abss;
|
|
@end example
|
|
|
|
@noindent
|
|
@samp{gld -M sample a.o b.o c.o d.o} would create a map like this,
|
|
containing symbols matching the object file names:
|
|
@example
|
|
00000000 A __DYNAMIC
|
|
00004020 B _abss
|
|
00004000 D _adata
|
|
00002020 T _afunction
|
|
00004024 B _bbss
|
|
00004008 D _bdata
|
|
00002038 T _bfunction
|
|
00004028 B _cbss
|
|
00004010 D _cdata
|
|
00002050 T _cfunction
|
|
0000402c B _dbss
|
|
00004018 D _ddata
|
|
00002068 T _dfunction
|
|
00004020 D _edata
|
|
00004030 B _end
|
|
00004000 T _etext
|
|
00002020 t a.o
|
|
00002038 t b.o
|
|
00002050 t c.o
|
|
00002068 t d.o
|
|
@end example
|
|
|
|
@item FORCE_COMMON_ALLOCATION
|
|
@c FIXME! I don't know what this does.
|
|
|
|
@item @var{symbol} = @var{expression} ;
|
|
@itemx @var{symbol} @var{f}= @var{expression} ;
|
|
@var{symbol} is any symbol name (@pxref{Symbols}). When you assign a
|
|
value to a symbol within a particular section definition, the value is
|
|
relative to the beginning of the section (@pxref{Assignment}). If you write
|
|
@example
|
|
SECTIONS
|
|
{
|
|
abs = 14 ;
|
|
.
|
|
.
|
|
.
|
|
.data: { @dots{} rel = 14 ; @dots{} }
|
|
abs2 = 14 + ADDR(.data);
|
|
.
|
|
.
|
|
.
|
|
}
|
|
@end example
|
|
@c FIXME! Try above example!
|
|
@noindent
|
|
@code{abs} and @var{rel} do not have the same value; @code{rel} has the
|
|
same value as @code{abs2}.
|
|
|
|
``@var{f}='' here refers to any of the operators @code{&= += -= *=
|
|
/=} which combine arithmetic and assignment.
|
|
|
|
@item BYTE(@var{expression})
|
|
@itemx SHORT(@var{expression})
|
|
@itemx LONG(@var{expression})
|
|
By including one of these three statements in a section definition, you
|
|
can explicitly place one, two, or four bytes (respectively) at the
|
|
current address of that section. Multiple-byte quantities are
|
|
represented in whatever byte order is appropriate for the output file
|
|
format (@pxref{BFD}).
|
|
|
|
@item FILL(@var{expression})
|
|
Specifies the ``fill pattern'' for the current section. Any otherwise
|
|
unspecified regions of memory within the section (for example, regions
|
|
you skip over by assigning a new value to the location counter @samp{.})
|
|
are filled with the two least significant bytes from the
|
|
@var{expression} argument. A @code{FILL} statement covers memory
|
|
locations @emph{after} the point it occurs in the section definition; by
|
|
including more than one @code{FILL} statement, you can have different
|
|
fill patterns in different parts of an output section.
|
|
@end table
|
|
|
|
@node Section Options,,,
|
|
@subsection Optional Section Attributes
|
|
Here is the full syntax of a section definition, including all the
|
|
optional portions:
|
|
|
|
@example
|
|
SECTIONS
|
|
@{
|
|
.
|
|
.
|
|
.
|
|
@var{secname} @var{start} BLOCK(@var{align}) : @var{contents} =@var{fill} >@var{region}
|
|
.
|
|
.
|
|
.
|
|
@}
|
|
@end example
|
|
|
|
@var{secname} and @var{contents} are required. @xref{Section
|
|
Definition}, and @pxref{Section Contents} for the details of
|
|
@var{contents}. @var{start}, @code{BLOCK(@var{align)}},
|
|
@code{=@var{fill}}, and @code{>@var{region}} are all optional.
|
|
|
|
@table @code
|
|
@item @var{start}
|
|
You can force the output section to be loaded at a specified address by
|
|
specifying @var{start} immediately following the section name.
|
|
@var{start} can be represented as any expression. The following
|
|
example generates section @var{output} at location
|
|
@code{0x40000000}:
|
|
@example
|
|
SECTIONS @{
|
|
.
|
|
.
|
|
.
|
|
output 0x40000000: @{
|
|
@dots{}
|
|
@}
|
|
.
|
|
.
|
|
.
|
|
@}
|
|
@end example
|
|
|
|
@item BLOCK(@var{align})
|
|
@c FIXME! Fill in BLOCK(align) description
|
|
|
|
@item =@var{fill}
|
|
You may use any expression to specify @var{fill}. Including
|
|
@code{=@var{fill}} in a section definition specifies the initial fill
|
|
value for that section. Any unallocated holes in the current output
|
|
section when written to the output file will be filled with the two
|
|
least significant bytes of the value, repeated as necessary. You can
|
|
also change the fill value with a @code{FILL} statement in the
|
|
@var{contents} of a section definition.
|
|
|
|
@item >@var{region}
|
|
@c FIXME! Fill in >region description
|
|
|
|
@end table
|
|
|
|
@node Entry Point,,,
|
|
@section The Entry Point
|
|
The linker command language includes a command specifically for
|
|
defining the first executable instruction in an output file (its
|
|
@dfn{entry point}). Its argument is a symbol name:
|
|
@example
|
|
ENTRY(@var{symbol})
|
|
@end example
|
|
|
|
Like symbol assignments, the @code{ENTRY} command may be placed either
|
|
as an independent command in the command file, or among the section
|
|
definitions within the @code{SECTIONS} command---whatever makes the most
|
|
sense for your layout.
|
|
|
|
@code{ENTRY} is only one of several ways of choosing the entry point.
|
|
You may indicate it in any of the following ways (shown in descending
|
|
order of priority: methods higher in the list override methods lower down).
|
|
@itemize @bullet
|
|
@item
|
|
the @code{-e} @var{entry} command-line option;
|
|
@item
|
|
the @code{ENTRY} @var{symbol} command in a linker control script;
|
|
@item
|
|
the value of the symbol @code{start}, if present;
|
|
@item
|
|
the value of the symbol @code{_main}, if present;
|
|
@item
|
|
the address of the first byte of the @code{.text} section, if present;
|
|
@item
|
|
The address @code{0}.
|
|
@end itemize
|
|
|
|
For example, you can also generate an entry point with an assignment statement:
|
|
if no symbol @code{start} is defined within your input files, you can
|
|
simply assign it an appropriate value---
|
|
@example
|
|
start = 0x2020;
|
|
@end example
|
|
|
|
@noindent
|
|
The example shows an absolute address, but you can use any expression.
|
|
For example, if your input object files use some other symbol-name
|
|
convention for the entry point, you can just assign the value of
|
|
whatever symbol contains the start address to @code{start}:
|
|
@example
|
|
start = other_symbol;
|
|
@end example
|
|
|
|
@node Other Commands,,,
|
|
@section Other Commands
|
|
The command language includes a number of other commands that you can
|
|
use for specialized purposes. They are similar in purpose to
|
|
command-line options.
|
|
|
|
@table @code
|
|
@item FLOAT
|
|
@itemx NOFLOAT
|
|
Declare to the linker whether or not floating point support is
|
|
available. The default assumption is @code{NOFLOAT}.
|
|
@c FIXME: So what? What does it do once it knows FLOAT or NOFLOAT?
|
|
|
|
@item HLL ( @var{file}, @var{file}, @dots{} )
|
|
@itemx HLL ( @var{file} @var{file} @dots{} )
|
|
|
|
@item INPUT ( @var{file}, @var{file}, @dots{} )
|
|
@itemx INPUT ( @var{file} @var{file} @dots{} )
|
|
|
|
@item MAP ( @var{name} )
|
|
|
|
@item OUTPUT ( @var{filename} )
|
|
|
|
@item SEARCH_DIR ( @var{pathname} )
|
|
|
|
@item STARTUP ( @var{name} )
|
|
|
|
@item SYSLIB ( @var{file}, @var{file}, @dots{} )
|
|
@itemx SYSLIB ( @var{file} @var{file} @dots{} )
|
|
|
|
@item TARGET ( @var{format} )
|
|
|
|
@end table
|
|
|
|
@node BFD,,,
|
|
@chapter BFD
|
|
|
|
The linker accesses object and archive files using the @code{bfd}
|
|
libraries. These libraries allow the linker to use the same routines
|
|
to operate on object files whatever the object file format.
|
|
|
|
A different object file format can be supported simply by creating a
|
|
new @code{bfd} back end and adding it to the library.
|
|
|
|
Formats currently supported:
|
|
@itemize @bullet
|
|
@item
|
|
Sun3 68k @code{a.out}
|
|
@item
|
|
IEEE-695 68k Object Module Format
|
|
@item
|
|
Oasys 68k Binary Relocatable Object File Format
|
|
@item
|
|
Sun4 sparc @code{a.out}
|
|
@item
|
|
88k bcs coff
|
|
@item
|
|
i960 coff little endian
|
|
@item
|
|
i960 coff big endian
|
|
@item
|
|
i960 @code{b.out} little endian
|
|
@item
|
|
i960 @code{b.out} big endian
|
|
@end itemize
|
|
|
|
As with most implementations, @code{bfd} is a compromise between
|
|
several conflicting requirements. The major factor influencing
|
|
@code{bfd} design was efficiency, any time used converting between
|
|
formats is time which would not have been spent had @code{bfd} not
|
|
been involved. This is partly offset by abstraction payback; since
|
|
@code{bfd} simplifies applications and back ends, more time and care
|
|
may be spent optimizing algorithms for a greater speed.
|
|
|
|
One minor artifact of the @code{bfd} solution which the
|
|
user should be aware of is the potential for information loss.
|
|
There are two places where useful information can be lost using the
|
|
@code{bfd} mechanism; during conversion and during output. @xref{BFD
|
|
information loss}.
|
|
|
|
@node BFD outline,,,
|
|
@section How it works: an outline of BFD
|
|
When an object file is opened, @code{bfd} subroutines automatically
|
|
determine the format of the input object file, and build a descriptor in
|
|
memory with pointers to routines that will be used to access elements of
|
|
the object file's data structures.
|
|
|
|
As different information from the the object files is required
|
|
@code{bfd} reads from different sections of the file and processes them.
|
|
For example a very common operation for the linker is processing symbol
|
|
tables. Each @code{bfd} back end provides a routine for converting
|
|
between the object file's representation of symbols and an internal
|
|
canonical format. When the linker asks for the symbol table of an object
|
|
file, it calls through the memory pointer to the relevant @code{bfd}
|
|
back end routine which reads and converts the table into a canonical
|
|
form. The linker then operates upon the common form. When the link is
|
|
finished and the linker writes the symbol table of the output file,
|
|
another @code{bfd} back end routine is called which takes the newly
|
|
created symbol table and converts it into the chosen output format.
|
|
|
|
@node BFD information loss,,,
|
|
@section Information Loss
|
|
@emph{Information can be lost during output.} The output formats
|
|
supported by @code{bfd} do not provide identical facilities, and
|
|
information which may be described in one form has nowhere to go in
|
|
another format. One example of this is alignment information in
|
|
@code{b.out}. There is nowhere in an @code{a.out} format file to store
|
|
alignment information on the contained data, so when a file is linked
|
|
from @code{b.out} and an @code{a.out} image is produced, alignment
|
|
information will not propagate to the output file. (The linker will
|
|
still use the alignment information internally, so the link is performed
|
|
correctly).
|
|
|
|
Another example is COFF section names. COFF files may contain an
|
|
unlimited number of sections, each one with a textual section name. If
|
|
the target of the link is a format which does not have many sections (eg
|
|
@code{a.out}) or has sections without names (eg the Oasys format) the
|
|
link cannot be done simply. You can circumvent this problem by
|
|
describing the desired input-to-output section mapping with the command
|
|
language.
|
|
|
|
@emph{Information lost during canonicalization.} The @code{bfd} internal
|
|
canonical form of the external formats is not exhaustive; there are
|
|
structures in input formats for which there is no direct representation
|
|
internally. This means that the @code{bfd} back ends cannot maintain
|
|
all possible data richness through the transformation between external to
|
|
internal and back to external formats.
|
|
|
|
This limitation is only a problem when using the linker to read one
|
|
format and write another. Each @code{bfd} back end is responsible for
|
|
maintaining as much data as possible, and the internal @code{bfd}
|
|
canonical form has structures which are opaque to the @code{bfd} core,
|
|
and exported only to the back ends. When a file is read in one format,
|
|
the canonical form is generated for @code{bfd} and the linker. At the
|
|
same time, the back end saves away any information which may otherwise
|
|
be lost. If the data is then written back to the same back end, the back
|
|
end routine will be able to use the canonical form provided by the
|
|
@code{bfd} core as well as the information it prepared earlier. Since
|
|
there is a great deal of commonality between back ends, this mechanism
|
|
is very useful. There is no information lost for this reason when
|
|
linking big endian COFF to little endian COFF, or from @code{a.out} to
|
|
@code{b.out}. When a mixture of formats is linked, the information is
|
|
only lost from the files whose format differs from the destination.
|
|
|
|
@node Mechanism,,,
|
|
@section Mechanism
|
|
The greatest potential for loss of information is when there is least
|
|
overlap between the information provided by the source format, that
|
|
stored by the canonical format and the information needed by the
|
|
destination format. A brief description of the canonical form may help
|
|
you appreciate what kinds of data you can count on preserving across
|
|
conversions.
|
|
|
|
@table @emph
|
|
@item files
|
|
Information on target machine architecture, particular implementation
|
|
and format type are stored on a per-file basis. Other information
|
|
includes a demand pageable bit and a write protected bit. Note that
|
|
information like Unix magic numbers is not stored here---only the magic
|
|
numbers' meaning, so a @code{ZMAGIC} file would have both the demand pageable
|
|
bit and the write protected text bit set.
|
|
|
|
The byte order of the target is stored on a per-file basis, so that
|
|
both big- and little-endian object files may be linked with one another.
|
|
|
|
@item sections
|
|
Each section in the input file contains the name of the section, the
|
|
original address in the object file, various flags, size and alignment
|
|
information and pointers into other @code{bfd} data structures.
|
|
|
|
@item symbols
|
|
Each symbol contains a pointer to the object file which originally
|
|
defined it, its name, value and various flag bits. When a symbol table
|
|
is read in, all symbols are relocated to make them relative to the base
|
|
of the section where they were defined, so that each symbol points to
|
|
its containing section. Each symbol also has a varying amount of hidden
|
|
data to contain private data for the BFD back end. Since the symbol
|
|
points to the original file, the private data format for that symbol is
|
|
accessible. @code{gld} can operate on a collection of symbols of wildly
|
|
different formats without problems.
|
|
|
|
Normal global and simple local symbols are maintained on output, so an
|
|
output file (no matter its format) will retain symbols pointing to
|
|
functions and to global, static, and common variables. Some symbol
|
|
information is not worth retaining; in @code{a.out} type information is
|
|
stored in the symbol table as long symbol names. This information would
|
|
be useless to most COFF debuggers and may be thrown away with
|
|
appropriate command line switches. (The GNU debugger @code{gdb} does
|
|
support @code{a.out} style debugging information in COFF).
|
|
|
|
There is one word of type information within the symbol, so if the
|
|
format supports symbol type information within symbols - (eg COFF,
|
|
IEEE, Oasys) and the type is simple enough to fit within one word
|
|
(nearly everything but aggregates) the information will be preserved.
|
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@item relocation level
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@c FIXME: I don't understand "relocation record" from this so I can't
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@c FIXME...improve the explanation to make it clear...
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Each canonical relocation record contains a pointer to the symbol to
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relocate to, the offset of the data to relocate, the section the data
|
|
is in and a pointer to a relocation type descriptor. Relocation is
|
|
performed effectively by message passing through the relocation type
|
|
descriptor and symbol pointer. It allows relocations to be performed
|
|
on output data using a relocation method only available in one of the
|
|
input formats. For instance, Oasys provides a byte relocation format.
|
|
A relocation record requesting this relocation type would point
|
|
indirectly to a routine to perform this, so the relocation may be
|
|
performed on a byte being written to a COFF file, even though 68k COFF
|
|
has no such relocation type.
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@item line numbers
|
|
Line numbers have to be relocated along with the symbol information.
|
|
Each symbol with an associated list of line number records points to the
|
|
first record of the list. The head of a line number list consists of a
|
|
pointer to the symbol, which allows divination of the address of the
|
|
function whose line number is being described. The rest of the list is
|
|
made up of pairs: offsets into the section and line numbers. Any format
|
|
which can simply derive this information can pass it successfully
|
|
between formats (COFF, IEEE and Oasys).
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@end table
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@contents
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@bye
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