mirror of
https://sourceware.org/git/binutils-gdb.git
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a2c5833233
The result of running etc/update-copyright.py --this-year, fixing all the files whose mode is changed by the script, plus a build with --enable-maintainer-mode --enable-cgen-maint=yes, then checking out */po/*.pot which we don't update frequently. The copy of cgen was with commit d1dd5fcc38ead reverted as that commit breaks building of bfp opcodes files.
790 lines
29 KiB
C++
790 lines
29 KiB
C++
/* debug.h -- Describe generic debugging information.
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Copyright (C) 1995-2022 Free Software Foundation, Inc.
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Written by Ian Lance Taylor <ian@cygnus.com>.
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This file is part of GNU Binutils.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA
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02110-1301, USA. */
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#ifndef DEBUG_H
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#define DEBUG_H
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/* This header file describes a generic debugging information format.
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We may eventually have readers which convert different formats into
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this generic format, and writers which write it out. The initial
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impetus for this was writing a converter from stabs to HP IEEE-695
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debugging format. */
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/* Different kinds of types. */
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enum debug_type_kind
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{
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/* Not used. */
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DEBUG_KIND_ILLEGAL,
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/* Indirect via a pointer. */
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DEBUG_KIND_INDIRECT,
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/* Void. */
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DEBUG_KIND_VOID,
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/* Integer. */
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DEBUG_KIND_INT,
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/* Floating point. */
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DEBUG_KIND_FLOAT,
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/* Complex. */
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DEBUG_KIND_COMPLEX,
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/* Boolean. */
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DEBUG_KIND_BOOL,
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/* Struct. */
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DEBUG_KIND_STRUCT,
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/* Union. */
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DEBUG_KIND_UNION,
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/* Class. */
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DEBUG_KIND_CLASS,
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/* Union class (can this really happen?). */
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DEBUG_KIND_UNION_CLASS,
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/* Enumeration type. */
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DEBUG_KIND_ENUM,
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/* Pointer. */
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DEBUG_KIND_POINTER,
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/* Function. */
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DEBUG_KIND_FUNCTION,
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/* Reference. */
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DEBUG_KIND_REFERENCE,
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/* Range. */
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DEBUG_KIND_RANGE,
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/* Array. */
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DEBUG_KIND_ARRAY,
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/* Set. */
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DEBUG_KIND_SET,
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/* Based pointer. */
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DEBUG_KIND_OFFSET,
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/* Method. */
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DEBUG_KIND_METHOD,
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/* Const qualified type. */
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DEBUG_KIND_CONST,
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/* Volatile qualified type. */
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DEBUG_KIND_VOLATILE,
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/* Named type. */
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DEBUG_KIND_NAMED,
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/* Tagged type. */
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DEBUG_KIND_TAGGED
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};
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/* Different kinds of variables. */
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enum debug_var_kind
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{
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/* Not used. */
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DEBUG_VAR_ILLEGAL,
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/* A global variable. */
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DEBUG_GLOBAL,
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/* A static variable. */
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DEBUG_STATIC,
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/* A local static variable. */
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DEBUG_LOCAL_STATIC,
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/* A local variable. */
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DEBUG_LOCAL,
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/* A register variable. */
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DEBUG_REGISTER
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};
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/* Different kinds of function parameters. */
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enum debug_parm_kind
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{
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/* Not used. */
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DEBUG_PARM_ILLEGAL,
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/* A stack based parameter. */
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DEBUG_PARM_STACK,
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/* A register parameter. */
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DEBUG_PARM_REG,
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/* A stack based reference parameter. */
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DEBUG_PARM_REFERENCE,
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/* A register reference parameter. */
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DEBUG_PARM_REF_REG
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};
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/* Different kinds of visibility. */
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enum debug_visibility
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{
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/* A public field (e.g., a field in a C struct). */
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DEBUG_VISIBILITY_PUBLIC,
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/* A protected field. */
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DEBUG_VISIBILITY_PROTECTED,
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/* A private field. */
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DEBUG_VISIBILITY_PRIVATE,
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/* A field which should be ignored. */
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DEBUG_VISIBILITY_IGNORE
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};
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/* A type. */
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typedef struct debug_type_s *debug_type;
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#define DEBUG_TYPE_NULL ((debug_type) NULL)
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/* A field in a struct or union. */
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typedef struct debug_field_s *debug_field;
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#define DEBUG_FIELD_NULL ((debug_field) NULL)
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/* A base class for an object. */
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typedef struct debug_baseclass_s *debug_baseclass;
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#define DEBUG_BASECLASS_NULL ((debug_baseclass) NULL)
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/* A method of an object. */
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typedef struct debug_method_s *debug_method;
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#define DEBUG_METHOD_NULL ((debug_method) NULL)
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/* The arguments to a method function of an object. These indicate
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which method to run. */
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typedef struct debug_method_variant_s *debug_method_variant;
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#define DEBUG_METHOD_VARIANT_NULL ((debug_method_variant) NULL)
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/* This structure is passed to debug_write. It holds function
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pointers that debug_write will call based on the accumulated
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debugging information. */
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struct debug_write_fns
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{
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/* This is called at the start of each new compilation unit with the
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name of the main file in the new unit. */
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bool (*start_compilation_unit) (void *, const char *);
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/* This is called at the start of each source file within a
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compilation unit, before outputting any global information for
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that file. The argument is the name of the file. */
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bool (*start_source) (void *, const char *);
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/* Each writer must keep a stack of types. */
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/* Push an empty type onto the type stack. This type can appear if
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there is a reference to a type which is never defined. */
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bool (*empty_type) (void *);
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/* Push a void type onto the type stack. */
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bool (*void_type) (void *);
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/* Push an integer type onto the type stack, given the size and
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whether it is unsigned. */
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bool (*int_type) (void *, unsigned int, bool);
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/* Push a floating type onto the type stack, given the size. */
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bool (*float_type) (void *, unsigned int);
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/* Push a complex type onto the type stack, given the size. */
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bool (*complex_type) (void *, unsigned int);
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/* Push a bool type onto the type stack, given the size. */
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bool (*bool_type) (void *, unsigned int);
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/* Push an enum type onto the type stack, given the tag, a NULL
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terminated array of names and the associated values. If there is
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no tag, the tag argument will be NULL. If this is an undefined
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enum, the names and values arguments will be NULL. */
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bool (*enum_type)
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(void *, const char *, const char **, bfd_signed_vma *);
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/* Pop the top type on the type stack, and push a pointer to that
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type onto the type stack. */
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bool (*pointer_type) (void *);
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/* Push a function type onto the type stack. The second argument
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indicates the number of argument types that have been pushed onto
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the stack. If the number of argument types is passed as -1, then
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the argument types of the function are unknown, and no types have
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been pushed onto the stack. The third argument is TRUE if the
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function takes a variable number of arguments. The return type
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of the function is pushed onto the type stack below the argument
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types, if any. */
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bool (*function_type) (void *, int, bool);
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/* Pop the top type on the type stack, and push a reference to that
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type onto the type stack. */
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bool (*reference_type) (void *);
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/* Pop the top type on the type stack, and push a range of that type
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with the given lower and upper bounds onto the type stack. */
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bool (*range_type) (void *, bfd_signed_vma, bfd_signed_vma);
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/* Push an array type onto the type stack. The top type on the type
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stack is the range, and the next type on the type stack is the
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element type. These should be popped before the array type is
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pushed. The arguments are the lower bound, the upper bound, and
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whether the array is a string. */
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bool (*array_type)
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(void *, bfd_signed_vma, bfd_signed_vma, bool);
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/* Pop the top type on the type stack, and push a set of that type
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onto the type stack. The argument indicates whether this set is
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a bitstring. */
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bool (*set_type) (void *, bool);
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/* Push an offset type onto the type stack. The top type on the
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type stack is the target type, and the next type on the type
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stack is the base type. These should be popped before the offset
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type is pushed. */
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bool (*offset_type) (void *);
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/* Push a method type onto the type stack. If the second argument
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is TRUE, the top type on the stack is the class to which the
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method belongs; otherwise, the class must be determined by the
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class to which the method is attached. The third argument is the
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number of argument types; these are pushed onto the type stack in
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reverse order (the first type popped is the last argument to the
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method). A value of -1 for the third argument means that no
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argument information is available. The fourth argument is TRUE
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if the function takes a variable number of arguments. The next
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type on the type stack below the domain and the argument types is
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the return type of the method. All these types must be popped,
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and then the method type must be pushed. */
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bool (*method_type) (void *, bool, int, bool);
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/* Pop the top type off the type stack, and push a const qualified
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version of that type onto the type stack. */
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bool (*const_type) (void *);
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/* Pop the top type off the type stack, and push a volatile
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qualified version of that type onto the type stack. */
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bool (*volatile_type) (void *);
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/* Start building a struct. This is followed by calls to the
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struct_field function, and finished by a call to the
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end_struct_type function. The second argument is the tag; this
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will be NULL if there isn't one. If the second argument is NULL,
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the third argument is a constant identifying this struct for use
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with tag_type. The fourth argument is TRUE for a struct, FALSE
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for a union. The fifth argument is the size. If this is an
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undefined struct or union, the size will be 0 and struct_field
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will not be called before end_struct_type is called. */
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bool (*start_struct_type)
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(void *, const char *, unsigned int, bool, unsigned int);
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/* Add a field to the struct type currently being built. The type
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of the field should be popped off the type stack. The arguments
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are the name, the bit position, the bit size (may be zero if the
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field is not packed), and the visibility. */
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bool (*struct_field)
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(void *, const char *, bfd_vma, bfd_vma, enum debug_visibility);
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/* Finish building a struct, and push it onto the type stack. */
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bool (*end_struct_type) (void *);
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/* Start building a class. This is followed by calls to several
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functions: struct_field, class_static_member, class_baseclass,
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class_start_method, class_method_variant,
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class_static_method_variant, and class_end_method. The class is
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finished by a call to end_class_type. The first five arguments
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are the same as for start_struct_type. The sixth argument is
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TRUE if there is a virtual function table; if there is, the
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seventh argument is TRUE if the virtual function table can be
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found in the type itself, and is FALSE if the type of the object
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holding the virtual function table should be popped from the type
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stack. */
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bool (*start_class_type)
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(void *, const char *, unsigned int, bool, unsigned int, bool, bool);
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/* Add a static member to the class currently being built. The
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arguments are the field name, the physical name, and the
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visibility. The type must be popped off the type stack. */
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bool (*class_static_member)
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(void *, const char *, const char *, enum debug_visibility);
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/* Add a baseclass to the class currently being built. The type of
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the baseclass must be popped off the type stack. The arguments
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are the bit position, whether the class is virtual, and the
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visibility. */
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bool (*class_baseclass)
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(void *, bfd_vma, bool, enum debug_visibility);
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/* Start adding a method to the class currently being built. This
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is followed by calls to class_method_variant and
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class_static_method_variant to describe different variants of the
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method which take different arguments. The method is finished
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with a call to class_end_method. The argument is the method
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name. */
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bool (*class_start_method) (void *, const char *);
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/* Describe a variant to the class method currently being built.
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The type of the variant must be popped off the type stack. The
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second argument is the physical name of the function. The
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following arguments are the visibility, whether the variant is
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const, whether the variant is volatile, the offset in the virtual
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function table, and whether the context is on the type stack
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(below the variant type). */
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bool (*class_method_variant)
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(void *, const char *, enum debug_visibility, bool, bool, bfd_vma, bool);
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/* Describe a static variant to the class method currently being
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built. The arguments are the same as for class_method_variant,
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except that the last two arguments are omitted. The type of the
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variant must be popped off the type stack. */
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bool (*class_static_method_variant)
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(void *, const char *, enum debug_visibility, bool, bool);
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/* Finish describing a class method. */
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bool (*class_end_method) (void *);
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/* Finish describing a class, and push it onto the type stack. */
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bool (*end_class_type) (void *);
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/* Push a type on the stack which was given a name by an earlier
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call to typdef. */
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bool (*typedef_type) (void *, const char *);
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/* Push a tagged type on the stack which was defined earlier. If
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the second argument is not NULL, the type was defined by a call
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to tag. If the second argument is NULL, the type was defined by
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a call to start_struct_type or start_class_type with a tag of
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NULL and the number of the third argument. Either way, the
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fourth argument is the tag kind. Note that this may be called
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for a struct (class) being defined, in between the call to
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start_struct_type (start_class_type) and the call to
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end_struct_type (end_class_type). */
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bool (*tag_type)
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(void *, const char *, unsigned int, enum debug_type_kind);
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/* Pop the type stack, and typedef it to the given name. */
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bool (*typdef) (void *, const char *);
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/* Pop the type stack, and declare it as a tagged struct or union or
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enum or whatever. The tag passed down here is redundant, since
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was also passed when enum_type, start_struct_type, or
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start_class_type was called. */
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bool (*tag) (void *, const char *);
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/* This is called to record a named integer constant. */
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bool (*int_constant) (void *, const char *, bfd_vma);
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/* This is called to record a named floating point constant. */
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bool (*float_constant) (void *, const char *, double);
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/* This is called to record a typed integer constant. The type is
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popped off the type stack. */
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bool (*typed_constant) (void *, const char *, bfd_vma);
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/* This is called to record a variable. The type is popped off the
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type stack. */
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bool (*variable)
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(void *, const char *, enum debug_var_kind, bfd_vma);
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/* Start writing out a function. The return type must be popped off
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the stack. The bool is TRUE if the function is global. This
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is followed by calls to function_parameter, followed by block
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information. */
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bool (*start_function) (void *, const char *, bool);
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/* Record a function parameter for the current function. The type
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must be popped off the stack. */
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bool (*function_parameter)
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(void *, const char *, enum debug_parm_kind, bfd_vma);
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/* Start writing out a block. There is at least one top level block
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per function. Blocks may be nested. The argument is the
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starting address of the block. */
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bool (*start_block) (void *, bfd_vma);
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/* Finish writing out a block. The argument is the ending address
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of the block. */
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bool (*end_block) (void *, bfd_vma);
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/* Finish writing out a function. */
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bool (*end_function) (void *);
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/* Record line number information for the current compilation unit. */
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bool (*lineno) (void *, const char *, unsigned long, bfd_vma);
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};
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/* Exported functions. */
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/* The first argument to most of these functions is a handle. This
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handle is returned by the debug_init function. The purpose of the
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handle is to permit the debugging routines to not use static
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variables, and hence to be reentrant. This would be useful for a
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program which wanted to handle two executables simultaneously. */
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/* Return a debugging handle. */
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extern void *debug_init (void);
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/* Set the source filename. This implicitly starts a new compilation
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unit. */
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extern bool debug_set_filename (void *, const char *);
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/* Change source files to the given file name. This is used for
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include files in a single compilation unit. */
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extern bool debug_start_source (void *, const char *);
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/* Record a function definition. This implicitly starts a function
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block. The debug_type argument is the type of the return value.
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The bool indicates whether the function is globally visible.
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The bfd_vma is the address of the start of the function. Currently
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the parameter types are specified by calls to
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debug_record_parameter. */
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extern bool debug_record_function
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(void *, const char *, debug_type, bool, bfd_vma);
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/* Record a parameter for the current function. */
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extern bool debug_record_parameter
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(void *, const char *, debug_type, enum debug_parm_kind, bfd_vma);
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/* End a function definition. The argument is the address where the
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function ends. */
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extern bool debug_end_function (void *, bfd_vma);
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/* Start a block in a function. All local information will be
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recorded in this block, until the matching call to debug_end_block.
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debug_start_block and debug_end_block may be nested. The argument
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is the address at which this block starts. */
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extern bool debug_start_block (void *, bfd_vma);
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/* Finish a block in a function. This matches the call to
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debug_start_block. The argument is the address at which this block
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ends. */
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extern bool debug_end_block (void *, bfd_vma);
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/* Associate a line number in the current source file with a given
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address. */
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extern bool debug_record_line (void *, unsigned long, bfd_vma);
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/* Start a named common block. This is a block of variables that may
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move in memory. */
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extern bool debug_start_common_block (void *, const char *);
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/* End a named common block. */
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extern bool debug_end_common_block (void *, const char *);
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/* Record a named integer constant. */
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extern bool debug_record_int_const (void *, const char *, bfd_vma);
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/* Record a named floating point constant. */
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extern bool debug_record_float_const (void *, const char *, double);
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/* Record a typed constant with an integral value. */
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extern bool debug_record_typed_const
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(void *, const char *, debug_type, bfd_vma);
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/* Record a label. */
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|
extern bool debug_record_label
|
|
(void *, const char *, debug_type, bfd_vma);
|
|
|
|
/* Record a variable. */
|
|
|
|
extern bool debug_record_variable
|
|
(void *, const char *, debug_type, enum debug_var_kind, bfd_vma);
|
|
|
|
/* Make an indirect type. The first argument is a pointer to the
|
|
location where the real type will be placed. The second argument
|
|
is the type tag, if there is one; this may be NULL; the only
|
|
purpose of this argument is so that debug_get_type_name can return
|
|
something useful. This function may be used when a type is
|
|
referenced before it is defined. */
|
|
|
|
extern debug_type debug_make_indirect_type
|
|
(void *, debug_type *, const char *);
|
|
|
|
/* Make a void type. */
|
|
|
|
extern debug_type debug_make_void_type (void *);
|
|
|
|
/* Make an integer type of a given size. The bool argument is TRUE
|
|
if the integer is unsigned. */
|
|
|
|
extern debug_type debug_make_int_type (void *, unsigned int, bool);
|
|
|
|
/* Make a floating point type of a given size. FIXME: On some
|
|
platforms, like an Alpha, you probably need to be able to specify
|
|
the format. */
|
|
|
|
extern debug_type debug_make_float_type (void *, unsigned int);
|
|
|
|
/* Make a boolean type of a given size. */
|
|
|
|
extern debug_type debug_make_bool_type (void *, unsigned int);
|
|
|
|
/* Make a complex type of a given size. */
|
|
|
|
extern debug_type debug_make_complex_type (void *, unsigned int);
|
|
|
|
/* Make a structure type. The second argument is TRUE for a struct,
|
|
FALSE for a union. The third argument is the size of the struct.
|
|
The fourth argument is a NULL terminated array of fields. */
|
|
|
|
extern debug_type debug_make_struct_type
|
|
(void *, bool, bfd_vma, debug_field *);
|
|
|
|
/* Make an object type. The first three arguments after the handle
|
|
are the same as for debug_make_struct_type. The next arguments are
|
|
a NULL terminated array of base classes, a NULL terminated array of
|
|
methods, the type of the object holding the virtual function table
|
|
if it is not this object, and a bool which is TRUE if this
|
|
object has its own virtual function table. */
|
|
|
|
extern debug_type debug_make_object_type
|
|
(void *, bool, bfd_vma, debug_field *, debug_baseclass *,
|
|
debug_method *, debug_type, bool);
|
|
|
|
/* Make an enumeration type. The arguments are a null terminated
|
|
array of strings, and an array of corresponding values. */
|
|
|
|
extern debug_type debug_make_enum_type
|
|
(void *, const char **, bfd_signed_vma *);
|
|
|
|
/* Make a pointer to a given type. */
|
|
|
|
extern debug_type debug_make_pointer_type (void *, debug_type);
|
|
|
|
/* Make a function type. The second argument is the return type. The
|
|
third argument is a NULL terminated array of argument types. The
|
|
fourth argument is TRUE if the function takes a variable number of
|
|
arguments. If the third argument is NULL, then the argument types
|
|
are unknown. */
|
|
|
|
extern debug_type debug_make_function_type
|
|
(void *, debug_type, debug_type *, bool);
|
|
|
|
/* Make a reference to a given type. */
|
|
|
|
extern debug_type debug_make_reference_type (void *, debug_type);
|
|
|
|
/* Make a range of a given type from a lower to an upper bound. */
|
|
|
|
extern debug_type debug_make_range_type
|
|
(void *, debug_type, bfd_signed_vma, bfd_signed_vma);
|
|
|
|
/* Make an array type. The second argument is the type of an element
|
|
of the array. The third argument is the type of a range of the
|
|
array. The fourth and fifth argument are the lower and upper
|
|
bounds, respectively (if the bounds are not known, lower should be
|
|
0 and upper should be -1). The sixth argument is TRUE if this
|
|
array is actually a string, as in C. */
|
|
|
|
extern debug_type debug_make_array_type
|
|
(void *, debug_type, debug_type, bfd_signed_vma, bfd_signed_vma,
|
|
bool);
|
|
|
|
/* Make a set of a given type. For example, a Pascal set type. The
|
|
bool argument is TRUE if this set is actually a bitstring, as in
|
|
CHILL. */
|
|
|
|
extern debug_type debug_make_set_type (void *, debug_type, bool);
|
|
|
|
/* Make a type for a pointer which is relative to an object. The
|
|
second argument is the type of the object to which the pointer is
|
|
relative. The third argument is the type that the pointer points
|
|
to. */
|
|
|
|
extern debug_type debug_make_offset_type (void *, debug_type, debug_type);
|
|
|
|
/* Make a type for a method function. The second argument is the
|
|
return type. The third argument is the domain. The fourth
|
|
argument is a NULL terminated array of argument types. The fifth
|
|
argument is TRUE if the function takes a variable number of
|
|
arguments, in which case the array of argument types indicates the
|
|
types of the first arguments. The domain and the argument array
|
|
may be NULL, in which case this is a stub method and that
|
|
information is not available. Stabs debugging uses this, and gets
|
|
the argument types from the mangled name. */
|
|
|
|
extern debug_type debug_make_method_type
|
|
(void *, debug_type, debug_type, debug_type *, bool);
|
|
|
|
/* Make a const qualified version of a given type. */
|
|
|
|
extern debug_type debug_make_const_type (void *, debug_type);
|
|
|
|
/* Make a volatile qualified version of a given type. */
|
|
|
|
extern debug_type debug_make_volatile_type (void *, debug_type);
|
|
|
|
/* Make an undefined tagged type. For example, a struct which has
|
|
been mentioned, but not defined. */
|
|
|
|
extern debug_type debug_make_undefined_tagged_type
|
|
(void *, const char *, enum debug_type_kind);
|
|
|
|
/* Make a base class for an object. The second argument is the base
|
|
class type. The third argument is the bit position of this base
|
|
class in the object. The fourth argument is whether this is a
|
|
virtual class. The fifth argument is the visibility of the base
|
|
class. */
|
|
|
|
extern debug_baseclass debug_make_baseclass
|
|
(void *, debug_type, bfd_vma, bool, enum debug_visibility);
|
|
|
|
/* Make a field for a struct. The second argument is the name. The
|
|
third argument is the type of the field. The fourth argument is
|
|
the bit position of the field. The fifth argument is the size of
|
|
the field (it may be zero). The sixth argument is the visibility
|
|
of the field. */
|
|
|
|
extern debug_field debug_make_field
|
|
(void *, const char *, debug_type, bfd_vma, bfd_vma, enum debug_visibility);
|
|
|
|
/* Make a static member of an object. The second argument is the
|
|
name. The third argument is the type of the member. The fourth
|
|
argument is the physical name of the member (i.e., the name as a
|
|
global variable). The fifth argument is the visibility of the
|
|
member. */
|
|
|
|
extern debug_field debug_make_static_member
|
|
(void *, const char *, debug_type, const char *, enum debug_visibility);
|
|
|
|
/* Make a method. The second argument is the name, and the third
|
|
argument is a NULL terminated array of method variants. Each
|
|
method variant is a method with this name but with different
|
|
argument types. */
|
|
|
|
extern debug_method debug_make_method
|
|
(void *, const char *, debug_method_variant *);
|
|
|
|
/* Make a method variant. The second argument is the physical name of
|
|
the function. The third argument is the type of the function,
|
|
probably constructed by debug_make_method_type. The fourth
|
|
argument is the visibility. The fifth argument is whether this is
|
|
a const function. The sixth argument is whether this is a volatile
|
|
function. The seventh argument is the index in the virtual
|
|
function table, if any. The eighth argument is the virtual
|
|
function context. */
|
|
|
|
extern debug_method_variant debug_make_method_variant
|
|
(void *, const char *, debug_type, enum debug_visibility, bool,
|
|
bool, bfd_vma, debug_type);
|
|
|
|
/* Make a static method argument. The arguments are the same as for
|
|
debug_make_method_variant, except that the last two are omitted
|
|
since a static method can not also be virtual. */
|
|
|
|
extern debug_method_variant debug_make_static_method_variant
|
|
(void *, const char *, debug_type, enum debug_visibility, bool,
|
|
bool);
|
|
|
|
/* Name a type. This returns a new type with an attached name. */
|
|
|
|
extern debug_type debug_name_type (void *, const char *, debug_type);
|
|
|
|
/* Give a tag to a type, such as a struct or union. This returns a
|
|
new type with an attached tag. */
|
|
|
|
extern debug_type debug_tag_type (void *, const char *, debug_type);
|
|
|
|
/* Record the size of a given type. */
|
|
|
|
extern bool debug_record_type_size (void *, debug_type, unsigned int);
|
|
|
|
/* Find a named type. */
|
|
|
|
extern debug_type debug_find_named_type (void *, const char *);
|
|
|
|
/* Find a tagged type. */
|
|
|
|
extern debug_type debug_find_tagged_type
|
|
(void *, const char *, enum debug_type_kind);
|
|
|
|
/* Get the kind of a type. */
|
|
|
|
extern enum debug_type_kind debug_get_type_kind (void *, debug_type);
|
|
|
|
/* Get the name of a type. */
|
|
|
|
extern const char *debug_get_type_name (void *, debug_type);
|
|
|
|
/* Get the size of a type. */
|
|
|
|
extern bfd_vma debug_get_type_size (void *, debug_type);
|
|
|
|
/* Get the return type of a function or method type. */
|
|
|
|
extern debug_type debug_get_return_type (void *, debug_type);
|
|
|
|
/* Get the NULL terminated array of parameter types for a function or
|
|
method type (actually, parameter types are not currently stored for
|
|
function types). This may be used to determine whether a method
|
|
type is a stub method or not. The last argument points to a
|
|
bool which is set to TRUE if the function takes a variable
|
|
number of arguments. */
|
|
|
|
extern const debug_type *debug_get_parameter_types
|
|
(void *, debug_type, bool *);
|
|
|
|
/* Get the target type of a pointer or reference or const or volatile
|
|
type. */
|
|
|
|
extern debug_type debug_get_target_type (void *, debug_type);
|
|
|
|
/* Get the NULL terminated array of fields for a struct, union, or
|
|
class. */
|
|
|
|
extern const debug_field *debug_get_fields (void *, debug_type);
|
|
|
|
/* Get the type of a field. */
|
|
|
|
extern debug_type debug_get_field_type (void *, debug_field);
|
|
|
|
/* Get the name of a field. */
|
|
|
|
extern const char *debug_get_field_name (void *, debug_field);
|
|
|
|
/* Get the bit position of a field within the containing structure.
|
|
If the field is a static member, this will return (bfd_vma) -1. */
|
|
|
|
extern bfd_vma debug_get_field_bitpos (void *, debug_field);
|
|
|
|
/* Get the bit size of a field. If the field is a static member, this
|
|
will return (bfd_vma) -1. */
|
|
|
|
extern bfd_vma debug_get_field_bitsize (void *, debug_field);
|
|
|
|
/* Get the visibility of a field. */
|
|
|
|
extern enum debug_visibility debug_get_field_visibility (void *, debug_field);
|
|
|
|
/* Get the physical name of a field, if it is a static member. If the
|
|
field is not a static member, this will return NULL. */
|
|
|
|
extern const char *debug_get_field_physname (void *, debug_field);
|
|
|
|
/* Write out the recorded debugging information. This takes a set of
|
|
function pointers which are called to do the actual writing. The
|
|
first void * is the debugging handle. The second void * is a handle
|
|
which is passed to the functions. */
|
|
|
|
extern bool debug_write
|
|
(void *, const struct debug_write_fns *, void *);
|
|
|
|
#endif /* DEBUG_H */
|