mirror of
https://sourceware.org/git/binutils-gdb.git
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698be2d8e5
This fixes two issues on Windows: Update. https://sourceware.org/pipermail/gdb-patches/2020-June/169978.html gnulib/ChangeLog: 2020-08-26 Christian Biesinger <cbiesinger@google.com> Pedro Alves <palves@redhat.com> Joel Brobecker <brobecker@adacore.com> * Makefile.in: Regenerate. * aclocal.m4: Regenerate. * config.in: Regenerate. * configure: Regenerate. * import/Makefile.am: Update. * import/Makefile.in: Regenerate. * import/alloca.in.h (if): Update. * import/assure.h (affirm): Update. * import/at-func.c: Update. * import/attribute.h: New file. * import/btowc.c: New file. * import/canonicalize-lgpl.c: Update. * import/count-one-bits.h (COUNT_ONE_BITS_GENERIC): Update. (COUNT_ONE_BITS): Update. (intrinsic): Update. (__popcnt64): Update. (popcount_supported): Update. * import/ctype.in.h: New file. * import/dirent-private.h (WIN32_FIND_DATA): Update. * import/dirent.in.h (_GL_ATTRIBUTE_PURE): Update. * import/dirname.h: Update. * import/dosname.h: Remove. * import/error.h (_GL_ATTRIBUTE_FORMAT): Update. * import/extra/update-copyright: Update. * import/fchdir.c: Update. * import/fcntl.in.h (GNULIB_defined_rpl_fcntl): Update. (GNULIB_defined_fcntl): Update. * import/filename.h (HAS_DEVICE): Update. (IS_ABSOLUTE_PATH): Update. (IS_PATH_WITH_DIR): Update. (FILE_SYSTEM_PREFIX_LEN): Update. (_IS_DRIVE_LETTER): Update. (FILE_SYSTEM_DRIVE_PREFIX_CAN_BE_RELATIVE): Update. (IS_ABSOLUTE_FILE_NAME): Update. (IS_RELATIVE_FILE_NAME): Update. (IS_FILE_NAME_WITH_DIR): Update. * import/filenamecat-lgpl.c (mfile_name_concat): Update. * import/fnmatch.c (WIDE_CHAR_SUPPORT): Update. (btowc): Update. (iswctype): Update. (mempcpy): Update. (strnlen): Update. (towlower): Update. (wcscat): Update. (wcslen): Update. (wctype): Update. (wmemchr): Update. (wmempcpy): Update. (SIZE_MAX): Update. (isblank): Update. (__libc_use_alloca): Update. (alloca): Update. (alloca_account): Update. (STREQ): Update. (CHAR_CLASS_MAX_LENGTH): Update. (IS_CHAR_CLASS): Update. (ISWCTYPE): Update. (if): Update. (HANDLE_MULTIBYTE): Update. (internal_function): Update. (FOLD): Update. (CHAR): Update. (UCHAR): Update. (INT): Update. (FCT): Update. (EXT): Update. (END): Update. (L_): Update. (BTOWC): Update. (STRLEN): Update. (STRCAT): Update. (MEMPCPY): Update. (MEMCHR): Update. (WIDE_CHAR_VERSION): Update. (STRUCT): Update. (FINDIDX): Update. (findidx): Update. (ALLOCA_LIMIT): Update. (SHLIB_COMPAT): Update. * import/fnmatch_loop.c (struct STRUCT): Update. (FCT): Update. (EXT): Update. (END): Update. (str): Update. (NEW_PATTERN): Update. * import/getcwd.c: Update. * import/getlogin_r.c (GetUserName): Update. * import/getprogname.c (getprogname): Update. * import/getrandom.c: New file. * import/gettimeofday.c: Remove. * import/glob.in.h (_Restrict_): Update. * import/inttypes.in.h (_GL_FUNCDECL_RPL): Update. (_GL_CXXALIAS_RPL): Update. (_GL_FUNCDECL_SYS): Update. (_GL_CXXALIAS_SYS): Update. * import/isblank.c: New file. * import/isnanl-nolibm.h (__has_builtin): Update. * import/libc-config.h (versioned_symbol): Update. (compat_symbol): Update. * import/limits.in.h (_GL_ALREADY_INCLUDING_LIMITS_H): Update. * import/m4/btowc.m4: New file. * import/m4/ctype.m4: New file. * import/m4/exponentl.m4: Update. * import/m4/fnmatch.m4: Update. * import/m4/getrandom.m4: New file. * import/m4/glob.m4: Update. * import/m4/gnulib-cache.m4: Update. * import/m4/gnulib-common.m4: Update. * import/m4/gnulib-comp.m4: Update. * import/m4/inttypes.m4: Update. * import/m4/isblank.m4: New file. * import/m4/isnanl.m4: Update. * import/m4/largefile.m4: Update. * import/m4/mbtowc.m4: New file. * import/m4/memmem.m4: Update. * import/m4/minmax.m4: New file. * import/m4/signal_h.m4: Update. * import/m4/stdio_h.m4: Update. * import/m4/stdlib_h.m4: Update. * import/m4/string_h.m4: Update. * import/m4/strnlen.m4: New file. * import/m4/sys_random_h.m4: New file. * import/m4/sys_socket_h.m4: Update. * import/m4/sys_stat_h.m4: Update. * import/m4/time_h.m4: Update. * import/m4/unistd_h.m4: Update. * import/m4/wchar_h.m4: Update. * import/m4/wint_t.m4: Update. * import/m4/wmemchr.m4: New file. * import/m4/wmempcpy.m4: New file. * import/math.in.h (__has_builtin): Update. * import/mbrtowc.c (FALLTHROUGH): Update. * import/mbtowc-impl.h: New file. * import/mbtowc.c: New file. * import/minmax.h: New file. * import/open.c (open): Update. * import/openat-proc.c (openat_proc_name): Update. * import/openat.c (rpl_openat): Update. (openat_needs_fchdir): Update. * import/openat.h (FCHOWNAT_INLINE): Update. (CHOWNAT_INLINE): Update. (FCHMODAT_INLINE): Update. (CHMODAT_INLINE): Update. * import/opendir.c (WIN32_FIND_DATA): Update. (GetFullPathName): Update. (FindFirstFile): Update. * import/readdir.c (FindNextFile): Update. * import/rename.c (MoveFileEx): Update. * import/rewinddir.c (FindFirstFile): Update. * import/rmdir.c: Update. * import/signal.in.h (_GL_FUNCDECL_RPL): Update. (_GL_CXXALIAS_RPL): Update. (_GL_FUNCDECL_SYS): Update. (_GL_CXXALIAS_SYS): Update. * import/stat-w32.c (_WIN32_WINNT): Update. (LoadLibrary): Update. (GetFinalPathNameByHandle): Update. (GetProcAddress): Update. (DWORD): Update. (GetFileInformationByHandleExFunc): Update. (GetFinalPathNameByHandleFunc): Update. * import/stat.c (WIN32_FIND_DATA): Update. (CreateFile): Update. (FindFirstFile): Update. * import/stdio.in.h (_GL_ATTRIBUTE_FORMAT): Update. (_GL_FUNCDECL_RPL): Update. (_GL_CXXALIAS_RPL): Update. (_GL_FUNCDECL_SYS): Update. (_GL_CXXALIAS_SYS): Update. (_GL_FUNCDECL_RPL_1): Update. (_GL_CXXALIAS_RPL_1): Update. (_GL_CXXALIAS_SYS_CAST): Update. * import/stdlib.in.h (_GL_ATTRIBUTE_PURE): Update. (_GL_FUNCDECL_RPL): Update. (_GL_CXXALIAS_RPL): Update. (_GL_FUNCDECL_SYS): Update. (_GL_CXXALIAS_SYS): Update. * import/string.in.h (_GL_ATTRIBUTE_PURE): Update. (_GL_WARN_ON_USE): Update. (_GL_WARN_ON_USE_CXX): Update. (_GL_FUNCDECL_RPL): Update. (_GL_CXXALIAS_RPL): Update. (_GL_CXXALIAS_SYS): Update. (mbstok_r): Update. * import/strnlen.c: New file. * import/sys_random.in.h: New file. * import/sys_socket.in.h (GNULIB_defined_socklen_t): Update. (_GL_FUNCDECL_RPL): Update. (_GL_CXXALIAS_RPL): Update. (_GL_CXXALIAS_SYS_CAST): Update. * import/sys_stat.in.h (_GL_FUNCDECL_RPL): Update. (_GL_CXXALIAS_RPL): Update. (_GL_FUNCDECL_SYS): Update. (_GL_CXXALIAS_SYS): Update. (lchmod): Update. (_GL_CXXALIAS_RPL_1): Update. (stat): Update. * import/tempname.c (__set_errno): Update. (__secure_getenv): Update. (__try_tempname): Update. (__getpid): Update. (__gettimeofday): Update. (RANDOM_BITS): Update. (uint64_t): Update. (RANDOM_VALUE_MAX): Update. (BASE_62_DIGITS): Update. (BASE_62_POWER): Update. (try_tempname_len): Update. (try_file): Update. (try_dir): Update. (try_nocreate): Update. (gen_tempname_len): Update. (__gen_tempname): Update. (try_tempname): Update. * import/tempname.h (gen_tempname_len): Update. (try_tempname_len): Update. * import/time.in.h (_GL_FUNCDECL_RPL): Update. (_GL_CXXALIAS_RPL): Update. (_GL_CXXALIAS_SYS): Update. * import/unistd.in.h (if): Update. (_GL_FUNCDECL_SYS): Update. (_GL_CXXALIAS_SYS): Update. (_GL_CXXALIASWARN): Update. (_GL_WARN_ON_USE): Update. (_GL_FUNCDECL_RPL): Update. (_GL_CXXALIAS_RPL): Update. * import/verify.h: Update. * import/warn-on-use.h (_GL_WARN_ON_USE_CXX): Update. * import/wchar.in.h (_GL_ATTRIBUTE_PURE): Update. (_GL_FUNCDECL_RPL): Update. (_GL_CXXALIAS_RPL): Update. (_GL_FUNCDECL_SYS): Update. (_GL_CXXALIAS_SYS): Update. (_GL_CXXALIASWARN): Update. (_GL_WARN_ON_USE): Update. (_GL_CXXALIAS_SYS_CAST2): Update. (_GL_CXXALIASWARN1): Update. * import/windows-rwlock.c (CreateEvent): Update. * import/wmemchr-impl.h: New file. * import/wmemchr.c: New file. * import/wmempcpy.c: New file. * update-gnulib.sh (IMPORTED_GNULIB_MODULES): Add gettimeofday. (GNULIB_COMMIT_SHA1): Update gnulib revision.
378 lines
12 KiB
C
378 lines
12 KiB
C
/* Read-write locks (native Windows implementation).
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Copyright (C) 2005-2020 Free Software Foundation, Inc.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3, or (at your option)
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any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, see <https://www.gnu.org/licenses/>. */
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/* Written by Bruno Haible <bruno@clisp.org>, 2005.
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Based on GCC's gthr-win32.h. */
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#include <config.h>
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/* Specification. */
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#include "windows-rwlock.h"
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#include <errno.h>
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#include <stdlib.h>
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/* Don't assume that UNICODE is not defined. */
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#undef CreateEvent
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#define CreateEvent CreateEventA
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/* In this file, the waitqueues are implemented as circular arrays. */
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#define glwthread_waitqueue_t glwthread_carray_waitqueue_t
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static void
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glwthread_waitqueue_init (glwthread_waitqueue_t *wq)
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{
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wq->array = NULL;
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wq->count = 0;
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wq->alloc = 0;
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wq->offset = 0;
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}
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/* Enqueues the current thread, represented by an event, in a wait queue.
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Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */
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static HANDLE
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glwthread_waitqueue_add (glwthread_waitqueue_t *wq)
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{
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HANDLE event;
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unsigned int index;
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if (wq->count == wq->alloc)
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{
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unsigned int new_alloc = 2 * wq->alloc + 1;
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HANDLE *new_array =
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(HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE));
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if (new_array == NULL)
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/* No more memory. */
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return INVALID_HANDLE_VALUE;
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/* Now is a good opportunity to rotate the array so that its contents
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starts at offset 0. */
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if (wq->offset > 0)
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{
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unsigned int old_count = wq->count;
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unsigned int old_alloc = wq->alloc;
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unsigned int old_offset = wq->offset;
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unsigned int i;
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if (old_offset + old_count > old_alloc)
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{
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unsigned int limit = old_offset + old_count - old_alloc;
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for (i = 0; i < limit; i++)
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new_array[old_alloc + i] = new_array[i];
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}
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for (i = 0; i < old_count; i++)
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new_array[i] = new_array[old_offset + i];
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wq->offset = 0;
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}
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wq->array = new_array;
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wq->alloc = new_alloc;
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}
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/* Whether the created event is a manual-reset one or an auto-reset one,
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does not matter, since we will wait on it only once. */
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event = CreateEvent (NULL, TRUE, FALSE, NULL);
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if (event == INVALID_HANDLE_VALUE)
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/* No way to allocate an event. */
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return INVALID_HANDLE_VALUE;
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index = wq->offset + wq->count;
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if (index >= wq->alloc)
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index -= wq->alloc;
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wq->array[index] = event;
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wq->count++;
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return event;
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}
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/* Notifies the first thread from a wait queue and dequeues it. */
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static void
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glwthread_waitqueue_notify_first (glwthread_waitqueue_t *wq)
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{
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SetEvent (wq->array[wq->offset + 0]);
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wq->offset++;
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wq->count--;
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if (wq->count == 0 || wq->offset == wq->alloc)
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wq->offset = 0;
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}
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/* Notifies all threads from a wait queue and dequeues them all. */
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static void
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glwthread_waitqueue_notify_all (glwthread_waitqueue_t *wq)
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{
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unsigned int i;
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for (i = 0; i < wq->count; i++)
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{
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unsigned int index = wq->offset + i;
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if (index >= wq->alloc)
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index -= wq->alloc;
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SetEvent (wq->array[index]);
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}
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wq->count = 0;
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wq->offset = 0;
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}
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void
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glwthread_rwlock_init (glwthread_rwlock_t *lock)
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{
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InitializeCriticalSection (&lock->lock);
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glwthread_waitqueue_init (&lock->waiting_readers);
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glwthread_waitqueue_init (&lock->waiting_writers);
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lock->runcount = 0;
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lock->guard.done = 1;
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}
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int
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glwthread_rwlock_rdlock (glwthread_rwlock_t *lock)
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{
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if (!lock->guard.done)
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{
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if (InterlockedIncrement (&lock->guard.started) == 0)
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/* This thread is the first one to need this lock. Initialize it. */
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glwthread_rwlock_init (lock);
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else
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{
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/* Don't let lock->guard.started grow and wrap around. */
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InterlockedDecrement (&lock->guard.started);
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/* Yield the CPU while waiting for another thread to finish
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initializing this lock. */
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while (!lock->guard.done)
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Sleep (0);
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}
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}
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EnterCriticalSection (&lock->lock);
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/* Test whether only readers are currently running, and whether the runcount
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field will not overflow, and whether no writer is waiting. The latter
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condition is because POSIX recommends that "write locks shall take
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precedence over read locks", to avoid "writer starvation". */
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if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0))
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{
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/* This thread has to wait for a while. Enqueue it among the
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waiting_readers. */
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HANDLE event = glwthread_waitqueue_add (&lock->waiting_readers);
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if (event != INVALID_HANDLE_VALUE)
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{
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DWORD result;
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LeaveCriticalSection (&lock->lock);
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/* Wait until another thread signals this event. */
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result = WaitForSingleObject (event, INFINITE);
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if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
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abort ();
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CloseHandle (event);
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/* The thread which signalled the event already did the bookkeeping:
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removed us from the waiting_readers, incremented lock->runcount. */
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if (!(lock->runcount > 0))
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abort ();
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return 0;
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}
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else
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{
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/* Allocation failure. Weird. */
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do
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{
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LeaveCriticalSection (&lock->lock);
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Sleep (1);
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EnterCriticalSection (&lock->lock);
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}
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while (!(lock->runcount + 1 > 0));
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}
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}
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lock->runcount++;
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LeaveCriticalSection (&lock->lock);
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return 0;
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}
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int
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glwthread_rwlock_wrlock (glwthread_rwlock_t *lock)
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{
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if (!lock->guard.done)
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{
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if (InterlockedIncrement (&lock->guard.started) == 0)
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/* This thread is the first one to need this lock. Initialize it. */
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glwthread_rwlock_init (lock);
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else
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{
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/* Don't let lock->guard.started grow and wrap around. */
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InterlockedDecrement (&lock->guard.started);
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/* Yield the CPU while waiting for another thread to finish
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initializing this lock. */
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while (!lock->guard.done)
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Sleep (0);
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}
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}
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EnterCriticalSection (&lock->lock);
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/* Test whether no readers or writers are currently running. */
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if (!(lock->runcount == 0))
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{
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/* This thread has to wait for a while. Enqueue it among the
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waiting_writers. */
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HANDLE event = glwthread_waitqueue_add (&lock->waiting_writers);
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if (event != INVALID_HANDLE_VALUE)
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{
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DWORD result;
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LeaveCriticalSection (&lock->lock);
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/* Wait until another thread signals this event. */
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result = WaitForSingleObject (event, INFINITE);
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if (result == WAIT_FAILED || result == WAIT_TIMEOUT)
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abort ();
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CloseHandle (event);
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/* The thread which signalled the event already did the bookkeeping:
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removed us from the waiting_writers, set lock->runcount = -1. */
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if (!(lock->runcount == -1))
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abort ();
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return 0;
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}
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else
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{
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/* Allocation failure. Weird. */
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do
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{
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LeaveCriticalSection (&lock->lock);
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Sleep (1);
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EnterCriticalSection (&lock->lock);
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}
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while (!(lock->runcount == 0));
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}
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}
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lock->runcount--; /* runcount becomes -1 */
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LeaveCriticalSection (&lock->lock);
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return 0;
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}
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int
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glwthread_rwlock_tryrdlock (glwthread_rwlock_t *lock)
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{
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if (!lock->guard.done)
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{
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if (InterlockedIncrement (&lock->guard.started) == 0)
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/* This thread is the first one to need this lock. Initialize it. */
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glwthread_rwlock_init (lock);
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else
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{
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/* Don't let lock->guard.started grow and wrap around. */
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InterlockedDecrement (&lock->guard.started);
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/* Yield the CPU while waiting for another thread to finish
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initializing this lock. */
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while (!lock->guard.done)
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Sleep (0);
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}
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}
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/* It's OK to wait for this critical section, because it is never taken for a
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long time. */
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EnterCriticalSection (&lock->lock);
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/* Test whether only readers are currently running, and whether the runcount
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field will not overflow, and whether no writer is waiting. The latter
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condition is because POSIX recommends that "write locks shall take
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precedence over read locks", to avoid "writer starvation". */
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if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0))
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{
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/* This thread would have to wait for a while. Return instead. */
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LeaveCriticalSection (&lock->lock);
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return EBUSY;
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}
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lock->runcount++;
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LeaveCriticalSection (&lock->lock);
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return 0;
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}
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int
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glwthread_rwlock_trywrlock (glwthread_rwlock_t *lock)
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{
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if (!lock->guard.done)
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{
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if (InterlockedIncrement (&lock->guard.started) == 0)
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/* This thread is the first one to need this lock. Initialize it. */
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glwthread_rwlock_init (lock);
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else
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{
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/* Don't let lock->guard.started grow and wrap around. */
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InterlockedDecrement (&lock->guard.started);
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/* Yield the CPU while waiting for another thread to finish
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initializing this lock. */
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while (!lock->guard.done)
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Sleep (0);
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}
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}
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/* It's OK to wait for this critical section, because it is never taken for a
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long time. */
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EnterCriticalSection (&lock->lock);
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/* Test whether no readers or writers are currently running. */
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if (!(lock->runcount == 0))
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{
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/* This thread would have to wait for a while. Return instead. */
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LeaveCriticalSection (&lock->lock);
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return EBUSY;
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}
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lock->runcount--; /* runcount becomes -1 */
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LeaveCriticalSection (&lock->lock);
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return 0;
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}
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int
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glwthread_rwlock_unlock (glwthread_rwlock_t *lock)
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{
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if (!lock->guard.done)
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return EINVAL;
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EnterCriticalSection (&lock->lock);
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if (lock->runcount < 0)
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{
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/* Drop a writer lock. */
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if (!(lock->runcount == -1))
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abort ();
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lock->runcount = 0;
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|
}
|
|
else
|
|
{
|
|
/* Drop a reader lock. */
|
|
if (!(lock->runcount > 0))
|
|
{
|
|
LeaveCriticalSection (&lock->lock);
|
|
return EPERM;
|
|
}
|
|
lock->runcount--;
|
|
}
|
|
if (lock->runcount == 0)
|
|
{
|
|
/* POSIX recommends that "write locks shall take precedence over read
|
|
locks", to avoid "writer starvation". */
|
|
if (lock->waiting_writers.count > 0)
|
|
{
|
|
/* Wake up one of the waiting writers. */
|
|
lock->runcount--;
|
|
glwthread_waitqueue_notify_first (&lock->waiting_writers);
|
|
}
|
|
else
|
|
{
|
|
/* Wake up all waiting readers. */
|
|
lock->runcount += lock->waiting_readers.count;
|
|
glwthread_waitqueue_notify_all (&lock->waiting_readers);
|
|
}
|
|
}
|
|
LeaveCriticalSection (&lock->lock);
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
glwthread_rwlock_destroy (glwthread_rwlock_t *lock)
|
|
{
|
|
if (!lock->guard.done)
|
|
return EINVAL;
|
|
if (lock->runcount != 0)
|
|
return EBUSY;
|
|
DeleteCriticalSection (&lock->lock);
|
|
if (lock->waiting_readers.array != NULL)
|
|
free (lock->waiting_readers.array);
|
|
if (lock->waiting_writers.array != NULL)
|
|
free (lock->waiting_writers.array);
|
|
lock->guard.done = 0;
|
|
return 0;
|
|
}
|