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151fdbad7a
Adjust gdb.base/watchpoint.c so that it can be built as a C++ program. Fixes: gdb compile failed, src/gdb/testsuite/gdb.base/watchpoint.c:33:16: error: initializer-string for array of chars is too long [-fpermissive] 33 | char buf[30] = "testtesttesttesttesttesttestte"; | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ src/gdb/testsuite/gdb.base/watchpoint.c:62:14: error: expected unqualified-id before 'nullptr' 62 | struct foo5 *nullptr; | ^~~~~~~ gdb/testsuite/ChangeLog: * gdb.base/watchpoint.c (buf): Make it 31 bytes. (nullptr): Rename to ... (null_ptr): ... this. * gdb.base/watchpoint.exp: Adjust to rename.
259 lines
5.1 KiB
C
259 lines
5.1 KiB
C
#include <stdio.h>
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#include <unistd.h>
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/*
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* Since using watchpoints can be very slow, we have to take some pains to
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* ensure that we don't run too long with them enabled or we run the risk
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* of having the test timeout. To help avoid this, we insert some marker
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* functions in the execution stream so we can set breakpoints at known
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* locations, without worrying about invalidating line numbers by changing
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* this file. We use null bodied functions are markers since gdb does
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* not support breakpoints at labeled text points at this time.
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*
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* One place we need is a marker for when we start executing our tests
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* instructions rather than any process startup code, so we insert one
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* right after entering main(). Another is right before we finish, before
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* we start executing any process termination code.
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*
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* Another problem we have to guard against, at least for the test
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* suite, is that we need to ensure that the line that causes the
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* watchpoint to be hit is still the current line when gdb notices
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* the hit. Depending upon the specific code generated by the compiler,
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* the instruction after the one that triggers the hit may be part of
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* the same line or part of the next line. Thus we ensure that there
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* are always some instructions to execute on the same line after the
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* code that should trigger the hit.
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*/
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int count = -1;
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int ival1 = -1;
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int ival2 = -1;
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int ival3 = -1;
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int ival4 = -1;
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int ival5 = -1;
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char buf[31] = "testtesttesttesttesttesttestte";
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struct foo
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{
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int val;
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};
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struct foo struct1, struct2, *ptr1, *ptr2;
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int doread = 0;
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char *global_ptr;
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char **global_ptr_ptr;
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struct foo2
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{
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int val[2];
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};
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struct foo2 foo2;
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struct foo4
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{
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int val[4];
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};
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struct foo4 foo4;
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struct foo5
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{
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struct { int x; } *p;
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};
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struct foo5 *null_ptr;
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void marker1 ()
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{
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}
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void marker2 ()
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{
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}
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void marker4 ()
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{
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}
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void marker5 ()
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{
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}
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void marker6 ()
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{
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}
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void recurser (int x)
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{
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int local_x = 0;
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if (x > 0)
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recurser (x-1);
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local_x = x;
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}
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void
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func2 ()
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{
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int local_a = 0;
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static int static_b;
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/* func2 breakpoint here */
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ival5++;
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local_a = ival5;
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static_b = local_a;
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}
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void
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func3 ()
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{
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int x;
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int y;
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x = 0;
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x = 1; /* second x assignment */
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y = 1;
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y = 2;
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buf[26] = 3;
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}
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int
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func1 ()
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{
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/* The point of this is that we will set a breakpoint at this call.
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Then, if DECR_PC_AFTER_BREAK equals the size of a function call
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instruction (true on a sun3 if this is gcc-compiled--FIXME we
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should use asm() to make it work for any compiler, present or
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future), then we will end up branching to the location just after
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the breakpoint. And we better not confuse that with hitting the
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breakpoint. */
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func2 ();
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return 73;
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}
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void
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func4 ()
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{
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buf[0] = 3;
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global_ptr = buf;
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buf[0] = 7;
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buf[1] = 5;
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global_ptr_ptr = &global_ptr;
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buf[0] = 9;
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global_ptr++;
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}
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void
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func5 ()
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{
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int val = 0, val2 = 23;
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int *x = &val;
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/* func5 breakpoint here */
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x = &val2;
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val = 27;
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}
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void
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func6 (void)
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{
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/* func6 breakpoint here */
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foo2.val[1] = 0;
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foo2.val[1] = 11;
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}
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void
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func7 (void)
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{
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/* func7 breakpoint here */
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foo4.val[3] = 0;
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foo4.val[3] = 33;
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}
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int main ()
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{
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struct1.val = 1;
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struct2.val = 2;
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ptr1 = &struct1;
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ptr2 = &struct2;
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marker1 ();
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func1 ();
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for (count = 0; count < 4; count++) {
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ival1 = count;
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ival3 = count; ival4 = count;
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}
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ival1 = count; /* Outside loop */
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ival2 = count;
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ival3 = count; ival4 = count;
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marker2 ();
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if (doread)
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{
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static char msg[] = "type stuff for buf now:";
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write (1, msg, sizeof (msg) - 1);
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read (0, &buf[0], 5);
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}
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marker4 ();
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/* We have a watchpoint on ptr1->val. It should be triggered if
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ptr1's value changes. */
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ptr1 = ptr2;
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/* This should not trigger the watchpoint. If it does, then we
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used the wrong value chain to re-insert the watchpoints or we
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are not evaluating the watchpoint expression correctly. */
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struct1.val = 5;
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marker5 ();
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/* We have a watchpoint on ptr1->val. It should be triggered if
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ptr1's value changes. */
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ptr1 = ptr2;
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/* This should not trigger the watchpoint. If it does, then we
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used the wrong value chain to re-insert the watchpoints or we
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are not evaluating the watchpoint expression correctly. */
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struct1.val = 5;
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marker5 ();
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/* We're going to watch locals of func2, to see that out-of-scope
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watchpoints are detected and properly deleted.
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*/
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marker6 ();
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/* This invocation is used for watches of a single
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local variable. */
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func2 ();
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/* This invocation is used for watches of an expression
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involving a local variable. */
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func2 ();
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/* This invocation is used for watches of a static
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(non-stack-based) local variable. */
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func2 ();
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/* This invocation is used for watches of a local variable
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when recursion happens.
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*/
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marker6 ();
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recurser (2);
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/* This invocation is used for watches of a local variable with explicitly
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specified scope when recursion happens.
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*/
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marker6 ();
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recurser (2);
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marker6 ();
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func3 ();
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func4 ();
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func5 ();
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func6 ();
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func7 ();
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return 0;
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}
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