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1281 lines
40 KiB
Plaintext
Executable File
1281 lines
40 KiB
Plaintext
Executable File
Info file bfdinfo, produced by Makeinfo, -*- Text -*- from input file
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bfd.texinfo.
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This file documents the BFD library.
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Copyright (C) 1991 Free Software Foundation, Inc.
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Permission is granted to make and distribute verbatim copies of
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this manual provided the copyright notice and this permission notice
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are preserved on all copies.
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||
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Permission is granted to copy and distribute modified versions of
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this manual under the conditions for verbatim copying, subject to the
|
||
terms of the GNU General Public License, which includes the provision
|
||
that the entire resulting derived work is distributed under the terms
|
||
of a permission notice identical to this one.
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Permission is granted to copy and distribute translations of this
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manual into another language, under the above conditions for modified
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versions.
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File: bfdinfo, Node: Top, Next: Overview, Prev: (dir), Up: (dir)
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This file documents the binary file descriptor library libbfd.
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* Menu:
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* Overview:: Overview of BFD
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* History:: History of BFD
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* Backends:: Backends
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* Porting:: Porting
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* Future:: Future
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* Index:: Index
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BFD body:
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* Memory usage::
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* Sections::
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* Symbols::
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* Archives::
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* Formats::
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* Relocations::
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* Core Files::
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* Targets::
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* Architecturs::
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* Opening and Closing::
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* Internal::
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* File Caching::
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BFD backends:
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* a.out backends::
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* coff backends::
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File: bfdinfo, Node: Overview, Next: History, Prev: Top, Up: Top
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Introduction
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************
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Simply put, BFD is a package which allows applications to use the
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same routines to operate on object files whatever the object file
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format. A different object file format can be supported simply by
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creating a new BFD back end and adding it to the library.
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BFD is split into two parts; the front end and the many back ends.
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* memory, and various canonical data structures. The front end also
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decides which back end to use, and when to call back end routines.
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* end provides a set of calls which the BFD front end can use to
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maintain its canonical form. The back ends also may keep around
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information for their own use, for greater efficiency.
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File: bfdinfo, Node: History, Next: How It Works, Prev: Overview, Up: Top
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History
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=======
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One spur behind BFD was the desire, on the part of the GNU 960 team
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at Intel Oregon, for interoperability of applications on their COFF and
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b.out file formats. Cygnus was providing GNU support for the team, and
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Cygnus was contracted to provide the required functionality.
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The name came from a conversation David Wallace was having with
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Richard Stallman about the library: RMS said that it would be quite
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hard--David said "BFD". Stallman was right, but the name stuck.
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At the same time, Ready Systems wanted much the same thing, but for
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different object file formats: IEEE-695, Oasys, Srecords, a.out and 68k
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coff.
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BFD was first implemented by Steve Chamberlain (steve@cygnus.com),
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John Gilmore (gnu@cygnus.com), K. Richard Pixley (rich@cygnus.com) and
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David Wallace (gumby@cygnus.com) at Cygnus Support in Palo Alto,
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California.
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File: bfdinfo, Node: How It Works, Next: History, Prev: Porting, Up: Top
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How It Works
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============
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To use the library, include `bfd.h' and link with `libbfd.a'.
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BFD provides a common interface to the parts of an object file for
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a calling application.
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When an application sucessfully opens a target file (object,
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archive or whatever) a pointer to an internal structure is returned.
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This pointer points to a structure called `bfd', described in
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`include/bfd.h'. Our convention is to call this pointer a BFD, and
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instances of it within code `abfd'. All operations on the target
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object file are applied as methods to the BFD. The mapping is defined
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within `bfd.h' in a set of macros, all beginning `bfd'_.
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For example, this sequence would do what you would probably expect:
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return the number of sections in an object file attached to a BFD
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`abfd'.
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#include "bfd.h"
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unsigned int number_of_sections(abfd)
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bfd *abfd;
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{
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return bfd_count_sections(abfd);
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}
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lisp
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The abstraction used within BFD is that an object file has a header,
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a number of sections containing raw data, a set of relocations, and
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some symbol information. Also, BFDs opened for archives have the
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additional attribute of an index and contain subordinate BFDs. This
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approach is fine for a.out and coff, but loses efficiency when applied
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to formats such as S-records and IEEE-695.
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What BFD Version 1 Can Do
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=========================
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As different information from the the object files is required, BFD
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reads from different sections of the file and processes them. For
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example a very common operation for the linker is processing symbol
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tables. Each BFD back end provides a routine for converting between
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the object file's representation of symbols and an internal canonical
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format. When the linker asks for the symbol table of an object file,
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it calls through the memory pointer to the relevant BFD back end
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routine which reads and converts the table into a canonical form. The
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linker then operates upon the canonical form. When the link is
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finished and the linker writes the output file's symbol table, another
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BFD back end routine is called which takes the newly created symbol
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table and converts it into the chosen output format.
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File: bfdinfo, Node: BFD information loss, Next: Mechanism, Prev: BFD outline, Up: BFD
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Information Loss
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----------------
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*Some information is lost due to the nature of the file format.*
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The output targets supported by BFD do not provide identical
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facilities, and information which may be described in one form has
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nowhere to go in another format. One example of this is alignment
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information in `b.out'. There is nowhere in an `a.out' format file to
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store alignment information on the contained data, so when a file is
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linked from `b.out' and an `a.out' image is produced, alignment
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information will not propagate to the output file. (The linker will
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still use the alignment information internally, so the link is
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performed correctly).
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Another example is COFF section names. COFF files may contain an
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unlimited number of sections, each one with a textual section name. If
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the target of the link is a format which does not have many sections
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(eg `a.out') or has sections without names (eg the Oasys format) the
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link cannot be done simply. You can circumvent this problem by
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describing the desired input-to-output section mapping with the linker
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command language.
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*Information can be lost during canonicalization.* The BFD internal
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canonical form of the external formats is not exhaustive; there are
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structures in input formats for which there is no direct
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representation internally. This means that the BFD back ends cannot
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maintain all possible data richness through the transformation between
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external to internal and back to external formats.
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This limitation is only a problem when an application reads one
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format and writes another. Each BFD back end is responsible for
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maintaining as much data as possible, and the internal BFD canonical
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form has structures which are opaque to the BFD core, and exported
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only to the back ends. When a file is read in one format, the
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canonical form is generated for BFD and the application. At the same
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time, the back end saves away any information which may otherwise be
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lost. If the data is then written back in the same format, the back
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end routine will be able to use the canonical form provided by the BFD
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core as well as the information it prepared earlier. Since there is a
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great deal of commonality between back ends, this mechanism is very
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useful. There is no information lost for this reason when linking or
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copying big endian COFF to little endian COFF, or `a.out' to `b.out'.
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When a mixture of formats is linked, the information is only lost from
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the files whose format differs from the destination.
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File: bfdinfo, Node: Mechanism, Prev: BFD information loss, Up: BFD
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Mechanism
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---------
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The greatest potential for loss of information is when there is
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least overlap between the information provided by the source format,
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that stored by the canonical format, and the information needed by the
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destination format. A brief description of the canonical form may help
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you appreciate what kinds of data you can count on preserving across
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conversions.
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*files*
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Information on target machine architecture, particular
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implementation and format type are stored on a per-file basis.
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Other information includes a demand pageable bit and a write
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protected bit. Note that information like Unix magic numbers is
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not stored here--only the magic numbers' meaning, so a `ZMAGIC'
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file would have both the demand pageable bit and the write
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protected text bit set. The byte order of the target is stored
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on a per-file basis, so that big- and little-endian object files
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may be linked with one another.
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*sections*
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Each section in the input file contains the name of the section,
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the original address in the object file, various flags, size and
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alignment information and pointers into other BFD data structures.
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*symbols*
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Each symbol contains a pointer to the object file which originally
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defined it, its name, its value, and various flag bits. When a
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BFD back end reads in a symbol table, the back end relocates all
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symbols to make them relative to the base of the section where
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they were defined. This ensures that each symbol points to its
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containing section. Each symbol also has a varying amount of
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hidden data to contain private data for the BFD back end. Since
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the symbol points to the original file, the private data format
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for that symbol is accessible. `gld' can operate on a collection
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of symbols of wildly different formats without problems.
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Normal global and simple local symbols are maintained on output,
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so an output file (no matter its format) will retain symbols
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pointing to functions and to global, static, and common
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variables. Some symbol information is not worth retaining; in
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`a.out' type information is stored in the symbol table as long
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symbol names. This information would be useless to most COFF
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debuggers; the linker has command line switches to allow users to
|
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throw it away.
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There is one word of type information within the symbol, so if the
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format supports symbol type information within symbols (for
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example COFF, IEEE, Oasys) and the type is simple enough to fit
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within one word (nearly everything but aggregates) the
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information will be preserved.
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*relocation level*
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Each canonical BFD relocation record contains a pointer to the
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symbol to relocate to, the offset of the data to relocate, the
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section the data is in and a pointer to a relocation type
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descriptor. Relocation is performed effectively by message
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passing through the relocation type descriptor and symbol
|
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pointer. It allows relocations to be performed on output data
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using a relocation method only available in one of the input
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formats. For instance, Oasys provides a byte relocation format.
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A relocation record requesting this relocation type would point
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indirectly to a routine to perform this, so the relocation may be
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performed on a byte being written to a COFF file, even though 68k
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COFF has no such relocation type.
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*line numbers*
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Object formats can contain, for debugging purposes, some form of
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mapping between symbols, source line numbers, and addresses in
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the output file. These addresses have to be relocated along with
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the symbol information. Each symbol with an associated list of
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line number records points to the first record of the list. The
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head of a line number list consists of a pointer to the symbol,
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which allows divination of the address of the function whose line
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number is being described. The rest of the list is made up of
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pairs: offsets into the section and line numbers. Any format
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which can simply derive this information can pass it successfully
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between formats (COFF, IEEE and Oasys).
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||
|
||
|
||
File: bfdinfo, Node: BFD front end, Next: BFD back end, Prev: Mechanism, Up: Top
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||
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BFD front end
|
||
*************
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||
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typedef bfd
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===========
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|
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Pointers to bfd structs are the cornerstone of any application using
|
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`libbfd'. References though the BFD and to data in the BFD give the
|
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entire BFD functionality.
|
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|
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Here is the BFD struct itself. This contains the major data about
|
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the file, and contains pointers to the rest of the data.
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struct _bfd
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{
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The filename the application opened the BFD with.
|
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|
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CONST char *filename;
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|
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A pointer to the target jump table.
|
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|
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struct bfd_target *xvec;
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To avoid dragging too many header files into every file that
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includes `bfd.h', IOSTREAM has been declared as a "char *", and MTIME
|
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as a "long". Their correct types, to which they are cast when used,
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are "FILE *" and "time_t".
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The iostream is the result of an fopen on the filename.
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char *iostream;
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Is the file being cached *Note File Caching::.
|
||
|
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boolean cacheable;
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|
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Marks whether there was a default target specified when the BFD was
|
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opened. This is used to select what matching algorithm to use to chose
|
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the back end.
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boolean target_defaulted;
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The caching routines use these to maintain a least-recently-used
|
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list of BFDs (*note File Caching::.).
|
||
|
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struct _bfd *lru_prev, *lru_next;
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||
|
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When a file is closed by the caching routines, BFD retains state
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information on the file here:
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file_ptr where;
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|
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and here:
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|
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boolean opened_once;
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|
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boolean mtime_set;
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||
|
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File modified time
|
||
|
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long mtime;
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Reserved for an unimplemented file locking extension.
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|
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int ifd;
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|
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The format which belongs to the BFD.
|
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|
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bfd_format format;
|
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The direction the BFD was opened with
|
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enum bfd_direction {no_direction = 0,
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read_direction = 1,
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write_direction = 2,
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both_direction = 3} direction;
|
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|
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Format_specific flags
|
||
|
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flagword flags;
|
||
|
||
Currently my_archive is tested before adding origin to anything. I
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believe that this can become always an add of origin, with origin set
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to 0 for non archive files.
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file_ptr origin;
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|
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Remember when output has begun, to stop strange things happening.
|
||
|
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boolean output_has_begun;
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||
|
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Pointer to linked list of sections
|
||
|
||
struct sec *sections;
|
||
|
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The number of sections
|
||
|
||
unsigned int section_count;
|
||
|
||
Stuff only useful for object files: The start address.
|
||
|
||
bfd_vma start_address;
|
||
|
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Used for input and output
|
||
|
||
unsigned int symcount;
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||
|
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Symbol table for output BFD
|
||
|
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struct symbol_cache_entry **outsymbols;
|
||
|
||
Architecture of object machine, eg m68k
|
||
|
||
enum bfd_architecture obj_arch;
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||
|
||
Particular machine within arch, e.g. 68010
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||
|
||
unsigned long obj_machine;
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||
|
||
Stuff only useful for archives:
|
||
|
||
PTR arelt_data;
|
||
struct _bfd *my_archive;
|
||
struct _bfd *next;
|
||
struct _bfd *archive_head;
|
||
boolean has_armap;
|
||
|
||
Used by the back end to hold private data.
|
||
|
||
PTR tdata;
|
||
|
||
Used by the application to hold private data
|
||
|
||
PTR usrdata;
|
||
|
||
Where all the allocated stuff under this BFD goes (*note Memory
|
||
Usage::.).
|
||
|
||
struct obstack memory;
|
||
};
|
||
|
||
`bfd_set_start_address'
|
||
.......................
|
||
|
||
Marks the entry point of an output BFD. Returns `true' on success,
|
||
`false' otherwise.
|
||
|
||
boolean bfd_set_start_address(bfd *, bfd_vma);
|
||
|
||
`bfd_get_mtime'
|
||
...............
|
||
|
||
Return cached file modification time (e.g. as read from archive
|
||
header for archive members, or from file system if we have been called
|
||
before); else determine modify time, cache it, and return it.
|
||
|
||
long bfd_get_mtime(bfd *);
|
||
|
||
`stuff'
|
||
.......
|
||
|
||
|
||
|
||
#define bfd_sizeof_headers(abfd, reloc) \
|
||
BFD_SEND (abfd, _bfd_sizeof_headers, (abfd, reloc))
|
||
|
||
#define bfd_find_nearest_line(abfd, section, symbols, offset, filename_ptr, func, line_ptr) \
|
||
BFD_SEND (abfd, _bfd_find_nearest_line, (abfd, section, symbols, offset, filename_ptr, func, line_ptr))
|
||
|
||
#define bfd_debug_info_start(abfd) \
|
||
BFD_SEND (abfd, _bfd_debug_info_start, (abfd))
|
||
|
||
#define bfd_debug_info_end(abfd) \
|
||
BFD_SEND (abfd, _bfd_debug_info_end, (abfd))
|
||
|
||
#define bfd_debug_info_accumulate(abfd, section) \
|
||
BFD_SEND (abfd, _bfd_debug_info_accumulate, (abfd, section))
|
||
|
||
#define bfd_stat_arch_elt(abfd, stat) \
|
||
BFD_SEND (abfd, _bfd_stat_arch_elt,(abfd, stat))
|
||
|
||
#define bfd_coff_swap_aux_in(a,e,t,c,i) \
|
||
BFD_SEND (a, _bfd_coff_swap_aux_in, (a,e,t,c,i))
|
||
|
||
#define bfd_coff_swap_sym_in(a,e,i) \
|
||
BFD_SEND (a, _bfd_coff_swap_sym_in, (a,e,i))
|
||
|
||
#define bfd_coff_swap_lineno_in(a,e,i) \
|
||
BFD_SEND ( a, _bfd_coff_swap_lineno_in, (a,e,i))
|
||
|
||
lisp
|
||
|
||
|
||
File: bfdinfo, Node: Memory Usage, Next: Sections, Prev: bfd, Up: Top
|
||
|
||
Memory Usage
|
||
============
|
||
|
||
BFD keeps all its internal structures in obstacks. There is one
|
||
obstack per open BFD file, into which the current state is stored.
|
||
When a BFD is closed, the obstack is deleted, and so everything which
|
||
has been allocated by libbfd for the closing file will be thrown away.
|
||
|
||
BFD will not free anything created by an application, but pointers
|
||
into `bfd' structures will be invalidated on a `bfd_close'; for
|
||
example, after a `bfd_close' the vector passed to
|
||
`bfd_canonicalize_symtab' will still be around, since it has been
|
||
allocated by the application, but the data that it pointed to will be
|
||
lost.
|
||
|
||
The general rule is not to close a BFD until all operations
|
||
dependent upon data from the BFD have been completed, or all the data
|
||
from within the file has been copied. To help with the management of
|
||
memory, there is a function (`bfd_alloc_size') which returns the
|
||
number of bytes in obstacks associated with the supplied BFD. This
|
||
could be used to select the greediest open BFD, close it to reclaim
|
||
the memory, perform some operation and reopen the BFD again, to get a
|
||
fresh copy of the data structures.
|
||
|
||
|
||
File: bfdinfo, Node: Sections, Next: Symbols, Prev: Memory Usage, Up: Top
|
||
|
||
Sections
|
||
========
|
||
|
||
Sections are supported in BFD in `section.c'.
|
||
|
||
The raw data contained within a BFD is maintained through the
|
||
section abstraction. A single BFD may have any number of sections,
|
||
and keeps hold of them by pointing to the first, each one points to
|
||
the next in the list.
|
||
|
||
* Menu:
|
||
|
||
* Section Input::
|
||
* Section Output::
|
||
* typedef asection::
|
||
* section prototypes::
|
||
|
||
|
||
File: bfdinfo, Node: Section Input, Next: Section Output, Up: Sections
|
||
|
||
Section Input
|
||
-------------
|
||
|
||
When a BFD is opened for reading, the section structures are created
|
||
and attached to the BFD.
|
||
|
||
Each section has a name which describes the section in the outside
|
||
world - for example, `a.out' would contain at least three sections,
|
||
called `.text', `.data' and `.bss'.
|
||
|
||
Sometimes a BFD will contain more than the 'natural' number of
|
||
sections. A back end may attach other sections containing constructor
|
||
data, or an application may add a section (using bfd_make_section) to
|
||
the sections attached to an already open BFD. For example, the linker
|
||
creates a supernumary section `COMMON' for each input file's BFD to
|
||
hold information about common storage.
|
||
|
||
The raw data is not necessarily read in at the same time as the
|
||
section descriptor is created. Some targets may leave the data in
|
||
place until a `bfd_get_section_contents' call is made. Other back ends
|
||
may read in all the data at once - For example; an S-record file has
|
||
to be read once to determine the size of the data. An IEEE-695 file
|
||
doesn't contain raw data in sections, but data and relocation
|
||
expressions intermixed, so the data area has to be parsed to get out
|
||
the data and relocations.
|
||
|
||
|
||
File: bfdinfo, Node: Section Output, Next: typedef asection, Prev: Section Input, Up: Sections
|
||
|
||
Section Output
|
||
--------------
|
||
|
||
To write a new object style BFD, the various sections to be written
|
||
have to be created. They are attached to the BFD in the same way as
|
||
input sections, data is written to the sections using
|
||
`bfd_set_section_contents'.
|
||
|
||
The linker uses the fields `output_section' and `output_offset' to
|
||
create an output file.
|
||
|
||
The data to be written comes from input sections attached to the
|
||
output sections. The output section structure can be considered a
|
||
filter for the input section, the output section determines the vma of
|
||
the output data and the name, but the input section determines the
|
||
offset into the output section of the data to be written.
|
||
|
||
Eg to create a section "O", starting at 0x100, 0x123 long,
|
||
containing two subsections, "A" at offset 0x0 (ie at vma 0x100) and
|
||
"B" at offset 0x20 (ie at vma 0x120) the structures would look like:
|
||
|
||
|
||
|
||
section name "A"
|
||
output_offset 0x00
|
||
size 0x20
|
||
output_section -----------> section name "O"
|
||
| vma 0x100
|
||
section name "B" | size 0x123
|
||
output_offset 0x20 |
|
||
size 0x103 |
|
||
output_section --------|
|
||
|
||
lisp
|
||
|
||
|
||
File: bfdinfo, Node: typedef asection, Next: section prototypes, Prev: Section Output, Up: Sections
|
||
|
||
typedef asection
|
||
----------------
|
||
|
||
The shape of a section struct:
|
||
|
||
typedef struct sec {
|
||
|
||
The name of the section, the name isn't a copy, the pointer is the
|
||
same as that passed to bfd_make_section.
|
||
|
||
CONST char *name;
|
||
|
||
The next section in the list belonging to the BFD, or NULL.
|
||
|
||
struct sec *next;
|
||
|
||
The field flags contains attributes of the section. Some of these
|
||
flags are read in from the object file, and some are synthesized from
|
||
other information.
|
||
|
||
flagword flags;
|
||
|
||
#define SEC_NO_FLAGS 0x000
|
||
|
||
Tells the OS to allocate space for this section when loaded. This
|
||
would clear for a section containing debug information only.
|
||
|
||
#define SEC_ALLOC 0x001
|
||
|
||
Tells the OS to load the section from the file when loading. This
|
||
would be clear for a .bss section
|
||
|
||
#define SEC_LOAD 0x002
|
||
|
||
The section contains data still to be relocated, so there will be
|
||
some relocation information too.
|
||
|
||
#define SEC_RELOC 0x004
|
||
|
||
Obsolete
|
||
|
||
#define SEC_BALIGN 0x008
|
||
|
||
A signal to the OS that the section contains read only data.
|
||
|
||
#define SEC_READONLY 0x010
|
||
|
||
The section contains code only.
|
||
|
||
#define SEC_CODE 0x020
|
||
|
||
The section contains data only.
|
||
|
||
#define SEC_DATA 0x040
|
||
|
||
The section will reside in ROM.
|
||
|
||
#define SEC_ROM 0x080
|
||
|
||
The section contains constructor information. This section type is
|
||
used by the linker to create lists of constructors and destructors
|
||
used by `g++'. When a back end sees a symbol which should be used in a
|
||
constructor list, it creates a new section for the type of name (eg
|
||
`__CTOR_LIST__'), attaches the symbol to it and builds a relocation.
|
||
To build the lists of constructors, all the linker has to to is
|
||
catenate all the sections called `__CTOR_LIST__' and relocte the data
|
||
contained within - exactly the operations it would peform on standard
|
||
data.
|
||
|
||
#define SEC_CONSTRUCTOR 0x100
|
||
|
||
The section is a constuctor, and should be placed at the end of the
|
||
..
|
||
|
||
#define SEC_CONSTRUCTOR_TEXT 0x1100
|
||
|
||
#define SEC_CONSTRUCTOR_DATA 0x2100
|
||
|
||
#define SEC_CONSTRUCTOR_BSS 0x3100
|
||
|
||
The section has contents - a bss section could be `SEC_ALLOC' |
|
||
`SEC_HAS_CONTENTS', a debug section could be `SEC_HAS_CONTENTS'
|
||
|
||
#define SEC_HAS_CONTENTS 0x200
|
||
|
||
An instruction to the linker not to output sections containing this
|
||
flag even if they have information which would normally be written.
|
||
|
||
#define SEC_NEVER_LOAD 0x400
|
||
|
||
The base address of the section in the address space of the target.
|
||
|
||
bfd_vma vma;
|
||
|
||
The size of the section in bytes of the loaded section. This
|
||
contains a value even if the section has no contents (eg, the size of
|
||
`.bss').
|
||
|
||
bfd_size_type size;
|
||
|
||
If this section is going to be output, then this value is the
|
||
offset into the output section of the first byte in the input section.
|
||
Eg, if this was going to start at the 100th byte in the output
|
||
section, this value would be 100.
|
||
|
||
bfd_vma output_offset;
|
||
|
||
The output section through which to map on output.
|
||
|
||
struct sec *output_section;
|
||
|
||
The alignment requirement of the section, as an exponent - eg 3
|
||
aligns to 2^3 (or 8)
|
||
|
||
unsigned int alignment_power;
|
||
|
||
If an input section, a pointer to a vector of relocation records for
|
||
the data in this section.
|
||
|
||
struct reloc_cache_entry *relocation;
|
||
|
||
If an output section, a pointer to a vector of pointers to
|
||
relocation records for the data in this section.
|
||
|
||
struct reloc_cache_entry **orelocation;
|
||
|
||
The number of relocation records in one of the above
|
||
|
||
unsigned reloc_count;
|
||
|
||
Which section is it 0..nth
|
||
|
||
int index;
|
||
|
||
Information below is back end specific - and not always used or
|
||
updated
|
||
|
||
File position of section data
|
||
|
||
file_ptr filepos;
|
||
|
||
File position of relocation info
|
||
|
||
file_ptr rel_filepos;
|
||
|
||
File position of line data
|
||
|
||
file_ptr line_filepos;
|
||
|
||
Pointer to data for applications
|
||
|
||
PTR userdata;
|
||
|
||
struct lang_output_section *otheruserdata;
|
||
|
||
Attached line number information
|
||
|
||
alent *lineno;
|
||
|
||
Number of line number records
|
||
|
||
unsigned int lineno_count;
|
||
|
||
When a section is being output, this value changes as more
|
||
linenumbers are written out
|
||
|
||
file_ptr moving_line_filepos;
|
||
|
||
what the section number is in the target world
|
||
|
||
unsigned int target_index;
|
||
|
||
PTR used_by_bfd;
|
||
|
||
If this is a constructor section then here is a list of the
|
||
relocations created to relocate items within it.
|
||
|
||
struct relent_chain *constructor_chain;
|
||
|
||
The BFD which owns the section.
|
||
|
||
bfd *owner;
|
||
|
||
} asection ;
|
||
|
||
|
||
File: bfdinfo, Node: section prototypes, Next: Section, Prev: typedef section, Up: Sections
|
||
|
||
section prototypes
|
||
------------------
|
||
|
||
`bfd_get_section_by_name'
|
||
.........................
|
||
|
||
Runs through the provided ABFD and returns the `asection' who's
|
||
name matches that provided, otherwise NULL. *Note Sections::, for more
|
||
information.
|
||
|
||
asection * bfd_get_section_by_name(bfd *abfd, CONST char *name);
|
||
|
||
`bfd_make_section'
|
||
..................
|
||
|
||
This function creates a new empty section called NAME and attaches
|
||
it to the end of the chain of sections for the BFD supplied. An
|
||
attempt to create a section with a name which is already in use,
|
||
returns the old section by that name instead.
|
||
|
||
Possible errors are:
|
||
|
||
`invalid_operation'
|
||
If output has already started for this BFD.
|
||
|
||
`no_memory'
|
||
If obstack alloc fails.
|
||
|
||
asection * bfd_make_section(bfd *, CONST char *name);
|
||
|
||
`bfd_set_section_flags'
|
||
.......................
|
||
|
||
Attempts to set the attributes of the section named in the BFD
|
||
supplied to the value. Returns true on success, false on error.
|
||
Possible error returns are:
|
||
|
||
`invalid operation'
|
||
The section cannot have one or more of the attributes requested.
|
||
For example, a .bss section in `a.out' may not have the
|
||
`SEC_HAS_CONTENTS' field set.
|
||
|
||
boolean bfd_set_section_flags(bfd *, asection *, flagword);
|
||
|
||
`bfd_map_over_sections'
|
||
.......................
|
||
|
||
Calls the provided function FUNC for each section attached to the
|
||
BFD ABFD, passing OBJ as an argument. The function will be called as
|
||
if by
|
||
|
||
func(abfd, the_section, obj);
|
||
|
||
void bfd_map_over_sections(bfd *abfd, void (*func)(), PTR obj);
|
||
|
||
This is the prefered method for iterating over sections, an
|
||
alternative would be to use a loop:
|
||
|
||
section *p;
|
||
for (p = abfd->sections; p != NULL; p = p->next)
|
||
func(abfd, p, ...)
|
||
|
||
`bfd_set_section_size'
|
||
......................
|
||
|
||
Sets SECTION to the size VAL. If the operation is ok, then `true'
|
||
is returned, else `false'.
|
||
|
||
Possible error returns:
|
||
|
||
`invalid_operation'
|
||
Writing has started to the BFD, so setting the size is invalid
|
||
|
||
boolean bfd_set_section_size(bfd *, asection *, bfd_size_type val);
|
||
|
||
`bfd_set_section_contents'
|
||
..........................
|
||
|
||
Sets the contents of the section SECTION in BFD ABFD to the data
|
||
starting in memory at DATA. The data is written to the output section
|
||
starting at offset OFFSET for COUNT bytes.
|
||
|
||
Normally `true' is returned, else `false'. Possible error returns
|
||
are:
|
||
|
||
`no_contents'
|
||
The output section does not have the `SEC_HAS_CONTENTS'
|
||
attribute, so nothing can be written to it.
|
||
|
||
`and some more too'
|
||
This routine is front end to the back end function
|
||
`_bfd_set_section_contents'.
|
||
|
||
boolean bfd_set_section_contents(bfd *abfd,
|
||
asection *section,
|
||
PTR data,
|
||
file_ptr offset,
|
||
bfd_size_type count);
|
||
|
||
`bfd_get_section_contents'
|
||
..........................
|
||
|
||
This function reads data from SECTION in BFD ABFD into memory
|
||
starting at LOCATION. The data is read at an offset of OFFSET from the
|
||
start of the input section, and is read for COUNT bytes.
|
||
|
||
If the contents of a constuctor with the `SEC_CONSTUCTOR' flag set
|
||
are requested, then the LOCATION is filled with zeroes.
|
||
|
||
If no errors occur, `true' is returned, else `false'. Possible
|
||
errors are:
|
||
|
||
`unknown yet'
|
||
boolean bfd_get_section_contents(bfd *abfd, asection *section, PTR location,
|
||
file_ptr offset, bfd_size_type count);
|
||
|
||
|
||
File: bfdinfo, Node: Symbols, Next: Archives, Prev: Sections, Up: To
|
||
|
||
Symbols
|
||
=======
|
||
|
||
BFD trys to maintain as much symbol information as it can when it
|
||
moves information from file to file. BFD passes information to
|
||
applications though the `asymbol' structure. When the application
|
||
requests the symbol table, BFD reads the table in the native form and
|
||
translates parts of it into the internal format. To maintain more than
|
||
the infomation passed to applications some targets keep some
|
||
information 'behind the sceans', in a structure only the particular
|
||
back end knows about. For example, the coff back end keeps the
|
||
original symbol table structure as well as the canonical structure
|
||
when a BFD is read in. On output, the coff back end can reconstruct
|
||
the output symbol table so that no information is lost, even
|
||
information unique to coff which BFD doesn't know or understand. If a
|
||
coff symbol table was read, but was written through an a.out back end,
|
||
all the coff specific information would be lost. (.. until BFD 2 :).
|
||
|
||
The symbol table of a BFD is not necessarily read in until a
|
||
canonicalize request is made. Then the BFD back end fills in a table
|
||
provided by the application with pointers to the canonical information.
|
||
|
||
To output symbols, the application provides BFD with a table of
|
||
pointers to pointers to `asymbol's. This allows applications like the
|
||
linker to output a symbol as read, since the 'behind the sceens'
|
||
information will be still available.
|
||
|
||
* Menu:
|
||
|
||
* Reading Symbols::
|
||
* Writing Symbols::
|
||
* typedef asymbol::
|
||
* symbol handling functions::
|
||
|
||
|
||
File: bfdinfo, Node: Reading Symbols, Next: Writing Symbols, Prev: Symbols, Up: Symbols
|
||
|
||
Reading Symbols
|
||
---------------
|
||
|
||
There are two stages to reading a symbol table from a BFD;
|
||
allocating storage, and the actual reading process. This is an excerpt
|
||
from an appliction which reads the symbol table:
|
||
|
||
|
||
unsigned int storage_needed;
|
||
asymbol **symbol_table;
|
||
unsigned int number_of_symbols;
|
||
unsigned int i;
|
||
|
||
storage_needed = get_symtab_upper_bound (abfd);
|
||
|
||
if (storage_needed == 0) {
|
||
return ;
|
||
}
|
||
symbol_table = (asymbol **) malloc (storage_needed);
|
||
...
|
||
number_of_symbols =
|
||
bfd_canonicalize_symtab (abfd, symbol_table);
|
||
|
||
for (i = 0; i < number_of_symbols; i++) {
|
||
process_symbol (symbol_table[i]);
|
||
}
|
||
|
||
lisp
|
||
|
||
All storage for the symbols themselves is in an obstack connected to
|
||
the BFD, and is freed when the BFD is closed.
|
||
|
||
|
||
File: bfdinfo, Node: Writing Symbols, Next: typedef asymbol, Prev: Reading Symbols, Up: Symbols
|
||
|
||
Writing Symbols
|
||
---------------
|
||
|
||
Writing of a symbol table is automatic when a BFD open for writing
|
||
is closed. The application attaches a vector of pointers to pointers
|
||
to symbols to the BFD being written, and fills in the symbol count.
|
||
The close and cleanup code reads through the table provided and
|
||
performs all the necessary operations. The outputing code must always
|
||
be provided with an 'owned' symbol; one which has come from another
|
||
BFD, or one which has been created using `bfd_make_empty_symbol'.
|
||
|
||
An example showing the creation of a symbol table with only one
|
||
element:
|
||
|
||
|
||
#include "bfd.h"
|
||
main()
|
||
{
|
||
bfd *abfd;
|
||
asymbol *ptrs[2];
|
||
asymbol *new;
|
||
|
||
abfd = bfd_openw("foo","a.out-sunos-big");
|
||
bfd_set_format(abfd, bfd_object);
|
||
new = bfd_make_empty_symbol(abfd);
|
||
new->name = "dummy_symbol";
|
||
new->section = (asection *)0;
|
||
new->flags = BSF_ABSOLUTE | BSF_GLOBAL;
|
||
new->value = 0x12345;
|
||
|
||
ptrs[0] = new;
|
||
ptrs[1] = (asymbol *)0;
|
||
|
||
bfd_set_symtab(abfd, ptrs, 1);
|
||
bfd_close(abfd);
|
||
}
|
||
|
||
./makesym
|
||
nm foo
|
||
00012345 A dummy_symbol
|
||
|
||
lisp
|
||
|
||
Many formats cannot represent arbitary symbol information; for
|
||
instance the `a.out' object format does not allow an arbitary number
|
||
of sections. A symbol pointing to a section which is not one of
|
||
`.text', `.data' or `.bss' cannot be described.
|
||
|
||
|
||
File: bfdinfo, Node: typedef asymbol, Next: symbol handling functions, Prev: Writing Symbols, Up: Symbols
|
||
|
||
typedef asymbol
|
||
---------------
|
||
|
||
An `asymbol' has the form:
|
||
|
||
typedef struct symbol_cache_entry
|
||
{
|
||
|
||
A pointer to the BFD which owns the symbol. This information is
|
||
necessary so that a back end can work out what additional (invisible to
|
||
the application writer) information is carried with the symbol.
|
||
|
||
struct _bfd *the_bfd;
|
||
|
||
The text of the symbol. The name is left alone, and not copied - the
|
||
application may not alter it.
|
||
|
||
CONST char *name;
|
||
|
||
The value of the symbol.
|
||
|
||
symvalue value;
|
||
|
||
Attributes of a symbol:
|
||
|
||
#define BSF_NO_FLAGS 0x00
|
||
|
||
The symbol has local scope; `static' in `C'. The value is the
|
||
offset into the section of the data.
|
||
|
||
#define BSF_LOCAL 0x01
|
||
|
||
The symbol has global scope; initialized data in `C'. The value is
|
||
the offset into the section of the data.
|
||
|
||
#define BSF_GLOBAL 0x02
|
||
|
||
Obsolete
|
||
|
||
#define BSF_IMPORT 0x04
|
||
|
||
The symbol has global scope, and is exported. The value is the
|
||
offset into the section of the data.
|
||
|
||
#define BSF_EXPORT 0x08
|
||
|
||
The symbol is undefined. `extern' in `C'. The value has no meaning.
|
||
|
||
#define BSF_UNDEFINED 0x10
|
||
|
||
The symbol is common, initialized to zero; default in `C'. The
|
||
value is the size of the object in bytes.
|
||
|
||
#define BSF_FORT_COMM 0x20
|
||
|
||
A normal `C' symbol would be one of: `BSF_LOCAL', `BSF_FORT_COMM',
|
||
`BSF_UNDEFINED' or `BSF_EXPORT|BSD_GLOBAL'
|
||
|
||
The symbol is a debugging record. The value has an arbitary meaning.
|
||
|
||
#define BSF_DEBUGGING 0x40
|
||
|
||
The symbol has no section attached, any value is the actual value
|
||
and is not a relative offset to a section.
|
||
|
||
#define BSF_ABSOLUTE 0x80
|
||
|
||
Used by the linker
|
||
|
||
#define BSF_KEEP 0x10000
|
||
#define BSF_KEEP_G 0x80000
|
||
|
||
Unused
|
||
|
||
#define BSF_WEAK 0x100000
|
||
#define BSF_CTOR 0x200000
|
||
#define BSF_FAKE 0x400000
|
||
|
||
The symbol used to be a common symbol, but now it is allocated.
|
||
|
||
#define BSF_OLD_COMMON 0x800000
|
||
|
||
The default value for common data.
|
||
|
||
#define BFD_FORT_COMM_DEFAULT_VALUE 0
|
||
|
||
In some files the type of a symbol sometimes alters its location in
|
||
an output file - ie in coff a `ISFCN' symbol which is also `C_EXT'
|
||
symbol appears where it was declared and not at the end of a section.
|
||
This bit is set by the target BFD part to convey this information.
|
||
|
||
#define BSF_NOT_AT_END 0x40000
|
||
|
||
Signal that the symbol is the label of constructor section.
|
||
|
||
#define BSF_CONSTRUCTOR 0x1000000
|
||
|
||
Signal that the symbol is a warning symbol. If the symbol is a
|
||
warning symbol, then the value field (I know this is tacky) will point
|
||
to the asymbol which when referenced will cause the warning.
|
||
|
||
#define BSF_WARNING 0x2000000
|
||
|
||
Signal that the symbol is indirect. The value of the symbol is a
|
||
pointer to an undefined asymbol which contains the name to use instead.
|
||
|
||
#define BSF_INDIRECT 0x4000000
|
||
|
||
flagword flags;
|
||
|
||
A pointer to the section to which this symbol is relative, or 0 if
|
||
the symbol is absolute or undefined. Note that it is not sufficient to
|
||
set this location to 0 to mark a symbol as absolute - the flag
|
||
`BSF_ABSOLUTE' must be set also.
|
||
|
||
struct sec *section;
|
||
|
||
Back end special data. This is being phased out in favour of making
|
||
this a union.
|
||
|
||
PTR udata;
|
||
} asymbol;
|
||
|
||
|
||
File: bfdinfo, Node: symbol handling functions, Next: Symbols, Prev: typedef asymbol, Up: Symbols
|
||
|
||
Symbol Handling Functions
|
||
-------------------------
|
||
|
||
`get_symtab_upper_bound'
|
||
........................
|
||
|
||
Returns the number of bytes required in a vector of pointers to
|
||
`asymbols' for all the symbols in the supplied BFD, including a
|
||
terminal NULL pointer. If there are no symbols in the BFD, then 0 is
|
||
returned.
|
||
|
||
|
||
#define get_symtab_upper_bound(abfd) \
|
||
BFD_SEND (abfd, _get_symtab_upper_bound, (abfd))
|
||
|
||
lisp
|
||
|
||
`bfd_canonicalize_symtab'
|
||
.........................
|
||
|
||
Supplied a BFD and a pointer to an uninitialized vector of pointers.
|
||
This reads in the symbols from the BFD, and fills in the table with
|
||
pointers to the symbols, and a trailing NULL. The routine returns the
|
||
actual number of symbol pointers not including the NULL.
|
||
|
||
|
||
#define bfd_canonicalize_symtab(abfd, location) \
|
||
BFD_SEND (abfd, _bfd_canonicalize_symtab,\
|
||
(abfd, location))
|
||
|
||
lisp
|
||
|
||
`bfd_set_symtab'
|
||
................
|
||
|
||
Provided a table of pointers to to symbols and a count, writes to
|
||
the output BFD the symbols when closed.
|
||
|
||
boolean bfd_set_symtab(bfd *, asymbol **, unsigned int );
|
||
|
||
`bfd_print_symbol_vandf'
|
||
........................
|
||
|
||
Prints the value and flags of the symbol supplied to the stream
|
||
file.
|
||
|
||
void bfd_print_symbol_vandf(PTR file, asymbol *symbol);
|
||
|
||
`bfd_make_empty_symbol'
|
||
.......................
|
||
|
||
This function creates a new `asymbol' structure for the BFD, and
|
||
returns a pointer to it.
|
||
|
||
This routine is necessary, since each back end has private
|
||
information surrounding the `asymbol'. Building your own `asymbol' and
|
||
pointing to it will not create the private information, and will cause
|
||
problems later on.
|
||
|
||
|
||
#define bfd_make_empty_symbol(abfd) \
|
||
BFD_SEND (abfd, _bfd_make_empty_symbol, (abfd))
|
||
|
||
lisp
|
||
|
||
|
||
File: bfdinfo, Node: Archives, Next: Formats, Prev: Symbols, Up: Top
|
||
|
||
Archives
|
||
========
|
||
|
||
Gumby, you promised to write this bit...
|
||
|
||
Archives are supported in BFD in `archive.c'.
|
||
|
||
An archive is represented internally just like another BFD, with a
|
||
pointer to a chain of contained BFDs. Archives can be created by
|
||
opening BFDs, linking them together and attaching them as children to
|
||
another BFD and then closing the parent BFD.
|
||
|
||
`bfd_get_next_mapent'
|
||
.....................
|
||
|
||
What this does
|
||
|
||
symindex bfd_get_next_mapent(bfd *, symindex, carsym **);
|
||
|
||
`bfd_set_archive_head'
|
||
......................
|
||
|
||
Used whilst processing archives. Sets the head of the chain of BFDs
|
||
contained in an archive to NEW_HEAD. (see chapter on archives)
|
||
|
||
boolean bfd_set_archive_head(bfd *output, bfd *new_head);
|
||
|
||
`bfd_get_elt_at_index'
|
||
......................
|
||
|
||
Return the sub bfd contained within the archive at archive index n.
|
||
|
||
bfd * bfd_get_elt_at_index(bfd *, int);
|
||
|
||
`bfd_openr_next_archived_file'
|
||
..............................
|
||
|
||
Initially provided a BFD containing an archive and NULL, opens a BFD
|
||
on the first contained element and returns that. Subsequent calls to
|
||
bfd_openr_next_archived_file should pass the archive and the previous
|
||
return value to return a created BFD to the next contained element.
|
||
NULL is returned when there are no more.
|
||
|
||
bfd* bfd_openr_next_archived_file(bfd *archive, bfd *previous);
|
||
|
||
|
||
File: bfdinfo, Node: Formats, Next: Relocations, Prev: Archives, Up: Top
|
||
|
||
File Formats
|
||
============
|
||
|
||
A format is a BFD concept of high level file contents. The formats
|
||
supported by BFD are:
|
||
|
||
`bfd_object'
|
||
The BFD may contain data, symbols, relocations and debug info.
|
||
|
||
`bfd_archive'
|
||
The |