This makes it possible to build ld without any compiled-in scripts,
by setting COMPILE_IN=no in the environment. pe, beos and pdp11
targets didn't support scripts from the file system, with pdp11
nastily editing the ld/ldscripts file so that the built-in script
didn't match.
PR 27226
* emulparams/alphavms.sh: Don't set COMPILE_IN.
* emulparams/elf64_ia64_vms.sh: Likewise.
* emulparams/elf64mmix.sh: Likewise.
* emulparams/elf_iamcu.sh: Likewise.
* emulparams/elf_k1om.sh: Likewise.
* emulparams/elf_l1om.sh: Likewise.
* emulparams/mmo.sh: Likewise.
* emulparams/pdp11.sh: Set DATA_SEG_ADDR.
* scripttempl/pdp11.sc: Use it.
* emultempl/pdp11.em: Don't edit .xn script for separate_code,
instead use .xe script. Support scripts from file system.
* emultempl/beos.em: Support scripts from file system.
* emultempl/pe.em: Likewise.
* emultempl/pep.em: Likewise.
* testsuite/ld-bootstrap/bootstrap.exp: Make tmpdir/ldscripts link.
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The files in this directory are sourced by genscripts.sh, after
setting some variables to substitute in, to produce
C source files that contain jump tables for each emulation.
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