binutils-gdb/sim/bfin/gui.c
Mike Frysinger 6df01ab8ab sim: switch config.h usage to defs.h
The defs.h header will take care of including the various config.h
headers.  For now, it's just config.h, but we'll add more when we
integrate gnulib in.

This header should be used instead of config.h, and should be the
first include in every .c file.  We won't rely on the old behavior
where we expected files to include the port's sim-main.h which then
includes the common sim-basics.h which then includes config.h.  We
have a ton of code that includes things before sim-main.h, and it
sometimes needs to be that way.  Creating a dedicated header avoids
the ordering mess and implicit inclusion that shows up otherwise.
2021-05-16 22:38:41 -04:00

294 lines
7.0 KiB
C

/* Blackfin GUI (SDL) helper code
Copyright (C) 2010-2021 Free Software Foundation, Inc.
Contributed by Analog Devices, Inc.
This file is part of simulators.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
/* This must come before any other includes. */
#include "defs.h"
#ifdef HAVE_SDL
# include <SDL.h>
#endif
#ifdef HAVE_DLFCN_H
# include <dlfcn.h>
#endif
#include "libiberty.h"
#include "gui.h"
#ifdef HAVE_SDL
static struct {
void *handle;
int (*Init) (Uint32 flags);
void (*Quit) (void);
SDL_Surface *(*SetVideoMode) (int width, int height, int bpp, Uint32 flags);
void (*WM_SetCaption) (const char *title, const char *icon);
int (*ShowCursor) (int toggle);
int (*LockSurface) (SDL_Surface *surface);
void (*UnlockSurface) (SDL_Surface *surface);
void (*GetRGB) (Uint32 pixel, const SDL_PixelFormat * const fmt, Uint8 *r, Uint8 *g, Uint8 *b);
Uint32 (*MapRGB) (const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g, const Uint8 b);
void (*UpdateRect) (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
} sdl;
static const char * const sdl_syms[] =
{
"SDL_Init",
"SDL_Quit",
"SDL_SetVideoMode",
"SDL_WM_SetCaption",
"SDL_ShowCursor",
"SDL_LockSurface",
"SDL_UnlockSurface",
"SDL_GetRGB",
"SDL_MapRGB",
"SDL_UpdateRect",
};
struct gui_state {
SDL_Surface *screen;
const SDL_PixelFormat *format;
int throttle, throttle_limit;
enum gui_color color;
int curr_line;
};
/* Load the SDL lib on the fly to avoid hard linking against it. */
static int
bfin_gui_sdl_setup (void)
{
int i;
uintptr_t **funcs;
if (sdl.handle)
return 0;
sdl.handle = dlopen ("libSDL-1.2.so.0", RTLD_LAZY);
if (sdl.handle == NULL)
return -1;
funcs = (void *) &sdl.Init;
for (i = 0; i < ARRAY_SIZE (sdl_syms); ++i)
{
funcs[i] = dlsym (sdl.handle, sdl_syms[i]);
if (funcs[i] == NULL)
{
dlclose (sdl.handle);
sdl.handle = NULL;
return -1;
}
}
return 0;
}
static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color);
void *
bfin_gui_setup (void *state, int enabled, int width, int height,
enum gui_color color)
{
if (bfin_gui_sdl_setup ())
return NULL;
/* Create an SDL window if enabled and we don't have one yet. */
if (enabled && !state)
{
struct gui_state *gui = xmalloc (sizeof (*gui));
if (!gui)
return NULL;
if (sdl.Init (SDL_INIT_VIDEO))
goto error;
gui->color = color;
gui->format = bfin_gui_color_format (gui->color);
gui->screen = sdl.SetVideoMode (width, height, 32,
SDL_ANYFORMAT|SDL_HWSURFACE);
if (!gui->screen)
{
sdl.Quit();
goto error;
}
sdl.WM_SetCaption ("GDB Blackfin Simulator", NULL);
sdl.ShowCursor (0);
gui->curr_line = 0;
gui->throttle = 0;
gui->throttle_limit = 0xf; /* XXX: let people control this ? */
return gui;
error:
free (gui);
return NULL;
}
/* Else break down a window if disabled and we had one. */
else if (!enabled && state)
{
sdl.Quit();
free (state);
return NULL;
}
/* Retain existing state, whatever that may be. */
return state;
}
static int
SDL_ConvertBlitLineFrom (const Uint8 *src, const SDL_PixelFormat * const format,
SDL_Surface *dst, int dsty)
{
Uint8 r, g, b;
Uint32 *pixels;
unsigned i, j;
if (SDL_MUSTLOCK (dst))
if (sdl.LockSurface (dst))
return 1;
pixels = dst->pixels;
pixels += (dsty * dst->pitch / 4);
for (i = 0; i < dst->w; ++i)
{
/* Exract the packed source pixel; RGB or BGR. */
Uint32 pix = 0;
for (j = 0; j < format->BytesPerPixel; ++j)
if (format->Rshift)
pix = (pix << 8) | src[j];
else
pix = pix | ((Uint32)src[j] << (j * 8));
/* Unpack the source pixel into its components. */
sdl.GetRGB (pix, format, &r, &g, &b);
/* Translate into the screen pixel format. */
*pixels++ = sdl.MapRGB (dst->format, r, g, b);
src += format->BytesPerPixel;
}
if (SDL_MUSTLOCK (dst))
sdl.UnlockSurface (dst);
sdl.UpdateRect (dst, 0, dsty, dst->w, 1);
return 0;
}
unsigned
bfin_gui_update (void *state, const void *source, unsigned nr_bytes)
{
struct gui_state *gui = state;
int ret;
if (!gui)
return 0;
/* XXX: Make this an option ? */
gui->throttle = (gui->throttle + 1) & gui->throttle_limit;
if (gui->throttle)
return 0;
ret = SDL_ConvertBlitLineFrom (source, gui->format, gui->screen,
gui->curr_line);
if (ret)
return 0;
gui->curr_line = (gui->curr_line + 1) % gui->screen->h;
return nr_bytes;
}
#define FMASK(cnt, shift) (((1 << (cnt)) - 1) << (shift))
#define _FORMAT(bpp, rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \
NULL, bpp, (bpp)/8, 8-(rcnt), 8-(gcnt), 8-(bcnt), 8-(acnt), rsh, gsh, bsh, ash, \
FMASK (rcnt, rsh), FMASK (gcnt, gsh), FMASK (bcnt, bsh), FMASK (acnt, ash),
#define FORMAT(rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \
_FORMAT(((((rcnt) + (gcnt) + (bcnt) + (acnt)) + 7) / 8) * 8, \
rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash)
static const SDL_PixelFormat sdl_rgb_565 =
{
FORMAT (5, 6, 5, 0, 11, 5, 0, 0)
};
static const SDL_PixelFormat sdl_bgr_565 =
{
FORMAT (5, 6, 5, 0, 0, 5, 11, 0)
};
static const SDL_PixelFormat sdl_rgb_888 =
{
FORMAT (8, 8, 8, 0, 16, 8, 0, 0)
};
static const SDL_PixelFormat sdl_bgr_888 =
{
FORMAT (8, 8, 8, 0, 0, 8, 16, 0)
};
static const SDL_PixelFormat sdl_rgba_8888 =
{
FORMAT (8, 8, 8, 8, 24, 16, 8, 0)
};
static const struct {
const char *name;
const SDL_PixelFormat *format;
enum gui_color color;
} color_spaces[] = {
{ "rgb565", &sdl_rgb_565, GUI_COLOR_RGB_565, },
{ "bgr565", &sdl_bgr_565, GUI_COLOR_BGR_565, },
{ "rgb888", &sdl_rgb_888, GUI_COLOR_RGB_888, },
{ "bgr888", &sdl_bgr_888, GUI_COLOR_BGR_888, },
{ "rgba8888", &sdl_rgba_8888, GUI_COLOR_RGBA_8888, },
};
enum gui_color bfin_gui_color (const char *color)
{
int i;
if (!color)
goto def;
for (i = 0; i < ARRAY_SIZE (color_spaces); ++i)
if (!strcmp (color, color_spaces[i].name))
return color_spaces[i].color;
/* Pick a random default. */
def:
return GUI_COLOR_RGB_888;
}
static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color)
{
int i;
for (i = 0; i < ARRAY_SIZE (color_spaces); ++i)
if (color == color_spaces[i].color)
return color_spaces[i].format;
return NULL;
}
int bfin_gui_color_depth (enum gui_color color)
{
const SDL_PixelFormat *format = bfin_gui_color_format (color);
return format ? format->BitsPerPixel : 0;
}
#endif