binutils-gdb/gas/config/obj-bfd-sunos.h
K. Richard Pixley a39116f1c9 White space and comments only. The devo tree prior to this delta is
tagged as "vanilla" for your convenience.

There are also some comment changes.
1992-02-13 08:33:54 +00:00

70 lines
2.1 KiB
C

/*
Copyright (C) 1987 Free Software Foundation, Inc.
This file is part of GAS, the GNU Assembler.
GAS is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GAS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GAS; see the file COPYING. If not, write to
the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
/*
* This file is obj-bfd-sunos.h.
*/
/* define an obj specific macro off which target cpu back ends may key. */
#define OBJ_BFD
#define OBJ_BFD_SUNOS
#include "bfd.h"
/* include whatever target cpu is appropriate. */
#include "targ-cpu.h"
/*
* SYMBOLS
*/
/*
* If your object format needs to reorder symbols, define this. When
* defined, symbols are kept on a doubly linked list and functions are
* made available for push, insert, append, and delete. If not defined,
* symbols are kept on a singly linked list, only the append and clear
* facilities are available, and they are macros.
*/
/* #define SYMBOLS_NEED_PACKPOINTERS */
typedef asymbol obj_symbol_type;
typedef void *object_headers;
#define S_SET_NAME(s, v) ((s)->sy_symbol.name = (v))
#define S_GET_NAME(s) ((s)->sy_symbol.name)
#define S_SET_SEGMENT(s,v) ((s)->sy_symbol.udata = (v))
#define S_GET_SEGMENT(s) ((s)->sy_symbol.udata)
#define S_SET_EXTERNAL(s) ((s)->sy_symbol.flags |= BSF_GLOBAL)
#define S_SET_VALUE(s,v) ((s)->sy_symbol.value = (v))
#define S_GET_VALUE(s) ((s)->sy_symbol.value)
#define S_IS_DEFINED(s) (!((s)->sy_symbol.flags & BSF_UNDEFINED))
#define DEFAULT_MAGIC_NUMBER_FOR_OBJECT_FILE (0) /* your magic number */
#define OBJ_EMIT_LINENO(a,b,c) /* must be *something*. This no-op's it out. */
/*
* Local Variables:
* comment-column: 0
* fill-column: 131
* End:
*/
/* end of obj-bfd-sunos.h */