binutils-gdb/gdb/breakpoint.h
Jeff Law e51481f967 * From Peter Schauer:
* breakpoint.h (enum bpdisp):  Add del_at_next_stop.
        * breakpoint.c (insert_breakpoints, watchpoint_check,
        bpstat_stop_status):  Avoid bad references to memory freed via
        delete_breakpoint on watchpoints going out of scope.
        Do not delete these watchpoints, disable them and change their
        disposition to del_at_next_stop instead.
        (breakpoint_auto_delete):  Delete all breakpoints whose disposition
        is del_at_next_stop.
        (breakpoint_init_inferior):  Use switch to avoid reference to
        already deleted breakpoint.
Fixes dangling pointer problems with watchpoints.
1996-05-02 18:43:28 +00:00

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/* Data structures associated with breakpoints in GDB.
Copyright (C) 1992, 1993, 1994, 1995, 1996 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
#if !defined (BREAKPOINT_H)
#define BREAKPOINT_H 1
#include "frame.h"
#include "value.h"
/* This is the maximum number of bytes a breakpoint instruction can take.
Feel free to increase it. It's just used in a few places to size
arrays that should be independent of the target architecture. */
#define BREAKPOINT_MAX 16
/* Type of breakpoint. */
/* FIXME In the future, we should fold all other breakpoint-like things into
here. This includes:
* single-step (for machines where we have to simulate single stepping)
(probably, though perhaps it is better for it to look as much as
possible like a single-step to wait_for_inferior). */
enum bptype {
bp_breakpoint, /* Normal breakpoint */
bp_hardware_breakpoint, /* Hardware assisted breakpoint */
bp_until, /* used by until command */
bp_finish, /* used by finish command */
bp_watchpoint, /* Watchpoint */
bp_hardware_watchpoint, /* Hardware assisted watchpoint */
bp_read_watchpoint, /* read watchpoint, (hardware assisted) */
bp_access_watchpoint, /* access watchpoint, (hardware assisted) */
bp_longjmp, /* secret breakpoint to find longjmp() */
bp_longjmp_resume, /* secret breakpoint to escape longjmp() */
/* Used by wait_for_inferior for stepping over subroutine calls, for
stepping over signal handlers, and for skipping prologues. */
bp_step_resume,
/* Used by wait_for_inferior for stepping over signal handlers. */
bp_through_sigtramp,
/* Used to detect when a watchpoint expression has gone out of
scope. These breakpoints are usually not visible to the user.
This breakpoint has some interesting properties:
1) There's always a 1:1 mapping between watchpoints
on local variables and watchpoint_scope breakpoints.
2) It automatically deletes itself and the watchpoint it's
associated with when hit.
3) It can never be disabled. */
bp_watchpoint_scope,
/* The breakpoint at the end of a call dummy. */
/* FIXME: What if the function we are calling longjmp()s out of the
call, or the user gets out with the "return" command? We currently
have no way of cleaning up the breakpoint in these (obscure) situations.
(Probably can solve this by noticing longjmp, "return", etc., it's
similar to noticing when a watchpoint on a local variable goes out
of scope (with hardware support for watchpoints)). */
bp_call_dummy,
/* Some dynamic linkers (HP, maybe Solaris) can arrange for special
code in the inferior to run when significant events occur in the
dynamic linker (for example a library is loaded or unloaded).
By placing a breakpoint in this magic code GDB will get control
when these significant events occur. GDB can then re-examine
the dynamic linker's data structures to discover any newly loaded
dynamic libraries. */
bp_shlib_event
};
/* States of enablement of breakpoint. */
enum enable { disabled, enabled, shlib_disabled};
/* Disposition of breakpoint. Ie: what to do after hitting it. */
enum bpdisp {
del, /* Delete it */
del_at_next_stop, /* Delete at next stop, whether hit or not */
disable, /* Disable it */
donttouch /* Leave it alone */
};
/* Note that the ->silent field is not currently used by any commands
(though the code is in there if it was to be, and set_raw_breakpoint
does set it to 0). I implemented it because I thought it would be
useful for a hack I had to put in; I'm going to leave it in because
I can see how there might be times when it would indeed be useful */
/* This is for a breakpoint or a watchpoint. */
struct breakpoint
{
struct breakpoint *next;
/* Type of breakpoint. */
enum bptype type;
/* Zero means disabled; remember the info but don't break here. */
enum enable enable;
/* What to do with this breakpoint after we hit it. */
enum bpdisp disposition;
/* Number assigned to distinguish breakpoints. */
int number;
/* Address to break at, or NULL if not a breakpoint. */
CORE_ADDR address;
/* Line number of this address. Only matters if address is
non-NULL. */
int line_number;
/* Source file name of this address. Only matters if address is
non-NULL. */
char *source_file;
/* Non-zero means a silent breakpoint (don't print frame info
if we stop here). */
unsigned char silent;
/* Number of stops at this breakpoint that should
be continued automatically before really stopping. */
int ignore_count;
/* "Real" contents of byte where breakpoint has been inserted.
Valid only when breakpoints are in the program. Under the complete
control of the target insert_breakpoint and remove_breakpoint routines.
No other code should assume anything about the value(s) here. */
char shadow_contents[BREAKPOINT_MAX];
/* Nonzero if this breakpoint is now inserted. Only matters if address
is non-NULL. */
char inserted;
/* Nonzero if this is not the first breakpoint in the list
for the given address. Only matters if address is non-NULL. */
char duplicate;
/* Chain of command lines to execute when this breakpoint is hit. */
struct command_line *commands;
/* Stack depth (address of frame). If nonzero, break only if fp
equals this. */
CORE_ADDR frame;
/* Conditional. Break only if this expression's value is nonzero. */
struct expression *cond;
/* String we used to set the breakpoint (malloc'd). Only matters if
address is non-NULL. */
char *addr_string;
/* Language we used to set the breakpoint. */
enum language language;
/* Input radix we used to set the breakpoint. */
int input_radix;
/* String form of the breakpoint condition (malloc'd), or NULL if there
is no condition. */
char *cond_string;
/* String form of exp (malloc'd), or NULL if none. */
char *exp_string;
/* The expression we are watching, or NULL if not a watchpoint. */
struct expression *exp;
/* The largest block within which it is valid, or NULL if it is
valid anywhere (e.g. consists just of global symbols). */
struct block *exp_valid_block;
/* Value of the watchpoint the last time we checked it. */
value_ptr val;
/* Holds the value chain for a hardware watchpoint expression. */
value_ptr val_chain;
/* Holds the address of the related watchpoint_scope breakpoint
when using watchpoints on local variables (might the concept
of a related breakpoint be useful elsewhere, if not just call
it the watchpoint_scope breakpoint or something like that. FIXME). */
struct breakpoint *related_breakpoint;
/* Holds the frame address which identifies the frame this watchpoint
should be evaluated in, or NULL if the watchpoint should be evaluated
on the outermost frame. */
CORE_ADDR watchpoint_frame;
/* Thread number for thread-specific breakpoint, or -1 if don't care */
int thread;
/* Count of the number of times this breakpoint was taken, dumped
with the info, but not used for anything else. Useful for
seeing how many times you hit a break prior to the program
aborting, so you can back up to just before the abort. */
int hit_count;
};
/* The following stuff is an abstract data type "bpstat" ("breakpoint status").
This provides the ability to determine whether we have stopped at a
breakpoint, and what we should do about it. */
typedef struct bpstats *bpstat;
/* Interface: */
/* Clear a bpstat so that it says we are not at any breakpoint.
Also free any storage that is part of a bpstat. */
extern void bpstat_clear PARAMS ((bpstat *));
/* Return a copy of a bpstat. Like "bs1 = bs2" but all storage that
is part of the bpstat is copied as well. */
extern bpstat bpstat_copy PARAMS ((bpstat));
extern bpstat bpstat_stop_status PARAMS ((CORE_ADDR *, int));
/* This bpstat_what stuff tells wait_for_inferior what to do with a
breakpoint (a challenging task). */
enum bpstat_what_main_action {
/* Perform various other tests; that is, this bpstat does not
say to perform any action (e.g. failed watchpoint and nothing
else). */
BPSTAT_WHAT_KEEP_CHECKING,
/* Rather than distinguish between noisy and silent stops here, it
might be cleaner to have bpstat_print make that decision (also
taking into account stop_print_frame and source_only). But the
implications are a bit scary (interaction with auto-displays, etc.),
so I won't try it. */
/* Stop silently. */
BPSTAT_WHAT_STOP_SILENT,
/* Stop and print. */
BPSTAT_WHAT_STOP_NOISY,
/* Remove breakpoints, single step once, then put them back in and
go back to what we were doing. It's possible that this should be
removed from the main_action and put into a separate field, to more
cleanly handle BPSTAT_WHAT_CLEAR_LONGJMP_RESUME_SINGLE. */
BPSTAT_WHAT_SINGLE,
/* Set longjmp_resume breakpoint, remove all other breakpoints,
and continue. The "remove all other breakpoints" part is required
if we are also stepping over another breakpoint as well as doing
the longjmp handling. */
BPSTAT_WHAT_SET_LONGJMP_RESUME,
/* Clear longjmp_resume breakpoint, then handle as
BPSTAT_WHAT_KEEP_CHECKING. */
BPSTAT_WHAT_CLEAR_LONGJMP_RESUME,
/* Clear longjmp_resume breakpoint, then handle as BPSTAT_WHAT_SINGLE. */
BPSTAT_WHAT_CLEAR_LONGJMP_RESUME_SINGLE,
/* Clear step resume breakpoint, and keep checking. */
BPSTAT_WHAT_STEP_RESUME,
/* Clear through_sigtramp breakpoint, muck with trap_expected, and keep
checking. */
BPSTAT_WHAT_THROUGH_SIGTRAMP,
/* Check the dynamic linker's data structures for new libraries, then
keep checking. */
BPSTAT_WHAT_CHECK_SHLIBS,
/* This is just used to keep track of how many enums there are. */
BPSTAT_WHAT_LAST
};
struct bpstat_what {
enum bpstat_what_main_action main_action;
/* Did we hit a call dummy breakpoint? This only goes with a main_action
of BPSTAT_WHAT_STOP_SILENT or BPSTAT_WHAT_STOP_NOISY (the concept of
continuing from a call dummy without popping the frame is not a
useful one). */
int call_dummy;
};
/* Tell what to do about this bpstat. */
struct bpstat_what bpstat_what PARAMS ((bpstat));
/* Find the bpstat associated with a breakpoint. NULL otherwise. */
bpstat bpstat_find_breakpoint PARAMS ((bpstat, struct breakpoint *));
/* Nonzero if a signal that we got in wait() was due to circumstances
explained by the BS. */
/* Currently that is true if we have hit a breakpoint, or if there is
a watchpoint enabled. */
#define bpstat_explains_signal(bs) ((bs) != NULL)
/* Nonzero if we should step constantly (e.g. watchpoints on machines
without hardware support). This isn't related to a specific bpstat,
just to things like whether watchpoints are set. */
extern int bpstat_should_step PARAMS ((void));
/* Print a message indicating what happened. Returns nonzero to
say that only the source line should be printed after this (zero
return means print the frame as well as the source line). */
extern int bpstat_print PARAMS ((bpstat));
/* Return the breakpoint number of the first breakpoint we are stopped
at. *BSP upon return is a bpstat which points to the remaining
breakpoints stopped at (but which is not guaranteed to be good for
anything but further calls to bpstat_num).
Return 0 if passed a bpstat which does not indicate any breakpoints. */
extern int bpstat_num PARAMS ((bpstat *));
/* Perform actions associated with having stopped at *BSP. Actually, we just
use this for breakpoint commands. Perhaps other actions will go here
later, but this is executed at a late time (from the command loop). */
extern void bpstat_do_actions PARAMS ((bpstat *));
/* Modify BS so that the actions will not be performed. */
extern void bpstat_clear_actions PARAMS ((bpstat));
/* Implementation: */
struct bpstats
{
/* Linked list because there can be two breakpoints at the
same place, and a bpstat reflects the fact that both have been hit. */
bpstat next;
/* Breakpoint that we are at. */
struct breakpoint *breakpoint_at;
/* Commands left to be done. */
struct command_line *commands;
/* Old value associated with a watchpoint. */
value_ptr old_val;
/* Nonzero if this breakpoint tells us to print the frame. */
char print;
/* Nonzero if this breakpoint tells us to stop. */
char stop;
/* Function called by bpstat_print to print stuff associated with
this element of the bpstat chain. Returns 0 or 1 just like
bpstat_print, or -1 if it can't deal with it. */
int (*print_it) PARAMS((bpstat bs));
};
/* Prototypes for breakpoint-related functions. */
#ifdef __STDC__ /* Forward declarations for prototypes */
struct frame_info;
#endif
extern int breakpoint_here_p PARAMS ((CORE_ADDR));
extern int frame_in_dummy PARAMS ((struct frame_info *));
extern int breakpoint_thread_match PARAMS ((CORE_ADDR, int));
extern void until_break_command PARAMS ((char *, int));
extern void breakpoint_re_set PARAMS ((void));
extern void clear_momentary_breakpoints PARAMS ((void));
extern struct breakpoint *set_momentary_breakpoint
PARAMS ((struct symtab_and_line, struct frame_info *, enum bptype));
extern void set_ignore_count PARAMS ((int, int, int));
extern void set_default_breakpoint PARAMS ((int, CORE_ADDR, struct symtab *, int));
extern void mark_breakpoints_out PARAMS ((void));
extern void breakpoint_init_inferior PARAMS ((void));
extern void delete_breakpoint PARAMS ((struct breakpoint *));
extern void breakpoint_auto_delete PARAMS ((bpstat));
extern void breakpoint_clear_ignore_counts PARAMS ((void));
extern void break_command PARAMS ((char *, int));
extern int insert_breakpoints PARAMS ((void));
extern int remove_breakpoints PARAMS ((void));
extern void enable_longjmp_breakpoint PARAMS ((void));
extern void disable_longjmp_breakpoint PARAMS ((void));
extern void set_longjmp_resume_breakpoint PARAMS ((CORE_ADDR,
struct frame_info *));
extern void clear_breakpoint_hit_counts PARAMS ((void));
/* The following are for displays, which aren't really breakpoints, but
here is as good a place as any for them. */
extern void disable_current_display PARAMS ((void));
extern void do_displays PARAMS ((void));
extern void disable_display PARAMS ((int));
extern void clear_displays PARAMS ((void));
extern void disable_breakpoint PARAMS ((struct breakpoint *));
extern void enable_breakpoint PARAMS ((struct breakpoint *));
extern void create_solib_event_breakpoint PARAMS ((CORE_ADDR));
extern void remove_solib_event_breakpoints PARAMS ((void));
extern void re_enable_breakpoints_in_shlibs PARAMS ((void));
#endif /* !defined (BREAKPOINT_H) */