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We've been using SIM_ADDR which has always been 32-bit. This means the upper 32-bit address range in 64-bit sims is inaccessible. Use 64-bit addresses all the time since we want the APIs to be stable regardless of the active arch backend (which can be 32 or 64-bit). The length is also 64-bit because it's completely feasible to have a program that is larger than 4 GiB in size/image/runtime. Forcing the caller to manually chunk those accesses up into 4 GiB at a time doesn't seem useful to anyone. Bug: https://sourceware.org/PR7504 |
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ChangeLog-2021 | ||
compile.c | ||
local.mk | ||
Makefile.in | ||
sim-main.h | ||
writecode.c |