binutils-gdb/sim/bfin/gui.c
Mike Frysinger f050cfdd82 sim: bfin: add support for SDL2
This probably should have been ported long ago, but better late than
never.  We keep support for both versions for now since both projects
tend to have long lifetimes.  Maybe consider dropping SDL1 in another
ten years.
2021-09-13 22:45:19 -04:00

387 lines
9.4 KiB
C

/* Blackfin GUI (SDL) helper code
Copyright (C) 2010-2021 Free Software Foundation, Inc.
Contributed by Analog Devices, Inc.
This file is part of simulators.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
/* This must come before any other includes. */
#include "defs.h"
#ifdef HAVE_SDL
# include <SDL.h>
#endif
#ifdef HAVE_DLFCN_H
# include <dlfcn.h>
#endif
#include "libiberty.h"
#include "gui.h"
#ifdef HAVE_SDL
static struct {
void *handle;
int (*Init) (Uint32 flags);
void (*Quit) (void);
int (*ShowCursor) (int toggle);
int (*LockSurface) (SDL_Surface *surface);
void (*UnlockSurface) (SDL_Surface *surface);
#if HAVE_SDL == 1
void (*GetRGB) (Uint32 pixel, const SDL_PixelFormat * const fmt, Uint8 *r, Uint8 *g, Uint8 *b);
Uint32 (*MapRGB) (const SDL_PixelFormat * const format, const Uint8 r, const Uint8 g, const Uint8 b);
SDL_Surface *(*SetVideoMode) (int width, int height, int bpp, Uint32 flags);
void (*WM_SetCaption) (const char *title, const char *icon);
void (*UpdateRect) (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
#else
void (*GetRGB) (Uint32 pixel, const SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b);
Uint32 (*MapRGB) (const SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b);
SDL_Window *(*CreateWindow) (const char *title, int x, int y, int w, int h, Uint32 flags);
SDL_Surface *(*GetWindowSurface) (SDL_Window *window);
SDL_PixelFormat *(*AllocFormat) (Uint32 pixel_format);
int (*UpdateWindowSurfaceRects) (SDL_Window *window, const SDL_Rect *rects, int numrects);
#endif
} sdl;
static const char * const sdl_syms[] =
{
"SDL_Init",
"SDL_Quit",
"SDL_ShowCursor",
"SDL_LockSurface",
"SDL_UnlockSurface",
"SDL_GetRGB",
"SDL_MapRGB",
#if HAVE_SDL == 1
"SDL_SetVideoMode",
"SDL_WM_SetCaption",
"SDL_UpdateRect",
#else
"SDL_CreateWindow",
"SDL_GetWindowSurface",
"SDL_AllocFormat",
"SDL_UpdateWindowSurfaceRects",
#endif
};
struct gui_state {
#if HAVE_SDL == 2
SDL_Window *window;
#endif
SDL_Surface *screen;
const SDL_PixelFormat *format;
int throttle, throttle_limit;
enum gui_color color;
int bytes_per_pixel;
int curr_line;
};
static const char bfin_gui_window_title[] = "Blackfin GNU Simulator";
/* Load the SDL lib on the fly to avoid hard linking against it. */
static int
bfin_gui_sdl_setup (void)
{
static const char libsdl_soname[] =
#if HAVE_SDL == 1
"libSDL-1.2.so.0";
#else
"libSDL2-2.0.so.0";
#endif
int i;
uintptr_t **funcs;
if (sdl.handle)
return 0;
sdl.handle = dlopen (libsdl_soname, RTLD_LAZY);
if (sdl.handle == NULL)
return -1;
funcs = (void *) &sdl.Init;
for (i = 0; i < ARRAY_SIZE (sdl_syms); ++i)
{
funcs[i] = dlsym (sdl.handle, sdl_syms[i]);
if (funcs[i] == NULL)
{
dlclose (sdl.handle);
sdl.handle = NULL;
return -1;
}
}
return 0;
}
static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color,
int *bytes_per_pixel);
void *
bfin_gui_setup (void *state, int enabled, int width, int height,
enum gui_color color)
{
if (bfin_gui_sdl_setup ())
return NULL;
/* Create an SDL window if enabled and we don't have one yet. */
if (enabled && !state)
{
struct gui_state *gui = xmalloc (sizeof (*gui));
if (!gui)
return NULL;
if (sdl.Init (SDL_INIT_VIDEO))
goto error;
gui->color = color;
gui->format = bfin_gui_color_format (gui->color, &gui->bytes_per_pixel);
#if HAVE_SDL == 1
sdl.WM_SetCaption (bfin_gui_window_title, NULL);
gui->screen = sdl.SetVideoMode (width, height, 32,
SDL_ANYFORMAT|SDL_HWSURFACE);
#else
gui->window = sdl.CreateWindow (
bfin_gui_window_title, SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, width, height, 0);
if (!gui->window)
{
sdl.Quit();
goto error;
}
gui->screen = sdl.GetWindowSurface(gui->window);
#endif
if (!gui->screen)
{
sdl.Quit();
goto error;
}
sdl.ShowCursor (0);
gui->curr_line = 0;
gui->throttle = 0;
gui->throttle_limit = 0xf; /* XXX: let people control this ? */
return gui;
error:
free (gui);
return NULL;
}
/* Else break down a window if disabled and we had one. */
else if (!enabled && state)
{
sdl.Quit();
free (state);
return NULL;
}
/* Retain existing state, whatever that may be. */
return state;
}
static int
SDL_ConvertBlitLineFrom (const Uint8 *src, const SDL_PixelFormat * const format,
#if HAVE_SDL == 2
SDL_Window *win,
#endif
SDL_Surface *dst, int dsty, int bytes_per_pixel)
{
Uint8 r, g, b;
Uint32 *pixels;
unsigned i, j;
if (SDL_MUSTLOCK (dst))
if (sdl.LockSurface (dst))
return 1;
pixels = dst->pixels;
pixels += (dsty * dst->pitch / 4);
for (i = 0; i < dst->w; ++i)
{
/* Exract the packed source pixel; RGB or BGR. */
Uint32 pix = 0;
for (j = 0; j < bytes_per_pixel; ++j)
if (format->Rshift)
pix = (pix << 8) | src[j];
else
pix = pix | ((Uint32)src[j] << (j * 8));
/* Unpack the source pixel into its components. */
sdl.GetRGB (pix, format, &r, &g, &b);
/* Translate into the screen pixel format. */
*pixels++ = sdl.MapRGB (dst->format, r, g, b);
src += bytes_per_pixel;
}
if (SDL_MUSTLOCK (dst))
sdl.UnlockSurface (dst);
#if HAVE_SDL == 1
sdl.UpdateRect (dst, 0, dsty, dst->w, 1);
#else
{
SDL_Rect rect = {
.x = 0,
.y = dsty,
.w = dst->w,
.h = 1,
};
sdl.UpdateWindowSurfaceRects (win, &rect, 1);
}
#endif
return 0;
}
unsigned
bfin_gui_update (void *state, const void *source, unsigned nr_bytes)
{
struct gui_state *gui = state;
int ret;
if (!gui)
return 0;
/* XXX: Make this an option ? */
gui->throttle = (gui->throttle + 1) & gui->throttle_limit;
if (gui->throttle)
return 0;
ret = SDL_ConvertBlitLineFrom (source, gui->format,
#if HAVE_SDL == 2
gui->window,
#endif
gui->screen, gui->curr_line,
gui->bytes_per_pixel);
if (ret)
return 0;
gui->curr_line = (gui->curr_line + 1) % gui->screen->h;
return nr_bytes;
}
#if HAVE_SDL == 1
#define FMASK(cnt, shift) (((1 << (cnt)) - 1) << (shift))
#define _FORMAT(bpp, rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \
NULL, bpp, (bpp)/8, 8-(rcnt), 8-(gcnt), 8-(bcnt), 8-(acnt), rsh, gsh, bsh, ash, \
FMASK (rcnt, rsh), FMASK (gcnt, gsh), FMASK (bcnt, bsh), FMASK (acnt, ash),
#define FORMAT(rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash) \
_FORMAT(((((rcnt) + (gcnt) + (bcnt) + (acnt)) + 7) / 8) * 8, \
rcnt, gcnt, bcnt, acnt, rsh, gsh, bsh, ash)
static const SDL_PixelFormat sdl_rgb_565 =
{
FORMAT (5, 6, 5, 0, 11, 5, 0, 0)
};
#define SDL_PIXELFORMAT_RGB565 &sdl_rgb_565
static const SDL_PixelFormat sdl_bgr_565 =
{
FORMAT (5, 6, 5, 0, 0, 5, 11, 0)
};
#define SDL_PIXELFORMAT_BGR565 &sdl_bgr_565
static const SDL_PixelFormat sdl_rgb_888 =
{
FORMAT (8, 8, 8, 0, 16, 8, 0, 0)
};
#define SDL_PIXELFORMAT_RGB888 &sdl_rgb_888
static const SDL_PixelFormat sdl_bgr_888 =
{
FORMAT (8, 8, 8, 0, 0, 8, 16, 0)
};
#define SDL_PIXELFORMAT_BGR888 &sdl_bgr_888
static const SDL_PixelFormat sdl_rgba_8888 =
{
FORMAT (8, 8, 8, 8, 24, 16, 8, 0)
};
#define SDL_PIXELFORMAT_RGBA8888 &sdl_rgba_8888
#endif
static const struct {
const char *name;
/* Since we declare the pixel formats above for SDL 1, we have the bpp
setting, but SDL 2 internally uses larger values for its own memory, so
we can't assume the Blackfin pixel format sizes always match SDL. */
int bytes_per_pixel;
#if HAVE_SDL == 1
const SDL_PixelFormat *format;
#else
Uint32 format;
#endif
enum gui_color color;
} color_spaces[] = {
{ "rgb565", 2, SDL_PIXELFORMAT_RGB565, GUI_COLOR_RGB_565, },
{ "bgr565", 2, SDL_PIXELFORMAT_BGR565, GUI_COLOR_BGR_565, },
{ "rgb888", 3, SDL_PIXELFORMAT_RGB888, GUI_COLOR_RGB_888, },
{ "bgr888", 3, SDL_PIXELFORMAT_BGR888, GUI_COLOR_BGR_888, },
{ "rgba8888", 4, SDL_PIXELFORMAT_RGBA8888, GUI_COLOR_RGBA_8888, },
};
enum gui_color bfin_gui_color (const char *color)
{
int i;
if (!color)
goto def;
for (i = 0; i < ARRAY_SIZE (color_spaces); ++i)
if (!strcmp (color, color_spaces[i].name))
return color_spaces[i].color;
/* Pick a random default. */
def:
return GUI_COLOR_RGB_888;
}
static const SDL_PixelFormat *bfin_gui_color_format (enum gui_color color,
int *bytes_per_pixel)
{
int i;
for (i = 0; i < ARRAY_SIZE (color_spaces); ++i)
if (color == color_spaces[i].color)
{
*bytes_per_pixel = color_spaces[i].bytes_per_pixel;
#if HAVE_SDL == 1
return color_spaces[i].format;
#else
return sdl.AllocFormat (color_spaces[i].format);
#endif
}
return NULL;
}
int bfin_gui_color_depth (enum gui_color color)
{
int bytes_per_pixel;
const SDL_PixelFormat *format = bfin_gui_color_format (color,
&bytes_per_pixel);
return format ? bytes_per_pixel * 8 : 0;
}
#endif