mirror of
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4a94e36819
This commit brings all the changes made by running gdb/copyright.py as per GDB's Start of New Year Procedure. For the avoidance of doubt, all changes in this commits were performed by the script.
471 lines
12 KiB
C++
471 lines
12 KiB
C++
/* This testcase is part of GDB, the GNU debugger.
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Copyright 2008-2022 Free Software Foundation, Inc.
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Contributed by Red Hat, originally written by Keith Seitz.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Please email any bugs, comments, and/or additions to this file to:
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bug-gdb@gnu.org */
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#include <stdlib.h>
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#include <iostream>
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// Forward decls
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class base;
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class derived;
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// A simple template with specializations
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template <typename T>
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class tclass
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{
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public:
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void do_something () { } // tclass<T>::do_something
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};
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template <>
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void tclass<char>::do_something () { } // tclass<char>::do_something
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template <>
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void tclass<int>::do_something () { } // tclass<int>::do_something
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template<>
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void tclass<long>::do_something () { } // tclass<long>::do_something
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template<>
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void tclass<short>::do_something () { } // tclass<short>::do_something
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// A simple template with multiple template parameters
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template <class A, class B, class C, class D, class E>
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void flubber (void) { // flubber
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A a;
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B b;
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C c;
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D d;
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E e;
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++a;
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++b;
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++c;
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++d;
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++e;
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}
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// Some contrived policies
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template <class T>
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struct operation_1
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{
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static void function (void) { } // operation_1<T>::function
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};
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template <class T>
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struct operation_2
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{
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static void function (void) { } // operation_2<T>::function
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};
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template <class T>
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struct operation_3
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{
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static void function (void) { } // operation_3<T>::function
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};
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template <class T>
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struct operation_4
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{
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static void function (void) { } // operation_4<T>::function
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};
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// A policy-based class w/ and w/o default policy
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template <class T, class Policy>
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class policy : public Policy
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{
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public:
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policy (T obj) : obj_ (obj) { } // policy<T, Policy>::policy
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private:
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T obj_;
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};
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template <class T, class Policy = operation_1<T> >
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class policyd : public Policy
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{
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public:
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policyd (T obj) : obj_ (obj) { } // policyd<T, Policy>::policyd
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~policyd (void) { } // policyd<T, Policy>::~policyd
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private:
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T obj_;
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};
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typedef policy<int, operation_1<void*> > policy1;
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typedef policy<int, operation_2<void*> > policy2;
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typedef policy<int, operation_3<void*> > policy3;
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typedef policy<int, operation_4<void*> > policy4;
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typedef policyd<int> policyd1;
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typedef policyd<long> policyd2;
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typedef policyd<char> policyd3;
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typedef policyd<base> policyd4;
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typedef policyd<tclass<int> > policyd5;
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class fluff { };
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static fluff *g_fluff = new fluff ();
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class base
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{
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protected:
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int foo_;
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public:
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base (void) : foo_ (42) { } // base::base(void)
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base (int foo) : foo_ (foo) { } // base::base(int)
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~base (void) { } // base::~base
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// Some overloaded methods
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int overload (void) const { return 0; } // base::overload(void) const
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int overload (int i) const { return 1; } // base::overload(int) const
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int overload (short s) const { return 2; } // base::overload(short) const
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int overload (long l) const { return 3; } // base::overload(long) const
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int overload (char* a) const { return 4; } // base::overload(char*) const
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int overload (base& b) const { return 5; } // base::overload(base&) const
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// Operators
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int operator+ (base const& o) const { // base::operator+
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return foo_ + o.foo_; }
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base operator++ (void) { // base::operator++
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++foo_; return *this; }
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base operator+=(base const& o) { // base::operator+=
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foo_ += o.foo_; return *this; }
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int operator- (base const& o) const { // base::operator-
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return foo_ - o.foo_; }
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base operator-- (void) { // base::operator--
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--foo_; return *this; }
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base operator-= (base const& o) { // base::operator-=
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foo_ -= o.foo_; return *this; }
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int operator* (base const& o) const { // base::operator*
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return foo_ * o.foo_; }
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base operator*= (base const& o) { // base::operator*=
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foo_ *= o.foo_; return *this; }
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int operator/ (base const& o) const { // base::operator/
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return foo_ / o.foo_; }
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base operator/= (base const& o) { // base::operator/=
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foo_ /= o.foo_; return *this; }
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int operator% (base const& o) const { // base::operator%
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return foo_ % o.foo_; }
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base operator%= (base const& o) { // base::operator%=
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foo_ %= o.foo_; return *this; }
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bool operator< (base const& o) const { // base::operator<
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return foo_ < o.foo_; }
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bool operator<= (base const& o) const { // base::operator<=
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return foo_ <= o.foo_; }
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bool operator> (base const& o) const { // base::operator>
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return foo_ > o.foo_; }
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bool operator>= (base const& o) const { // base::operator>=
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return foo_ >= o.foo_; }
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bool operator!= (base const& o) const { // base::operator!=
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return foo_ != o.foo_; }
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bool operator== (base const& o) const { // base::operator==
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return foo_ == o.foo_; }
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bool operator! (void) const { // base::operator!
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return !foo_; }
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bool operator&& (base const& o) const { // base::operator&&
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return foo_ && o.foo_; }
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bool operator|| (base const& o) const { // base::operator||
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return foo_ || o.foo_; }
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int operator<< (int value) const { // base::operator<<
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return foo_ << value; }
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base operator<<= (int value) { // base::operator<<=
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foo_ <<= value; return *this; }
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int operator>> (int value) const { // base::operator>>
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return foo_ >> value; }
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base operator>>= (int value) { // base::operator>>=
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foo_ >>= value; return *this; }
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int operator~ (void) const { // base::operator~
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return ~foo_; }
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int operator& (base const& o) const { // base::operator&
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return foo_ & o.foo_; }
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base operator&= (base const& o) { // base::operator&=
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foo_ &= o.foo_; return *this; }
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int operator| (base const& o) const { // base::operator|
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return foo_ | o.foo_; }
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base operator|= (base const& o) { // base::operator|=
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foo_ |= o.foo_; return *this; }
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int operator^ (base const& o) const { // base::operator^
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return foo_ ^ o.foo_; }
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base operator^= (base const& o) { // base::operator^=
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foo_ ^= o.foo_; return *this; }
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base operator= (base const& o) { // base::operator=
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foo_ = o.foo_; return *this; }
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void operator() (void) const { // base::operator()
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return; }
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int operator[] (int idx) const { // base::operator[]
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return idx; }
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void* operator new (size_t size) throw () { // base::operator new
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return malloc (size); }
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void operator delete (void* ptr) { // base::operator delete
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free (ptr); }
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void* operator new[] (size_t size) throw () { // base::operator new[]
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return malloc (size); }
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void operator delete[] (void* ptr) { // base::operator delete[]
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free (ptr); }
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base const* operator-> (void) const { // base::opeartor->
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return this; }
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int operator->* (base const& b) const { // base::operator->*
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return foo_ * b.foo_; }
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operator char* () const { return const_cast<char*> ("hello"); } // base::operator char*
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operator int () const { return 21; } // base::operator int
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operator fluff* () const { return new fluff (); } // base::operator fluff*
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operator fluff** () const { return &g_fluff; } // base::operator fluff**
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operator fluff const* const* () const { return &g_fluff; } // base::operator fluff const* const*
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};
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class base1 : public virtual base
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{
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public:
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base1 (void) : foo_ (21) { } // base1::base1(void)
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base1 (int a) : foo_(a) { } // base1::base1(int)
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void a_function (void) const { } // base1::a_function
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protected:
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int foo_;
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};
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class base2 : public virtual base
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{
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public:
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base2 () : foo_ (3) { } // base2::base2
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protected:
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void a_function (void) const { } // base2::a_function
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int foo_;
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};
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class derived : public base1, public base2
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{
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public:
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derived(void) : foo_ (4) { } // derived::derived
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void a_function (void) const { // derived::a_function
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this->base1::a_function ();
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this->base2::a_function ();
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}
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protected:
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int foo_;
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};
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class CV { public:
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static const int i;
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typedef int t;
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void m(t);
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void m(t) const;
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void m(t) volatile;
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void m(t) const volatile;
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};
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const int CV::i = 42;
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#ifdef __GNUC__
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# define ATTRIBUTE_USED __attribute__((used))
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#else
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# define ATTRIBUTE_USED
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#endif
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ATTRIBUTE_USED void CV::m(CV::t) {}
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ATTRIBUTE_USED void CV::m(CV::t) const {}
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ATTRIBUTE_USED void CV::m(CV::t) volatile {}
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ATTRIBUTE_USED void CV::m(CV::t) const volatile {}
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int CV_f (int x)
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{
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return x + 1;
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}
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int
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test_function (int argc, char* argv[]) // test_function
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{ // test_function
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derived d;
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void (derived::*pfunc) (void) const = &derived::a_function;
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(d.*pfunc) ();
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base a (1), b (3), c (8);
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(void) a.overload ();
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(void) a.overload (static_cast<int> (0));
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(void) a.overload (static_cast<short> (0));
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(void) a.overload (static_cast<long> (0));
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(void) a.overload (static_cast<char*> (0));
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(void) a.overload (a);
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int r;
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r = b + c;
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++a;
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a += b;
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r = b - c;
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--a;
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a -= b;
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r = b * c;
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a *= b;
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r = b / c;
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a /= b;
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r = b % c;
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a %= b;
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bool x = (b < c);
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x = (b <= c);
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x = (b > c);
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x = (b >= c);
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x = (b != c);
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x = (b == c);
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x = (!b);
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x = (b && c);
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x = (b || c);
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r = b << 2;
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a <<= 1;
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r = b >> 2;
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a >>= 1;
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r = ~b;
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r = b & c;
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a &= c;
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r = b | c;
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a |= c;
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r = b ^ c;
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a ^= c;
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a = c;
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a ();
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int i = a[3];
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derived* f = new derived ();
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derived* g = new derived[3];
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delete f;
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delete[] g;
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a->overload ();
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r = a->*b;
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tclass<char> char_tclass;
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tclass<int> int_tclass;
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tclass<short> short_tclass;
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tclass<long> long_tclass;
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tclass<base> base_tclass;
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char_tclass.do_something ();
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int_tclass.do_something ();
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short_tclass.do_something ();
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long_tclass.do_something ();
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base_tclass.do_something ();
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flubber<int, int, int, int, int> ();
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flubber<int, int, int, int, short> ();
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flubber<int, int, int, int, long> ();
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flubber<int, int, int, int, char> ();
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flubber<int, int, int, short, int> ();
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flubber<int, int, int, short, short> ();
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flubber<int, int, int, short, long> ();
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flubber<int, int, int, short, char> ();
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flubber<int, int, int, long, int> ();
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flubber<int, int, int, long, short> ();
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flubber<int, int, int, long, long> ();
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flubber<int, int, int, long, char> ();
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flubber<int, int, int, char, int> ();
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flubber<int, int, int, char, short> ();
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flubber<int, int, int, char, long> ();
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flubber<int, int, int, char, char> ();
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flubber<int, int, short, int, int> ();
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flubber<int, int, short, int, short> ();
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flubber<int, int, short, int, long> ();
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flubber<int, int, short, int, char> ();
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flubber<int, int, short, short, int> ();
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flubber<short, int, short, int, short> ();
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flubber<long, short, long, short, long> ();
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policy1 p1 (1);
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p1.function ();
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policy2 p2 (2);
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p2.function ();
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policy3 p3 (3);
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p3.function ();
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policy4 p4 (4);
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p4.function ();
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policyd1 pd1 (5);
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pd1.function ();
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policyd2 pd2 (6);
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pd2.function ();
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policyd3 pd3 (7);
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pd3.function ();
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policyd4 pd4 (d);
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pd4.function ();
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policyd5 pd5 (int_tclass);
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pd5.function ();
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base1 b1 (3);
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r = a;
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char* str = a;
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fluff* flp = a;
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fluff** flpp = a;
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fluff const* const* flcpcp = a;
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CV_f(CV::i);
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return 0;
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}
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int
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main (int argc, char* argv[])
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{
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int i;
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/* Call the test function repeatedly, enough times for all our tests
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without running forever if something goes wrong. */
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for (i = 0; i < 1000; i++)
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test_function (argc, argv);
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return 0;
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}
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