binutils-gdb/gdb/arch/aarch64.h
Alan Hayward 9758a8f84b Aarch64 SVE VG is Vector Granule
...not Vector Gradient.

See: DWARF for the ARM® 64-bit Architecture (AArch64) with SVE support

gdb/
	* arch/aarch64.h (aarch64_regnum): Update comment.
2018-08-22 09:40:37 +01:00

93 lines
3.5 KiB
C

/* Common target-dependent functionality for AArch64.
Copyright (C) 2017-2018 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifndef ARCH_AARCH64_H
#define ARCH_AARCH64_H
#include "common/tdesc.h"
/* Create the aarch64 target description. A non zero VQ value indicates both
the presence of SVE and the Vector Quotient - the number of 128bit chunks in
an SVE Z register. */
target_desc *aarch64_create_target_description (uint64_t vq);
/* Register numbers of various important registers.
Note that on SVE, the Z registers reuse the V register numbers and the V
registers become pseudo registers. */
enum aarch64_regnum
{
AARCH64_X0_REGNUM, /* First integer register. */
AARCH64_FP_REGNUM = AARCH64_X0_REGNUM + 29, /* Frame register, if used. */
AARCH64_LR_REGNUM = AARCH64_X0_REGNUM + 30, /* Return address. */
AARCH64_SP_REGNUM, /* Stack pointer. */
AARCH64_PC_REGNUM, /* Program counter. */
AARCH64_CPSR_REGNUM, /* Current Program Status Register. */
AARCH64_V0_REGNUM, /* First fp/vec register. */
AARCH64_V31_REGNUM = AARCH64_V0_REGNUM + 31, /* Last fp/vec register. */
AARCH64_SVE_Z0_REGNUM = AARCH64_V0_REGNUM, /* First SVE Z register. */
AARCH64_SVE_Z31_REGNUM = AARCH64_V31_REGNUM, /* Last SVE Z register. */
AARCH64_FPSR_REGNUM, /* Floating Point Status Register. */
AARCH64_FPCR_REGNUM, /* Floating Point Control Register. */
AARCH64_SVE_P0_REGNUM, /* First SVE predicate register. */
AARCH64_SVE_P15_REGNUM = AARCH64_SVE_P0_REGNUM + 15, /* Last SVE predicate
register. */
AARCH64_SVE_FFR_REGNUM, /* SVE First Fault Register. */
AARCH64_SVE_VG_REGNUM, /* SVE Vector Granule. */
/* Other useful registers. */
AARCH64_LAST_X_ARG_REGNUM = AARCH64_X0_REGNUM + 7,
AARCH64_STRUCT_RETURN_REGNUM = AARCH64_X0_REGNUM + 8,
AARCH64_LAST_V_ARG_REGNUM = AARCH64_V0_REGNUM + 7
};
#define AARCH64_X_REGS_NUM 31
#define AARCH64_V_REGS_NUM 32
#define AARCH64_SVE_Z_REGS_NUM AARCH64_V_REGS_NUM
#define AARCH64_SVE_P_REGS_NUM 16
#define AARCH64_NUM_REGS AARCH64_FPCR_REGNUM + 1
#define AARCH64_SVE_NUM_REGS AARCH64_SVE_VG_REGNUM + 1
/* There are a number of ways of expressing the current SVE vector size:
VL : Vector Length.
The number of bytes in an SVE Z register.
VQ : Vector Quotient.
The number of 128bit chunks in an SVE Z register.
VG : Vector Granule.
The number of 64bit chunks in an SVE Z register. */
#define sve_vg_from_vl(vl) ((vl) / 8)
#define sve_vl_from_vg(vg) ((vg) * 8)
#ifndef sve_vq_from_vl
#define sve_vq_from_vl(vl) ((vl) / 0x10)
#endif
#ifndef sve_vl_from_vq
#define sve_vl_from_vq(vq) ((vq) * 0x10)
#endif
#define sve_vq_from_vg(vg) (sve_vq_from_vl (sve_vl_from_vg (vg)))
#define sve_vg_from_vq(vq) (sve_vg_from_vl (sve_vl_from_vq (vq)))
/* Maximum supported VQ value. Increase if required. */
#define AARCH64_MAX_SVE_VQ 16
#endif /* ARCH_AARCH64_H */