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9c23c0df0d
This introduces the new method language_defn::lookup_symbol_local, and then changes lookup_symbol_local to use it. This removes an explicit language check from this function, and makes it easier for other languages to hook into this code.
932 lines
32 KiB
C++
932 lines
32 KiB
C++
/* Source-language-related definitions for GDB.
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Copyright (C) 1991-2024 Free Software Foundation, Inc.
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Contributed by the Department of Computer Science at the State University
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of New York at Buffalo.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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#if !defined (LANGUAGE_H)
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#define LANGUAGE_H 1
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#include "symtab.h"
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#include "gdbsupport/function-view.h"
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#include "expression.h"
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/* Forward decls for prototypes. */
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struct value;
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struct objfile;
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class frame_info_ptr;
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struct ui_file;
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struct value_print_options;
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struct type_print_options;
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struct lang_varobj_ops;
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struct parser_state;
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class compile_instance;
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struct completion_match_for_lcd;
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class innermost_block_tracker;
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#define MAX_FORTRAN_DIMS 7 /* Maximum number of F77 array dims. */
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/* range_check ==
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range_check_on: Ranges are checked in GDB expressions, producing errors.
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range_check_warn: Ranges are checked, producing warnings.
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range_check_off: Ranges are not checked in GDB expressions. */
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extern enum range_check
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{
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range_check_off, range_check_warn, range_check_on
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}
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range_check;
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/* array_ordering ==
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array_row_major: Arrays are in row major order.
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array_column_major: Arrays are in column major order. */
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extern enum array_ordering
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{
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array_row_major, array_column_major
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}
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array_ordering;
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/* case_sensitivity ==
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case_sensitive_on: Case sensitivity in name matching is used.
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case_sensitive_off: Case sensitivity in name matching is not used. */
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extern enum case_sensitivity
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{
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case_sensitive_on, case_sensitive_off
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}
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case_sensitivity;
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/* macro_expansion ==
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macro_expansion_no: No macro expansion is available.
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macro_expansion_c: C-like macro expansion is available. */
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enum macro_expansion
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{
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macro_expansion_no, macro_expansion_c
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};
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/* Per architecture (OS/ABI) language information. */
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struct language_arch_info
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{
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/* A default constructor. */
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language_arch_info () = default;
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DISABLE_COPY_AND_ASSIGN (language_arch_info);
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/* Set the default boolean type to be TYPE. If NAME is not nullptr then
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before using TYPE a symbol called NAME will be looked up, and the type
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of this symbol will be used instead. Should only be called once when
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performing setup for a particular language in combination with a
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particular gdbarch. */
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void set_bool_type (struct type *type, const char *name = nullptr)
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{
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gdb_assert (m_bool_type_default == nullptr);
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gdb_assert (m_bool_type_name == nullptr);
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gdb_assert (type != nullptr);
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m_bool_type_default = type;
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m_bool_type_name = name;
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}
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/* Set the type to be used for characters within a string. Should only
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be called once when performing setup for a particular language in
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combination with a particular gdbarch. */
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void set_string_char_type (struct type *type)
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{
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gdb_assert (m_string_char_type == nullptr);
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gdb_assert (type != nullptr);
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m_string_char_type = type;
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}
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/* Return the type for characters within a string. */
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struct type *string_char_type () const
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{ return m_string_char_type; }
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/* Return the type to be used for booleans. */
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struct type *bool_type () const;
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/* Add TYPE to the list of primitive types for this particular language,
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with this OS/ABI combination. */
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void add_primitive_type (struct type *type)
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{
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gdb_assert (type != nullptr);
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primitive_types_and_symbols.push_back (type_and_symbol (type));
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}
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/* Lookup a primitive type called NAME. Will return nullptr if no
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matching type is found. */
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struct type *lookup_primitive_type (const char *name);
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/* Lookup a primitive type for which FILTER returns true. Will return
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nullptr if no matching type is found. */
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struct type *lookup_primitive_type
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(gdb::function_view<bool (struct type *)> filter);
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/* Lookup a primitive type called NAME and return the type as a symbol.
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LANG is the language for which type is being looked up. */
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struct symbol *lookup_primitive_type_as_symbol (const char *name,
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enum language lang);
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private:
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/* A structure storing a type and a corresponding symbol. The type is
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defined at construction time, while the symbol is lazily created only
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when asked for, but is then cached for future use. */
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struct type_and_symbol
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{
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/* Constructor. */
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explicit type_and_symbol (struct type *type)
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: m_type (type)
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{ /* Nothing. */ }
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/* Default move constructor. */
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type_and_symbol (type_and_symbol&&) = default;
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DISABLE_COPY_AND_ASSIGN (type_and_symbol);
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/* Return the type from this object. */
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struct type *type () const
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{ return m_type; }
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/* Create and return a symbol wrapping M_TYPE from this object. */
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struct symbol *symbol (enum language lang)
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{
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if (m_symbol == nullptr)
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m_symbol = alloc_type_symbol (lang, m_type);
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return m_symbol;
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}
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private:
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/* The type primitive type. */
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struct type *m_type = nullptr;
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/* A symbol wrapping M_TYPE, only created when first asked for. */
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struct symbol *m_symbol = nullptr;
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/* Helper function for type lookup as a symbol. Create the symbol
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corresponding to type TYPE in language LANG. */
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static struct symbol *alloc_type_symbol (enum language lang,
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struct type *type);
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};
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/* Lookup a type_and_symbol entry from the primitive_types_and_symbols
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vector for a type matching NAME. Return a pointer to the
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type_and_symbol object from the vector. This will return nullptr if
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there is no type matching NAME found. */
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type_and_symbol *lookup_primitive_type_and_symbol (const char *name);
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/* Vector of the primitive types added through add_primitive_type. These
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types can be specified by name in parsing types in expressions,
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regardless of whether the program being debugged actually defines such
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a type.
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Within the vector each type is paired with a lazily created symbol,
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which can be fetched by the symbol lookup machinery, should they be
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needed. */
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std::vector<type_and_symbol> primitive_types_and_symbols;
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/* Type of elements of strings. */
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struct type *m_string_char_type = nullptr;
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/* Symbol name of type to use as boolean type, if defined. */
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const char *m_bool_type_name = nullptr;
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/* Otherwise, this is the default boolean builtin type. */
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struct type *m_bool_type_default = nullptr;
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};
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/* In a language (particularly C++) a function argument of an aggregate
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type (i.e. class/struct/union) may be implicitly passed by reference
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even though it is declared a call-by-value argument in the source.
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The struct below puts together necessary information for GDB to be
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able to detect and carry out pass-by-reference semantics for a
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particular type. This type is referred as T in the inlined comments
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below.
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The default values of the fields are chosen to give correct semantics
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for primitive types and for simple aggregate types, such as
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class T {
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int x;
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}; */
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struct language_pass_by_ref_info
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{
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/* True if an argument of type T can be passed to a function by value
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(i.e. not through an implicit reference). False, otherwise. */
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bool trivially_copyable = true;
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/* True if a copy of a value of type T can be initialized by
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memcpy'ing the value bit-by-bit. False, otherwise.
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E.g. If T has a user-defined copy ctor, this should be false. */
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bool trivially_copy_constructible = true;
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/* True if a value of type T can be destructed simply by reclaiming
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the memory area occupied by the value. False, otherwise.
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E.g. If T has a user-defined destructor, this should be false. */
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bool trivially_destructible = true;
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/* True if it is allowed to create a copy of a value of type T.
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False, otherwise.
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E.g. If T has a deleted copy ctor, this should be false. */
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bool copy_constructible = true;
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/* True if a value of type T can be destructed. False, otherwise.
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E.g. If T has a deleted destructor, this should be false. */
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bool destructible = true;
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};
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/* Splitting strings into words. */
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extern const char *default_word_break_characters (void);
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/* Base class from which all other language classes derive. */
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struct language_defn
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{
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language_defn (enum language lang)
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: la_language (lang)
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{
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/* We should only ever create one instance of each language. */
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gdb_assert (languages[lang] == nullptr);
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languages[lang] = this;
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}
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/* Which language this is. */
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const enum language la_language;
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/* Name of the language. */
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virtual const char *name () const = 0;
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/* Natural or official name of the language. */
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virtual const char *natural_name () const = 0;
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/* Digit separator of the language. */
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virtual const char *get_digit_separator () const
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{
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return " ";
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}
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/* Return a vector of file extensions for this language. The extension
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must include the ".", like ".c". If this language doesn't need to
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provide any filename extensions, this may be an empty vector (which is
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the default). */
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virtual const std::vector<const char *> &filename_extensions () const
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{
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static const std::vector<const char *> no_extensions;
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return no_extensions;
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}
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/* Print the index of an element of an array. This default
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implementation prints using C99 syntax. */
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virtual void print_array_index (struct type *index_type,
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LONGEST index_value,
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struct ui_file *stream,
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const value_print_options *options) const;
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/* Given a symbol VAR, the corresponding block VAR_BLOCK (if any) and a
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stack frame id FRAME, read the value of the variable and return (pointer
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to a) struct value containing the value.
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VAR_BLOCK is needed if there's a possibility for VAR to be outside
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FRAME. This is what happens if FRAME correspond to a nested function
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and VAR is defined in the outer function. If callers know that VAR is
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located in FRAME or is global/static, NULL can be passed as VAR_BLOCK.
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Throw an error if the variable cannot be found. */
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virtual struct value *read_var_value (struct symbol *var,
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const struct block *var_block,
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const frame_info_ptr &frame) const;
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/* Return information about whether TYPE should be passed
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(and returned) by reference at the language level. The default
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implementation returns a LANGUAGE_PASS_BY_REF_INFO initialised in its
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default state. */
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virtual struct language_pass_by_ref_info pass_by_reference_info
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(struct type *type) const
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{
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return {};
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}
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/* Return true if SYMBOL represents an entity that is not
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supposed to be seen by the user. To be used to filter symbols
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during printing. */
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virtual bool symbol_printing_suppressed (struct symbol *symbol) const
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{
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return false;
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}
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/* The per-architecture (OS/ABI) language information. */
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virtual void language_arch_info (struct gdbarch *,
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struct language_arch_info *) const = 0;
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/* Find the definition of the type with the given name. */
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virtual struct type *lookup_transparent_type (const char *name,
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domain_search_flags flags) const
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{
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return basic_lookup_transparent_type (name, flags);
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}
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/* Find all symbols in the current program space matching NAME in
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DOMAIN, according to this language's rules.
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The search is done in BLOCK only.
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The caller is responsible for iterating up through superblocks
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if desired.
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For each one, call CALLBACK with the symbol. If CALLBACK
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returns false, the iteration ends at that point.
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This field may not be NULL. If the language does not need any
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special processing here, 'iterate_over_symbols' should be
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used as the definition. */
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virtual bool iterate_over_symbols
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(const struct block *block, const lookup_name_info &name,
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domain_search_flags domain,
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gdb::function_view<symbol_found_callback_ftype> callback) const
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{
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return ::iterate_over_symbols (block, name, domain, callback);
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}
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/* Return a pointer to the function that should be used to match a
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symbol name against LOOKUP_NAME, according to this language's
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rules. The matching algorithm depends on LOOKUP_NAME. For
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example, on Ada, the matching algorithm depends on the symbol
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name (wild/full/verbatim matching), and on whether we're doing
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a normal lookup or a completion match lookup.
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As Ada wants to capture symbol matching for all languages in some
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cases, then this method is a non-overridable interface. Languages
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should override GET_SYMBOL_NAME_MATCHER_INNER if they need to. */
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symbol_name_matcher_ftype *get_symbol_name_matcher
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(const lookup_name_info &lookup_name) const;
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/* If this language allows compilation from the gdb command line,
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then this method will return an instance of struct gcc_context
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appropriate to the language. If compilation for this language is
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generally supported, but something goes wrong then an exception
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is thrown. If compilation is not supported for this language
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then this method returns NULL. */
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virtual std::unique_ptr<compile_instance> get_compile_instance () const;
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/* This method must be overridden if 'get_compile_instance' is
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overridden.
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This takes the user-supplied text and returns a new bit of code
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to compile.
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INST is the compiler instance being used.
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INPUT is the user's input text.
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GDBARCH is the architecture to use.
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EXPR_BLOCK is the block in which the expression is being
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parsed.
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EXPR_PC is the PC at which the expression is being parsed. */
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virtual std::string compute_program (compile_instance *inst,
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const char *input,
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struct gdbarch *gdbarch,
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const struct block *expr_block,
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CORE_ADDR expr_pc) const
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{
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gdb_assert_not_reached ("language_defn::compute_program");
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}
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/* Hash the given symbol search name. */
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virtual unsigned int search_name_hash (const char *name) const;
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/* Demangle a symbol according to this language's rules. Unlike
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la_demangle, this does not take any options.
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*DEMANGLED will be set by this function.
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If this function returns false, then *DEMANGLED must always be set
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to NULL.
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If this function returns true, the implementation may set this to
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a xmalloc'd string holding the demangled form. However, it is
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not required to. The string, if any, is owned by the caller.
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The resulting string should be of the form that will be
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installed into a symbol. */
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virtual bool sniff_from_mangled_name
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(const char *mangled, gdb::unique_xmalloc_ptr<char> *demangled) const
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{
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*demangled = nullptr;
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return false;
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}
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/* Return demangled language symbol version of MANGLED, or NULL. */
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virtual gdb::unique_xmalloc_ptr<char> demangle_symbol (const char *mangled,
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int options) const
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{
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return nullptr;
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}
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/* Return true if this class' implementation of print_type can
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handle the /o modifier. */
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virtual bool can_print_type_offsets () const
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{
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return false;
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}
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/* Print TYPE to STREAM using syntax appropriate for this language.
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LEVEL is the depth to indent lines by. VARSTRING, if not NULL or the
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empty string, is the name of a variable and TYPE should be printed in
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the form of a declaration of a variable named VARSTRING. */
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virtual void print_type (struct type *type, const char *varstring,
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struct ui_file *stream, int show, int level,
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const struct type_print_options *flags) const = 0;
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/* PC is possibly an unknown languages trampoline.
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If that PC falls in a trampoline belonging to this language, return
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the address of the first pc in the real function, or 0 if it isn't a
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language tramp for this language. */
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virtual CORE_ADDR skip_trampoline (const frame_info_ptr &fi, CORE_ADDR pc) const
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{
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return (CORE_ADDR) 0;
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}
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/* Return class name of a mangled method name or NULL. */
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virtual char *class_name_from_physname (const char *physname) const
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{
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return nullptr;
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}
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/* The list of characters forming word boundaries. */
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virtual const char *word_break_characters (void) const
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{
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return default_word_break_characters ();
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}
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/* Add to the completion tracker all symbols which are possible
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completions for TEXT. WORD is the entire command on which the
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completion is being made. If CODE is TYPE_CODE_UNDEF, then all
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symbols should be examined; otherwise, only STRUCT_DOMAIN symbols
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whose type has a code of CODE should be matched. */
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virtual void collect_symbol_completion_matches
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(completion_tracker &tracker,
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complete_symbol_mode mode,
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symbol_name_match_type name_match_type,
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const char *text,
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const char *word,
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enum type_code code) const
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{
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return default_collect_symbol_completion_matches_break_on
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(tracker, mode, name_match_type, text, word, "", code);
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}
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/* This is called by lookup_local_symbol after checking a block. It
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can be used by a language to augment the local lookup, for
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instance for searching imported namespaces. SCOPE is the current
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scope (from block::scope), NAME is the name being searched for,
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BLOCK is the block being searched, and DOMAIN is the search
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domain. Returns a block symbol, or an empty block symbol if not
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found. */
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virtual struct block_symbol lookup_symbol_local
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(const char *scope,
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const char *name,
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const struct block *block,
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||
const domain_search_flags domain) const
|
||
{
|
||
return {};
|
||
}
|
||
|
||
/* This is a function that lookup_symbol will call when it gets to
|
||
the part of symbol lookup where C looks up static and global
|
||
variables. This default implements the basic C lookup rules. */
|
||
|
||
virtual struct block_symbol lookup_symbol_nonlocal
|
||
(const char *name,
|
||
const struct block *block,
|
||
const domain_search_flags domain) const;
|
||
|
||
/* Return an expression that can be used for a location
|
||
watchpoint. TYPE is a pointer type that points to the memory
|
||
to watch, and ADDR is the address of the watched memory. */
|
||
virtual gdb::unique_xmalloc_ptr<char> watch_location_expression
|
||
(struct type *type, CORE_ADDR addr) const;
|
||
|
||
/* List of all known languages. */
|
||
static const struct language_defn *languages[nr_languages];
|
||
|
||
/* Print a top-level value using syntax appropriate for this language. */
|
||
virtual void value_print (struct value *val, struct ui_file *stream,
|
||
const struct value_print_options *options) const;
|
||
|
||
/* Print a value using syntax appropriate for this language. RECURSE is
|
||
the recursion depth. It is zero-based. */
|
||
virtual void value_print_inner
|
||
(struct value *val, struct ui_file *stream, int recurse,
|
||
const struct value_print_options *options) const;
|
||
|
||
/* Parser function. */
|
||
|
||
virtual int parser (struct parser_state *ps) const;
|
||
|
||
/* Print the character CH (of type CHTYPE) on STREAM as part of the
|
||
contents of a literal string whose delimiter is QUOTER. */
|
||
|
||
virtual void emitchar (int ch, struct type *chtype,
|
||
struct ui_file *stream, int quoter) const;
|
||
|
||
virtual void printchar (int ch, struct type *chtype,
|
||
struct ui_file * stream) const;
|
||
|
||
/* Print the character string STRING, printing at most LENGTH characters.
|
||
Printing stops early if the number hits print_max_chars; repeat counts
|
||
are printed as appropriate. Print ellipses at the end if we
|
||
had to stop before printing LENGTH characters, or if FORCE_ELLIPSES. */
|
||
|
||
virtual void printstr (struct ui_file *stream, struct type *elttype,
|
||
const gdb_byte *string, unsigned int length,
|
||
const char *encoding, int force_ellipses,
|
||
const struct value_print_options *options) const;
|
||
|
||
|
||
/* Print a typedef using syntax appropriate for this language.
|
||
TYPE is the underlying type. NEW_SYMBOL is the symbol naming
|
||
the type. STREAM is the output stream on which to print. */
|
||
|
||
virtual void print_typedef (struct type *type, struct symbol *new_symbol,
|
||
struct ui_file *stream) const;
|
||
|
||
/* Return true if TYPE is a string type. */
|
||
virtual bool is_string_type_p (struct type *type) const;
|
||
|
||
/* Return true if TYPE is array-like. */
|
||
virtual bool is_array_like (struct type *type) const
|
||
{ return false; }
|
||
|
||
/* Underlying implementation of value_to_array. Return a value of
|
||
array type that corresponds to VAL. The caller must ensure that
|
||
is_array_like is true for VAL's type. Return nullptr if the type
|
||
cannot be handled. */
|
||
virtual struct value *to_array (struct value *val) const
|
||
{ return nullptr; }
|
||
|
||
/* Return a string that is used by the 'set print max-depth' setting.
|
||
When GDB replaces a struct or union (during value printing) that is
|
||
"too deep" this string is displayed instead. The default value here
|
||
suits most languages. If overriding then the string here should
|
||
ideally be similar in style to the default; an opener, three '.', and
|
||
a closer. */
|
||
|
||
virtual const char *struct_too_deep_ellipsis () const
|
||
{ return "{...}"; }
|
||
|
||
/* If this returns non-NULL then the string returned specifies the name
|
||
of the implicit local variable that refers to the current object
|
||
instance. Return NULL (the default) for languages that have no name
|
||
for the current object instance. */
|
||
|
||
virtual const char *name_of_this () const
|
||
{ return nullptr; }
|
||
|
||
/* Return false if the language has first-class arrays. Return true if
|
||
there are no array values, and array objects decay to pointers, as in
|
||
C. The default is true as currently most supported languages behave
|
||
in this manner. */
|
||
|
||
virtual bool c_style_arrays_p () const
|
||
{ return true; }
|
||
|
||
/* Return the index to use for extracting the first element of a string,
|
||
or as the lower bound when creating a new string. The default of
|
||
choosing 0 or 1 based on C_STYLE_ARRAYS_P works for all currently
|
||
supported languages except Modula-2. */
|
||
|
||
virtual char string_lower_bound () const
|
||
{ return c_style_arrays_p () ? 0 : 1; }
|
||
|
||
/* Return the LEN characters long string at PTR as a value suitable for
|
||
this language. GDBARCH is used to infer the character type. The
|
||
default implementation returns a null-terminated C string. */
|
||
virtual struct value *value_string (struct gdbarch *gdbarch,
|
||
const char *ptr, ssize_t len) const;
|
||
|
||
/* Returns true if the symbols names should be stored in GDB's data
|
||
structures for minimal/partial/full symbols using their linkage (aka
|
||
mangled) form; false if the symbol names should be demangled first.
|
||
|
||
Most languages implement symbol lookup by comparing the demangled
|
||
names, in which case it is advantageous to store that information
|
||
already demangled, and so would return false, which is the default.
|
||
|
||
On the other hand, some languages have opted for doing symbol lookups
|
||
by comparing mangled names instead, for reasons usually specific to
|
||
the language. Those languages should override this function and
|
||
return true.
|
||
|
||
And finally, other languages such as C or Asm do not have the concept
|
||
of mangled vs demangled name, so those languages should also override
|
||
this function and return true, to prevent any accidental demangling
|
||
through an unrelated language's demangler. */
|
||
|
||
virtual bool store_sym_names_in_linkage_form_p () const
|
||
{ return false; }
|
||
|
||
/* Default range checking preference. The return value from this
|
||
function provides the automatic setting for 'set check range'. As a
|
||
consequence a user is free to override this setting if they want. */
|
||
|
||
virtual bool range_checking_on_by_default () const
|
||
{ return false; }
|
||
|
||
/* Is this language case sensitive? The return value from this function
|
||
provides the automatic setting for 'set case-sensitive', as a
|
||
consequence, a user is free to override this setting if they want. */
|
||
|
||
virtual enum case_sensitivity case_sensitivity () const
|
||
{ return case_sensitive_on; }
|
||
|
||
|
||
/* Multi-dimensional array ordering. */
|
||
|
||
virtual enum array_ordering array_ordering () const
|
||
{ return array_row_major; }
|
||
|
||
/* Style of macro expansion, if any, supported by this language. The
|
||
default is no macro expansion. */
|
||
|
||
virtual enum macro_expansion macro_expansion () const
|
||
{ return macro_expansion_no; }
|
||
|
||
/* Return a structure containing various operations on varobj specific
|
||
for this language. */
|
||
|
||
virtual const struct lang_varobj_ops *varobj_ops () const;
|
||
|
||
protected:
|
||
|
||
/* This is the overridable part of the GET_SYMBOL_NAME_MATCHER method.
|
||
See that method for a description of the arguments. */
|
||
|
||
virtual symbol_name_matcher_ftype *get_symbol_name_matcher_inner
|
||
(const lookup_name_info &lookup_name) const;
|
||
};
|
||
|
||
/* Return the current language. Normally code just uses the
|
||
'current_language' macro. */
|
||
|
||
extern const struct language_defn *get_current_language ();
|
||
|
||
/* Pointer to the language_defn for our current language. This pointer
|
||
always points to *some* valid struct; it can be used without checking
|
||
it for validity.
|
||
|
||
The current language affects expression parsing and evaluation
|
||
(FIXME: it might be cleaner to make the evaluation-related stuff
|
||
separate exp_opcodes for each different set of semantics. We
|
||
should at least think this through more clearly with respect to
|
||
what happens if the language is changed between parsing and
|
||
evaluation) and printing of things like types and arrays. It does
|
||
*not* affect symbol-reading-- each source file in a symbol-file has
|
||
its own language and we should keep track of that regardless of the
|
||
language when symbols are read. If we want some manual setting for
|
||
the language of symbol files (e.g. detecting when ".c" files are
|
||
C++), it should be a separate setting from the current_language. */
|
||
|
||
#define current_language (get_current_language ())
|
||
|
||
/* Pointer to the language_defn expected by the user, e.g. the language
|
||
of main(), or the language we last mentioned in a message, or C. */
|
||
|
||
extern const struct language_defn *expected_language;
|
||
|
||
/* Warning issued when current_language and the language of the current
|
||
frame do not match. */
|
||
|
||
extern const char lang_frame_mismatch_warn[];
|
||
|
||
/* language_mode ==
|
||
language_mode_auto: current_language automatically set upon selection
|
||
of scope (e.g. stack frame)
|
||
language_mode_manual: current_language set only by user. */
|
||
|
||
extern enum language_mode
|
||
{
|
||
language_mode_auto, language_mode_manual
|
||
}
|
||
language_mode;
|
||
|
||
/* Return the type that should be used for booleans for language L in
|
||
GDBARCH. */
|
||
|
||
struct type *language_bool_type (const struct language_defn *l,
|
||
struct gdbarch *gdbarch);
|
||
|
||
/* Return the type that should be used for characters within a string for
|
||
language L in GDBARCH. */
|
||
|
||
struct type *language_string_char_type (const struct language_defn *l,
|
||
struct gdbarch *gdbarch);
|
||
|
||
/* Look up a type from the set of OS/ABI specific types defined in
|
||
GDBARCH for language L. NAME is used for selecting the matching
|
||
type, and is passed through to the corresponding
|
||
lookup_primitive_type member function inside the language_arch_info
|
||
class. */
|
||
|
||
struct type *language_lookup_primitive_type (const struct language_defn *l,
|
||
struct gdbarch *gdbarch,
|
||
const char *name);
|
||
|
||
/* Look up a type from the set of OS/ABI specific types defined in
|
||
GDBARCH for language L. FILTER is used for selecting the matching
|
||
type, and is passed through to the corresponding
|
||
lookup_primitive_type member function inside the language_arch_info
|
||
class. */
|
||
|
||
struct type *language_lookup_primitive_type
|
||
(const struct language_defn *la,
|
||
struct gdbarch *gdbarch,
|
||
gdb::function_view<bool (struct type *)> filter);
|
||
|
||
/* Wrapper around language_lookup_primitive_type to return the
|
||
corresponding symbol. */
|
||
|
||
struct symbol *
|
||
language_lookup_primitive_type_as_symbol (const struct language_defn *l,
|
||
struct gdbarch *gdbarch,
|
||
const char *name);
|
||
|
||
|
||
/* These macros define the behaviour of the expression
|
||
evaluator. */
|
||
|
||
/* Should we range check values against the domain of their type? */
|
||
#define RANGE_CHECK (range_check != range_check_off)
|
||
|
||
/* "cast" really means conversion. */
|
||
/* FIXME -- should be a setting in language_defn. */
|
||
#define CAST_IS_CONVERSION(LANG) ((LANG)->la_language == language_c || \
|
||
(LANG)->la_language == language_cplus || \
|
||
(LANG)->la_language == language_objc)
|
||
|
||
/* Print out the current language settings: language, range and
|
||
type checking. */
|
||
|
||
extern void language_info ();
|
||
|
||
/* Set the current language to LANG. */
|
||
|
||
extern void set_language (enum language lang);
|
||
|
||
typedef void lazily_set_language_ftype ();
|
||
extern void lazily_set_language (lazily_set_language_ftype *fun);
|
||
|
||
|
||
/* Test a character to decide whether it can be printed in literal form
|
||
or needs to be printed in another representation. For example,
|
||
in C the literal form of the character with octal value 141 is 'a'
|
||
and the "other representation" is '\141'. The "other representation"
|
||
is program language dependent. */
|
||
|
||
#define PRINT_LITERAL_FORM(c) \
|
||
((c) >= 0x20 \
|
||
&& ((c) < 0x7F || (c) >= 0xA0) \
|
||
&& (!sevenbit_strings || (c) < 0x80))
|
||
|
||
/* Error messages */
|
||
|
||
extern void range_error (const char *, ...) ATTRIBUTE_PRINTF (1, 2);
|
||
|
||
/* Misc: The string representing a particular enum language. */
|
||
|
||
extern enum language language_enum (const char *str);
|
||
|
||
extern const struct language_defn *language_def (enum language);
|
||
|
||
extern const char *language_str (enum language);
|
||
|
||
/* Check for a language-specific trampoline. */
|
||
|
||
extern CORE_ADDR skip_language_trampoline (const frame_info_ptr &, CORE_ADDR pc);
|
||
|
||
/* Return information about whether TYPE should be passed
|
||
(and returned) by reference at the language level. */
|
||
struct language_pass_by_ref_info language_pass_by_reference (struct type *type);
|
||
|
||
void c_get_string (struct value *value,
|
||
gdb::unique_xmalloc_ptr<gdb_byte> *buffer,
|
||
int *length, struct type **char_type,
|
||
const char **charset);
|
||
|
||
/* Get LANG's symbol_name_matcher method for LOOKUP_NAME. Returns
|
||
default_symbol_name_matcher if not set. LANG is used as a hint;
|
||
the function may ignore it depending on the current language and
|
||
LOOKUP_NAME. Specifically, if the current language is Ada, this
|
||
may return an Ada matcher regardless of LANG. */
|
||
symbol_name_matcher_ftype *get_symbol_name_matcher
|
||
(const language_defn *lang, const lookup_name_info &lookup_name);
|
||
|
||
/* Save the current language and restore it upon destruction. */
|
||
|
||
class scoped_restore_current_language
|
||
{
|
||
public:
|
||
|
||
scoped_restore_current_language ();
|
||
~scoped_restore_current_language ();
|
||
|
||
scoped_restore_current_language (scoped_restore_current_language &&other)
|
||
{
|
||
m_lang = other.m_lang;
|
||
m_fun = other.m_fun;
|
||
other.dont_restore ();
|
||
}
|
||
|
||
scoped_restore_current_language (const scoped_restore_current_language &)
|
||
= delete;
|
||
scoped_restore_current_language &operator=
|
||
(const scoped_restore_current_language &) = delete;
|
||
|
||
/* Cancel restoring on scope exit. */
|
||
void dont_restore ()
|
||
{
|
||
/* This is implemented using a sentinel value. */
|
||
m_lang = nullptr;
|
||
m_fun = nullptr;
|
||
}
|
||
|
||
private:
|
||
|
||
const language_defn *m_lang;
|
||
lazily_set_language_ftype *m_fun;
|
||
};
|
||
|
||
/* If language_mode is language_mode_auto,
|
||
then switch current language to the language of SYM
|
||
and restore current language upon destruction.
|
||
|
||
Else do nothing. */
|
||
|
||
class scoped_switch_to_sym_language_if_auto
|
||
{
|
||
public:
|
||
|
||
explicit scoped_switch_to_sym_language_if_auto (const struct symbol *sym)
|
||
{
|
||
if (language_mode == language_mode_auto)
|
||
{
|
||
m_lang = current_language->la_language;
|
||
m_switched = true;
|
||
set_language (sym->language ());
|
||
}
|
||
else
|
||
{
|
||
m_switched = false;
|
||
/* Assign to m_lang to silence a GCC warning. See
|
||
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80635. */
|
||
m_lang = language_unknown;
|
||
}
|
||
}
|
||
|
||
~scoped_switch_to_sym_language_if_auto ()
|
||
{
|
||
if (m_switched)
|
||
set_language (m_lang);
|
||
}
|
||
|
||
DISABLE_COPY_AND_ASSIGN (scoped_switch_to_sym_language_if_auto);
|
||
|
||
private:
|
||
bool m_switched;
|
||
enum language m_lang;
|
||
};
|
||
|
||
#endif /* defined (LANGUAGE_H) */
|