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1d506c26d9
This commit is the result of the following actions: - Running gdb/copyright.py to update all of the copyright headers to include 2024, - Manually updating a few files the copyright.py script told me to update, these files had copyright headers embedded within the file, - Regenerating gdbsupport/Makefile.in to refresh it's copyright date, - Using grep to find other files that still mentioned 2023. If these files were updated last year from 2022 to 2023 then I've updated them this year to 2024. I'm sure I've probably missed some dates. Feel free to fix them up as you spot them.
153 lines
4.6 KiB
C++
153 lines
4.6 KiB
C++
/* Parallel for loops
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Copyright (C) 2019-2024 Free Software Foundation, Inc.
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This file is part of GDB.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>. */
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#ifndef GDBSUPPORT_PARALLEL_FOR_H
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#define GDBSUPPORT_PARALLEL_FOR_H
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#include <algorithm>
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#include <type_traits>
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#include "gdbsupport/thread-pool.h"
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#include "gdbsupport/function-view.h"
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namespace gdb
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{
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/* A very simple "parallel for". This splits the range of iterators
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into subranges, and then passes each subrange to the callback. The
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work may or may not be done in separate threads.
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This approach was chosen over having the callback work on single
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items because it makes it simple for the caller to do
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once-per-subrange initialization and destruction.
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The parameter N says how batching ought to be done -- there will be
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at least N elements processed per thread. Setting N to 0 is not
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allowed. */
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template<class RandomIt, class RangeFunction>
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void
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parallel_for_each (unsigned n, RandomIt first, RandomIt last,
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RangeFunction callback)
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{
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/* If enabled, print debug info about how the work is distributed across
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the threads. */
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const bool parallel_for_each_debug = false;
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size_t n_worker_threads = thread_pool::g_thread_pool->thread_count ();
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size_t n_threads = n_worker_threads;
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size_t n_elements = last - first;
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size_t elts_per_thread = 0;
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size_t elts_left_over = 0;
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if (n_threads > 1)
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{
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/* Require that there should be at least N elements in a
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thread. */
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gdb_assert (n > 0);
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if (n_elements / n_threads < n)
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n_threads = std::max (n_elements / n, (size_t) 1);
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elts_per_thread = n_elements / n_threads;
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elts_left_over = n_elements % n_threads;
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/* n_elements == n_threads * elts_per_thread + elts_left_over. */
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}
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size_t count = n_threads == 0 ? 0 : n_threads - 1;
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std::vector<gdb::future<void>> results;
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if (parallel_for_each_debug)
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{
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debug_printf (_("Parallel for: n_elements: %zu\n"), n_elements);
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debug_printf (_("Parallel for: minimum elements per thread: %u\n"), n);
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debug_printf (_("Parallel for: elts_per_thread: %zu\n"), elts_per_thread);
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}
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for (int i = 0; i < count; ++i)
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{
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RandomIt end;
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end = first + elts_per_thread;
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if (i < elts_left_over)
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/* Distribute the leftovers over the worker threads, to avoid having
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to handle all of them in a single thread. */
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end++;
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/* This case means we don't have enough elements to really
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distribute them. Rather than ever submit a task that does
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nothing, we short-circuit here. */
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if (first == end)
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end = last;
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if (end == last)
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{
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/* We're about to dispatch the last batch of elements, which
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we normally process in the main thread. So just truncate
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the result list here. This avoids submitting empty tasks
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to the thread pool. */
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count = i;
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break;
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}
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if (parallel_for_each_debug)
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{
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debug_printf (_("Parallel for: elements on worker thread %i\t: %zu"),
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i, (size_t)(end - first));
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debug_printf (_("\n"));
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}
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results.push_back (gdb::thread_pool::g_thread_pool->post_task ([=] ()
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{
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return callback (first, end);
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}));
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first = end;
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}
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for (int i = count; i < n_worker_threads; ++i)
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if (parallel_for_each_debug)
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{
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debug_printf (_("Parallel for: elements on worker thread %i\t: 0"), i);
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debug_printf (_("\n"));
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}
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/* Process all the remaining elements in the main thread. */
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if (parallel_for_each_debug)
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{
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debug_printf (_("Parallel for: elements on main thread\t\t: %zu"),
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(size_t)(last - first));
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debug_printf (_("\n"));
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}
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callback (first, last);
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for (auto &fut : results)
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fut.get ();
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}
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/* A sequential drop-in replacement of parallel_for_each. This can be useful
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when debugging multi-threading behaviour, and you want to limit
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multi-threading in a fine-grained way. */
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template<class RandomIt, class RangeFunction>
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void
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sequential_for_each (unsigned n, RandomIt first, RandomIt last,
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RangeFunction callback)
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{
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callback (first, last);
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}
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}
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#endif /* GDBSUPPORT_PARALLEL_FOR_H */
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