\input texinfo @setfilename gld.info @c $Id$ @syncodeindex ky cp @ifinfo This file documents the GNU linker GLD. Copyright (C) 1991 Free Software Foundation, Inc. Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies. @ignore Permission is granted to process this file through Tex and print the results, provided the printed document carries copying permission notice identical to this one except for the removal of this paragraph (this paragraph not being relevant to the printed manual). @end ignore Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided also that the section entitled ``GNU General Public License'' is included exactly as in the original, and provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions, except that the section entitled ``GNU General Public License'' may be included in a translation approved by the author instead of in the original English. @end ifinfo @setchapternewpage odd @settitle GLD, the GNU linker @titlepage @title{gld} @subtitle{The GNU linker} @sp 1 @subtitle Second Edition---@code{gld} version 2.0 @subtitle April 1991 @author {Steve Chamberlain, Roland Pesch} @author {Cygnus Support} @page @tex \def\$#1${{#1}} % Kluge: collect RCS revision info without $...$ \xdef\manvers{\$Revision$} % For use in headers, footers too {\parskip=0pt \hfill Cygnus Support\par \hfill {\it GLD, the GNU linker}, \manvers\par \hfill \TeX{}info \texinfoversion\par \hfill steve\@cygnus.com, pesch\@cygnus.com\par } \global\parindent=0pt % Steve likes it this way. @end tex @vskip 0pt plus 1filll Copyright @copyright{} 1991 Free Software Foundation, Inc. Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided also that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions. @end titlepage @c FIXME: Talk about importance of *order* of args, cmds to linker! @node Top,,, @ifinfo This file documents the GNU linker gld. @end ifinfo @node Overview,,, @chapter Overview @code{gld} combines a number of object and archive files, relocates their data and ties up symbol references. Often the last step in building a new compiled program to run is a call to @code{gld}. @code{gld} accepts Linker Command Language files written in a superset of AT@&T's Link Editor Command Language syntax, to provide explicit and total control over the linking process. This version of @code{gld} uses the general purpose @code{bfd} libraries to operate on object files. This allows @code{gld} to read, combine, and write object files in many different formats---for example, COFF or @code{a.out}. Different formats may be linked together to produce any available kind of object file. @xref{BFD} for a list of formats supported on various architectures. When linking formats with equivalent representations of debugging information (typically variations on one format), @code{gld} maintains all debugging information. @node Invocation,,, @chapter Command line options @c FIXME: -D, -N, -z, -f from older GNU linker, but not currently in new; @c FIXME...steve is currently thinking about whether to add them. Maybe @c FIXME...remove from document. @example gld [-o @var{output} ] @var{objfiles}@dots{} [ -A@var{architecture} ] [ -b @var{output-format} ] [ -Bstatic ] [ -c @var{commandfile} ] [ -D @var{datasize} ] [ -d | -dc | -dp ] [ -defsym @var{symbol} = @var{expression} ] [ -e @var{entry} ] [ -f @var{fill} ] [ -F ] [ -F @var{format} ] [ -format @var{output-format} ] [ -g ] [ -i ] [ -l@var{ar} ] [ -L@var{searchdir} ] [ -M | -m ] [ -N | -n | -z ] [ -noinhibit-exec ] [ -R @var{filename} ] [ -r | -Ur ] [ -S ] [ -s ] [ SCRIPT @dots{} ENDSCRIPT ] [ SCRIPT @dots{} @@ ] [ -T @var{commandfile} ] [ -Ttext @var{textorg} ] [ -Tdata @var{dataorg} ] [ -Tbss @var{bssorg} ] [ -t ] [ -u @var{sym}] [-v] [ -X ] [ -x ] @end example This plethora of command-line options may seem intimidating, but in actual practice few of them are used in any particular context. For instance, a frequent use of @code{gld} is to link standard Unix object files on a standard, supported Unix system. On such a system, to link a file @code{hello.o}: @example $ gld -o output /lib/crt0.o hello.o -lc @end example This tells @code{gld} to produce a file called @code{output} as the result of linking the file @code{/lib/crt0.o} with @code{hello.o} and the library @code{libc.a} which will come from the standard search directories. The command-line options to @code{gld} may be specified in any order, and may be repeated at will. For the most part, repeating an option with a different argument will either have no further effect, or override prior occurrences (those further to the left on the command line) of an option. The exceptions---which may meaningfully be used more than once--- are @code{-L}, @code{-l}, and @code{-u}. @c FIXME: probably some new opts can be repeated meaningfully too. The list of object files to be linked together, shown as @var{objfiles}, may follow, precede, or be mixed in with command-line options; save that an @var{objfiles} argument may not be placed between an option flag and its argument. Option arguments must follow the option letter without intervening whitespace, or be given as separate arguments immediately following the option that requires them. @table @code @item @var{objfiles}@dots{} The object files @var{objfiles} to be linked; at least one must be specified. @item -A@var{architecture} In the current release of @code{gld}, this option is useful only for the Intel 960 family of architectures. In that context, the @var{architecture} argument is one of the two-letter names identifying members of the 960 family; the option specifies the desired output target, and warns of any incompatible instructions in the input files. It also selects archive libraries supporting the particular architecture; its effect in this regard is similar to that of @code{-l}, save that @code{-A}@var{architecture} triggers a two-level search; first for a library with exactly the name you specify as @var{architecture}, and if that fails, for a library named with the @code{-l} convention---i.e., @samp{lib@var{architecture}.a}. Future releases of @code{gld} may support similar functionality for other architecture families. @item -b @var{output-format} Specify the desired output-file binary format. You don't usually need to specify this. @code{gld} can determine the format of @emph{input} files by inspection, and---in the most frequent case, when all input files have the same format, @code{gld} selects the same format for output files by default. You can use this option if you need to link a variety of object formats together, or if you wish to force a different output format even though you have homogeneous input files. @var{output-format} is a text string, the name of a particular format supported by the BFD libraries. @xref{BFD}. @code{-format @var{output-format}} has the same effect. @item -Bstatic This flag is accepted for command-line compatibility with the SunOS linker, but has no effect on @code{gld}. @item -c @var{commandfile} Directs @code{gld} to read link commands from the file @var{commandfile}. These commands will override @code{gld}'s default link format in its entirety; @var{commandfile} must specify everything necessary to specify the target format. @xref{Commands}. You may also include a script of link commands directly in the command line by using the @code{SCRIPT} @dots{} @code{ENDSCRIPT} keywords. @c FIXME: -D in older GNU linker, not necessarily in new @item -D @var{datasize} Use this option to specify a target size for the @code{data} segment of your linked program. The option is only obeyed if @var{datasize} is larger than the natural size of the program's @code{data} segment. @var{datasize} must be an integer specified in hexadecimal. @code{ld} will simply increase the size of the @code{data} segment, padding the created gap with zeros (or a fill pattern specified with @samp{-f}, or using the command language), and reduce the size of the @code{bss} segment by the same amount. @c FIXME: double-check this w/Steve. Open questions: order? Does it @c FIXME...matter whether -f before or after -D? What about -c relative @c FIXME...position? fill cmd in default script? Apparently @c FIXME...can have multiple fill patterns; which used here? @item -d @itemx -dc @itemx -dp These three options are equivalent; multiple forms are supported for compatibility with other linkers. Any of them options will force @code{ld} to assign space to common symbols even if a relocatable output file is specified (@code{-r}). @item -defsym @var{symbol} = @var{expression} Create a global symbol, in the output file, set to the absolute address given by @var{expression}. A limited form of arithmetic is supported for the @var{expression} in this context: you may give a hexadecimal constant, or use @code{+} and @code{-} to add or subtract hexacedimal constants. If you need more elaborate expressions, consider using the linker command language from a script. @item -e @var{entry} Use @var{entry} as the explicit symbol for beginning execution of your program, rather than the default entry point. @xref{Entry Point}, for a discussion of defaults and other ways of specifying the entry point. @c FIXME: -f in older GNU linker, not necessarily in new @item -f @var{fill} Sets the default fill pattern for ``holes'' in the output file to the lowest two bytes of the expression specified. @item -F @itemx -F{format} Some older linkers required the specification of object-file format, even when all input files were homogeneous, and used this option for that purpose. @code{gld} doesn't usually require this information---it automatically recognizes input-file object format---but it accepts the option flag for compatibility with old scripts. @item -format @var{output-format} Synonym for @code{-b} @var{output-format}. @item -g Accepted, but ignored; provided for compatibility with other tools. @item -i Produce an incremental link (same as option @code{-r}). @item -l@var{ar} Add an archive file @var{ar} to the list of files to link. This option may be used any number of times. @code{ld} will search its path-list for occurrences of @code{lib@var{ar}.a} for every @var{ar} specified. @c FIXME: -l also has a side effect of using the "c++ demangler" if we happen @c FIXME...to specify -llibg++. Document? pesch@@cygnus.com, 24jan91 @item -L@var{searchdir} This command adds path @var{searchdir} to the list of paths that @code{gld} will search for archive libraries. You may use this option any number of times. @c Should we make any attempt to list the standard paths searched @c without listing? When hacking on a new system I often want to know @c this, but this may not be the place... it's not constant across @c systems, of course, which is what makes it interesting. @c pesch@@cygnus.com, 24jan91. @item -M @itemx -m Print (to the standard output file) a link map---diagnostic information about where symbols are mapped by @code{ld}, and information on global common storage allocation. @c FIXME: -N in older GNU linker, not necessarily in new @item -N specifies readable and writable @code{text} and @code{data} sections. If the output format supports Unix style magic numbers, the output is marked as @code{OMAGIC}. @item -n sets the text segment to be read only, and @code{NMAGIC} is written if possible. @item -noinhibit-exec Normally, the linker will not produce an output file if it encounters errors during the link process. With this flag, you can specify that you wish the output file retained for even after non-fatal errors. @item -o @var{output} @var{output} is a name for the program produced by @code{ld}; if this option is not specified, the name @samp{a.out} is used by default. @item -R @var{filename} Read symbol names and their addresses from @var{filename}, but do not relocate it or include it in the output. This allows your output file to refer symbolically to absolute locations of memory defined in other programs. @c FIXME: -R accurate? Motivation? Kernel memory, shared mem? @item -r @cindex partial link Generates relocatable output---i.e., generate an output file that can in turn serve as input to @code{gld}. This is often called @dfn{partial linking}. As a side effect, this option also sets the output file's magic number to @code{OMAGIC}; see @samp{-N}. If this option is not specified, an absolute file is produced. When linking C++ programs, this option @emph{will not} resolve references to constructors; @samp{-Ur} is an alternative. @item -S Omits debugger symbol information (but not all symbols) from the output file. @item -s Omits all symbol information from the output file. @item SCRIPT @dots @@ @itemx SCRIPT @dots ENDSCRIPT You can, if you wish, include a script of linker commands directly in the command line instead of referring to it via an input file. When the keyword @code{SCRIPT} occurs on the command line, the linker switches to interpreting the command language until the end of the list of commands is reached---flagged with either an at sign @samp{@@} or with the keyword @code{ENDSCRIPT}. Other command-line options will not be recognized while parsing the script. @xref{Commands} for a description of the command language. @item -Tbss @var{bssorg} @itemx -Tdata @var{dataorg} @itemx -Ttext @var{textorg} Use @var{textorg} as the starting address for---respectively---the @code{bss}, @code{data}, or the @code{text} segment of the output file. @var{textorg} must be a hexadecimal integer. @item -T @var{commandfile} @itemx -T@var{commandfile} Equivalent to @code{-c @var{commandfile}}; supported for compatibility with other tools. @item -t Prints names of input files as @code{ld} processes them. @item -u @var{sym} Forces @var{sym} to be entered in the output file as an undefined symbol. This may, for example, trigger linking of additional modules from standard libraries. @code{-u} may be repeated with different option arguments to enter additional undefined symbols. This option is equivalent to the @code{EXTERN} linker command. @item -Ur @cindex constructors For anything other than C++ programs, this option is equivalent to @samp{-r}: it generates relocatable output---i.e., an output file that can in turn serve as input to @code{gld}. When linking C++ programs, @samp{-Ur} @emph{will} resolve references to constructors, unlike @samp{-r}. @item -v @cindex version @cindex verbose ``Verbose'' switch: display informative messages, including the version numbers for @code{gld} and BFD, information on files opened, and BFD subroutine calls. @item -X If @code{-s} or @code{-S} is also specified, delete only local symbols beginning with @samp{L}. @item -x If @code{-s} or @code{-S} is also specified, delete all local symbols, not just those beginning with @samp{L}. @c FIXME: -z in older GNU linker, not necessarily in new @item -z Specifies a read-only, demand pageable, and shared @code{text} segment. If the output format supports Unix-style magic numbers, @code{-z} also marks the output as @code{ZMAGIC}, the default. @c FIXME: why is following here?. Is it useful to say '-z -r' for @c FIXME...instance, or is this just a ref to other ways of setting @c FIXME...magic no? Specifying a relocatable output file (@code{-r}) will also set the magic number to @code{OMAGIC}. See description of @samp{-N}. @end table @node Commands,,, @chapter Command Language @c FIXME: is this a good place to talk about LDEMULATION env var? @c FIXME...Apparently some commands "subtly different" depending on @c FIXME...whether this set to eg "link960", "gld960", "gld". What is @c FIXME...full set of possibilities, what is default? Config-dep? The command language allows explicit control over the link process, allowing complete specification of the mapping between the linker's input files and its output. This includes: @itemize @bullet @item input files @item file formats @item output file format @item addresses of sections @item placement of common blocks @end itemize A command file may be supplied to the linker, either explicitly through the @code{-c} option, or implicitly as an ordinary file. If the linker opens a file which it cannot recognize as a supported object or archive format, it tries to interpret the file as a command file. @node Scripts,,, @section Linker Scripts The @code{gld} command language is a collection of statements; some are simple keywords setting a particular flag, some are used to select and group input files or name output files; and two particular statement types have a fundamental and pervasive impact on the linking process. The most fundamental command of the @code{gld} command language is the @code{SECTIONS} command (@pxref{SECTIONS}). Every meaningful command script must have a @code{SECTIONS} command: it specifies a ``picture'' of the output file's layout, in varying degrees of detail. No other command is required in all cases. The @code{MEMORY} command complements @code{SECTIONS} by describing the available memory in the target architecture; if it is not present, sufficient memory is assumed to be available in a contiguous block for all output. @xref{MEMORY}. @node Expressions,,, @section Expressions Many useful commands involve arithmetic expressions. The syntax for expressions in the command language is identical to that of C expressions, with the following features: @itemize @bullet @item All expressions evaluated as integers and are of ``long'' or ``unsigned long'' type. @item All constants are integers. @item All of the C arithmetic operators are provided. @item Global variables may be referenced, defined and created. @item Built in functions may be called. @end itemize @node Integers,,, @subsection Integers An octal integer is @samp{0} followed by zero or more of the octal digits (@samp{01234567}). @example @end example A decimal integer starts with a non-zero digit followed by zero or more digits (@samp{0123456789}). @example _as_octal = 0157255; @end example A hexadecimal integer is @samp{0x} or @samp{0X} followed by one or more hexadecimal digits chosen from @samp{0123456789abcdefABCDEF}. @example _as_hex = 0xdead; @end example Decimal integers have the usual values. To denote a negative integer, use the prefix operator @samp{-}; @pxref{Operators}. @example _as_decimal = 57005; _as_neg = -57005; @end example Additionally the suffixes @code{K} and @code{M} may be used to scale a constant by @tex ${\rm 1024}$ or ${\rm 1024}^2$ @end tex @ifinfo 1024 or 1024*1024 @end ifinfo respectively. For example, the following all refer to the same quantity:@refill @example _4k_1 = 4K; _4k_2 = 4096; _4k_3 = 0x1000; @end example @node Symbols,,, @subsection Symbol Names Unless quoted, symbol names start with a letter, underscore, point or minus sign and may include any letters, underscores, digits, points, and minus signs. Unquoted symbol names must not conflict with any keywords. You can specify a symbol which contains odd characters or has the same name as a keyword, by surrounding the symbol name in double quotes: @example "SECTION" = 9; "with a space" = "also with a space" + 10; @end example @subsection The Location Counter The special linker variable @dfn{dot} @samp{.} always contains the current output location counter. Since the @code{.} always refers to a location in an output section, it must always appear in an expression within a @code{SECTIONS} command. The @code{.} symbol may appear anywhere that an ordinary symbol is allowed in an expression, but its assignments have a side effect. Assigning a value to the @code{.} symbol will cause the location counter to be moved. This may be used to create holes in the output section. The location counter may never be moved backwards. @example SECTIONS @{ output : @{ file1(.text) . = . + 1000; file2(.text) . += 1000; file3(.text) . -= 32; file4(.text) @} = 0x1234; @} @end example In the previous example, @code{file1} is located at the beginning of the output section, then there is a 1000 byte gap, filled with 0x1234. Then @code{file2} appears, also with a 1000 byte gap following before @code{file3} is loaded. Then the first 32 bytes of @code{file4} are placed over the last 32 bytes of @code{file3}. @node Operators,,, @subsection Operators The linker recognizes the standard C set of arithmetic operators, with the standard bindings and precedence levels: @c FIXME: distinguish somehow between prefix, infix in operator table! @c FIXME: is it fair to include assignments below? Don't they @c FIXME...require trailing ; when no other exprs do? @ifinfo @example precedence associativity Operators (highest) 1 left ! - ~ 2 left * / % 3 left + - 4 left >> << 5 left == != > < <= >= 6 left & 7 left | 8 left && 9 left || 10 right ? : 11 right &= += -= *= /= (lowest) @end example @end ifinfo @c FIXME: simplify, debug TeX form of this table! @tex \vbox{\offinterlineskip \hrule \halign {\vrule#&\hfil#\hfil&\vrule#&\hfil#\hfil&\vrule#&\hfil#\hfil&\vrule#\cr height2pt&&&&&\cr &Level&& associativity &&Operators&\cr height2pt&&&&&\cr \noalign{\hrule} height2pt&&&&&\cr &highest&&&&&\cr &1&&left&&$ ! - ~$&\cr height2pt&&&&&\cr &2&&left&&* / \%&\cr height2pt&&&&&\cr &3&&left&&+ -&\cr height2pt&&&&&\cr &4&&left&&$>> <<$&\cr height2pt&&&&&\cr &5&&left&&$== != > < <= >=$&\cr height2pt&&&&&\cr &6&&left&&\&&\cr height2pt&&&&&\cr &7&&left&&|&\cr height2pt&&&&&\cr &8&&left&&{\&\&}&\cr height2pt&&&&&\cr &9&&left&&||&\cr height2pt&&&&&\cr &10&&right&&? :&\cr height2pt&&&&&\cr &11&&right&&$${\&= += -= *= /=}&\cr &lowest&&&&&\cr height2pt&&&&&\cr} \hrule} @end tex @node Evaluation,,, @subsection Evaluation The linker uses ``lazy evaluation'' for expressions; it only calculates an expression when absolutely necessary. The linker needs the value of the start address, and the lengths of memory regions, in order to do any linking at all; these values are computed as soon as possible when the linker reads in the command file. However, other values (such as symbol values) are not known or needed until after storage allocation. Such values are evaluated later, when other information (such as the sizes of output sections) is available for use in the symbol assignment expression. @node Assignment,,, @subsection Assignment: Defining Symbols You may create global symbols, and assign values (addresses) to global symbols, using any of the C assignment operators: @table @code @item @var{symbol} = @var{expression} ; @itemx @var{symbol} += @var{expression} ; @itemx @var{symbol} -= @var{expression} ; @itemx @var{symbol} *= @var{expression} ; @itemx @var{symbol} /= @var{expression} ; @end table Two things distinguish assignment from other operators in @code{gld} expressions. @itemize @bullet @item Assignment may only be used at the root of an expression; @samp{a=b+3;} is allowed, but @samp{a+b=3;} is an error. @item A trailing semicolon is required at the end of an assignment statement. @end itemize Assignment statements may appear: @itemize @bullet @item as commands in their own right in a @code{gld} script; or @item as independent statements within a @code{SECTIONS} command; or @item as part of the contents of a section definition in a @code{SECTIONS} command. @end itemize The first two cases are equivalent in effect---both define a symbol with an absolute address; the last case defines a symbol whose address is relative to a particular section (@pxref{SECTIONS}). When a linker expression is evaluated and assigned to a variable it is given either an absolute or a relocatable type. An absolute expression type is one in which the symbol contains the value that it will have in the output file, a relocateable expression type is one in which the value is expressed as a fixed offset from the base of a section. The type of the expression is controlled by its position in the script file. A symbol assigned within a @code{SECTION} specification is created relative to the base of the section, a symbol assigned in any other place is created as an absolute symbol. Since a symbol created within a @code{SECTION} specification is relative to the base of the section it will remain relocatable if relocatable output is requested. A symbol may be created with an absolute value even when assigned to within a @code{SECTION} specification by using the absolute assignment function @code{ABSOLUTE} For example, to create an absolute symbol whose address is the last byte of the output section @code{.data}: @example .data : @{ *(.data) _edata = ABSOLUTE(.) ; @} @end example The linker tries to put off the evaluation of an assignment until all the terms in the source expression are known (@pxref{Evaluation}). For instance the sizes of sections cannot be known until after allocation, so assignments dependent upon these are not performed until after allocation. Some expressions, such as those depending upon the location counter @dfn{dot}, @samp{.} must be evaluated during allocation. If the result of an expression is required, but the value is not available, then an error results. For example, attempting to use a script like the following @example SECTIONS @{ text 9+this_isnt_constant: @{ @dots{} @} @} @end example will get the error message ``@code{Non constant expression for initial address}''. @node Builtins,,, @subsection Built in Functions The command language provides built in functions for use in expressions in link scripts. @itemize @bullet @item @code{ALIGN(@var{exp})} returns the result of the current location counter (@code{.}) aligned to the next @var{exp} boundary. @var{exp} must be an expression whose value is a power of two. This is equivalent to @samp{(. + @var{exp} -1) & ~(@var{exp}-1)}. As an example, to align the output @code{.data} section to the next 0x2000 byte boundary after the preceding section and to set a variable within the section to the next 0x8000 boundary after the input sections: @example .data ALIGN(0x2000) :@{ *(.data) variable = ALIGN(0x8000); @} @end example @item @code{ADDR(@var{section name})} returns the absolute address of the named section. Your script must previously have defined the location of that section. In the following example the @code{symbol_1} and @code{symbol_2} are assigned identical values: @example .output1: @{ start_of_output_1 $= .; ... @} .output: @{ symbol_1 = ADDR(.output1); symbol_2 = start_of_output_1; @} @end example @item @code{SIZEOF(@var{section name})} returns the size in bytes of the named section, if the section has been allocated. In the following example the @code{symbol_1} and @code{symbol_2} are assigned identical values: @example .output @{ .start = . ; ... .end = .; @} symbol_1 = .end - .start; symbol_2 = SIZEOF(.output); @end example @item @code{DEFINED(@var{symbol name})} Returns 1 if the symbol is in the linker global symbol table and is defined, otherwise it returns 0. For example, this command-file fragment shows how to set a global symbol @code{begin} to the first location in the @code{.text} section---but only if no symbol called @code{begin} existed: @example .text: @{ begin = DEFINED(begin) ? begin : . ; ... @} @end example @end itemize @node MEMORY,,, @section MEMORY Command The linker's default configuration permits allocation of all memory. You can override this by using the @code{MEMORY} command. The @code{MEMORY} command describes the location and size of blocks of memory in the target. By using it carefully, you can describe which memory regions may be used by the linker, and which memory regions it must avoid. The linker does not shuffle sections to fit into the available regions, but does move the requested sections into the correct regions and issue errors when the regions become too full. Command files may contain at most one use of the @code{MEMORY} command; however, you can define as many blocks of memory within it as you wish. The syntax is: @example MEMORY @{ @var{name} (@var{attr}): ORIGIN = @var{origin}, LENGTH = @var{len} . . . @} @end example @table @code @item @var{name} is a name used internally by the linker to refer to the region. Any symbol name may be used. The region names are stored in a separate name space, and will not conflict with symbols, filenames or section names. Use distinct names to specify multiple regions. @item (@var{attr}) is an optional list of attributes, parsed for compatibility with the AT@&T linker but ignored by the both the AT@&T and the GNU linker. Valid attribute lists must be made up of the characters ``@code{RWXL}''. If you omit the attribute list, you may omit the parentheses around it as well. @item @var{origin} is the start address of the region in physical memory. It is expressed as an expression, which must evaluate to a constant before memory allocation is performed. The keyword @code{ORIGIN} may be abbreviated to @code{org} or @code{o}. @item @var{len} is the size in bytes of the region (an expression). The keyword @code{LENGTH} may be abbreviated to @code{len} or @code{l} @end table For example, to specify that memory has two regions available for allocation; one starting at 0 for 256k, and the other starting at 0x40000000 for four megabytes: @example MEMORY @{ rom : ORIGIN= 0, LENGTH = 256K ram : org= 0x40000000, l = 4M @} @end example Once you have defined a region of memory named @var{mem}, you can direct specific output sections there by using a command ending in @samp{>@var{mem}} within the @code{SECTIONS} command. If the combined output sections directed to a region are too big for the region, the linker will issue an error message. @node SECTIONS,,, @section SECTIONS Command The @code{SECTIONS} command controls exactly where input sections are placed into output sections, their order and to which output sections they are allocated. You may use at most one @code{SECTIONS} command in a commands file, but you can have as many statements within it as you wish. Statements within the @code{SECTIONS} command can do one of three things: @itemize @bullet @item define the entry point; @item assign a value to a symbol; @item describe the placement of a named output section, and what input sections make it up. @end itemize The first two possibilities---defining the entry point, and defining symbols---can also be done outside the @samp{SECTIONS} command: @pxref{Entry Point}, @pxref{Assignment}. They are permitted here as well for your convenience in reading the script, so that symbols or the entry point can be defined at meaningful points in your output-file layout. When no @code{SECTIONS} command is specified, the default action of the linker is to place each input section into an identically named output section in the order that the sections are first encountered in the input files; if all input sections are present in the first file, for example, the order of sections in the output file will match the order in the first input file. @node Section Definition,,, @subsection Section Definitions The most frequently used statement in the @code{SECTIONS} command is the @dfn{section definition}, which you can use to specify the properties of an output section: its location, alignment, contents, fill pattern, and target memory region can all be specified. Most of these specifications are optional; the simplest form of a section definition is @example SECTIONS @{ . . . @var{secname} : @{ @var{contents} @} . . . @} @end example @noindent @var{secname} is the name of the output section, and @var{contents} a specification of what goes there---for example a list of input files or sections of input files. As you might assume, the whitespace shown is optional; you do need the colon @samp{:} and the braces @samp{@{@}}, however. @var{secname} must meet the constraints of your output format. In formats which only support a limited number of sections, such as @code{a.out}, the name must be one of the names supported by the format (in the case of @code{a.out}, @code{.text}, @code{.data} or @code{.bss}). If the output format supports any number of sections, but with numbers and not names (in the case of IEEE), the name should be supplied as a quoted numeric string. A section name may consist of any sequence characters, but any name which does not conform to the standard @code{gld} symbol name syntax must be quoted. @node Section Contents,,, @subsection Section Contents In a section definition, you can specify the contents of an output section by listing particular object files; by listing particular input-file sections; or a combination of the two. You can also place arbitrary data in the section, and define symbols relative to the beginning of the section. The @var{contents} of a section definition may include any of the following kinds of statement. You can include as many of these as you like in a single section definition, separated from one another by whitespace. @table @code @item @var{filename}( @var{section} ) @itemx @var{filename}( @var{section}, @var{section}, @dots{} ) @itemx @var{filename}( @var{section} @var{section} @dots{} ) You can name one or more sections from your input files, for insertion in the current output section. If you wish to specify a list of input-file sections inside the parentheses, you may separate the section names by either commas or whitespace. @item @var{filename} You may simply name a particular input file to be placed in the current output section; @emph{all} sections from that file are placed in the current section definition. Since multiple statements may be present in the contents of a section definition, you can specify a list of particular files by name: @example .data: @{ afile.o bfile.o cfile.o @} @end example If the file name has already been mentioned in another section definition, with an explicit section name list, then only those sections which have not yet been allocated are used. @item * (@var{section}) @itemx * (@var{section}, @var{section}, @dots{}) @itemx * (@var{section} @var{section} @dots{}) Instead of explicitly naming particular input files in a link control script, you can refer to @emph{all} files from the @code{gld} command line: use @samp{*} instead of a particular filename before the parenthesized input-file section list. For example, to copy sections @code{1} through @code{4} from a Oasys file into the @code{.text} section of an @code{a.out} file, and sections @code{13} and @code{14} into the @code{.data} section: @example SECTION @{ .text :@{ *("1" "2" "3" "4") @} .data :@{ *("13" "14") @} @} @end example If you have already explicitly included some files by name, @samp{*} refers to all @emph{remaining} files---those whose places in the output file have not yet been defined. @item [ @var{section} ] @itemx [ @var{section}, @var{section}, @dots{} ] @itemx [ @var{section} @var{section} @dots{} ] This is an alternate notation to specify named sections from all unallocated input files; its effect is exactly the same as that of @samp{* (@var{section}@dots{})} @item @var{filename}@code{( COMMON )} @itemx [ COMMON ] Specify where in your output file to place uninitialized data with this notation. @code{[COMMON]} by itself refers to all uninitialized data from all input files (so far as it is not yet allocated); @var{filename}@code{(COMMON)} refers to uninitialized data from a particular file. Both are special cases of the general mechanisms for specifying where to place input-file sections: @code{gld} permits you to refer to uninitialized data as if it were in an input-file section named @code{COMMON}, regardless of the input file's format. @end table For example, the following command script arranges its output file into three consecutive sections, named @code{.text}, @code{.data}, and @code{.bss}, taking the input for each from the correspondingly named sections of all the input files: @example SECTIONS { .text: { *(.text) } .data: { *(.data) } .bss: { *(.bss) [COMMON] } } @end example The following example reads all of the sections from file @code{all.o} and places them at the start of output section @code{outputa} which starts at location @code{0x10000}. All of section @code{.input1} from file @code{foo.o} follows immediately, in the same output section. All of section @code{.input2} from @code{foo.o} goes into output section @code{outputb}, followed by section @code{.input1} from @code{foo1.o}. All of the remaining @code{.input1} and @code{.input2} sections from any files are written to output section @code{outputc}. @example SECTIONS @{ outputa 0x10000 : @{ all.o foo.o (.input1) @} outputb : @{ foo.o (.input2) foo1.o (.input1) @} outputc : @{ *(.input1) *(.input2) @} @} @end example There are still more kinds of statements permitted in the contents of output section definitions! The foregoing statements permitted you to arrange, in your output file, data originating from your input files. You can also place data directly in an output section from the link command script. Most of these additional statements involve expressions; @pxref{Expressions}. Although these statements are shown separately here for ease of presentation, no such segregation is needed within a section definition in the @code{SECTIONS} command; you can intermix them freely with any of the statements we've just described. @table @code @item CREATE_OBJECT_SYMBOLS instructs the linker to create a symbol for each input file and place it into the current section, set with the address of the first byte of data written from the input file. For instance, with @code{a.out} files it is conventional to have a symbol for each input file. You can accomplish this by defining the output @code{.text} section as follows: @example SECTIONS @{ .text 0x2020 : @{ CREATE_OBJECT_SYMBOLS *(.text) _etext = ALIGN(0x2000); @} . . . @} @end example If @code{objsym} is a file containing this script, and @code{a.o}, @code{b.o}, @code{c.o}, and @code{d.o} are four input files with contents like the following--- @example /* a.c */ afunction() { } int adata=1; int abss; @end example @noindent @samp{gld -M sample a.o b.o c.o d.o} would create a map like this, containing symbols matching the object file names: @example 00000000 A __DYNAMIC 00004020 B _abss 00004000 D _adata 00002020 T _afunction 00004024 B _bbss 00004008 D _bdata 00002038 T _bfunction 00004028 B _cbss 00004010 D _cdata 00002050 T _cfunction 0000402c B _dbss 00004018 D _ddata 00002068 T _dfunction 00004020 D _edata 00004030 B _end 00004000 T _etext 00002020 t a.o 00002038 t b.o 00002050 t c.o 00002068 t d.o @end example @item FORCE_COMMON_ALLOCATION @c FIXME! I don't know what this does. @item @var{symbol} = @var{expression} ; @itemx @var{symbol} @var{f}= @var{expression} ; @var{symbol} is any symbol name (@pxref{Symbols}). When you assign a value to a symbol within a particular section definition, the value is relative to the beginning of the section (@pxref{Assignment}). If you write @example SECTIONS { abs = 14 ; . . . .data: { @dots{} rel = 14 ; @dots{} } abs2 = 14 + ADDR(.data); . . . } @end example @c FIXME! Try above example! @noindent @code{abs} and @var{rel} do not have the same value; @code{rel} has the same value as @code{abs2}. ``@var{f}='' here refers to any of the operators @code{&= += -= *= /=} which combine arithmetic and assignment. @item BYTE(@var{expression}) @itemx SHORT(@var{expression}) @itemx LONG(@var{expression}) By including one of these three statements in a section definition, you can explicitly place one, two, or four bytes (respectively) at the current address of that section. Multiple-byte quantities are represented in whatever byte order is appropriate for the output file format (@pxref{BFD}). @item FILL(@var{expression}) Specifies the ``fill pattern'' for the current section. Any otherwise unspecified regions of memory within the section (for example, regions you skip over by assigning a new value to the location counter @samp{.}) are filled with the two least significant bytes from the @var{expression} argument. A @code{FILL} statement covers memory locations @emph{after} the point it occurs in the section definition; by including more than one @code{FILL} statement, you can have different fill patterns in different parts of an output section. @end table @node Section Options,,, @subsection Optional Section Attributes Here is the full syntax of a section definition, including all the optional portions: @example SECTIONS @{ . . . @var{secname} @var{start} BLOCK(@var{align}) : @var{contents} =@var{fill} >@var{region} . . . @} @end example @var{secname} and @var{contents} are required. @xref{Section Definition}, and @pxref{Section Contents} for the details of @var{contents}. @var{start}, @code{BLOCK(@var{align)}}, @code{=@var{fill}}, and @code{>@var{region}} are all optional. @table @code @item @var{start} You can force the output section to be loaded at a specified address by specifying @var{start} immediately following the section name. @var{start} can be represented as any expression. The following example generates section @var{output} at location @code{0x40000000}: @example SECTIONS @{ . . . output 0x40000000: @{ @dots{} @} . . . @} @end example @item BLOCK(@var{align}) @c FIXME! Fill in BLOCK(align) description @item =@var{fill} You may use any expression to specify @var{fill}. Including @code{=@var{fill}} in a section definition specifies the initial fill value for that section. Any unallocated holes in the current output section when written to the output file will be filled with the two least significant bytes of the value, repeated as necessary. You can also change the fill value with a @code{FILL} statement in the @var{contents} of a section definition. @item >@var{region} @c FIXME! Fill in >region description @end table @node Entry Point,,, @section The Entry Point The linker command language includes a command specifically for defining the first executable instruction in an output file (its @dfn{entry point}). Its argument is a symbol name: @example ENTRY(@var{symbol}) @end example Like symbol assignments, the @code{ENTRY} command may be placed either as an independent command in the command file, or among the section definitions within the @code{SECTIONS} command---whatever makes the most sense for your layout. @code{ENTRY} is only one of several ways of choosing the entry point. You may indicate it in any of the following ways (shown in descending order of priority: methods higher in the list override methods lower down). @itemize @bullet @item the @code{-e} @var{entry} command-line option; @item the @code{ENTRY} @var{symbol} command in a linker control script; @item the value of the symbol @code{start}, if present; @item the value of the symbol @code{_main}, if present; @item the address of the first byte of the @code{.text} section, if present; @item The address @code{0}. @end itemize For example, you can also generate an entry point with an assignment statement: if no symbol @code{start} is defined within your input files, you can simply assign it an appropriate value--- @example start = 0x2020; @end example @noindent The example shows an absolute address, but you can use any expression. For example, if your input object files use some other symbol-name convention for the entry point, you can just assign the value of whatever symbol contains the start address to @code{start}: @example start = other_symbol; @end example @node Other Commands,,, @section Other Commands The command language includes a number of other commands that you can use for specialized purposes. They are similar in purpose to command-line options. @table @code @item FLOAT @itemx NOFLOAT Declare to the linker whether or not floating point support is available. The default assumption is @code{NOFLOAT}. @c FIXME: So what? What does it do once it knows FLOAT or NOFLOAT? @item HLL ( @var{file}, @var{file}, @dots{} ) @itemx HLL ( @var{file} @var{file} @dots{} ) @item INPUT ( @var{file}, @var{file}, @dots{} ) @itemx INPUT ( @var{file} @var{file} @dots{} ) @item MAP ( @var{name} ) @item OUTPUT ( @var{filename} ) @item SEARCH_DIR ( @var{pathname} ) @item STARTUP ( @var{name} ) @item SYSLIB ( @var{file}, @var{file}, @dots{} ) @itemx SYSLIB ( @var{file} @var{file} @dots{} ) @item TARGET ( @var{format} ) @end table @node BFD,,, @chapter BFD The linker accesses object and archive files using the @code{bfd} libraries. These libraries allow the linker to use the same routines to operate on object files whatever the object file format. A different object file format can be supported simply by creating a new @code{bfd} back end and adding it to the library. Formats currently supported: @itemize @bullet @item Sun3 68k @code{a.out} @item IEEE-695 68k Object Module Format @item Oasys 68k Binary Relocatable Object File Format @item Sun4 sparc @code{a.out} @item 88k bcs coff @item i960 coff little endian @item i960 coff big endian @item i960 @code{b.out} little endian @item i960 @code{b.out} big endian @end itemize As with most implementations, @code{bfd} is a compromise between several conflicting requirements. The major factor influencing @code{bfd} design was efficiency, any time used converting between formats is time which would not have been spent had @code{bfd} not been involved. This is partly offset by abstraction payback; since @code{bfd} simplifies applications and back ends, more time and care may be spent optimizing algorithms for a greater speed. One minor artifact of the @code{bfd} solution which the user should be aware of is the potential for information loss. There are two places where useful information can be lost using the @code{bfd} mechanism; during conversion and during output. @xref{BFD information loss}. @node BFD outline,,, @section How it works: an outline of BFD When an object file is opened, @code{bfd} subroutines automatically determine the format of the input object file, and build a descriptor in memory with pointers to routines that will be used to access elements of the object file's data structures. As different information from the the object files is required @code{bfd} reads from different sections of the file and processes them. For example a very common operation for the linker is processing symbol tables. Each @code{bfd} back end provides a routine for converting between the object file's representation of symbols and an internal canonical format. When the linker asks for the symbol table of an object file, it calls through the memory pointer to the relevant @code{bfd} back end routine which reads and converts the table into a canonical form. The linker then operates upon the common form. When the link is finished and the linker writes the symbol table of the output file, another @code{bfd} back end routine is called which takes the newly created symbol table and converts it into the chosen output format. @node BFD information loss,,, @section Information Loss @emph{Information can be lost during output.} The output formats supported by @code{bfd} do not provide identical facilities, and information which may be described in one form has nowhere to go in another format. One example of this is alignment information in @code{b.out}. There is nowhere in an @code{a.out} format file to store alignment information on the contained data, so when a file is linked from @code{b.out} and an @code{a.out} image is produced, alignment information will not propagate to the output file. (The linker will still use the alignment information internally, so the link is performed correctly). Another example is COFF section names. COFF files may contain an unlimited number of sections, each one with a textual section name. If the target of the link is a format which does not have many sections (eg @code{a.out}) or has sections without names (eg the Oasys format) the link cannot be done simply. You can circumvent this problem by describing the desired input-to-output section mapping with the command language. @emph{Information lost during canonicalization.} The @code{bfd} internal canonical form of the external formats is not exhaustive; there are structures in input formats for which there is no direct representation internally. This means that the @code{bfd} back ends cannot maintain all possible data richness through the transformation between external to internal and back to external formats. This limitation is only a problem when using the linker to read one format and write another. Each @code{bfd} back end is responsible for maintaining as much data as possible, and the internal @code{bfd} canonical form has structures which are opaque to the @code{bfd} core, and exported only to the back ends. When a file is read in one format, the canonical form is generated for @code{bfd} and the linker. At the same time, the back end saves away any information which may otherwise be lost. If the data is then written back to the same back end, the back end routine will be able to use the canonical form provided by the @code{bfd} core as well as the information it prepared earlier. Since there is a great deal of commonality between back ends, this mechanism is very useful. There is no information lost for this reason when linking big endian COFF to little endian COFF, or from @code{a.out} to @code{b.out}. When a mixture of formats is linked, the information is only lost from the files whose format differs from the destination. @node Mechanism,,, @section Mechanism The greatest potential for loss of information is when there is least overlap between the information provided by the source format, that stored by the canonical format and the information needed by the destination format. A brief description of the canonical form may help you appreciate what kinds of data you can count on preserving across conversions. @table @emph @item files Information on target machine architecture, particular implementation and format type are stored on a per-file basis. Other information includes a demand pageable bit and a write protected bit. Note that information like Unix magic numbers is not stored here---only the magic numbers' meaning, so a @code{ZMAGIC} file would have both the demand pageable bit and the write protected text bit set. The byte order of the target is stored on a per-file basis, so that both big- and little-endian object files may be linked with one another. @item sections Each section in the input file contains the name of the section, the original address in the object file, various flags, size and alignment information and pointers into other @code{bfd} data structures. @item symbols Each symbol contains a pointer to the object file which originally defined it, its name, value and various flag bits. When a symbol table is read in, all symbols are relocated to make them relative to the base of the section where they were defined, so that each symbol points to its containing section. Each symbol also has a varying amount of hidden data to contain private data for the BFD back end. Since the symbol points to the original file, the private data format for that symbol is accessible. @code{gld} can operate on a collection of symbols of wildly different formats without problems. Normal global and simple local symbols are maintained on output, so an output file (no matter its format) will retain symbols pointing to functions and to global, static, and common variables. Some symbol information is not worth retaining; in @code{a.out} type information is stored in the symbol table as long symbol names. This information would be useless to most COFF debuggers and may be thrown away with appropriate command line switches. (The GNU debugger @code{gdb} does support @code{a.out} style debugging information in COFF). There is one word of type information within the symbol, so if the format supports symbol type information within symbols - (eg COFF, IEEE, Oasys) and the type is simple enough to fit within one word (nearly everything but aggregates) the information will be preserved. @item relocation level @c FIXME: I don't understand "relocation record" from this so I can't @c FIXME...improve the explanation to make it clear... Each canonical relocation record contains a pointer to the symbol to relocate to, the offset of the data to relocate, the section the data is in and a pointer to a relocation type descriptor. Relocation is performed effectively by message passing through the relocation type descriptor and symbol pointer. It allows relocations to be performed on output data using a relocation method only available in one of the input formats. For instance, Oasys provides a byte relocation format. A relocation record requesting this relocation type would point indirectly to a routine to perform this, so the relocation may be performed on a byte being written to a COFF file, even though 68k COFF has no such relocation type. @item line numbers Line numbers have to be relocated along with the symbol information. Each symbol with an associated list of line number records points to the first record of the list. The head of a line number list consists of a pointer to the symbol, which allows divination of the address of the function whose line number is being described. The rest of the list is made up of pairs: offsets into the section and line numbers. Any format which can simply derive this information can pass it successfully between formats (COFF, IEEE and Oasys). @end table @contents @bye