Clarifications to "stepping", "Displaying Memory", and "Targets" due largely

to Larry Breed
This commit is contained in:
Roland Pesch 1991-10-15 00:43:31 +00:00
parent d7f3324c0d
commit cedaf8bca5

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@ -2247,12 +2247,13 @@ to nonsharable executables.
@cindex continuing
@cindex resuming execution
@dfn{Continuing} means resuming program execution until your program
completes normally. In contrast, @dfn{stepping} means resuming program
execution for a very limited time: one line of source code, or one
machine instruction. Either when continuing or when stepping, the
program may stop even sooner, due to a breakpoint or to a signal. (If
due to a signal, you may want to use @code{handle}, or use @samp{signal
0} to resume execution; @pxref{Signals}.)
completes normally. In contrast, @dfn{stepping} means executing just
one more ``step'' of your program, where ``step'' may mean either one
line of source code, or one machine instruction (depending on what
particular command you use). Either when continuing
or when stepping, the program may stop even sooner, due to a breakpoint
or to a signal. (If due to a signal, you may want to use @code{handle},
or use @samp{signal 0} to resume execution; @pxref{Signals}.)
@table @code
@item continue @r{[}@var{ignore-count}@r{]}
@ -3346,16 +3347,55 @@ expression. For example, @samp{p/x} reprints the last value in hex.
@cindex examining memory
@table @code
@kindex x
@item x/@var{nfu} @var{expr}
The command @code{x} (for `examine') can be used to examine memory
without being constrained by your program's data types. You can specify
the unit size @var{u} of memory to inspect, and a repeat count @var{n} of how
many of those units to display. @code{x} understands the formats
@var{f} used by @code{print}; two additional formats, @samp{s} (string)
and @samp{i} (machine instruction) can be used without specifying a unit
size.
@item x/@var{nfu} @var{addr}
@itemx x @var{addr}
@itemx x
You can use the command @code{x} (for `examine') to examine memory in
any of several formats, independently of your program's data types.
@var{n}, @var{f}, and @var{u} are all optional parameters to specify how
much memory to display, and how to format it; @var{addr} is an
expression giving the address where you want to start displaying memory.
If you use defaults for @var{nfu}, you need not type the slash @samp{/}.
Several commands set convenient defaults for @var{addr}.
@end table
@var{n}, the repeat count, is a decimal integer; the default is 1. It
specifies how much memory (counting by units @var{u}) to display.
@c This really is **decimal**; unaffected by 'set radix' as of GDB
@c 4.1.2.
@var{f}, the display format, is one of the formats used by @code{print},
or @samp{s} (null-terminated string) or @samp{i} (machine instruction).
The default is @samp{x} (hexadecimal) initially, or the format from the
last time you used either @code{x} or @code{print}.
@var{u}, the unit size, is any of
@table @code
@item b
Bytes.
@item h
Halfwords (two bytes).
@item w
Words (four bytes). This is the initial default.
@item g
Giant words (eight bytes).
@end table
@noindent
Each time you specify a unit size with @code{x}, that size becomes the
default unit the next time you use @code{x}. (For the @samp{s} and
@samp{i} formats, the unit size is ignored and is normally not written.)
@var{addr} is the address where you want _GDBN__ to begin displaying
memory. The expression need not have a pointer value (though it may);
it is always interpreted as an integer address of a byte of memory.
@xref{Expressions} for more information on expressions. The default for
@var{addr} is usually just after the last address examined---but several
other commands also set the default address: @code{info breakpoints} (to
the address of the last breakpoint listed), @code{info line} (to the
starting address of a line), and @code{print} (if you use it to display
a value from memory).
For example, @samp{x/3uh 0x54320} is a request to display three halfwords
(@code{h}) of memory, formatted as unsigned decimal integers (@samp{u}),
starting at address @code{0x54320}. @samp{x/4xw $sp} prints the four
@ -3366,105 +3406,25 @@ Since the letters indicating unit sizes are all distinct from the
letters specifying output formats, you don't have to remember whether
unit size or format comes first; either order will work. The output
specifications @samp{4xw} and @samp{4wx} mean exactly the same thing.
(However, the count @var{n} must come first; @samp{wx4} will not work.)
After the format specification, you supply an expression for the address
where _GDBN__ is to begin reading from memory. The expression need not
have a pointer value (though it may); it is always interpreted as an
integer address of a byte of memory. @xref{Expressions} for more
information on expressions.
Even though the unit size @var{u} is ignored for the formats @samp{s}
and @samp{i}, you might still want to use a count @var{n}; for example,
@samp{3i} specifies that you want to see three machine instructions,
including any operands. The command @code{disassemble} gives an
alternative way of inspecting machine instructions; @pxref{Machine
Code}.
These are the memory units @var{u} you can specify with the @code{x}
command:
@table @code
@item b
Examine individual bytes.
@item h
Examine halfwords (two bytes each).
@item w
Examine words (four bytes each).
@cindex word
Many assemblers and cpu designers still use `word' for a 16-bit quantity,
as a holdover from specific predecessor machines of the 1970's that really
did use two-byte words. But more generally the term `word' has always
referred to the size of quantity that a machine normally operates on and
stores in its registers. This is 32 bits for all the machines that _GDBN__
runs on.
@item g
Examine giant words (8 bytes).
@end table
You can combine these unit specifications with any of the formats
described for @code{print}. @xref{Output formats}.
@code{x} has two additional output specifications which derive the unit
size from the data inspected:
@table @code
@item s
Print a null-terminated string of characters. Any explicitly specified
unit size is ignored; instead, the unit is however many bytes it takes
to reach a null character (including the null character).
@item i
Print a machine instruction in assembler syntax (or nearly). Any
specified unit size is ignored; the number of bytes in an instruction
varies depending on the type of machine, the opcode and the addressing
modes used. The command @code{disassemble} gives an alternative way of
inspecting machine instructions. @xref{Machine Code}.
@end table
If you omit either the format @var{f} or the unit size @var{u}, @code{x}
will use the same one that was used last. If you don't use any letters
or digits after the slash, you can omit the slash as well.
You can also omit the address to examine. Then the address used is just
after the last unit examined. This is why string and instruction
formats actually compute a unit-size based on the data: so that the next
string or instruction examined will start in the right place.
When the @code{print} command shows a value that resides in memory,
@code{print} also sets the default address for the @code{x} command.
@code{info line} also sets the default for @code{x}, to the address of
the start of the machine code for the specified line
(@pxref{Machine Code}),
and @code{info breakpoints} sets it to the address of the last
breakpoint listed (@pxref{Set Breaks}).@refill
When you use @key{RET} to repeat an @code{x} command, the address
specified previously (if any) is ignored, so that the repeated command
examines the successive locations in memory rather than the same ones.
You can examine several consecutive units of memory with one command by
writing a repeat-count after the slash (before the format letters, if
any). Omitting the repeat count @var{n} displays one unit of the
appropriate size. The repeat count must be a decimal integer. It has
the same effect as repeating the @code{x} command @var{n} times except
that the output may be more compact, with several units per line. For
example,
@example
x/10i $pc
@end example
@noindent
prints ten instructions starting with the one to be executed next in the
selected frame. After doing this, you could print a further seven
instructions with
@example
x/7
@end example
@noindent
---where the format and address are allowed to default.
All the defaults for the arguments to @code{x} are designed to make it
easy to continue scanning memory with minimal specifications each time
you use @code{x}. For example, after you've inspected three machine
instructions with @samp{x/3i @var{addr}}, you can inspect the next seven
with just @samp{x/7}. If you use @key{RET} to repeat the @code{x} command,
the repeat count @var{n} is used again; the other arguments default as
for successive uses of @code{x}.
@cindex @code{$_}, @code{$__}, and value history
The addresses and contents printed by the @code{x} command are not put
The addresses and contents printed by the @code{x} command are not saved
in the value history because there is often too much of them and they
would get in the way. Instead, _GDBN__ makes these values available for
subsequent use in expressions as values of the convenience variables
@ -5320,16 +5280,17 @@ which match the regular-expression @var{regexp}.
@kindex printsyms
@cindex partial symbol dump
Write a dump of debugging symbol data into the file @var{filename}.
These commands are useful for debugging the _GDBN__ symbol-reading code.
Only symbols with debugging data are included. If you use
@code{printsyms}, _GDBN__ includes all the symbols for which it has
already collected full details: that is, @var{filename} reflects symbols
for only those files whose symbols _GDBN__ has read. You can find out
which files these are using the command @code{info files}. On the other
hand, if you use @code{printpsyms}, the dump also shows information
about symbols that _GDBN__ only knows partially---that is, symbols
defined in files that _GDBN__ has not yet read. The description of
@code{symbol-file} describes how _GDBN__ reads symbols; both commands
are described under @ref{Files}.
which files these are using the command @code{info sources}. On the
other hand, if you use @code{printpsyms}, the dump also shows
information about symbols that _GDBN__ only knows partially---that is,
symbols defined in files that _GDBN__ has skimmed, but not yet read
completely. The description of @code{symbol-file} describes how _GDBN__
reads symbols; both commands are described under @ref{Files}.
@end table
@ -5859,16 +5820,15 @@ _GDBN__ could not parse a type specification output by the compiler.
@chapter Specifying a Debugging Target
@cindex debugging target
@kindex target
A @dfn{target} is an interface between the debugger and a particular
kind of file or process.
Often, you will be able to run _GDBN__ in the same host environment as the
program you are debugging; in that case, the debugging target can just be
specified as a side effect of the @code{file} or @code{core} commands.
When you need more flexibility---for example, running _GDBN__ on a
physically separate host, controlling standalone systems over a
serial port, or realtime systems over a TCP/IP connection---you can use
the @code{target} command.
A @dfn{target} is the execution environment occupied by your program.
Often, _GDBN__ runs in the same host environment as the program you are
debugging; in that case, the debugging target is specified as a side
effect when you use the @code{file} or @code{core} commands. When you
need more flexibility---for example, running _GDBN__ on a physically
separate host, or controlling a standalone system over a serial port or
a realtime system over a TCP/IP connection---you can use the
@code{target} command to specify one of the target types configured for
_GDBN__ (@pxref{Target Commands}).
@menu
* Active Targets:: Active Targets
@ -5882,24 +5842,32 @@ the @code{target} command.
@cindex active targets
@cindex multiple targets
Targets are managed in three @dfn{strata} that correspond to different
classes of target: processes, core files, and executable files. This
allows you to (for example) start a process and inspect its activity
without abandoning your work on a core file.
There are three classes of targets: processes, core files, and
executable files. _GDBN__ can work concurrently on up to three active
targets, one in each class. This allows you to (for example) start a
process and inspect its activity without abandoning your work on a core
file.
More than one target can potentially respond to a request. In
particular, when you access memory _GDBN__ will examine the three strata of
targets until it finds a target that can handle that particular address.
Strata are always examined in a fixed order: first a process if there is
one, then a core file if there is one, and finally an executable file if
there is one of those.
If, for example, you execute @samp{gdb a.out}, then the executable file
@code{a.out} is the only active target. If you designate a core file as
well---presumably from a prior run that crashed and coredumped---then
_GDBN__ has two active targets and will use them in tandem, looking
first in the corefile target, then in the executable file, to satisfy
requests for memory addresses. (Typically, these two classes of target
are complementary, since core files contain only the program's
read-write memory---variables and so on---plus machine status, while
executable files contain only the program text and initialized data.)
When you specify a new target in a given stratum, it replaces any target
previously in that stratum.
When you type @code{run}, your executable file becomes an active process
target as well. When a process target is active, all _GDBN__ commands
requesting memory addresses refer to that target; addresses in an active
core file or executable file target are obscured while the process
target is active.
To get rid of a target without replacing it, use the @code{detach}
command. The related command @code{attach} provides you with a way of
choosing a particular running process as a new target. @xref{Attach}.
Use the @code{core-file}, and @code{exec-file} commands to select a new
core file or executable target (@pxref{Files}). To specify as a target
a process that's already running, use the @code{attach} command
(@pxref{Attach}).
@node Target Commands, Remote, Active Targets, Targets
@section Commands for Managing Targets