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* infrun.c (wait_for_inferior): Clean up comments which were at
the top of the file, making them more concise and moving them with the code (Sorry, Randy, but these stream-of-consciousness comments really have to go). Switch the order of the "&&", which makes things clearer and turns out to be an improvement with respect to side effects and speed.
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gdb/infrun.c
133
gdb/infrun.c
@ -18,90 +18,6 @@ You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
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/* Notes on the algorithm used in wait_for_inferior to determine if we
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just did a subroutine call when stepping. We have the following
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information at that point:
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Current and previous (just before this step) pc.
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Current and previous sp.
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Current and previous start of current function.
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If the starts of the functions don't match, then
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a) We did a subroutine call.
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In this case, the pc will be at the beginning of a function.
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b) We did a subroutine return.
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Otherwise.
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c) We did a longjmp.
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If we did a longjump, we were doing "nexti", since a next would
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have attempted to skip over the assembly language routine in which
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the longjmp is coded and would have simply been the equivalent of a
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continue. I consider this ok behaivior. We'd like one of two
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things to happen if we are doing a nexti through the longjmp()
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routine: 1) It behaves as a stepi, or 2) It acts like a continue as
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above. Given that this is a special case, and that anybody who
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thinks that the concept of sub calls is meaningful in the context
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of a longjmp, I'll take either one. Let's see what happens.
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Acts like a subroutine return. I can handle that with no problem
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at all.
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-->So: If the current and previous beginnings of the current
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function don't match, *and* the pc is at the start of a function,
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we've done a subroutine call. If the pc is not at the start of a
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function, we *didn't* do a subroutine call.
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-->If the beginnings of the current and previous function do match,
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either:
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a) We just did a recursive call.
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In this case, we would be at the very beginning of a
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function and 1) it will have a prologue (don't jump to
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before prologue, or 2) (we assume here that it doesn't have
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a prologue) there will have been a change in the stack
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pointer over the last instruction. (Ie. it's got to put
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the saved pc somewhere. The stack is the usual place. In
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a recursive call a register is only an option if there's a
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prologue to do something with it. This is even true on
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register window machines; the prologue sets up the new
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window. It might not be true on a register window machine
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where the call instruction moved the register window
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itself. Hmmm. One would hope that the stack pointer would
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also change. If it doesn't, somebody send me a note, and
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I'll work out a more general theory.
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bug-gdb@prep.ai.mit.edu). This is true (albeit slipperly
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so) on all machines I'm aware of:
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m68k: Call changes stack pointer. Regular jumps don't.
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sparc: Recursive calls must have frames and therefor,
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prologues.
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vax: All calls have frames and hence change the
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stack pointer.
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b) We did a return from a recursive call. I don't see that we
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have either the ability or the need to distinguish this
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from an ordinary jump. The stack frame will be printed
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when and if the frame pointer changes; if we are in a
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function without a frame pointer, it's the users own
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lookout.
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c) We did a jump within a function. We assume that this is
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true if we didn't do a recursive call.
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d) We are in no-man's land ("I see no symbols here"). We
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don't worry about this; it will make calls look like simple
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jumps (and the stack frames will be printed when the frame
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pointer moves), which is a reasonably non-violent response.
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*/
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#include "defs.h"
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#include <string.h>
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#include <ctype.h>
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@ -1051,15 +967,48 @@ wait_for_inferior ()
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SKIP_PROLOGUE (prologue_pc);
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}
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/* ==> See comments at top of file on this algorithm. <==*/
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if ((/* Might be a non-recursive call. If the symbols are missing
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enough that stop_func_start == prev_func_start even though
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they are really two functions, we will treat some calls as
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jumps. */
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stop_func_start != prev_func_start
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if ((stop_pc < stop_func_start
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|| stop_pc >= stop_func_end
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|| stop_pc == stop_func_start
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|| IN_SOLIB_TRAMPOLINE (stop_pc, stop_func_name))
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&& (stop_func_start != prev_func_start
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|| prologue_pc != stop_func_start
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|| stop_sp != prev_sp))
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/* Might be a recursive call if either we have a prologue
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or the call instruction itself saves the PC on the stack. */
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|| prologue_pc != stop_func_start
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|| stop_sp != prev_sp)
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&& (/* I think this can only happen if stop_func_start is zero
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(e.g. stop_pc is in some objfile we don't know about).
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If the stop_pc does that (ends up someplace unknown), it
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must be some sort of subroutine call. */
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stop_pc < stop_func_start
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|| stop_pc >= stop_func_end
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/* If we do a call, we will be at the start of a function. */
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|| stop_pc == stop_func_start
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#if 0
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/* Not conservative enough for 4.11. FIXME: enable this
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after 4.11. */
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/* Except on the Alpha with -O (and perhaps other machines
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with similar calling conventions), in which we might
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call the address after the load of gp. Since prologues
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don't contain calls, we can't return to within one, and
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we don't jump back into them, so this check is OK. */
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|| stop_pc < prologue_pc
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#endif
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/* If we end up in certain places, it means we did a subroutine
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call. I'm not completely sure this is necessary now that we
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have the above checks with stop_func_start (and now that
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find_pc_partial_function is pickier. */
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|| IN_SOLIB_TRAMPOLINE (stop_pc, stop_func_name)
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/* If none of the above apply, it is a jump within a function,
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or a return from a subroutine. The other case is longjmp,
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which can no longer happen here as long as the
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handling_longjmp stuff is working. */
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))
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{
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/* It's a subroutine call. */
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