Reindent rust-lang.c

I noticed a few spots in rust-lang.c had incorrect indentation.  This
patch fixes this.

2017-02-02  Tom Tromey  <tom@tromey.com>

	* rust-lang.c: Reindent.
This commit is contained in:
Tom Tromey 2017-02-02 21:01:11 -07:00
parent 03c85b11b0
commit b50f188dfa
2 changed files with 74 additions and 70 deletions

View File

@ -1,3 +1,7 @@
2017-02-02 Tom Tromey <tom@tromey.com>
* rust-lang.c: Reindent.
2017-02-02 Tom Tromey <tom@tromey.com>
* rust-lang.h (rust_crate_for_block): Update.

View File

@ -100,7 +100,7 @@ rust_union_is_untagged (struct type *type)
if (TYPE_NFIELDS (type) == 0)
return false;
/* If the first field is named, but the name has the rust enum prefix,
it is an enum. */
it is an enum. */
if (strncmp (TYPE_FIELD_NAME (type, 0), RUST_ENUM_PREFIX,
strlen (RUST_ENUM_PREFIX)) == 0)
return false;
@ -514,8 +514,8 @@ val_print_struct (struct type *type, int embedded_offset,
if (options->prettyformat)
{
fputs_filtered ("\n", stream);
print_spaces_filtered (2 + 2 * recurse, stream);
fputs_filtered ("\n", stream);
print_spaces_filtered (2 + 2 * recurse, stream);
}
else if (!first_field)
fputs_filtered (" ", stream);
@ -524,15 +524,15 @@ val_print_struct (struct type *type, int embedded_offset,
if (!is_tuple && !is_tuple_struct)
{
fputs_filtered (TYPE_FIELD_NAME (type, i), stream);
fputs_filtered (": ", stream);
fputs_filtered (TYPE_FIELD_NAME (type, i), stream);
fputs_filtered (": ", stream);
}
val_print (TYPE_FIELD_TYPE (type, i),
embedded_offset + TYPE_FIELD_BITPOS (type, i) / 8,
address,
stream, recurse + 1, val, &opts,
current_language);
embedded_offset + TYPE_FIELD_BITPOS (type, i) / 8,
address,
stream, recurse + 1, val, &opts,
current_language);
}
if (options->prettyformat)
@ -659,17 +659,17 @@ rust_val_print (struct type *type, int embedded_offset,
struct disr_info disr;
struct value_print_options opts;
/* Untagged unions are printed as if they are structs.
Since the field bit positions overlap in the debuginfo,
the code for printing a union is same as that for a struct,
the only difference is that the input type will have overlapping
fields. */
if (rust_union_is_untagged (type))
{
val_print_struct (type, embedded_offset, address, stream,
recurse, val, options);
break;
}
/* Untagged unions are printed as if they are structs.
Since the field bit positions overlap in the debuginfo,
the code for printing a union is same as that for a struct,
the only difference is that the input type will have overlapping
fields. */
if (rust_union_is_untagged (type))
{
val_print_struct (type, embedded_offset, address, stream,
recurse, val, options);
break;
}
opts = *options;
opts.deref_ref = 0;
@ -760,62 +760,62 @@ rust_print_type (struct type *type, const char *varstring,
/* Print a struct or union typedef. */
static void
rust_print_struct_def (struct type *type, const char *varstring,
struct ui_file *stream, int show, int level,
const struct type_print_options *flags)
struct ui_file *stream, int show, int level,
const struct type_print_options *flags)
{
int is_tuple_struct, i;
int is_tuple_struct, i;
/* Print a tuple type simply. */
if (rust_tuple_type_p (type))
{
fputs_filtered (TYPE_TAG_NAME (type), stream);
return;
}
/* Print a tuple type simply. */
if (rust_tuple_type_p (type))
{
fputs_filtered (TYPE_TAG_NAME (type), stream);
return;
}
/* If we see a base class, delegate to C. */
if (TYPE_N_BASECLASSES (type) > 0)
c_print_type (type, varstring, stream, show, level, flags);
/* If we see a base class, delegate to C. */
if (TYPE_N_BASECLASSES (type) > 0)
c_print_type (type, varstring, stream, show, level, flags);
/* This code path is also used by unions. */
if (TYPE_CODE (type) == TYPE_CODE_STRUCT)
fputs_filtered ("struct ", stream);
fputs_filtered ("struct ", stream);
else
fputs_filtered ("union ", stream);
fputs_filtered ("union ", stream);
if (TYPE_TAG_NAME (type) != NULL)
fputs_filtered (TYPE_TAG_NAME (type), stream);
if (TYPE_TAG_NAME (type) != NULL)
fputs_filtered (TYPE_TAG_NAME (type), stream);
is_tuple_struct = rust_tuple_struct_type_p (type);
is_tuple_struct = rust_tuple_struct_type_p (type);
if (TYPE_NFIELDS (type) == 0 && !rust_tuple_type_p (type))
return;
fputs_filtered (is_tuple_struct ? " (\n" : " {\n", stream);
if (TYPE_NFIELDS (type) == 0 && !rust_tuple_type_p (type))
return;
fputs_filtered (is_tuple_struct ? " (\n" : " {\n", stream);
for (i = 0; i < TYPE_NFIELDS (type); ++i)
{
const char *name;
for (i = 0; i < TYPE_NFIELDS (type); ++i)
{
const char *name;
QUIT;
if (field_is_static (&TYPE_FIELD (type, i)))
continue;
QUIT;
if (field_is_static (&TYPE_FIELD (type, i)))
continue;
/* We'd like to print "pub" here as needed, but rustc
doesn't emit the debuginfo, and our types don't have
cplus_struct_type attached. */
/* We'd like to print "pub" here as needed, but rustc
doesn't emit the debuginfo, and our types don't have
cplus_struct_type attached. */
/* For a tuple struct we print the type but nothing
else. */
print_spaces_filtered (level + 2, stream);
if (!is_tuple_struct)
fprintf_filtered (stream, "%s: ", TYPE_FIELD_NAME (type, i));
/* For a tuple struct we print the type but nothing
else. */
print_spaces_filtered (level + 2, stream);
if (!is_tuple_struct)
fprintf_filtered (stream, "%s: ", TYPE_FIELD_NAME (type, i));
rust_print_type (TYPE_FIELD_TYPE (type, i), NULL,
stream, show - 1, level + 2,
flags);
fputs_filtered (",\n", stream);
}
rust_print_type (TYPE_FIELD_TYPE (type, i), NULL,
stream, show - 1, level + 2,
flags);
fputs_filtered (",\n", stream);
}
fprintfi_filtered (level, stream, is_tuple_struct ? ")" : "}");
fprintfi_filtered (level, stream, is_tuple_struct ? ")" : "}");
}
/* la_print_typedef implementation for Rust. */
@ -906,7 +906,7 @@ rust_print_type (struct type *type, const char *varstring,
break;
case TYPE_CODE_STRUCT:
rust_print_struct_def (type, varstring, stream, show, level, flags);
rust_print_struct_def (type, varstring, stream, show, level, flags);
break;
case TYPE_CODE_ENUM:
@ -947,15 +947,15 @@ rust_print_type (struct type *type, const char *varstring,
/* Skip the discriminant field. */
int skip_to = 1;
/* Unions and structs have the same syntax in Rust,
the only difference is that structs are declared with `struct`
and union with `union`. This difference is handled in the struct
printer. */
if (rust_union_is_untagged (type))
{
rust_print_struct_def (type, varstring, stream, show, level, flags);
break;
}
/* Unions and structs have the same syntax in Rust,
the only difference is that structs are declared with `struct`
and union with `union`. This difference is handled in the struct
printer. */
if (rust_union_is_untagged (type))
{
rust_print_struct_def (type, varstring, stream, show, level, flags);
break;
}
fputs_filtered ("enum ", stream);
if (TYPE_TAG_NAME (type) != NULL)