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gdb/tui: avoid extra refresh_window on vertical scroll
While working on the previous couple of patches I noticed that when I scroll the src and asm windows vertically, I get two refresh_window calls. The two calls can be traced back to tui_source_window_base::update_source_window_as_is, in here we call show_source_content, which calls refresh_window, and then update_exec_info, which also calls refresh_window. In this commit I propose making the refresh_window call in update_exec_info optional. In update_source_window_as_is I'll then call update_exec_info before calling show_source_content, and pass a flag to update_exec_info to defer the refresh. There are places where update_exec_info is used without any subsequent refresh_window call (e.g. when a breakpoint is updated), so update_exec_info does not to call refresh_window in some cases, which is why I'm using a flag to control the refresh. With this changes I'm now only seeing a single refresh_window call for each vertical scroll. There should be no user visible changes after this commit.
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@ -172,8 +172,8 @@ tui_source_window_base::update_source_window_as_is
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{
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validate_scroll_offsets ();
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update_breakpoint_info (nullptr, false);
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update_exec_info (false);
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show_source_content ();
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update_exec_info ();
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}
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}
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@ -636,11 +636,10 @@ tui_source_window_base::update_breakpoint_info
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return need_refresh;
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}
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/* Function to initialize the content of the execution info window,
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based upon the input window which is either the source or
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disassembly window. */
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/* See tui-winsource.h. */
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void
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tui_source_window_base::update_exec_info ()
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tui_source_window_base::update_exec_info (bool refresh_p)
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{
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update_breakpoint_info (nullptr, true);
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for (int i = 0; i < m_content.size (); i++)
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@ -668,5 +667,6 @@ tui_source_window_base::update_exec_info ()
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show_line_number (i);
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}
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refresh_window ();
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if (refresh_p)
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refresh_window ();
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}
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@ -148,7 +148,14 @@ struct tui_source_window_base : public tui_win_info
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virtual bool location_matches_p (struct bp_location *loc, int line_no) = 0;
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void update_exec_info ();
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/* Fill in the left margin of the current window with execution indicator
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information, e.g. breakpoint indicators, and line numbers. When
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REFRESH_P is true this function will call refresh_window to ensure
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updates are written to the screen, otherwise the refresh is skipped,
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which will leave the on screen contents out of date. When passing
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false for REFRESH_P you should be planning to call refresh_window
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yourself. */
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void update_exec_info (bool refresh_p = true);
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/* Update the window to display the given location. Does nothing if
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the location is already displayed. */
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