From 83ef53a94d80e1ff6f9c7fa05fc1ca6e403ffb7d Mon Sep 17 00:00:00 2001 From: DJ Delorie Date: Sun, 15 Jun 2008 18:33:29 +0000 Subject: [PATCH] merge from gcc --- libiberty/ChangeLog | 5 +++++ libiberty/libiberty.texi | 2 +- libiberty/obstacks.texi | 16 ++++++++-------- 3 files changed, 14 insertions(+), 9 deletions(-) diff --git a/libiberty/ChangeLog b/libiberty/ChangeLog index 18d77077aca..ede5da84b35 100644 --- a/libiberty/ChangeLog +++ b/libiberty/ChangeLog @@ -1,3 +1,8 @@ +2008-06-15 Ralf Wildenhues + + * libiberty.texi: Expand TABs, drop indentation outside examples. + * obstacks.texi: Likewise. + 2008-04-21 Aurelien Jarno * libiberty/configure.ac: use -fPIC on Linux/MIPS hosts. diff --git a/libiberty/libiberty.texi b/libiberty/libiberty.texi index d3701e69dfa..9fd6f786b48 100644 --- a/libiberty/libiberty.texi +++ b/libiberty/libiberty.texi @@ -10,7 +10,7 @@ @finalout @c %**end of header - + @dircategory GNU libraries @direntry * Libiberty: (libiberty). Library of utility functions which diff --git a/libiberty/obstacks.texi b/libiberty/obstacks.texi index 9bddf7caf30..a1b1b478c38 100644 --- a/libiberty/obstacks.texi +++ b/libiberty/obstacks.texi @@ -15,20 +15,20 @@ the objects are usually small. And the only space overhead per object is the padding needed to start each object on a suitable boundary. @menu -* Creating Obstacks:: How to declare an obstack in your program. -* Preparing for Obstacks:: Preparations needed before you can - use obstacks. +* Creating Obstacks:: How to declare an obstack in your program. +* Preparing for Obstacks:: Preparations needed before you can + use obstacks. * Allocation in an Obstack:: Allocating objects in an obstack. * Freeing Obstack Objects:: Freeing objects in an obstack. -* Obstack Functions:: The obstack functions are both - functions and macros. +* Obstack Functions:: The obstack functions are both + functions and macros. * Growing Objects:: Making an object bigger by stages. -* Extra Fast Growing:: Extra-high-efficiency (though more - complicated) growing objects. +* Extra Fast Growing:: Extra-high-efficiency (though more + complicated) growing objects. * Status of an Obstack:: Inquiries about the status of an obstack. * Obstacks Data Alignment:: Controlling alignment of objects in obstacks. * Obstack Chunks:: How obstacks obtain and release chunks; - efficiency considerations. + efficiency considerations. * Summary of Obstacks:: @end menu