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Patches to fix bugs reported by roland McGrath
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@ -80,7 +80,6 @@ ldsym.h
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ldvanilla.c
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ldver.c
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ldver.h
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ldversion.c
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ldwarn.h
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ldwrite.c
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ldwrite.h
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@ -93,7 +92,10 @@ echo Done in `pwd`.
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#
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#
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# $Log$
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# Revision 1.3 1991/08/01 23:59:06 steve
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# Revision 1.4 1991/08/06 21:28:21 steve
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# Patches to fix bugs reported by roland McGrath
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#
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# Revision 1.3 1991/08/01 23:59:06 steve
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# *** empty log message ***
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#
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# Revision 1.2 1991/07/16 00:31:15 steve
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81
ld/ldindr.c
81
ld/ldindr.c
@ -3,13 +3,11 @@
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BFD supplies symbols to be indirected with the BFD_INDIRECT bit
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set. Whenever the linker gets one of these, it calls add_indirect
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with the symbol. We create an entry into the ldsym hash table as if it
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were a normal symbol, but with the SYM_INDIRECT bit set in the
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flags.
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When it comes time to tie up the symbols at a later date, the flag
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will be seen and a call made to do the right thing (tm)
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with the symbol. We look up the symbol which this one dereferneces,
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and stop if they are the same. If they are not the same, copy all
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the information from the current to the dereffed symbol. Set the
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indirect bit in the flag. From now on the ldsym_get stuff will
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perform the indirection for us, at no charge.
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*/
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@ -18,41 +16,52 @@
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#include "bfd.h"
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#include "ld.h"
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#include "ldsym.h"
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#include "ldmisc.h"
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static asymbol **
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DEFUN(move_it,(a_list, b_list),
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asymbol **a_list AND
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asymbol **b_list)
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{
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asymbol **head = a_list;
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asymbol **cursor = head;
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if (a_list == 0) return b_list;
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if (b_list == 0) return a_list;
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while (1) {
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asymbol *ptr = cursor[0];
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asymbol **next = (asymbol **)(ptr->udata);
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if (next == 0) {
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ptr->udata = (PTR) b_list;
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return head;
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}
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cursor = next;
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}
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}
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extern ld_config_type config;
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void
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DEFUN(add_indirect,(ptr),
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asymbol **ptr)
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{
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if (config.relocateable_output == false) {
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ldsym_type *sp = ldsym_get((*ptr)->name);
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sp->flags |= SYM_INDIRECT;
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sp->sdefs_chain = ptr;
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}
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ldsym_type *lgs = ldsym_get((*ptr)->name);
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ldsym_type *new = ldsym_get(((asymbol *)((*ptr)->value))->name);
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/* If the mapping has already been done, stop now */
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if (lgs == new) return;
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lgs->flags |= SYM_INDIRECT;
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new->scoms_chain = move_it(new->scoms_chain, lgs->scoms_chain);
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lgs->scoms_chain = 0;
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new->srefs_chain = move_it(new->srefs_chain, lgs->srefs_chain);
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lgs->srefs_chain = 0;
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new->sdefs_chain = move_it(new->sdefs_chain, lgs->sdefs_chain);
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lgs->sdefs_chain = 0;
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lgs->sdefs_chain = (asymbol **)new;
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}
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void
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DEFUN(do_indirect,(ptr),
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ldsym_type *ptr)
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{
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if (config.relocateable_output == false) {
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/* Dig out the symbol were indirecting to. It's held in the value
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field.
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*/
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CONST char *name = ((asymbol *)(*(ptr->sdefs_chain))->value)->name;
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ldsym_type *new = ldsym_get(name);
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/* We have to make a copy of the sdefs_chain item name, since
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symbols will be clobbered on writing, and we want to write the
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same string twice */
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ptr->sdefs_chain[0][0] = new->sdefs_chain[0][0];
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ptr->sdefs_chain[0][0].name = name;
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}
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}
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90
ld/ldsym.c
90
ld/ldsym.c
@ -26,9 +26,40 @@ the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
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Written by Steve Chamberlain steve@cygnus.com
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All symbol handling for the linker
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*/
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We keep a hash table of global symbols. Each entry in a hash table
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is called an ldsym_type. Each has three chains; a pointer to a
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chain of definitions for the symbol (hopefully one long), a pointer
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to a chain of references to the symbol, and a pointer to a chain of
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common symbols. Each pointer points into the canonical symbol table
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provided by bfd, each one of which points to an asymbol. Duringing
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linkage, the linker uses the udata field to point to the next entry
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in a canonical table....
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ld_sym
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| |
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+----------+ +----------+
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| defs | a canonical symbol table
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+----------+ +----------+
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| refs | -----> | one entry| -----> asymbol
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+----------+ +----------+ | |
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| coms | | | +---------+
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+----------+ +----------+ | udata |-----> another canonical symbol
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+---------+
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It is very simple to make all the symbol pointers point to the same
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definition - just run down the chain and make the asymbols pointers
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within the canonical table point to the asymbol attacthed to the
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definition of the symbol.
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*/
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#include "sysdep.h"
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#include "bfd.h"
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@ -61,12 +92,15 @@ extern boolean option_longmap ;
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static ldsym_type *global_symbol_hash_table[TABSIZE];
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/* Compute the hash code for symbol name KEY. */
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static
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#ifdef __GNUC__
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inline
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#endif
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int
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hash_string (key)
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char *key;
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DEFUN(hash_string,(key),
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CONST char *key)
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{
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register char *cp;
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register CONST char *cp;
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register int k;
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cp = key;
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@ -77,6 +111,28 @@ hash_string (key)
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return k;
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}
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static
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#ifdef __GNUC__
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inline
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#endif ldsym_type *bp;
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ldsym_type *
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DEFUN(search,(key,hashval) ,
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CONST char *key AND
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int hashval)
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{
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ldsym_type *bp;
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for (bp = global_symbol_hash_table[hashval]; bp; bp = bp->link)
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if (! strcmp (key, bp->name)) {
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if (bp->flags & SYM_INDIRECT) {
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/* Use the symbol we're aliased to instead */
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return (ldsym_type *)(bp->sdefs_chain);
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}
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return bp;
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}
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return 0;
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}
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/* Get the symbol table entry for the global symbol named KEY.
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Create one if there is none. */
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ldsym_type *
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@ -91,10 +147,10 @@ DEFUN(ldsym_get,(key),
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hashval = hash_string (key) % TABSIZE;
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/* Search the bucket. */
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for (bp = global_symbol_hash_table[hashval]; bp; bp = bp->link)
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if (! strcmp (key, bp->name))
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return bp;
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bp = search(key, hashval);
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if(bp) {
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return bp;
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}
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/* Nothing was found; create a new symbol table entry. */
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@ -132,12 +188,7 @@ DEFUN(ldsym_get_soft,(key),
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hashval = hash_string (key) % TABSIZE;
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/* Search the bucket. */
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for (bp = global_symbol_hash_table[hashval]; bp; bp = bp->link)
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if (! strcmp (key, bp->name))
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return bp;
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return 0;
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return search(key, hashval);
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}
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@ -214,6 +265,11 @@ ldsym_print_symbol_table ()
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for (sp = symbol_head; sp; sp = sp->next)
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{
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if (sp->flags & SYM_INDIRECT) {
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fprintf(stdout,"indirect %s to %s\n",
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sp->name, (((ldsym_type *)(sp->sdefs_chain))->name));
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}
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else {
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if (sp->sdefs_chain)
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{
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asymbol *defsym = *(sp->sdefs_chain);
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@ -247,7 +303,9 @@ ldsym_print_symbol_table ()
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else {
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printf("undefined ");
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printf("%s ",sp->name);
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}
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}
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print_nl();
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}
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@ -352,7 +410,7 @@ asymbol **symbol_table;
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{
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FOR_EACH_LDSYM(sp)
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{
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if (sp->sdefs_chain != (asymbol **)NULL) {
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if ((sp->flags & SYM_INDIRECT) == 0 && sp->sdefs_chain != (asymbol **)NULL) {
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asymbol *bufp = (*(sp->sdefs_chain));
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if ((bufp->flags & BSF_KEEP) ==0) {
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