Remove "do_nothing"

The do_nothing function in mi-main.c is used as a splay tree
key-deleting function; but NULL serves the same purpose and is used
elsewhere in gdb.  This patch removes the unneeded function.

ChangeLog
2017-10-09  Tom Tromey  <tom@tromey.com>

	* mi/mi-main.c (do_nothing): Remove.
	(list_available_thread_groups): Update.
This commit is contained in:
Tom Tromey 2017-10-08 16:19:48 -06:00
parent 478c006f9b
commit 0c478e2d06
2 changed files with 6 additions and 6 deletions

View File

@ -1,3 +1,8 @@
2017-10-09 Tom Tromey <tom@tromey.com>
* mi/mi-main.c (do_nothing): Remove.
(list_available_thread_groups): Update.
2017-10-09 Pedro Alves <palves@redhat.com>
* infrun.c (handle_inferior_event_1) <TARGET_WAITKIND_EXECD>: Skip

View File

@ -701,11 +701,6 @@ output_cores (struct ui_out *uiout, const char *field_name, const char *xcores)
uiout->field_string (NULL, p);
}
static void
do_nothing (splay_tree_key k)
{
}
static void
free_vector_of_osdata_items (splay_tree_value xvalue)
{
@ -756,7 +751,7 @@ list_available_thread_groups (const std::set<int> &ids, int recurse)
make_cleanup_osdata_free (threads);
tree = splay_tree_new (splay_tree_int_comparator,
do_nothing,
NULL,
free_vector_of_osdata_items);
make_cleanup (free_splay_tree, tree);