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Remove "do_nothing"
The do_nothing function in mi-main.c is used as a splay tree key-deleting function; but NULL serves the same purpose and is used elsewhere in gdb. This patch removes the unneeded function. ChangeLog 2017-10-09 Tom Tromey <tom@tromey.com> * mi/mi-main.c (do_nothing): Remove. (list_available_thread_groups): Update.
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@ -1,3 +1,8 @@
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2017-10-09 Tom Tromey <tom@tromey.com>
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* mi/mi-main.c (do_nothing): Remove.
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(list_available_thread_groups): Update.
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2017-10-09 Pedro Alves <palves@redhat.com>
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* infrun.c (handle_inferior_event_1) <TARGET_WAITKIND_EXECD>: Skip
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@ -701,11 +701,6 @@ output_cores (struct ui_out *uiout, const char *field_name, const char *xcores)
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uiout->field_string (NULL, p);
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}
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static void
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do_nothing (splay_tree_key k)
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{
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}
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static void
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free_vector_of_osdata_items (splay_tree_value xvalue)
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{
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@ -756,7 +751,7 @@ list_available_thread_groups (const std::set<int> &ids, int recurse)
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make_cleanup_osdata_free (threads);
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tree = splay_tree_new (splay_tree_int_comparator,
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do_nothing,
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NULL,
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free_vector_of_osdata_items);
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make_cleanup (free_splay_tree, tree);
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