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Replace VEC (varobj_update_result) with std::vector
This patch replaces makes varobj_update return an std::vector, and updates the fallouts. To make that easier, the varobj_update_result is c++ified a bit. I added a constructor and initialized its fields in-class. The newobj vector is also made an std::vector, so that it's automatically freed when varobj_update_result is destroyed and handled correctly by the default move constructor. I disabled copy constructor and assignment for that structure, because normally it never needs to be copied, only moved. As a result, the newobj parameter of update_dynamic_varobj_children must be changed to an std::vector. The patch converts the other vector parameters of update_dynamic_varobj_children to std::vector. It's not strictly necessary to do it in the same patch, but I think it makes sense to do it. gdb/ChangeLog: * varobj.h (struct varobj_update_result): Add constructor, add move constructor, disable copy and assign, initialize fields. <newobj>: Change type to std::vector. (varobj_update): Return std::vector. * varobj.c (install_dynamic_child): Change VEC parameters to std::vector and adjust. (update_dynamic_varobj_children): Likewise. (varobj_update): Return std::vector and adjust. * mi/mi-cmd-var.c (varobj_update_one): Adjust to vector changes.
This commit is contained in:
parent
ddf0ea085b
commit
0604393c22
@ -1,3 +1,15 @@
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2017-11-22 Simon Marchi <simon.marchi@polymtl.ca>
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* varobj.h (struct varobj_update_result): Add constructor, add
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move constructor, disable copy and assign, initialize fields.
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<newobj>: Change type to std::vector.
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(varobj_update): Return std::vector.
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* varobj.c (install_dynamic_child): Change VEC parameters to
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std::vector and adjust.
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(update_dynamic_varobj_children): Likewise.
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(varobj_update): Return std::vector and adjust.
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* mi/mi-cmd-var.c (varobj_update_one): Adjust to vector changes.
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2017-11-22 Simon Marchi <simon.marchi@polymtl.ca>
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* varobj.h (struct varobj) <parent>: Remove const.
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@ -685,27 +685,24 @@ varobj_update_one (struct varobj *var, enum print_values print_values,
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int is_explicit)
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{
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struct ui_out *uiout = current_uiout;
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VEC (varobj_update_result) *changes;
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varobj_update_result *r;
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int i;
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std::vector<varobj_update_result> changes = varobj_update (&var, is_explicit);
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changes = varobj_update (&var, is_explicit);
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for (i = 0; VEC_iterate (varobj_update_result, changes, i, r); ++i)
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for (const varobj_update_result &r : changes)
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{
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int from, to;
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gdb::optional<ui_out_emit_tuple> tuple_emitter;
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if (mi_version (uiout) > 1)
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tuple_emitter.emplace (uiout, nullptr);
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uiout->field_string ("name", varobj_get_objname (r->varobj));
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uiout->field_string ("name", varobj_get_objname (r.varobj));
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switch (r->status)
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switch (r.status)
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{
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case VAROBJ_IN_SCOPE:
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if (mi_print_value_p (r->varobj, print_values))
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if (mi_print_value_p (r.varobj, print_values))
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{
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std::string val = varobj_get_value (r->varobj);
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std::string val = varobj_get_value (r.varobj);
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uiout->field_string ("value", val.c_str ());
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}
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@ -719,53 +716,47 @@ varobj_update_one (struct varobj *var, enum print_values print_values,
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break;
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}
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if (r->status != VAROBJ_INVALID)
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if (r.status != VAROBJ_INVALID)
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{
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if (r->type_changed)
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if (r.type_changed)
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uiout->field_string ("type_changed", "true");
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else
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uiout->field_string ("type_changed", "false");
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}
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if (r->type_changed)
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if (r.type_changed)
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{
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std::string type_name = varobj_get_type (r->varobj);
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std::string type_name = varobj_get_type (r.varobj);
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uiout->field_string ("new_type", type_name.c_str ());
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}
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if (r->type_changed || r->children_changed)
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if (r.type_changed || r.children_changed)
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uiout->field_int ("new_num_children",
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varobj_get_num_children (r->varobj));
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varobj_get_num_children (r.varobj));
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gdb::unique_xmalloc_ptr<char> display_hint
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= varobj_get_display_hint (r->varobj);
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= varobj_get_display_hint (r.varobj);
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if (display_hint)
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uiout->field_string ("displayhint", display_hint.get ());
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if (varobj_is_dynamic_p (r->varobj))
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if (varobj_is_dynamic_p (r.varobj))
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uiout->field_int ("dynamic", 1);
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varobj_get_child_range (r->varobj, &from, &to);
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uiout->field_int ("has_more", varobj_has_more (r->varobj, to));
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varobj_get_child_range (r.varobj, &from, &to);
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uiout->field_int ("has_more", varobj_has_more (r.varobj, to));
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if (r->newobj)
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if (!r.newobj.empty ())
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{
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int j;
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varobj_p child;
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ui_out_emit_list list_emitter (uiout, "new_children");
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for (j = 0; VEC_iterate (varobj_p, r->newobj, j, child); ++j)
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for (varobj *child : r.newobj)
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{
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ui_out_emit_tuple tuple_emitter (uiout, NULL);
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print_varobj (child, print_values, 1 /* print_expression */);
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}
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VEC_free (varobj_p, r->newobj);
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r->newobj = NULL; /* Paranoia. */
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}
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}
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VEC_free (varobj_update_result, changes);
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}
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void
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146
gdb/varobj.c
146
gdb/varobj.c
@ -629,10 +629,10 @@ varobj_restrict_range (const std::vector<varobj *> &children,
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static void
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install_dynamic_child (struct varobj *var,
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VEC (varobj_p) **changed,
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VEC (varobj_p) **type_changed,
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VEC (varobj_p) **newobj,
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VEC (varobj_p) **unchanged,
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std::vector<varobj *> *changed,
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std::vector<varobj *> *type_changed,
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std::vector<varobj *> *newobj,
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std::vector<varobj *> *unchanged,
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int *cchanged,
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int index,
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struct varobj_item *item)
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@ -642,9 +642,9 @@ install_dynamic_child (struct varobj *var,
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/* There's no child yet. */
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struct varobj *child = varobj_add_child (var, item);
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if (newobj)
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if (newobj != NULL)
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{
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VEC_safe_push (varobj_p, *newobj, child);
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newobj->push_back (child);
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*cchanged = 1;
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}
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}
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@ -655,16 +655,16 @@ install_dynamic_child (struct varobj *var,
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if (type_updated)
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{
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if (type_changed)
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VEC_safe_push (varobj_p, *type_changed, existing);
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if (type_changed != NULL)
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type_changed->push_back (existing);
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}
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if (install_new_value (existing, item->value, 0))
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{
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if (!type_updated && changed)
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VEC_safe_push (varobj_p, *changed, existing);
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if (!type_updated && changed != NULL)
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changed->push_back (existing);
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}
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else if (!type_updated && unchanged)
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VEC_safe_push (varobj_p, *unchanged, existing);
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else if (!type_updated && unchanged != NULL)
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unchanged->push_back (existing);
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}
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}
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@ -713,10 +713,10 @@ varobj_clear_saved_item (struct varobj_dynamic *var)
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static int
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update_dynamic_varobj_children (struct varobj *var,
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VEC (varobj_p) **changed,
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VEC (varobj_p) **type_changed,
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VEC (varobj_p) **newobj,
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VEC (varobj_p) **unchanged,
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std::vector<varobj *> *changed,
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std::vector<varobj *> *type_changed,
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std::vector<varobj *> *newobj,
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std::vector<varobj *> *unchanged,
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int *cchanged,
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int update_children,
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int from,
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@ -1525,14 +1525,13 @@ varobj_value_has_mutated (const struct varobj *var, struct value *new_value,
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returns TYPE_CHANGED, then it has done this and VARP will be modified
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to point to the new varobj. */
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VEC(varobj_update_result) *
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std::vector<varobj_update_result>
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varobj_update (struct varobj **varp, int is_explicit)
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{
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int type_changed = 0;
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int i;
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struct value *newobj;
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VEC (varobj_update_result) *stack = NULL;
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VEC (varobj_update_result) *result = NULL;
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std::vector<varobj_update_result> stack;
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std::vector<varobj_update_result> result;
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/* Frozen means frozen -- we don't check for any change in
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this varobj, including its going out of scope, or
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@ -1544,20 +1543,13 @@ varobj_update (struct varobj **varp, int is_explicit)
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if (!(*varp)->root->is_valid)
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{
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varobj_update_result r = {0};
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r.varobj = *varp;
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r.status = VAROBJ_INVALID;
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VEC_safe_push (varobj_update_result, result, &r);
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result.emplace_back (*varp, VAROBJ_INVALID);
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return result;
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}
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if ((*varp)->root->rootvar == *varp)
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{
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varobj_update_result r = {0};
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r.varobj = *varp;
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r.status = VAROBJ_IN_SCOPE;
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varobj_update_result r (*varp);
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/* Update the root variable. value_of_root can return NULL
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if the variable is no longer around, i.e. we stepped out of
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@ -1579,28 +1571,23 @@ varobj_update (struct varobj **varp, int is_explicit)
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if (r.status == VAROBJ_NOT_IN_SCOPE)
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{
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if (r.type_changed || r.changed)
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VEC_safe_push (varobj_update_result, result, &r);
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result.push_back (std::move (r));
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return result;
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}
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VEC_safe_push (varobj_update_result, stack, &r);
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stack.push_back (std::move (r));
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}
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else
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{
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varobj_update_result r = {0};
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r.varobj = *varp;
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VEC_safe_push (varobj_update_result, stack, &r);
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}
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stack.emplace_back (*varp);
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/* Walk through the children, reconstructing them all. */
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while (!VEC_empty (varobj_update_result, stack))
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while (!stack.empty ())
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{
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varobj_update_result r = *(VEC_last (varobj_update_result, stack));
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varobj_update_result r = std::move (stack.back ());
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stack.pop_back ();
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struct varobj *v = r.varobj;
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VEC_pop (varobj_update_result, stack);
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/* Update this variable, unless it's a root, which is already
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updated. */
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if (!r.value_installed)
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@ -1638,9 +1625,8 @@ varobj_update (struct varobj **varp, int is_explicit)
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for which -var-list-children was never invoked. */
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if (varobj_is_dynamic_p (v))
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{
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VEC (varobj_p) *changed = 0, *type_changed = 0, *unchanged = 0;
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VEC (varobj_p) *newobj = 0;
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int i, children_changed = 0;
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std::vector<varobj *> changed, type_changed, unchanged, newobj;
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int children_changed = 0;
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if (v->frozen)
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continue;
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@ -1664,7 +1650,7 @@ varobj_update (struct varobj **varp, int is_explicit)
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}
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if (r.changed)
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VEC_safe_push (varobj_update_result, result, &r);
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result.push_back (std::move (r));
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continue;
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}
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@ -1675,58 +1661,48 @@ varobj_update (struct varobj **varp, int is_explicit)
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&unchanged, &children_changed, 1,
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v->from, v->to))
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{
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if (children_changed || newobj)
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if (children_changed || !newobj.empty ())
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{
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r.children_changed = 1;
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r.newobj = newobj;
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r.newobj = std::move (newobj);
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}
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/* Push in reverse order so that the first child is
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popped from the work stack first, and so will be
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added to result first. This does not affect
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correctness, just "nicer". */
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for (i = VEC_length (varobj_p, type_changed) - 1; i >= 0; --i)
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for (int i = type_changed.size () - 1; i >= 0; --i)
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{
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varobj_p tmp = VEC_index (varobj_p, type_changed, i);
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varobj_update_result r = {0};
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varobj_update_result r (type_changed[i]);
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/* Type may change only if value was changed. */
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r.varobj = tmp;
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r.changed = 1;
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r.type_changed = 1;
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r.value_installed = 1;
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VEC_safe_push (varobj_update_result, stack, &r);
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}
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for (i = VEC_length (varobj_p, changed) - 1; i >= 0; --i)
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{
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varobj_p tmp = VEC_index (varobj_p, changed, i);
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varobj_update_result r = {0};
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r.varobj = tmp;
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stack.push_back (std::move (r));
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}
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for (int i = changed.size () - 1; i >= 0; --i)
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{
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varobj_update_result r (changed[i]);
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r.changed = 1;
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r.value_installed = 1;
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VEC_safe_push (varobj_update_result, stack, &r);
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stack.push_back (std::move (r));
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}
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for (i = VEC_length (varobj_p, unchanged) - 1; i >= 0; --i)
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{
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varobj_p tmp = VEC_index (varobj_p, unchanged, i);
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for (int i = unchanged.size () - 1; i >= 0; --i)
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{
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if (!unchanged[i]->frozen)
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{
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varobj_update_result r (unchanged[i]);
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if (!tmp->frozen)
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{
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varobj_update_result r = {0};
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r.value_installed = 1;
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r.varobj = tmp;
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r.value_installed = 1;
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VEC_safe_push (varobj_update_result, stack, &r);
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}
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}
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stack.push_back (std::move (r));
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}
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}
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if (r.changed || r.children_changed)
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VEC_safe_push (varobj_update_result, result, &r);
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/* Free CHANGED, TYPE_CHANGED and UNCHANGED, but not NEW,
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because NEW has been put into the result vector. */
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VEC_free (varobj_p, changed);
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VEC_free (varobj_p, type_changed);
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VEC_free (varobj_p, unchanged);
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result.push_back (std::move (r));
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continue;
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}
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@ -1736,29 +1712,21 @@ varobj_update (struct varobj **varp, int is_explicit)
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child is popped from the work stack first, and so
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will be added to result first. This does not
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affect correctness, just "nicer". */
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for (i = v->children.size () - 1; i >= 0; --i)
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for (int i = v->children.size () - 1; i >= 0; --i)
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{
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varobj *c = v->children[i];
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/* Child may be NULL if explicitly deleted by -var-delete. */
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if (c != NULL && !c->frozen)
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{
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varobj_update_result r = {0};
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r.varobj = c;
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VEC_safe_push (varobj_update_result, stack, &r);
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}
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stack.emplace_back (c);
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}
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if (r.changed || r.type_changed)
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VEC_safe_push (varobj_update_result, result, &r);
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result.push_back (std::move (r));
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}
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VEC_free (varobj_update_result, stack);
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return result;
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}
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/* Helper functions */
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29
gdb/varobj.h
29
gdb/varobj.h
@ -60,26 +60,33 @@ struct varobj;
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typedef struct varobj *varobj_p;
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DEF_VEC_P (varobj_p);
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typedef struct varobj_update_result_t
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struct varobj_update_result
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{
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varobj_update_result (struct varobj *varobj_,
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varobj_scope_status status_ = VAROBJ_IN_SCOPE)
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: varobj (varobj_), status (status_)
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{}
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varobj_update_result (varobj_update_result &&other) = default;
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DISABLE_COPY_AND_ASSIGN (varobj_update_result);
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struct varobj *varobj;
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int type_changed;
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int children_changed;
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int changed;
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int type_changed = 0;
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int children_changed = 0;
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int changed = 0;
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enum varobj_scope_status status;
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/* This variable is used internally by varobj_update to indicate if the
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new value of varobj is already computed and installed, or has to
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be yet installed. Don't use this outside varobj.c. */
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int value_installed;
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int value_installed = 0;
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/* This will be non-NULL when new children were added to the varobj.
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It lists the new children (which must necessarily come at the end
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of the child list) added during an update. The caller is
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responsible for freeing this vector. */
|
||||
VEC (varobj_p) *newobj;
|
||||
} varobj_update_result;
|
||||
|
||||
DEF_VEC_O (varobj_update_result);
|
||||
std::vector<struct varobj *> newobj;
|
||||
};
|
||||
|
||||
struct varobj_root;
|
||||
struct varobj_dynamic;
|
||||
@ -305,8 +312,8 @@ extern int varobj_set_value (struct varobj *var, const char *expression);
|
||||
extern void all_root_varobjs (void (*func) (struct varobj *var, void *data),
|
||||
void *data);
|
||||
|
||||
extern VEC(varobj_update_result) *varobj_update (struct varobj **varp,
|
||||
int is_explicit);
|
||||
extern std::vector<varobj_update_result>
|
||||
varobj_update (struct varobj **varp, int is_explicit);
|
||||
|
||||
extern void varobj_invalidate (void);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user