binutils-gdb/gdbsupport/parallel-for.h

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/* Parallel for loops
Copyright (C) 2019-2023 Free Software Foundation, Inc.
This file is part of GDB.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifndef GDBSUPPORT_PARALLEL_FOR_H
#define GDBSUPPORT_PARALLEL_FOR_H
#include <algorithm>
#include <type_traits>
#include "gdbsupport/thread-pool.h"
#include "gdbsupport/function-view.h"
namespace gdb
{
/* A very simple "parallel for". This splits the range of iterators
into subranges, and then passes each subrange to the callback. The
work may or may not be done in separate threads.
This approach was chosen over having the callback work on single
items because it makes it simple for the caller to do
once-per-subrange initialization and destruction.
The parameter N says how batching ought to be done -- there will be
at least N elements processed per thread. Setting N to 0 is not
allowed. */
template<class RandomIt, class RangeFunction>
void
parallel_for_each (unsigned n, RandomIt first, RandomIt last,
RangeFunction callback)
{
/* If enabled, print debug info about how the work is distributed across
the threads. */
const bool parallel_for_each_debug = false;
size_t n_worker_threads = thread_pool::g_thread_pool->thread_count ();
size_t n_threads = n_worker_threads;
size_t n_elements = last - first;
size_t elts_per_thread = 0;
size_t elts_left_over = 0;
if (n_threads > 1)
{
/* Require that there should be at least N elements in a
thread. */
gdb_assert (n > 0);
if (n_elements / n_threads < n)
n_threads = std::max (n_elements / n, (size_t) 1);
elts_per_thread = n_elements / n_threads;
elts_left_over = n_elements % n_threads;
/* n_elements == n_threads * elts_per_thread + elts_left_over. */
}
size_t count = n_threads == 0 ? 0 : n_threads - 1;
std::vector<gdb::future<void>> results;
if (parallel_for_each_debug)
{
debug_printf (_("Parallel for: n_elements: %zu\n"), n_elements);
debug_printf (_("Parallel for: minimum elements per thread: %u\n"), n);
debug_printf (_("Parallel for: elts_per_thread: %zu\n"), elts_per_thread);
}
for (int i = 0; i < count; ++i)
{
RandomIt end;
end = first + elts_per_thread;
if (i < elts_left_over)
/* Distribute the leftovers over the worker threads, to avoid having
to handle all of them in a single thread. */
end++;
/* This case means we don't have enough elements to really
distribute them. Rather than ever submit a task that does
nothing, we short-circuit here. */
if (first == end)
end = last;
if (end == last)
{
/* We're about to dispatch the last batch of elements, which
we normally process in the main thread. So just truncate
the result list here. This avoids submitting empty tasks
to the thread pool. */
count = i;
break;
}
if (parallel_for_each_debug)
{
debug_printf (_("Parallel for: elements on worker thread %i\t: %zu"),
i, (size_t)(end - first));
debug_printf (_("\n"));
}
results.push_back (gdb::thread_pool::g_thread_pool->post_task ([=] ()
{
return callback (first, end);
}));
first = end;
}
for (int i = count; i < n_worker_threads; ++i)
if (parallel_for_each_debug)
{
debug_printf (_("Parallel for: elements on worker thread %i\t: 0"), i);
debug_printf (_("\n"));
}
/* Process all the remaining elements in the main thread. */
if (parallel_for_each_debug)
{
debug_printf (_("Parallel for: elements on main thread\t\t: %zu"),
(size_t)(last - first));
debug_printf (_("\n"));
}
callback (first, last);
for (auto &fut : results)
fut.get ();
}
/* A sequential drop-in replacement of parallel_for_each. This can be useful
when debugging multi-threading behaviour, and you want to limit
multi-threading in a fine-grained way. */
template<class RandomIt, class RangeFunction>
void
sequential_for_each (unsigned n, RandomIt first, RandomIt last,
RangeFunction callback)
{
callback (first, last);
}
}
#endif /* GDBSUPPORT_PARALLEL_FOR_H */