2006-08-05 07:10:59 +08:00
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// object.h -- support for an object file for linking in gold -*- C++ -*-
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#ifndef GOLD_OBJECT_H
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#define GOLD_OBJECT_H
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2006-08-19 06:29:20 +08:00
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#include <cassert>
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2006-09-22 06:13:18 +08:00
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#include <vector>
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2006-08-19 06:29:20 +08:00
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2006-08-05 07:10:59 +08:00
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#include "elfcpp.h"
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#include "fileread.h"
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#include "target.h"
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#include "symtab.h"
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2006-08-05 07:10:59 +08:00
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namespace gold
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{
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class Output_section;
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class Layout;
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// Data to pass from read_symbols() to add_symbols().
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struct Read_symbols_data
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{
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// Symbol data.
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File_view* symbols;
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// Size of symbol data in bytes.
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off_t symbols_size;
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// Index of first global symbol.
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unsigned int first_global;
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// Symbol names.
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File_view* symbol_names;
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// Size of symbol name data in bytes.
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off_t symbol_names_size;
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};
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// Object is an interface which represents either a 32-bit or a 64-bit
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// input object. This can be a regular object file (ET_REL) or a
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// shared object (ET_DYN). The actual instantiations are
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// Sized_object<32> and Sized_object<64>
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class Object
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{
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public:
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// NAME is the name of the object as we would report it to the user
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// (e.g., libfoo.a(bar.o) if this is in an archive. INPUT_FILE is
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// used to read the file. OFFSET is the offset within the input
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// file--0 for a .o or .so file, something else for a .a file.
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Object(const std::string& name, Input_file* input_file, bool is_dynamic,
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off_t offset = 0)
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: name_(name), input_file_(input_file), offset_(offset),
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shnum_(0), is_dynamic_(is_dynamic), target_(NULL),
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map_to_output_()
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{ }
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virtual ~Object()
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{ }
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// Return the name of the object as we would report it to the tuser.
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const std::string&
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name() const
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{ return this->name_; }
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// Return whether this is a dynamic object.
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bool
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is_dynamic() const
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{ return this->is_dynamic_; }
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// Return the target structure associated with this object.
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Target*
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target() const
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{ return this->target_; }
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// Lock the underlying file.
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void
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lock()
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{ this->input_file_->file().lock(); }
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// Unlock the underlying file.
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void
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unlock()
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{ this->input_file_->file().unlock(); }
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// Return whether the underlying file is locked.
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bool
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is_locked() const
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{ return this->input_file_->file().is_locked(); }
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// Return the sized target structure associated with this object.
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// This is like the target method but it returns a pointer of
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// appropriate checked type.
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template<int size, bool big_endian>
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Sized_target<size, big_endian>*
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sized_target();
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// Read the symbol and relocation information.
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Read_symbols_data
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read_symbols()
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{ return this->do_read_symbols(); }
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// Add symbol information to the global symbol table.
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void
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add_symbols(Symbol_table* symtab, Read_symbols_data rd)
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{ this->do_add_symbols(symtab, rd); }
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// Pass sections which should be included in the link to the Layout
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// object, and record where the sections go in the output file.
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void
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layout(Layout* lay)
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{ this->do_layout(lay); }
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protected:
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// What we need to know to map an input section to an output
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// section. We keep an array of these, one for each input section,
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// indexed by the input section number.
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struct Map_to_output
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{
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// The output section. This is NULL if the input section is to be
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// discarded.
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Output_section* output_section;
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// The offset within the output section.
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off_t offset;
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};
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// Read the symbols--implemented by child class.
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virtual Read_symbols_data
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do_read_symbols() = 0;
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// Add symbol information to the global symbol table--implemented by
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// child class.
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virtual void
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do_add_symbols(Symbol_table*, Read_symbols_data) = 0;
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// Lay out sections--implemented by child class.
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virtual void
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do_layout(Layout*) = 0;
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// Get the file.
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Input_file*
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input_file() const
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{ return this->input_file_; }
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// Get the offset into the file.
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off_t
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offset() const
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{ return this->offset_; }
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// Get a view into the underlying file.
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const unsigned char*
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get_view(off_t start, off_t size);
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// Get the number of sections.
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unsigned int
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shnum(void) const
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{ return this->shnum_; }
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// Set the number of sections.
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void
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set_shnum(int shnum)
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{ this->shnum_ = shnum; }
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// Set the target.
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void
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set_target(Target* target)
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{ this->target_ = target; }
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// Read data from the underlying file.
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void
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read(off_t start, off_t size, void* p);
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// Get a lasting view into the underlying file.
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File_view*
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get_lasting_view(off_t start, off_t size);
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// Return the vector mapping input sections to output sections.
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std::vector<Map_to_output>&
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map_to_output()
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{ return this->map_to_output_; }
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private:
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// This class may not be copied.
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Object(const Object&);
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Object& operator=(const Object&);
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// Name of object as printed to use.
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std::string name_;
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// For reading the file.
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Input_file* input_file_;
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// Offset within the file--0 for an object file, non-0 for an
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// archive.
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off_t offset_;
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// Number of input sections.
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unsigned int shnum_;
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// Whether this is a dynamic object.
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bool is_dynamic_;
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// Target functions--may be NULL if the target is not known.
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Target* target_;
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// Mapping from input sections to output section.
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std::vector<Map_to_output> map_to_output_;
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};
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// Implement sized_target inline for efficiency. This approach breaks
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// static type checking, but is made safe using asserts.
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template<int size, bool big_endian>
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inline Sized_target<size, big_endian>*
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Object::sized_target()
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{
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assert(this->target_->get_size() == size);
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assert(this->target_->is_big_endian() ? big_endian : !big_endian);
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return static_cast<Sized_target<size, big_endian>*>(this->target_);
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}
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// A regular object file. This is size and endian specific.
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template<int size, bool big_endian>
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class Sized_object : public Object
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{
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public:
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Sized_object(const std::string& name, Input_file* input_file, off_t offset,
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const typename elfcpp::Ehdr<size, big_endian>&);
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~Sized_object();
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// Set up the object file based on the ELF header.
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void
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setup(const typename elfcpp::Ehdr<size, big_endian>&);
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// Read the symbols.
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Read_symbols_data
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do_read_symbols();
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// Add the symbols to the symbol table.
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void
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do_add_symbols(Symbol_table*, Read_symbols_data);
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// Lay out the input sections.
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void
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do_layout(Layout*);
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// Return the appropriate Sized_target structure.
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Sized_target<size, big_endian>*
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sized_target()
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{ return this->Object::sized_target<size, big_endian>(); }
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private:
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// This object may not be copied.
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Sized_object(const Sized_object&);
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Sized_object& operator=(const Sized_object&);
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// For convenience.
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typedef Sized_object<size, big_endian> This;
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static const int ehdr_size = elfcpp::Elf_sizes<size>::ehdr_size;
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static const int shdr_size = elfcpp::Elf_sizes<size>::shdr_size;
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static const int sym_size = elfcpp::Elf_sizes<size>::sym_size;
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// Whether to include a section group in the link.
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bool
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include_section_group(Layout*, unsigned int,
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const elfcpp::Shdr<size, big_endian>&,
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std::vector<bool>*);
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// Whether to include a linkonce section in the link.
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bool
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include_linkonce_section(Layout*, const char*,
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const elfcpp::Shdr<size, big_endian>&);
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// ELF file header e_flags field.
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unsigned int flags_;
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// File offset of section header table.
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off_t shoff_;
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// Offset of SHT_STRTAB section holding section names.
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unsigned int shstrndx_;
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// Index of SHT_SYMTAB section.
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unsigned int symtab_shnum_;
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// The entries in the symbol table for the external symbols.
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Symbol** symbols_;
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};
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// A class to manage the list of all objects.
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class Input_objects
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{
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public:
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Input_objects()
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: object_list_()
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{ }
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// The type of the list of input objects.
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typedef std::list<Object*> Object_list;
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// Add an object to the list.
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void
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add_object(Object*);
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// Iterate over all objects.
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Object_list::const_iterator
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begin() const
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{ return this->object_list_.begin(); }
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Object_list::const_iterator
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end() const
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{ return this->object_list_.end(); }
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// Return whether we have seen any dynamic objects.
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bool
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any_dynamic() const
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{ return this->any_dynamic_; }
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private:
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Input_objects(const Input_objects&);
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Input_objects& operator=(const Input_objects&);
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Object_list object_list_;
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bool any_dynamic_;
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};
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// Return an Object appropriate for the input file. P is BYTES long,
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// and holds the ELF header.
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extern Object* make_elf_object(const std::string& name, Input_file*,
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off_t offset, const unsigned char* p,
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off_t bytes);
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} // end namespace gold
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#endif // !defined(GOLD_OBJECT_H)
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