binutils-gdb/gold/object.h

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// object.h -- support for an object file for linking in gold -*- C++ -*-
#ifndef GOLD_OBJECT_H
#define GOLD_OBJECT_H
#include <cassert>
#include <vector>
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#include "elfcpp.h"
#include "fileread.h"
#include "target.h"
#include "symtab.h"
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namespace gold
{
class Output_section;
class Layout;
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// Data to pass from read_symbols() to add_symbols().
struct Read_symbols_data
{
// Symbol data.
File_view* symbols;
// Size of symbol data in bytes.
off_t symbols_size;
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// Index of first global symbol.
unsigned int first_global;
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// Symbol names.
File_view* symbol_names;
// Size of symbol name data in bytes.
off_t symbol_names_size;
};
// Object is an interface which represents either a 32-bit or a 64-bit
// input object. This can be a regular object file (ET_REL) or a
// shared object (ET_DYN). The actual instantiations are
// Sized_object<32> and Sized_object<64>
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class Object
{
public:
// NAME is the name of the object as we would report it to the user
// (e.g., libfoo.a(bar.o) if this is in an archive. INPUT_FILE is
// used to read the file. OFFSET is the offset within the input
// file--0 for a .o or .so file, something else for a .a file.
Object(const std::string& name, Input_file* input_file, bool is_dynamic,
off_t offset = 0)
: name_(name), input_file_(input_file), offset_(offset),
shnum_(0), is_dynamic_(is_dynamic), target_(NULL),
map_to_output_()
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{ }
virtual ~Object()
{ }
// Return the name of the object as we would report it to the tuser.
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const std::string&
name() const
{ return this->name_; }
// Return whether this is a dynamic object.
bool
is_dynamic() const
{ return this->is_dynamic_; }
// Return the target structure associated with this object.
Target*
target() const
{ return this->target_; }
// Lock the underlying file.
void
lock()
{ this->input_file_->file().lock(); }
// Unlock the underlying file.
void
unlock()
{ this->input_file_->file().unlock(); }
// Return whether the underlying file is locked.
bool
is_locked() const
{ return this->input_file_->file().is_locked(); }
// Return the sized target structure associated with this object.
// This is like the target method but it returns a pointer of
// appropriate checked type.
template<int size, bool big_endian>
Sized_target<size, big_endian>*
sized_target();
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// Read the symbol and relocation information.
Read_symbols_data
read_symbols()
{ return this->do_read_symbols(); }
// Add symbol information to the global symbol table.
void
add_symbols(Symbol_table* symtab, Read_symbols_data rd)
{ this->do_add_symbols(symtab, rd); }
// Pass sections which should be included in the link to the Layout
// object, and record where the sections go in the output file.
void
layout(Layout* lay)
{ this->do_layout(lay); }
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protected:
// What we need to know to map an input section to an output
// section. We keep an array of these, one for each input section,
// indexed by the input section number.
struct Map_to_output
{
// The output section. This is NULL if the input section is to be
// discarded.
Output_section* output_section;
// The offset within the output section.
off_t offset;
};
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// Read the symbols--implemented by child class.
virtual Read_symbols_data
do_read_symbols() = 0;
// Add symbol information to the global symbol table--implemented by
// child class.
virtual void
do_add_symbols(Symbol_table*, Read_symbols_data) = 0;
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// Lay out sections--implemented by child class.
virtual void
do_layout(Layout*) = 0;
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// Get the file.
Input_file*
input_file() const
{ return this->input_file_; }
// Get the offset into the file.
off_t
offset() const
{ return this->offset_; }
// Get a view into the underlying file.
const unsigned char*
get_view(off_t start, off_t size);
// Get the number of sections.
unsigned int
shnum(void) const
{ return this->shnum_; }
// Set the number of sections.
void
set_shnum(int shnum)
{ this->shnum_ = shnum; }
// Set the target.
void
set_target(Target* target)
{ this->target_ = target; }
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// Read data from the underlying file.
void
read(off_t start, off_t size, void* p);
// Get a lasting view into the underlying file.
File_view*
get_lasting_view(off_t start, off_t size);
// Return the vector mapping input sections to output sections.
std::vector<Map_to_output>&
map_to_output()
{ return this->map_to_output_; }
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private:
// This class may not be copied.
Object(const Object&);
Object& operator=(const Object&);
// Name of object as printed to use.
std::string name_;
// For reading the file.
Input_file* input_file_;
// Offset within the file--0 for an object file, non-0 for an
// archive.
off_t offset_;
// Number of input sections.
unsigned int shnum_;
// Whether this is a dynamic object.
bool is_dynamic_;
// Target functions--may be NULL if the target is not known.
Target* target_;
// Mapping from input sections to output section.
std::vector<Map_to_output> map_to_output_;
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};
// Implement sized_target inline for efficiency. This approach breaks
// static type checking, but is made safe using asserts.
template<int size, bool big_endian>
inline Sized_target<size, big_endian>*
Object::sized_target()
{
assert(this->target_->get_size() == size);
assert(this->target_->is_big_endian() ? big_endian : !big_endian);
return static_cast<Sized_target<size, big_endian>*>(this->target_);
}
// A regular object file. This is size and endian specific.
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template<int size, bool big_endian>
class Sized_object : public Object
{
public:
Sized_object(const std::string& name, Input_file* input_file, off_t offset,
const typename elfcpp::Ehdr<size, big_endian>&);
~Sized_object();
// Set up the object file based on the ELF header.
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void
setup(const typename elfcpp::Ehdr<size, big_endian>&);
// Read the symbols.
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Read_symbols_data
do_read_symbols();
// Add the symbols to the symbol table.
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void
do_add_symbols(Symbol_table*, Read_symbols_data);
// Lay out the input sections.
void
do_layout(Layout*);
// Return the appropriate Sized_target structure.
Sized_target<size, big_endian>*
sized_target()
{ return this->Object::sized_target<size, big_endian>(); }
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private:
// This object may not be copied.
Sized_object(const Sized_object&);
Sized_object& operator=(const Sized_object&);
// For convenience.
typedef Sized_object<size, big_endian> This;
static const int ehdr_size = elfcpp::Elf_sizes<size>::ehdr_size;
static const int shdr_size = elfcpp::Elf_sizes<size>::shdr_size;
static const int sym_size = elfcpp::Elf_sizes<size>::sym_size;
// Whether to include a section group in the link.
bool
include_section_group(Layout*, unsigned int,
const elfcpp::Shdr<size, big_endian>&,
std::vector<bool>*);
// Whether to include a linkonce section in the link.
bool
include_linkonce_section(Layout*, const char*,
const elfcpp::Shdr<size, big_endian>&);
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// ELF file header e_flags field.
unsigned int flags_;
// File offset of section header table.
off_t shoff_;
// Offset of SHT_STRTAB section holding section names.
unsigned int shstrndx_;
// Index of SHT_SYMTAB section.
unsigned int symtab_shnum_;
// The entries in the symbol table for the external symbols.
Symbol** symbols_;
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};
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// A class to manage the list of all objects.
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class Input_objects
{
public:
Input_objects()
: object_list_()
{ }
// The type of the list of input objects.
typedef std::list<Object*> Object_list;
// Add an object to the list.
void
add_object(Object*);
// Iterate over all objects.
Object_list::const_iterator
begin() const
{ return this->object_list_.begin(); }
Object_list::const_iterator
end() const
{ return this->object_list_.end(); }
// Return whether we have seen any dynamic objects.
bool
any_dynamic() const
{ return this->any_dynamic_; }
private:
Input_objects(const Input_objects&);
Input_objects& operator=(const Input_objects&);
Object_list object_list_;
bool any_dynamic_;
};
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// Return an Object appropriate for the input file. P is BYTES long,
// and holds the ELF header.
extern Object* make_elf_object(const std::string& name, Input_file*,
off_t offset, const unsigned char* p,
off_t bytes);
} // end namespace gold
#endif // !defined(GOLD_OBJECT_H)