binutils-gdb/gold/target-select.h

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// target-select.h -- select a target for an object file -*- C++ -*-
// Copyright 2006, 2007 Free Software Foundation, Inc.
// Written by Ian Lance Taylor <iant@google.com>.
// This file is part of gold.
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
// MA 02110-1301, USA.
#ifndef GOLD_TARGET_SELECT_H
#define GOLD_TARGET_SELECT_H
namespace gold
{
class Target;
// We want to avoid a master list of targets, which implies using a
// global constructor. And we also want the program to start up as
// quickly as possible, which implies avoiding global constructors.
// We compromise on a very simple global constructor. We use a target
// selector, which specifies an ELF machine number and a recognition
// function. We use global constructors to build a linked list of
// target selectors--a simple pointer list, not a std::list.
class Target_selector
{
public:
// Create a target selector for a specific machine number, size (32
// or 64), and endianness. The machine number can be EM_NONE to
// test for any machine number.
Target_selector(int machine, int size, bool is_big_endian);
virtual ~Target_selector()
{ }
// If we can handle this target, return a pointer to a target
// structure. The size and endianness are known.
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virtual Target*
recognize(int machine, int osabi, int abiversion) = 0;
// If NAME matches the target, return a pointer to a target
// structure.
virtual Target*
recognize_by_name(const char* name) = 0;
// Return the next Target_selector in the linked list.
Target_selector*
next() const
{ return this->next_; }
// Return the machine number this selector is looking for, which can
// be EM_NONE to match any machine number.
int
machine() const
{ return this->machine_; }
// Return the size this is looking for (32 or 64).
int
get_size() const
{ return this->size_; }
// Return the endianness this is looking for.
bool
is_big_endian() const
{ return this->is_big_endian_; }
private:
int machine_;
int size_;
bool is_big_endian_;
Target_selector* next_;
};
// Select the target for an ELF file.
extern Target* select_target(int machine, int size, bool big_endian,
int osabi, int abiversion);
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// Select a target using a BFD name.
extern Target* select_target_by_name(const char* name);
} // End namespace gold.
#endif // !defined(GOLD_TARGET_SELECT_H)