There are many implementations available and it may be worth looking at those. A benchmark of various c/c++ base64 implementations can be found at https://github.com/gaspardpetit/base64/
This implementation here adopts the approach of Nick Galbreath's `modp_b64` library also used by chromium (e.g. https://github.com/chromium/chromium/tree/main/third_party/modp_b64 ) but offers it as a c++ single header file. This choice was based on the good computational performance of the underpinning algorithm. We also decided to avoid relying on a c++ `union` to perform type punning as this, while working in practice, is strictly speaking undefined behaviour in c++: https://en.wikipedia.org/wiki/Type_punning#Use_of_union
Faster c/c++ implementations exist althrough these likely exploit simd / openmp or similar acceleration techniques:
- https://github.com/aklomp/base64
- https://github.com/lemire/fastbase64 (From a [blog post](https://lemire.me/blog/2018/01/17/ridiculously-fast-base64-encoding-and-decoding/) by the authors: "My understanding is that our good results have been integrated in [Klomp’s base64 library](https://github.com/aklomp/base64).")
- Other implementations related to the one by lemire: https://github.com/WojciechMula/base64-avx512 and https://github.com/WojciechMula/base64simd
- https://github.com/powturbo/Turbo-Base64 (Note that this is licensed under GPL 3.0)