Go to file
2020-06-10 10:33:48 +08:00
.github
3rdpart 修复select全局限制文件描述符个数的bug:#333 2020-06-08 20:03:51 +08:00
Android
api 完善websocket c api 2020-06-04 16:17:03 +08:00
cmake
conf 截图api支持默认图片 2020-06-10 10:33:48 +08:00
docker
server 截图api支持默认图片 2020-06-10 10:33:48 +08:00
src 修复m3u8起始阶段SEQUENCE错误的bug:#288 2020-06-09 14:21:57 +08:00
tests 提高性能测试工具性能 2020-06-08 18:59:32 +08:00
www 截图api支持默认图片 2020-06-10 10:33:48 +08:00
_config.yml
.gitattributes
.gitignore
.gitmodules
.travis.yml
AUTHORS
benchmark.md
build_docker_images.sh
build_for_linux.sh
build_for_mac.sh
CMakeLists.txt 使用抛异常替代asset,提高代码稳定性 2020-05-30 11:49:36 +08:00
LICENSE
README_en.md 截图api支持默认图片 2020-06-10 10:33:48 +08:00
README.md 截图api支持默认图片 2020-06-10 10:33:48 +08:00

logo

A lightweight ,high performance and stable stream server and client framework based on C++11.

Build Status

Why ZLMediaKit?

  • Developed based on C++ 11, the code is stable and reliable, avoiding the use of raw pointers, cross-platform porting is simple and convenient, and the code is clear and concise.
  • Support rich streaming media protocols(RTSP/RTMP/HLS/HTTP-FLV/Websocket-flv),and support Inter-protocol conversion.
  • Multiplexing asynchronous network IO based on epoll and multi threadextreme performance.
  • Well performance and stable test,can be used commercially.
  • Support linux, macos, ios, android, Windows Platforms.
  • Very low latency(lower then one second), video opened immediately.

Features

  • RTSP[S]

    • RTSP[S] server,support rtsp push.
    • RTSP[S] player and pusher.
    • RTP Transport : rtp over udp rtp over tcp rtp over http rtp udp multicast .
    • Basic/Digest/Url Authentication.
    • H264/H265/AAC/G711 codec.
    • Recorded as mp4.
    • Vod of mp4.
  • RTMP[S]

    • RTMP[S] server,support player and pusher.
    • RTMP[S] player and pusher.
    • Support HTTP-FLV player.
    • H264/H265/AAC/G711 codec.
    • Recorded as flv or mp4.
    • Vod of mp4.
    • support RTMP-H265
  • HLS

    • RTSP RTMP can be converted into HLS,built-in HTTP server.
    • Play authentication based on cookie.
    • Support HLS player, support streaming HLS proxy to RTSP / RTMP / MP4.
  • HTTP[S]

    • HTTP server,suppor directory meun、RESTful http api.
    • HTTP client,downloader,uploader,and http api requester.
    • Cookie supported.
    • WebSocket Server and Client.
    • File access authentication.
  • Others

    • Support stream proxy by ffmpeg.
    • RESTful http api and http hook event api.
    • Config file hot loading.
    • Vhost supported.
    • Auto close stream when nobody played.
    • Play and push authentication.
    • Pull stream on Demand.
    • Support TS / PS streaming push through RTP,and it can be converted to RTSP / RTMP / HLS / FLV.
    • Support real-time online screenshot http api.
  • Protocol conversion:

protocol/codec H264 H265 AAC other
RTSP[S] --> RTMP/HTTP[S]-FLV/FLV Y Y Y N
RTMP --> RTSP[S] Y Y Y N
RTSP[S] --> HLS Y Y Y N
RTMP --> HLS Y Y Y N
RTSP[S] --> MP4 Y Y Y N
RTMP --> MP4 Y Y Y N
MP4 --> RTSP[S] Y Y Y N
MP4 --> RTMP Y Y Y N
HLS --> RTSP/RTMP/MP4 Y Y Y N
  • Stream generation
feature/codec H264 H265 AAC other
RTSP[S] push Y Y Y Y
RTSP proxy Y Y Y Y
RTMP push Y Y Y Y
RTMP proxy Y Y Y Y
  • RTP transport:
feature/transport tcp udp http udp_multicast
RTSP[S] Play Server Y Y Y Y
RTSP[S] Push Server Y Y N N
RTSP Player Y Y N Y
RTSP Pusher Y Y N N
  • Server supported:
Server Y/N
RTSP[S] Play Server Y
RTSP[S] Push Server Y
RTMP Y
HTTP[S]/WebSocket[S] Y
  • Client supported:
Client Y/N
RTSP Player Y
RTSP Pusher Y
RTMP Player Y
RTMP Pusher Y
HTTP[S] Y
WebSocket[S] Y
HLS player Y

System Requirements

  • Compiler support c++11GCC4.8/Clang3.3/VC2015 or above.
  • cmake3.1 or above.
  • All Linux , both 32 and 64 bits
  • Apple OSX(Darwin), both 32 and 64bits.
  • All hardware with x86/x86_64/arm/mips cpu.
  • Windows.

How to build

It is recommended to compile on Ubuntu or MacOScompiling on windows is cumbersome, and some features are not compiled by default.

Before build

  • You must use git to clone the complete code. Do not download the source code by downloading zip package. Otherwise, the sub-module code will not be downloaded by default.You can do it like this:
git clone https://github.com/zlmediakit/ZLMediaKit.git
cd ZLMediaKit
git submodule update --init

Build on linux

  • My environment

    • Ubuntu16.04 64 bit and gcc5.4
    • cmake 3.5.1
  • Guidance

      # If it is on centos6.x, you need to install the newer version of GCC and cmake first, 
      # and then compile manually according to the script "build_for_linux.sh".
      # If it is on a newer version of a system such as Ubuntu or Debain,
      # step 4 can be manipulated directly.
    
      # 1、Install GCC5.2 (this step can be skipped if the GCC version is higher than 4.7)
      sudo yum install centos-release-scl -y
      sudo yum install devtoolset-4-toolchain -y
      scl enable devtoolset-4 bash
    
      # 2、Install cmake (this step can be skipped if the cmake version is higher than 3.1)
      tar -xvf cmake-3.10.0-rc4.tar.gz #you need download cmake source file manually
      cd cmake-3.10.0-rc4
      ./configure
      make -j4
      sudo make install
    
      # 3、Switch to high version GCC
      scl enable devtoolset-4 bash
    
      # 4、build
      cd ZLMediaKit
      ./build_for_linux.sh
    

Build on macOS

  • My environment

    • macOS Sierra(10.12.1) + xcode8.3.1
    • Homebrew 1.1.3
    • cmake 3.8.0
  • Guidance

    cd ZLMediaKit
    ./build_for_mac.sh
    

Build on iOS

  • You can generate Xcode projects and recompile them , learn more:

    cd ZLMediaKit
    mkdir -p build
    cd build
    # Generate Xcode project, project file is in build directory
    cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake  -DPLATFORM=OS64COMBINED
    

Build on Android

Now you can open android sudio project in Android folder,this is a aar library and damo project.

  • My environment

    • macOS Sierra(10.12.1) + xcode8.3.1
    • Homebrew 1.1.3
    • cmake 3.8.0
    • android-ndk-r14b
  • Guidance

    cd ZLMediaKit
    export ANDROID_NDK_ROOT=/path/to/ndk
    ./build_for_android.sh
    

Build on Windows

  • My environment

  • Guidance

1 Enter the ZLMediaKit directory and execute git submodule update -- init downloads the code for ZLToolKit
2 Open the project with cmake-gui and generate the vs project file.
3 Find the project file (ZLMediaKit.sln), double-click to open it with vs2017.
4 Choose to compile Release version. Find the target file and run the test case.

Usage

  • As server

    TcpServer::Ptr rtspSrv(new TcpServer());
    TcpServer::Ptr rtmpSrv(new TcpServer());
    TcpServer::Ptr httpSrv(new TcpServer());
    TcpServer::Ptr httpsSrv(new TcpServer());
    
    rtspSrv->start<RtspSession>(mINI::Instance()[Config::Rtsp::kPort]);
    rtmpSrv->start<RtmpSession>(mINI::Instance()[Config::Rtmp::kPort]);
    httpSrv->start<HttpSession>(mINI::Instance()[Config::Http::kPort]);
    httpsSrv->start<HttpsSession>(mINI::Instance()[Config::Http::kSSLPort]);
    
  • As player

    MediaPlayer::Ptr player(new MediaPlayer());
    weak_ptr<MediaPlayer> weakPlayer = player;
    player->setOnPlayResult([weakPlayer](const SockException &ex) {
        InfoL << "OnPlayResult:" << ex.what();
        auto strongPlayer = weakPlayer.lock();
        if (ex || !strongPlayer) {
            return;
        }
    
        auto viedoTrack = strongPlayer->getTrack(TrackVideo);
        if (!viedoTrack) {
            WarnL << "none video Track!";
            return;
        }
        viedoTrack->addDelegate(std::make_shared<FrameWriterInterfaceHelper>([](const Frame::Ptr &frame) {
            //please decode video here
        }));
    });
    
    player->setOnShutdown([](const SockException &ex) {
        ErrorL << "OnShutdown:" << ex.what();
    });
    
    //rtp transport over tcp
    (*player)[Client::kRtpType] = Rtsp::RTP_TCP;
    player->play("rtsp://admin:jzan123456@192.168.0.122/");
    
  • As proxy server

    //support rtmp and rtsp url
    //just support H264+AAC
    auto urlList = {"rtmp://live.hkstv.hk.lxdns.com/live/hks",
    		"rtsp://184.72.239.149/vod/mp4://BigBuckBunny_175k.mov"};
    map<string , PlayerProxy::Ptr> proxyMap;
    int i=0;
    for(auto url : urlList){
    	PlayerProxy::Ptr player(new PlayerProxy("live",to_string(i++).data()));
    	player->play(url);
    	proxyMap.emplace(string(url),player);
    }
    
  • As puser

    PlayerProxy::Ptr player(new PlayerProxy("app","stream"));
    player->play("rtmp://live.hkstv.hk.lxdns.com/live/hks");
    
    RtmpPusher::Ptr pusher;
    NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastRtmpSrcRegisted,
    		[&pusher](BroadcastRtmpSrcRegistedArgs){
    	const_cast<RtmpPusher::Ptr &>(pusher).reset(new RtmpPusher(app,stream));
    	pusher->publish("rtmp://jizan.iok.la/live/test");
    });
    
    

Docker Image

You can pull a pre-built docker image from Docker Hub and run with

docker run -id -p 1935:1935 -p 8080:80 gemfield/zlmediakit

Dockerfile is also supplied to build images on Ubuntu 16.04

cd docker
docker build -t zlmediakit .

Mirrors

ZLToolKit

ZLMediaKit

Licence

MIT License

Copyright (c) 2016-2019 xiongziliang <771730766@qq.com>
Copyright (c) 2019 Gemfield <gemfield@civilnet.cn>
Copyright (c) 2018 huohuo <913481084@qq.com>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Contact