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- Apple OSX(Darwin), both 32 and 64bits.
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- All hardware with x86/x86_64/arm/mips cpu.
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- Windows.
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## How to build
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It is recommended to compile on Ubuntu or MacOS,compiling on windows is cumbersome, and some features are not compiled by default.
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### Before build
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- **You must use git to clone the complete code. Do not download the source code by downloading zip package. Otherwise, the sub-module code will not be downloaded by default.You can do it like this:**
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```
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git clone https://github.com/zlmediakit/ZLMediaKit.git
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@ -124,12 +130,6 @@ cd ZLMediaKit
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git submodule update --init
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```
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## How to build
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It is recommended to compile on Ubuntu or MacOS,compiling on windows is cumbersome, and some features are not compiled by default.
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### Build on linux
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- My environment
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