Update README.md

This commit is contained in:
夏楚 2019-06-25 18:49:18 +08:00 committed by GitHub
parent 538536864a
commit 57b8772cb9
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1,4 +1,4 @@
#A lightweight ,high performance and stable stream server and client framework based on C++11.
# A lightweight ,high performance and stable stream server and client framework based on C++11.
[![Build Status](https://travis-ci.org/xiongziliang/ZLMediaKit.svg?branch=master)](https://travis-ci.org/xiongziliang/ZLMediaKit)
@ -132,12 +132,12 @@ It is recommended to compile on Ubuntu or MacOScompiling on windows is cumber
```
# If it is on centos6.x, you need to install the newer version of GCC and cmake first,
# and then compile manually according to the script "build_for_linux.sh".
# If it is on a newer version of a system such as Ubuntu or Debain,
# If it is on a newer version of a system such as Ubuntu or Debain,
# step 4 can be manipulated directly.
# 1、Install GCC5.2 (this step can be skipped if the GCC version is higher than 4.7)
sudo yum install centos-release-scl -y
sudo yum install devtoolset-4-toolchain -y
sudo yum install devtoolset-4-toolchain -y
scl enable devtoolset-4 bash
# 2、Install cmake (this step can be skipped if the cmake version is higher than 3.1)
@ -145,17 +145,17 @@ sudo yum install devtoolset-4-toolchain -y
cd cmake-3.10.0-rc4
./configure
make -j4
sudo make install
sudo make install
# 3、Switch to high version GCC
scl enable devtoolset-4 bash
scl enable devtoolset-4 bash
# 4、build
cd ZLMediaKit
./build_for_linux.sh
./build_for_linux.sh
```
###Build on macOS
### Build on macOS
- My environment
- macOS Sierra(10.12.1) + xcode8.3.1
@ -168,9 +168,9 @@ scl enable devtoolset-4 bash
./build_for_mac.sh
```
###Build on iOS
### Build on iOS
This build method is no longer recommended.It is recommended that make Xcode project by yourself.
This build method is no longer recommended.It is recommended that make Xcode project by yourself.
- My environment
@ -196,9 +196,9 @@ scl enable devtoolset-4 bash
###Build on Android
### Build on Android
Now you can open android sudio project in `Android` folder,this is a `aar library` and damo project.
Now you can open android sudio project in `Android` folder,this is a `aar library` and damo project.
- My environment
- macOS Sierra(10.12.1) + xcode8.3.1
@ -212,7 +212,7 @@ scl enable devtoolset-4 bash
export ANDROID_NDK_ROOT=/path/to/ndk
./build_for_android.sh
```
###Build on Windows
### Build on Windows
- My environment
- windows 10
@ -226,7 +226,7 @@ scl enable devtoolset-4 bash
3 Find the project file (ZLMediaKit.sln), double-click to open it with vs2017.
4 Choose to compile Release version. Find the target file and run the test case.
```
##Usage
## Usage
- As server
```
@ -291,7 +291,7 @@ scl enable devtoolset-4 bash
player->play("rtmp://live.hkstv.hk.lxdns.com/live/hks");
RtmpPusher::Ptr pusher;
NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastRtmpSrcRegisted,
NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastRtmpSrcRegisted,
[&pusher](BroadcastRtmpSrcRegistedArgs){
const_cast<RtmpPusher::Ptr &>(pusher).reset(new RtmpPusher(app,stream));
pusher->publish("rtmp://jizan.iok.la/live/test");
@ -306,8 +306,6 @@ NoticeCenter::Instance().addListener(nullptr,Config::Broadcast::kBroadcastRtmpSr
[ZLMediaKit](http://git.oschina.net/xiahcu/ZLMediaKit)
## Licence
```