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Octavia Togami fb50324767
Update worldedit-sponge to API 8 (#1771)
* Sponge 8 work

Remove text adapter

Debugging the bugs out

* Resolve compiling for latest Sponge

* Update for latest SpongeAPI 8 snapshots

* Fixed a few issues with Sponge8 WorldEdit. Command completions are still broken.

* Resolve completions

* Bump to Sponge API 8 release

* Remove VALIDATION as a supported SideEffect on Sponge for now.

* Append Sponge API version to archive name

* Implement regeneration on Sponge; currently hangs due to a Sponge bug.

* Fixed typo

* Fix commands without permissions and version handling

* Make changes from PR comments and re-add bStats

Co-authored-by: Madeline Miller <mnmiller1@me.com>
2022-01-29 18:02:42 +00:00
.github Update gradle flow properly 2021-12-13 22:15:58 -08:00
buildSrc Update worldedit-sponge to API 8 (#1771) 2022-01-29 18:02:42 +00:00
config/checkstyle Move adapters to paperweight (#1909) 2021-10-01 21:11:29 -07:00
contrib/craftscripts
gradle/wrapper [Fabric] Update to 1.18-pre1, Mojmapped 2021-11-14 00:01:06 -08:00
worldedit-bukkit Update worldedit-sponge to API 8 (#1771) 2022-01-29 18:02:42 +00:00
worldedit-cli Extract log4j version to Versions.kt. 2021-12-12 18:49:32 -05:00
worldedit-core Update worldedit-sponge to API 8 (#1771) 2022-01-29 18:02:42 +00:00
worldedit-fabric Fix Fabric regenerate outside of overworld (#2016) 2022-01-23 06:15:40 +00:00
worldedit-forge Add the UPDATE SideEffect to Forge (#2000) 2022-01-07 14:52:12 +10:00
worldedit-libs Update worldedit-sponge to API 8 (#1771) 2022-01-29 18:02:42 +00:00
worldedit-mod Fix Scuffed POMs (#1779) 2021-06-13 11:32:38 -07:00
worldedit-sponge Update worldedit-sponge to API 8 (#1771) 2022-01-29 18:02:42 +00:00
.git-blame-ignore-revs Ensure CRLF stays out of the repo 2020-08-15 03:46:24 -07:00
.gitattributes
.gitignore feat(i18n): add support for translatable text replacement (#478) 2019-12-09 12:46:18 +10:00
build.gradle.kts [Fabric] Update to 1.17 (#1772) 2021-06-08 19:18:24 -07:00
CHANGELOG.txt Release 7.2.8 2021-12-11 14:38:26 +10:00
COMPILING.md Note catch about toolchain system 2021-04-06 12:58:38 -07:00
CONTRIBUTING.md
crowdin-distributor.sh Update cdist 2021-06-12 00:32:56 -07:00
gradle.properties Back to SNAPSHOT for continued development 2021-12-11 14:39:43 +10:00
gradlew [Fabric] Update to 1.18-pre1, Mojmapped 2021-11-14 00:01:06 -08:00
gradlew.bat Update gradle to 6.8.3 2021-03-10 02:00:02 -08:00
HEADER.txt
LICENSE.txt Officially propagate GPL downwards to all files 2020-08-13 21:06:39 -07:00
README.md
settings.gradle.kts Shove 1.17 adapters into a jar to fix the build 2021-11-26 18:54:55 -08:00
worldedit-logo.png
worldedit-logo.svg

WorldEdit

A Minecraft Map Editor... that runs in-game!

  • With selections, schematics, copy and paste, brushes, and scripting!
  • Use it in creative, survival in single player or on your server.
  • Use it on your Minecraft server to fix grieving and mistakes.

Java Edition required. WorldEdit is compatible with Forge, Fabric, Bukkit, Spigot, Paper, and Sponge.

Download WorldEdit

This place contains the Java code for WorldEdit, but if you want to just use WorldEdit, get the mod or plugin from these pages:

Edit the Code

Want to add new features to WorldEdit or fix bugs yourself? You can get the game running, with WorldEdit, from the code here, without any additional outside steps, by doing the following four things:

  1. Download WorldEdit's source code and put it somewhere. We recommend you use something called Git if you already know how to use it, but you can also just download a .zip file. (If you plan on contributing the changes, you will need to figure out Git.)
  2. Install any version of Java greater than or equal to 8.
    • Note that if you do not install JDK 8 exactly, Gradle will download it for you on first run. However, it is still required to have some form of Java installed for Gradle to start at all.
  3. Open terminal / command prompt / bash and navigate to the directory where you put the source code.
  4. Run one of these following commands:
    • Mac OS X / Linux: ./gradlew :worldedit-fabric:runClient
    • Windows - Command Prompt: gradlew :worldedit-fabric:runClient
    • Windows - PowerShell: .\gradlew :worldedit-fabric:runClient

🎉 That's it. 🎉 It takes a long time to actually transform WorldEdit into a mod. If it succeeds, the Minecraft game will open and you can create a single player world with WorldEdit.

When you make changes to the code, you have to restart the game by re-running the command for your changes to take effect. If there are errors in your Java syntax, the command will fail.

For additional information about compiling WorldEdit, see COMPILING.md.

Using a Java IDE

To edit WorldEdit in a Java IDE, follow these steps:

  1. Download and install IntelliJ IDEA Community Edition.
  2. In the IDE, open the folder that you saved WorldEdit's code in. This creates a new project in IDEA.

That's pretty much it.

If you want to be able to run the game also, follow these instructions:

  1. Go to Run -> Edit Configurations.
  2. Add a Gradle task:
    1. Choose worldedit-fabric for the project.
    2. For the tasks, type in runClient
  3. Click OK
  4. Under the Run menu again, go to "Debug [your new task]".

Speeding up the Edit-Test-Edit-Test Cycle

It's a little annoying have to restart the game to test your changes. The best way to reduce the time is to run the server instead (using runServer instead of runClient) and then reconnect to the server after restarting it.

Submitting Your Changes

WorldEdit is open source (specifically licensed under GPL v3), so note that your contributions will also be open source. The best way to submit a change is to create a fork on GitHub, put your changes there, and then create a "pull request" on our WorldEdit repository.

Please read CONTRIBUTING.md for important guidelines to follow.