WorldEdit/craftscripts/quickshot.js

135 lines
4.2 KiB
JavaScript

// $Id$
/*
* Quick shot music layout
* Copyright (C) 2011 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
importPackage(Packages.com.sk89q.worldedit);
importPackage(Packages.com.sk89q.worldedit.blocks);
var torchDirs = {}
torchDirs[PlayerDirection.NORTH] = [2, 4];
torchDirs[PlayerDirection.SOUTH] = [1, 3];
torchDirs[PlayerDirection.WEST] = [3, 2];
torchDirs[PlayerDirection.EAST] = [4, 1];
var pitches = {
"f#": 0,
"gb": 0,
"g": 1,
"g#": 2,
"ab": 2,
"a": 3,
"a#": 4,
"bb": 4,
"b": 5,
"c": 6,
"c#": 7,
"db": 7,
"d": 8,
"d#": 9,
"eb": 9,
"e": 10,
"f": 11,
"f#": 12,
"gb": 12,
}
function generate(dir, notes) {
var sess = context.remember();
var origin = player.getBlockOn();
var vec = dir.vector();
var right = dir.leftVector().multiply(-1);
var base = new BaseBlock(BlockID.DIRT);
var instrument = new BaseBlock(BlockID.DIRT);
var noteTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][1]);
var backTorch = new BaseBlock(BlockID.REDSTONE_TORCH_ON, torchDirs[dir][0]);
var wire = new BaseBlock(BlockID.REDSTONE_WIRE);
var length = 4;
for (var i = 0; i < notes.length; i++) {
var note = new NoteBlock();
note.setNote(notes[i]);
var offset = origin.add(vec.multiply(i * length));
sess.setBlock(offset, base);
sess.setBlock(offset.add(0, 1, 0), wire);
var forward1 = offset.add(vec.multiply(1));
sess.setBlock(forward1.add(0, 1, 0), base);
sess.setBlock(forward1.add(right.multiply(1)).add(0, 0, 0), instrument);
sess.setBlock(forward1.add(right.multiply(1)).add(0, 1, 0), noteTorch);
sess.setBlock(forward1.add(right.multiply(1)).add(0, 2, 0), note);
sess.setBlock(forward1.add(right.multiply(2)), base);
sess.setBlock(forward1.add(right.multiply(2)).add(0, 1, 0), wire);
var forward2 = offset.add(vec.multiply(2));
sess.setBlock(forward2.add(0, 1, 0), base);
sess.setBlock(forward2.add(0, 2, 0), wire);
sess.setBlock(forward2.add(right.multiply(1)).add(0, 1, 0), base);
sess.setBlock(forward2.add(right.multiply(1)).add(0, 2, 0), wire);
sess.setBlock(forward2.add(right.multiply(2)).add(0, 1, 0), base);
sess.setBlock(forward2.add(right.multiply(2)).add(0, 2, 0), wire);
var forward3 = offset.add(vec.multiply(3));
sess.setBlock(forward3.add(0, 1, 0), backTorch);
}
}
function main() {
context.checkArgs(1, -1, "<note1> [note2] [note...]");
var dir = player.getCardinalDirection();
if (!dir.isOrthogonal()) {
context.error("You need to be facing at a right angle to the world.");
return;
}
var pattern = new RegExp("^([0-9])(.*)$");
var notes = [];
for (var i = 1; i < argv.length; i++) {
var m = pattern.exec(argv[i])
if (m == null) {
context.error("Bad format (expected [octave][note]): " + argv[i]);
return;
}
var octave = parseInt(m[1]);
var n = m[2].toLowerCase();
if (octave < 1 || octave > 2) {
context.error("Valid octaves: 1 2");
return;
}
if (!(n in pitches)) {
context.error("Unknown note: " + n);
return;
}
notes.push((octave - 1) * 12 + pitches[n]);
}
context.print(notes);
generate(dir, notes);
}
main();