WorldEdit/COMPILING.md
2020-05-30 21:33:35 -07:00

1.8 KiB

Compiling

You can compile WorldEdit as long as you have the Java Development Kit (JDK) for Java 8 or newer. You only need one version of the JDK installed.

The build process uses Gradle, which you do not need to download. WorldEdit is a multi-module project with four modules:

  • worldedit-core contains the WorldEdit API
  • worldedit-bukkit is the Bukkit plugin
  • worldedit-sponge is the Sponge plugin
  • worldedit-forge is the Forge mod
  • worldedit-fabric is the Fabric mod

To compile...

On Windows

  1. Shift + right click the folder with WorldEdit's files and click "Open command prompt".
  2. gradlew build

On Linux, BSD, or Mac OS X

  1. In your terminal, navigate to the folder with WorldEdit's files (cd /folder/of/worldedit/files)
  2. ./gradlew build

Then you will find...

You will find:

  • The core WorldEdit API in worldedit-core/build/libs
  • WorldEdit for Bukkit in worldedit-bukkit/build/libs
  • WorldEdit for Sponge in worldedit-sponge/build/libs
  • WorldEdit for Forge in worldedit-forge/build/libs
  • WorldEdit for Fabric in worldedit-fabric/build/libs

If you want to use WorldEdit, use the -dist version.

(The -dist version includes WorldEdit + necessary libraries.)

Note regarding Forge builds

The build system used for forge (ForgeGradle) requires more memory than is usually given to Gradle by default. If it fails, you should put org.gradle.jvmargs=-Xmx3G in gradle.properties. Please don't commit this change!

Other commands

  • gradlew idea will generate an IntelliJ IDEA module for each folder.
  • gradlew eclipse will generate an Eclipse project for each folder.