Go to file
2019-08-13 20:06:15 -07:00
buildSrc Memory optimizations (#505) 2019-08-12 22:06:40 +10:00
config/checkstyle Memory optimizations (#505) 2019-08-12 22:06:40 +10:00
contrib/craftscripts Update/remove more dead links. 2019-08-06 23:07:26 -04:00
gradle/wrapper Improve logging, update to 5.5.1 2019-07-13 22:16:16 -07:00
worldedit-bukkit Memory optimizations (#505) 2019-08-12 22:06:40 +10:00
worldedit-core [Doctools] Read source files for command ordering 2019-08-13 20:06:15 -07:00
worldedit-fabric Fix other minor suggestion bugs 2019-07-27 23:49:11 -07:00
worldedit-forge Update/remove more dead links. 2019-08-06 23:07:26 -04:00
worldedit-libs Migrate Sponge, Libs to Kotlin DSL 2019-07-12 13:49:45 -07:00
worldedit-sponge Memory optimizations (#505) 2019-08-12 22:06:40 +10:00
.gitattributes Remove auto-LF conversion from .gitattributes because it doesn't seem to work that well. 2012-10-28 12:48:52 -07:00
.gitignore Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
.travis.yml Fix travis. 2019-08-01 20:29:01 -04:00
build.gradle.kts Improve logging, update to 5.5.1 2019-07-13 22:16:16 -07:00
CHANGELOG.txt Bump to 7.0.1 2019-08-12 21:35:09 +10:00
COMPILING.md Remove mentions of setupDecompWorkspace in COMPILING.md. 2019-05-04 21:00:00 -04:00
CONTRIBUTING.md Updated changelog, contributing info, gradle, etc 2018-10-04 16:15:35 +10:00
gradle.properties Bump to 7.1.0-SNAPSHOT for continued development 2019-08-12 21:48:15 +10:00
gradlew Update to Gradle 5.5 2019-07-09 18:21:21 -07:00
gradlew.bat Update to Gradle 5.5 2019-07-09 18:21:21 -07:00
HEADER.txt Switch to a license plugin for headers 2018-10-04 00:29:34 -07:00
LICENSE.txt Modernized pom, readmes. 2012-10-19 21:10:39 -07:00
README.md Update docs links to point to enginehub. 2019-08-06 21:49:43 -04:00
settings.gradle.kts Further minor cleanup from Gradle 5 change 2019-07-12 13:49:45 -07:00
worldedit-logo.png Add logo to source. 2019-04-26 15:08:50 -04:00

WorldEdit

WorldEdit is Minecraft mod that turns Minecraft into an in-game map editor (sorta, kinda).

  • Make awesome stuff with half the time OR make quadruply awesome creations with the same time
  • Get lost in hundreds of options and functions that even we've forgotten existed
  • Utilize Photoshop-like tools like "selection areas" and "brushes"
  • Making fjords and other natural wonders with weird names
  • Also: fix grief, broken water, missing snow, raging fires, and other 💩

WorldEdit is open source!, so if you've just learned how to make a button blink, I probably recommend picking up a book on CS algorithms. The project is licensed using the GNU Lesser General Public License license, v3.

Compiling

See COMPILING.md for a guide on compiling WorldEdit.

Contributing

We happily accept contributions, especially through pull requests on GitHub. Submissions must be licensed under the GNU Lesser General Public License v3.

Please read CONTRIBUTING.md for important guidelines to follow.