mirror of
https://github.com/EngineHub/WorldEdit.git
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9534a9cfce
* Update so many dependencies, merge Forge/Fabric for final * Clean up contrib docs for Gradle change * Fix setting compat flags while using toolchain * Fix deprecation in doc printer * Restore proper forge JAR name * Add dist classifier for mod jar * Properly relocate new bStats * Fix jar used from fabric * Fix fabric bom * Dup the shaded classes for consistency * Sync Forge/Fabric log4j versions, de-dup * Downgrade both log4j. This will work * Update some plugins as well * Drop the fabric force stuff * Use duplicate strategy to directly merge jar
1.5 KiB
1.5 KiB
Compiling
You can compile WorldEdit as long as you have some version of Java greater than or equal to 8 installed. Gradle will download JDK 8 specifically if needed, but it needs some version of Java to bootstrap from.
The build process uses Gradle, which you do not need to download. WorldEdit is a multi-module project with four modules:
worldedit-core
contains the WorldEdit APIworldedit-bukkit
is the Bukkit pluginworldedit-sponge
is the Sponge pluginworldedit-forge
is the Forge modworldedit-fabric
is the Fabric mod
To compile...
On Windows
- Shift + right click the folder with WorldEdit's files and click "Open command prompt".
gradlew build
On Linux, BSD, or Mac OS X
- In your terminal, navigate to the folder with WorldEdit's files (
cd /folder/of/worldedit/files
) ./gradlew build
Then you will find...
You will find:
- The core WorldEdit API in worldedit-core/build/libs
- WorldEdit for Bukkit in worldedit-bukkit/build/libs
- WorldEdit for Sponge in worldedit-sponge/build/libs
- WorldEdit for Forge in worldedit-forge/build/libs
- WorldEdit for Fabric in worldedit-fabric/build/libs
If you want to use WorldEdit, use the -dist
version.
(The -dist version includes WorldEdit + necessary libraries.)
Other commands
gradlew idea
will generate an IntelliJ IDEA module for each folder.gradlew eclipse
will generate an Eclipse project for each folder.