mirror of
https://github.com/EngineHub/WorldEdit.git
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139 lines
6.1 KiB
Plaintext
139 lines
6.1 KiB
Plaintext
0.13
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- //fill now uses its own stack so that it doesn't cause stack overflow
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errors for overly large regions.
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- For commands that look for a block ID (//replace, /removenear), it will no
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longer check against the WorldEdit block restriction list.
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- Updated for the disappointing Halloween update.
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0.12
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- Added /listchunks
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- Added /delchunks (creates a shell script).
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0.11:
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- New TrueZIP support.
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- Fixed the issue with certain blocks dropping items (torches, etc.).
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- Chests are partially supported. Double width chests don't paste too well yet.
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- //expand and //contract are now bounded on the Y-axis.
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- Cactus was removed from the list of allowed blocks.
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0.10:
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- Issues with the permissions regarding the super pick axe mode and
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the edit wand have been resolved.
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- For the super pick axe to destroy bedrock, permission must be given for
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/worldeditbedrock.
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- Added /chunkinfo to tell you information about the chunk that you are in.
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- Added support for restoring regions from a backup. /listsnapshots, //use,
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and //restore have been added.
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- Added //hpos1 and //hpos2 to set the corners of the cuboid to the block
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that you are looking at.
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- Added /jumpto to go to the spot that you are looking at.
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- Added /thru to go through the wall in front of you.
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- Added /ceil to get to the ceiling of a room.
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0.9:
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- Giving permission to just /worldedit is now enough to have access to all
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WorldEdit commands.
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- The super pickaxe toggle command has been changed to //, but the old "/,"
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command will continue to work. When assigning permissions, give access to //
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- Added //move and //moveair to move the selection.
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- Fixed the help for //wand.
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- Fixed a bug that caused commands to be case sensitive.
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- Permissions for the non-air command (i.e. //stack vs //stackair) now
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extend to the air command.
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- Added /removenear to remove nearby blocks of a type.
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- Fixed the incorrect help for some commands.
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- Added //cyl and //hcyl to generate filled and hollow circles and cylinders.
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- Added //sphere and //hsphere to generate filled and hollow spheres.
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- Added //walls to generate the sides of a cuboid region.
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0.8.3:
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- //rotate fixed.
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- Fixed some floating point inaccurracy errors.
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- Exceptions are now caught when handling commands so that they can be
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reported to the current user.
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0.8.2:
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- Signs that are not in a loaded chunk will no longer cause an exception.
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- /unstuck, /ascend, and /descend are more accurate now. /descend also
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won't drop you from 20 feet up and it won't drop you into the void anymore.
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0.8.1:
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- Added a workaround for the onBlockDestroy hook returning (0, 0, 0).
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0.8:
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- All operations now implicitly support working with block data, including
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sign text. This applies to .schematic loading and saving.
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- Scripting support has been removed. It may return in the future, possibly
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as an additional plugin.
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- /edit command prefix was changed to //.
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- Added //expand and //contract to expand and contract the selected region.
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- Fixed help for //stack and //stackair.
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- Added /ascend to ascend to the next level up.
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- Added /descend to descend down a level.
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- Added /toggleeditwand to toggle use of the toggle wand.
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- Re-implemented /forestgen in Java.
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- Added /editrotate to rotate the clipboard around the minimum position.
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- Added super-pick axe mode with command /,
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- Added /toggleplace to switch to using position #1 instead of your feet.
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- Plugin for hey0's server mod has been renamed to SMWorldEdit.
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- //fill routine now keeps a track of visited blocks to prevent
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infinite recursion caused by inconsistent states.
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- /editcut will both copy and remove.
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- All block name lookups now use WorldEdit's own list.
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- New syntax to specify block data when specifying block type. Examples:
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//set crops:7
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//set sign:4|Line1|Line2
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- Colored cloth blocks can no longer be created at all
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(they crash clients).
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- Added /fixwater to level and correct water.
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0.7:
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- /editreplace now has reversed arguments. /editreplace [fromID] toID
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- /editstack(air) now has reversed arguments. /editstack count [direction]
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- /editstack(air) now can take longer direction names ('up' vs. just 'u').
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- Added /editdrain drains pools of lava and/or laval.
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- Fixed help for /editstack(air) incorrectly referring to the clipboard.
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- Removed the dependency on Apache commons and recompiled the JavaScript
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engine to be smaller.
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0.6:
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- Added a check that will warn you when the region you have selected is
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larger than the .schematic format can support.
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- Implemented smart block queuing that will intelligently create or
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destroy blocks so that certain blocks (torches, etc.) will spawn
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correctly (though perhaps not in the right orientation) and will
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remove correctly (without dropping an item).
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- When pasting, if you end up inside a block, you will now be put up top
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of the paste.
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- Added /editstack and /editstackair for stacking/repeating regions a
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certain number of times.
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- Added /removebelow.
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- Added height parameter to /removeabove.
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- Added /editwand to give you the wooden axe.
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- Added /editlimit to allow you to clamp the number of blocks that can
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changed in one go at a time. A new "max-blocks-changed" setting
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lets you configure a default limit.
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0.5:
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- You can now right click once with the wooden axe to select position 1
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and double right click to select position 2.
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- /editoutline added to draw the faces of a region.
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- New /editload and /editsave that work with .schematic files.
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- /clearclipboard now works.
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- meteorshower.js added: drop burning resources around you.
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- Scripts can now be run directly as a command.
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- The forest generator now tops the trees with leaves.
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- Scripts will now be aborted if they take 3 seconds or longer to finish.
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- Fixed a bug in the undo function that prevented generated forests from
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ndoing properly.
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- Added Teleport functions to the scripting interface.
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0.4
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- Added history with undo/redo up to 15 states.
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- /editreplace updated with the ability to replace only one type of block.
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- Added /editcopy and /editpaste.
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- New adjustable whitelist of usuable blocks.
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0.1
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- Initial release. |