mirror of
https://github.com/EngineHub/WorldEdit.git
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48 lines
1.7 KiB
Markdown
48 lines
1.7 KiB
Markdown
Compiling
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=========
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You can compile WorldEdit as long as you have some version of Java greater than or equal to 16 installed. Gradle will download JDK 16 specifically if needed,
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but it needs some version of Java to bootstrap from.
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Note that if you have JRE 16 installed, Gradle will currently attempt to use that to compile, which will not work. It is easiest to uninstall JRE 16 and
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replace it with JDK 16.
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The build process uses Gradle, which you do *not* need to download. WorldEdit is a multi-module project with four modules:
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* `worldedit-core` contains the WorldEdit API
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* `worldedit-bukkit` is the Bukkit plugin
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* `worldedit-sponge` is the Sponge plugin
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* `worldedit-forge` is the Forge mod
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* `worldedit-fabric` is the Fabric mod
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## To compile...
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### On Windows
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1. Shift + right click the folder with WorldEdit's files and click "Open command prompt".
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2. `gradlew build`
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### On Linux, BSD, or Mac OS X
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1. In your terminal, navigate to the folder with WorldEdit's files (`cd /folder/of/worldedit/files`)
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2. `./gradlew build`
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## Then you will find...
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You will find:
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* The core WorldEdit API in **worldedit-core/build/libs**
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* WorldEdit for Bukkit in **worldedit-bukkit/build/libs**
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* WorldEdit for Sponge in **worldedit-sponge/build/libs**
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* WorldEdit for Forge in **worldedit-forge/build/libs**
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* WorldEdit for Fabric in **worldedit-fabric/build/libs**
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If you want to use WorldEdit, use the `-dist` version.
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(The -dist version includes WorldEdit + necessary libraries.)
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## Other commands
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* `gradlew idea` will generate an [IntelliJ IDEA](http://www.jetbrains.com/idea/) module for each folder.
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* `gradlew eclipse` will generate an [Eclipse](https://www.eclipse.org/downloads/) project for each folder.
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