WorldEdit/COMPILING.md
2021-08-14 20:04:47 -07:00

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Compiling

You can compile WorldEdit as long as you have some version of Java greater than or equal to 16 installed. Gradle will download JDK 16 specifically if needed, but it needs some version of Java to bootstrap from.

Note that if you have JRE 16 installed, Gradle will currently attempt to use that to compile, which will not work. It is easiest to uninstall JRE 16 and replace it with JDK 16.

The build process uses Gradle, which you do not need to download. WorldEdit is a multi-module project with four modules:

  • worldedit-core contains the WorldEdit API
  • worldedit-bukkit is the Bukkit plugin
  • worldedit-sponge is the Sponge plugin
  • worldedit-forge is the Forge mod
  • worldedit-fabric is the Fabric mod

To compile...

On Windows

  1. Shift + right click the folder with WorldEdit's files and click "Open command prompt".
  2. gradlew build

On Linux, BSD, or Mac OS X

  1. In your terminal, navigate to the folder with WorldEdit's files (cd /folder/of/worldedit/files)
  2. ./gradlew build

Then you will find...

You will find:

  • The core WorldEdit API in worldedit-core/build/libs
  • WorldEdit for Bukkit in worldedit-bukkit/build/libs
  • WorldEdit for Sponge in worldedit-sponge/build/libs
  • WorldEdit for Forge in worldedit-forge/build/libs
  • WorldEdit for Fabric in worldedit-fabric/build/libs

If you want to use WorldEdit, use the -dist version.

(The -dist version includes WorldEdit + necessary libraries.)

Other commands

  • gradlew idea will generate an IntelliJ IDEA module for each folder.
  • gradlew eclipse will generate an Eclipse project for each folder.